Merchant Archive
Thread: My take on the upcoming Vendor and Merchant changes
Dead topic merchant boys. How about you all be the better men/women/flamers and just say, hahahahahahahaha, we won, it is getting fixed, and drop it/ignore it. Then maybe you could go and post ideas to better your profession as a whole? Since you all think that as soon as vendor poaching is fixed, you are going to get the rest of your profession fixed, wouldn't that be more productive?
It is really getting pathetic that all these topics throughout the merchant forums are constantly dragged down by the vendor poaching preacher team. Like p4samwise said.. I mainly read here because I find it fun in a perverse way, especially when I beat down flames and bad logic -- or much more likely, broad and vague and unsupported opinions. But that is just me. And I for one, instead of bashing people who are just asking questions -- regardless if they are questions that annoy me, I try to answer them or refer them to where they can get answers. Because I find that pissing off people who might or might not do the 'right' thing, tends to just put a bee in their pants and get them hopping towards the 'wrong' thing to do, just to spite me. lol. But again, that is just me.
oh, and to me, the sad part is that 90% of the changes and improvements requested for your profession, are centered on vendors. It really is no wonder that people look at this profession as nothing but a utility profession when ALLLLLL it amounts to is placing vendors ONCE, and then stocking them for the rest of the time you are a merchant. They should change the name to The StockBoys Profession. StockBoys R Us!!! We stocks em daily for ya! lol. But hey... I guess I just have delusions of grandeur. And prefer to think big instead of concentrating on the crumbs I am thrown.
p4Samwise wrote:
Balkstar wrote:
Very simple rule. If you can trade an object and have it be used by someone who has never EVER had skillpoints allocated at any time to the profession that has created it, its a good.
Everything else is a tool.
I propose a different rule: there's no such thing as a tool. Only a good.
Now, how is your ruleany more validthan my rule?The reason I ridicule the "goods vs tools" rule is that it reeks of being carefully crafted to support a single argument, and has no authoritative backing.
That doesn't make it WRONG, of course, but using it to "support" a point as if it were a factis silly, because it's part of the point you're trying to support. Get me?
Balkstar wrote:
How much for your +50 dodge?
Probably billions and billionsof credits, but you actually could buy that. Check your server trade forums. ![]()
Oo, THERE's an idea... "+1 vendor" and "+10 hiring" skill tapes! I'd definitely buy some o' them hiring ones if they existed...
But I digress. You haven't done anything to show that your rule can be used to support an argument, since it is not based on anything other than those same arguments.
p4Samwise wrote:
Probably billions and billionsof credits, but you actually could buy that. Check your server trade forums.
Oo, THERE's an idea... "+1 vendor" and "+10 hiring" skill tapes! I'd definitely buy some o' them hiring ones if they existed...
But I digress. You haven't done anything to show that your rule can be used to support an argument, since it is not based on anything other than those same arguments.
Balkstar wrote:
Smart people concider the self-evident truth that tools are items that noone can access but the members of a particular profession that has the skills to manipulate them.
DingoBoi wrote:
forgive those, like deadra, who aren't so bright.
/throws eggs
It's true. Anyone who doesn't agree with Balki is stupid. He just said it, so it must be true.