Merchant Archive
Thread: Has the elimination of 'poaching' improved your business? Mine sure has!
Elyssa wrote:Well, at least the nice fat paycheck, generous benefits package, and free subscription makes it all worthwhile, right?What?You don't?Volunteer, you say?Oh... well, nevermind.
Oh God I think I need a drink...
I have a hall pass!
DocSavag wrote:
*sigh*
This job is really too much like hall monitor!
Behave both of you!
DingoBoi wrote:I have a hall pass!
DocSavag wrote:
*sigh*
This job is really too much like hall monitor!
Behave both of you!
That hall pass is like a year old and its for the wrong school!
DingoBoi wrote:
thanks for more worthless input from a person who espouses exploiting... Your opinion is sooo valued.
Have a nice day!
HHmm... interesting that you are able to define what is worthless...........
Just to add some salt to your healing wound, you know, the one that was made when all those poachers were taking your profits?......
I USED to be:
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/3/0/4
Marksman 4/0/0/0 - Novice Rifleman
NOW I am:
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
Because of the vendor change I ran into a little problem. I had over two thousand items for sale.
I was unable to stock my vendor. Go figure! Then here you are (Dingoboi) gloating like an evil toad.
Well, unlike you, I sell more than one product. So I had a hard decision to make. Give up my vendor and keep my ability to pull out a combat capable creature, or, lose the levels of CH needed and take Merchant. Well, I chose to take Merchant. I can still pull out a so-so cat to aid me in killing NPCs so it isn't Toooo bad. The nice thing is, with your help, I did it again. I am now even MORE a dabbler than I was before! I now have seven (that's 7) professions! And guess what!??? The merchant tree is linear! I can take ONE MORE LEVEL of management and have, you guessed it, over 2000 items on ONE vendor! AND STILL have CH only pets! I know you're Very happy for me. I'm Back in business and I have YOU to thank for it. While a great many vendors are parishing even as you read this post *I* will have a well stocked vendor selling to the masses. My ONLY vendor is well over 1600 items now. Enjoy your victory and feel free to wallow in your smugness.
Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
DocSavag wrote:
*sigh*
This job is really too much like hall monitor!
Behave both of you!
DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.
Technically speaking, I was a merchant when I achieved business III. ![]()
The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool
. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.
I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?
I am a Dabbler
Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
Perelay wrote:
DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.Technically speaking, I was a merchant when I achieved business III.
The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool
. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.
I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?
I am a Dabbler
Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
Wait..your whole rant is about item limits????
That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.
The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.
/nod
DocSavag wrote:
Wait..your whole rant is about item limits????
That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.
The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.
1. I don't have the power to remove posts. I can report them just like anyone else but I don't even remember doing that to any of your posts. Make sure you have your star rating system set to show posts with 1 star...the default is to hide them.
2. The very first announcement from Thunderheart about item limits stated the reasons were to make the database situation better and to prevent "monopolistic" businesses. (No need to argue about whether there is such a thing in game its not the point)
I don't know that anyone on this board has expressed any glee at item limits. Yes there are those that are very happy about the fix that prevents you from operating a vendor without the skills, but that isn't the same thing as being happy about item limits at all.
DocSavag wrote:
Perelay wrote:
DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.
Technically speaking, I was a merchant when I achieved business III.
The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool
. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.
I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?
I am a Dabbler
Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
Wait..your whole rant is about item limits????
That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.
The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)