Merchant Archive
Thread: My take on the upcoming Vendor and Merchant changes
SargusQuintek wrote:
You are speculating on reasons why people can not stock a vendor. Where do our men and women in the military fit in that are off fighting for our country? Most of them are not able to get to a computer. I know a few that didn't discoinue their accounts to prevent a purge.
SargusQuintek wrote:
You are speculating on reasons why people can not stock a vendor. Where do our men and women in the military fit in that are off fighting for our country? Most of them are not able to get to a computer. I know a few that didn't discoinue their accounts to prevent a purge. They also didn;t want their vendors to go poof so they paid them for a couple of years. There could be many reasons why people are not able to get to the computer to fill a vendor. You are one of those people that could care less as long as your end of the game is all good.
I will say to you asI said to DingoBoi. Produce me some hard evidence that the poaching situation is causing the major problem you say it is. You can only state your opinions in this matter as I can do. My opinion is that those who poach are in the minority of running stocked vendors. It is my opinion that these poachers are mainly hologrinders and combat oriented players who have nothing other than loot or resources to offer for sale thus not offering much compeition to a legitimate operator. I would guess that most crafters who operate the vast majority of the vendors I see have the basic merchant abilities to throw up a vendor.
So there you have my opinion with nothing other than my words to back it. The same goes for you and all the other vendor game wardens.Until you can produce the evidence that I asked for such as database numbers on poached vendors, legitimate vendors and their respective volumes on items and sales, you can not back your claims either.
I guess it was too much to think you could critically analyze the situation. I guess that's my fault for assuming too much. You want hard proof based on numbers. SOE is the only one that numerically provide the number of vendors that are being exploited, not me.They tend to lock those numbers up in the deepest darkest dungeons of Sony.
What I can give you are these facts (these are undisputed):
1. Not one post in this board that have ever been critical of this profession ever used the words,"It sucks that I have to keep skillpoints in..." (Maybe because they are already exploiting skills off of the Merchant tree? Hmmm...)
2. There is a bug in the game that allows players to gain Merchant skills in sales and advertising that can be kept for free after the skll points are reclaimed from the skill boxes.
Both of these points can be brought together to show one inescapable conclusion: There are players in the game that do not care about the profession at all, but they crave the skills that come out of the profession so much so that they stoop to stealing those skills away. They then use the skill points that should be intended for the Merchant skill boxes and move themto another profession that allows another income stream to the player.
It is this type of behavior that is stealing from not only me, but the entire non-exploiting player base. Their ability to work through another income stream that is not availible to non-exploiters ruins the fun for the entire base of players, members of the Merchant profession most of all that have not recourse but to keep the skill points locked up.
p4Samwise wrote:
So it's a good thing that we have to spend additional skill points and maintenance credits to make up for the crappy vendor interface? Better throw out that request for a better vendor UI, Doc - it's a feature, not a bug!
Demonssword wrote:
Everyone knows that having 2 or more vendors makes life alot easier when selling theirjunkwears. But in fact you can just have the 1 of them and live a perfectly good life selling your rubbish to people. It will just take them longer to find it.
SargusQuintek wrote:
Tools, skills what's the difference. You still get to the same end result. Someone making items without having the skill. You say it was intended but if you read several crafter forums you will find this is an arugment. Some crafters do not want you to be able to use a schematic if you do not have the skills for the item in it. It runs along the same path of your argument but you dismiss it right away. Interesting.
Message Edited by Balkstar on 06-15-2004 08:28 AM
Balkstar wrote:
SargusQuintek wrote:
Tools, skills what's the difference. You still get to the same end result. Someone making items without having the skill. You say it was intended but if you read several crafter forums you will find this is an arugment. Some crafters do not want you to be able to use a schematic if you do not have the skills for the item in it. It runs along the same path of your argument but you dismiss it right away. Interesting.
So be it. Tools and skills are virtually the same. I have no arguement with that, with the exception that tools have a physical manifestation (toon, if you will) in the game.
Realize that i can turn it around and sell factory schematics to ANYONE on the streetand, with the proper resource supply, a free factory, power to run that factory, and cash to keep the factory running,can turn out numerous weapons. SOE has decided that that is a good with intrinsic value to EVERYONE, not just the crafters of the profession that created the factory schematic in the first place. And weaopn smiths have the opertunity to sell or use those schematicsto anyone they wish. If I had the opertunity to sell those schematics, your damn right I would sell schematics, and I would suggest that crafters do the same instead about whining about a non-existant issue.
Message Edited by Balkstar on 06-15-2004 08:28 AM
Scoooter wrote:
Balkstar wrote:
So be it. Tools and skills are virtually the same. I have no arguement with that, with the exception that tools have a physical manifestation (toon, if you will) in the game.
Realize that i can turn it around and sell factory schematics to ANYONE on the streetand, with the proper resource supply, a free factory, power to run that factory, and cash to keep the factory running,can turn out numerous weapons. SOE has decided that that is a good with intrinsic value to EVERYONE, not just the crafters of the profession that created the factory schematic in the first place. And weaopn smiths have the opertunity to sell or use those schematicsto anyone they wish. If I had the opertunity to sell those schematics, your damn right I would sell schematics, and I would suggest that crafters do the same instead about whining about a non-existant issue.
Message Edited by Balkstar on 06-15-2004 08:28 AM
Well SOE has determiend that anyonce can place in a schematic and load in resource into an automated factory. What is your point.
A weapons smith or whoever must make the schamtic.
Even though SOE has done that it is difficult at best for people to actually do that since most schematics require components with a defined resource and those components mustbe in the end schematics with a defnined serial.
Even though possibe, difficult to do and keep going.
Exactly my point. Factory schematics are goods, not tools, of the crafting professions. They can be sold (and should be sold) to anyone , just as prototypes or factory made items can.
You are exactly right, Scoooter, in that utilizing a factory schematic is hard and costly to non crafters, as most crafters rarely have the resources to build out the items easily and cheaply in factories. It is theentire reasonI listed all of theequipement needed torun the factory in order to create the items listed on the schematic.But it is not an impediment for non-crafters to try.
Balkstar wrote:
Very simple rule. If you can trade an object and have it be used by someone who has never EVER had skillpoints allocated at any time to the profession that has created it, its a good.
Everything else is a tool.