Merchant Archive

Thread: Has the elimination of 'poaching' improved your business? Mine sure has!

DocSavag
Thu Sep 30, 2004 10:52 am
#92



Elyssa wrote:
Well, at least the nice fat paycheck, generous benefits package, and free subscription makes it all worthwhile, right?
What?
You don't?
Volunteer, you say?
Oh... well, nevermind.






Oh God I think I need a drink...



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Thu Sep 30, 2004 10:52 am
#93






DocSavag wrote:





*sigh*

This job is really too much like hall monitor!

Behave both of you!



I have a hall pass!




~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
DocSavag
Thu Sep 30, 2004 10:57 am
#94



DingoBoi wrote:


DocSavag wrote:


*sigh*

This job is really too much like hall monitor!

Behave both of you!

I have a hall pass!






That hall pass is like a year old and its for the wrong school!



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Elyssa
Thu Sep 30, 2004 11:01 am
#95

Psst... verify the signature.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Perelay
Thu Sep 30, 2004 11:46 am
#96






DingoBoi wrote:

thanks for more worthless input from a person who espouses exploiting... Your opinion is sooo valued.


Have a nice day!








HHmm... interesting that you are able to define what is worthless...........


Just to add some salt to your healing wound, you know, the one that was made when all those poachers were taking your profits?......


I USED to be:


Master Artisan / Master Architect


Scout 4/0/4/0 - CH 0/3/0/4


Marksman 4/0/0/0 - Novice Rifleman



NOW I am:


Master Artisan / Master Architect


Scout 4/0/4/0 - CH 0/0/0/1


Marksman 4/0/0/0 - Novice Rifleman


Mechant 0/0/0/(2 - Soon to be 3)


Because of the vendor change I ran into a little problem. I had over two thousand items for sale.


I was unable to stock my vendor. Go figure! Then here you are (Dingoboi) gloating like an evil toad.


Well, unlike you, I sell more than one product. So I had a hard decision to make. Give up my vendor and keep my ability to pull out a combat capable creature, or, lose the levels of CH needed and take Merchant. Well, I chose to take Merchant. I can still pull out a so-so cat to aid me in killing NPCs so it isn't Toooo bad. The nice thing is, with your help, I did it again. I am now even MORE a dabbler than I was before! I now have seven (that's 7) professions! And guess what!??? The merchant tree is linear! I can take ONE MORE LEVEL of management and have, you guessed it, over 2000 items on ONE vendor! AND STILL have CH only pets! I know you're Very happy for me. I'm Back in business and I have YOU to thank for it. While a great many vendors are parishing even as you read this post *I* will have a well stocked vendor selling to the masses. My ONLY vendor is well over 1600 items now. Enjoy your victory and feel free to wallow in your smugness.



Dabblers Rule!


Spryte [Haven] -Haven - Corellia - Scylla


Master Artisan / Master Architect


Scout 4/0/4/0 - CH 0/0/0/1


Marksman 4/0/0/0 - Novice Rifleman


Mechant 0/0/0/(2 - Soon to be 3)

LadyGrey
Thu Sep 30, 2004 1:14 pm
#97






DocSavag wrote:

*sigh*

This job is really too much like hall monitor!

Behave both of you!





More like herding cats




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DocSavag
Thu Sep 30, 2004 1:39 pm
#98

Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Perelay
Thu Sep 30, 2004 2:54 pm
#99






DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.






Technically speaking, I was a merchant when I achieved business III.


The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.


I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?


I am a Dabbler


Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)

DocSavag
Thu Sep 30, 2004 5:44 pm
#100



Perelay wrote:


DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.


Technically speaking, I was a merchant when I achieved business III.

The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.

I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?

I am a Dabbler

Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)






Wait..your whole rant is about item limits????

That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.

The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Balkstar
Fri Oct 01, 2004 8:18 am
#101






DocSavag wrote:

Wait..your whole rant is about item limits????

That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.

The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.



/nod




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DocSavag
Fri Oct 01, 2004 1:23 pm
#102

Two things:

1. I don't have the power to remove posts. I can report them just like anyone else but I don't even remember doing that to any of your posts. Make sure you have your star rating system set to show posts with 1 star...the default is to hide them.

2. The very first announcement from Thunderheart about item limits stated the reasons were to make the database situation better and to prevent "monopolistic" businesses. (No need to argue about whether there is such a thing in game its not the point)

I don't know that anyone on this board has expressed any glee at item limits. Yes there are those that are very happy about the fix that prevents you from operating a vendor without the skills, but that isn't the same thing as being happy about item limits at all.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Grudsy
Fri Oct 01, 2004 7:49 pm
#103

As an architect, this hasn't improved my sales a bit. If anything, sales have been much lower after pub 10. The pub didn't end the hologrind, it just gave them a new way to grind and the grinders aren't buying right now.



