Merchant Archive
Thread: Current Vendor Bugs
Hi
I went through the thread and did not see this so I will mention it here.
I have just finished a vendor make over I got rid of older vendors and made all new ones with the higher end aliens and uniforms for the human vendors. The trouble is all my old vendors still are listed on the map even tho I deleted them.
Not a major disaster to me as this was just a last vendor to get XP and I have others that will take sales for me meantime, but I can imagine it would be a major issue for, say, an artisan with one placeable vendor.
This seems similar to a bug the ID's had in that a session could be held 'open' if a client went LD while it was in progress. afaik that has been fixed, though this one seems to have been in the merchants buglist since last December?
Message Edited by cadof on 07-10-2004 10:08 PM
ResourceMan wrote:
What about the fact that you can drop merchant skills, but keep your vendors. I would like to see that fixed.... although it may be more of an exploiet than a bug
The merchant skills(Management)allow you to create a vendor, then it becomes an Item in your inventory to be placed. At that point it becomes just like a house, or harvester, needing regular maintenance. There is no merchant skill involved in using it, only Merchant perks such as reduced vendor maintenance, or reduced bazaar listing fees, most of which many dont mind giving up.
If someone masters tailor, weaponsmith, armorsmith, or chef, what ever they make becomes an item in their inventory that can be used even if they drop that crafting profession right then or later on down the road.
Its the same thing with harvesters..anyone can place and use harvesters, operate them and pay maintenance on them, or houses, even though an Archetect actually created them.
As far as bugs go, I have experienced most of what was already mentioned here as well.