Grud/Wyldspin
*The Shooting Star*
A small shop with big selection. /waypoint 272 -5812 right outside Coronet.
Featuring a fully stocked architect vendor. All deeds, furniture, lights and paintings stocked daily.
Rarities and Collectibles vendor with a wide selection of exciting decor and loot items.
Tools & crates vendor with high quality crafting and repair tools, crated furniture, and other finds.
Perelay
Sat Oct 02, 2004 12:28 am
#104






DocSavag wrote:





Perelay wrote:





DocSavag wrote:
Perelay I don't know that anyone in this forum ever said anything about dabblers. The complaint was that you didn't have merchant at all. Now you do. You ARE a merchant. It doesn't matter to me how much of merchant you have.






Technically speaking, I was a merchant when I achieved business III.


The difference, between 'then' and 'now', is that I have to devote points to Merchant the profession in order to stock my vendor. Unfortunately the swinging nerfbat came down a bit heavy. Those of us that weren't using our vendors as storage and actually had the required skills to possess them got nailed too. So I had to change my playing style. Pre-nerf I had the required skill to possess one vendor of the 'candy machine' variety. I was quite happy with that. Now I can have LOTS of vendors of several types (be still my beating heart:cool. If all the nerf was supposed to do was kill unskilled vendors and deal with abandoned ones, how did I get caught in this net? From the posts on multiple threads that I have read and the ingame discussions it seems one goal was to Make people use points in Merchant if they wanted to use vendors. So far that goal seems to be achieved.


I referenced dabbling due to historical patterns. If you recall there was an outcry on these boards over this 'dabbling'. Dabbling 'demeaned' a skill was one argument. CH was modified because of 'munchkin' tree use. DE was modified for the same reason. People learned what trees and skills they needed to achieve a goal and took Only those skill/trees. I did that for CH in order to train pets and pull two at a time. I am doing it again for Merchant for the exact same reason. I needed to be able to offer up to 2k in items on a vendor. All I need in Merchant to achieve this is management III. How long before the 'purists' cry out that people like myself are not 'properly' using the Merchant profession? So instead of spending 12 pts to get over the 2k item count I could end up spending 20+? I mastered two professions because that's what it took to get what I wanted. I took ONLY the skills in the other professions that I wanted. Now I HAVE to take skills in another profession and give up skills in another to do what I was doing before the change. How long before the statement made in the origional book that came with the game is no longer true?


I am a Dabbler


Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)








Wait..your whole rant is about item limits????

That has nothing to do with any of us. We didn't ask for them at all they were forced on us. That wasn't a response to any request from the forum it was announced without warning months ago because they were trying to sovle database issues.

The only thing we demanded was that you have enough "Manage Vendor Skills" to manage the number of vendors that you had. Thats IT! The item limits aren't on us brother that was a dev mandate.





Ok,I have read enough posts to belive that. It doesn't help, however, when 'certain individuals' find joy in plights like mine. When people like me get nailed, and then laughed at for voicing our concerns, it sort of takes some of the fun out. I know you, Doc, have been working hard at keeping things level headed and clean on this board. A couple of my ranting posts have *poofed* recently, so I suppose they weren't within specs But I've been here since launch and I've seen several 'from on high' changes dictated without any explanations offered as to why. Until your post, and I know you are not officially employed by Sony, Noone(devs etc)has admitted that the vendor item count change was related, at all, to the database problems. We were told other things, but not That reason. I have been keeping an eye out for such a post and if I missed it then by all means point me to it. I much prefer that someone tell me 'We have to do *this* because of X' rather than get some song and dance about making the game 'more fair' etc for All players. Fixing bugs, oversights and blatant exploits is understandable. Penalizing me bacause they don't have the harddrive space to hold all the data they made it possible for me to 'create' and then not admitting that is another thing altogether.

On the costructive side, we'd have been better served if things like the crate/stack counts were increased along With the limits on vendors. Give AND Take work better than just 'take'. And I know lots of other people have offered really Good suggestions on how to balance this. But, I know all you can do is pass the data along. By no means was I, or am I,trying to rant AT you


I made the changes I needed to make. I am Back in business.

Later and thanks for 'listening'


Dabblers Rule!
Spryte [Haven] -Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/0/0/1
Marksman 4/0/0/0 - Novice Rifleman
Mechant 0/0/0/(2 - Soon to be 3)
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