Merchant Archive

Thread: My take on the upcoming Vendor and Merchant changes

p4Samwise
Mon Jun 14, 2004 3:16 pm
#79






Halotest wrote:


Im sorry you want to be a master combat profesion and still have 5 vendors....you shouldnt be allowed to.





You shouldn't?


Master combat prof = 92 skill points


5 vendors = 49 skill points


92 + 49 = 141 < 250



NERF SKILL POINTS!





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DocSavag
Mon Jun 14, 2004 3:18 pm
#80






p4Samwise wrote:





Halotest wrote:


Im sorry you want to be a master combat profesion and still have 5 vendors....you shouldnt be allowed to.





You shouldn't?


Master combat prof = 92 skill points


5 vendors = 49 skill points


92 + 49 = 141 < 250



NERF SKILL POINTS!









Still points left over for medic!


I actually did some template tests to see what all you could do. You can create some pretty good characters and still have room for at least 1 vendor from Artisan. Itisn't that hard. The issue is that if people can get something for nothing they will.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Halotest
Mon Jun 14, 2004 3:29 pm
#81

My comment was to the original poster. I realize you can do both...just making the point that people want to have the perks of merchant, but use their skillpoints elsewhere. You want a vendor...give up the the 24 skill points and get buisness 3.
p4Samwise
Mon Jun 14, 2004 4:44 pm
#82

If you ask me, actually, we should all either get 1 free alt on the server of our choice, or distinct skill point pools that can be allocated to different skill types (e.g. a "combat" pool for profs that are conceivably useful in combat and a "crafting" pool for everything else). Many MMOGs do the former, and WoW is doing the latter.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Demonssword
Mon Jun 14, 2004 6:18 pm
#83

OK alot of people missing the point with this. I havnt said this one before, but i make alot of good points on most of these things so i can be excused.


Everyone knows that having 2 or more vendors makes life alot easier when selling their junk wears. But in fact you can just have the 1 of them and live a perfectly good life selling your rubbish to people. It will just take them longer to find it. Cost you less cos you wont have to pay the extra 15/h per vendor or whatever it is.


Anoughter one is.


Lots of people get the max vendors and give up the skills. But with some of the vendor skills, they are useful. The ones that lower the cost that stuctures take up and the same with vendors. BUT you dont keep them when they are gone. And in the same way as i would love to be a master bounty hunter who can use a launcher pistol and sonic blaster, i cant as i lose my ability to control the weapon effectively when i have to drip the skill.


As i said a few times before. I think what has to happen to do this is that everyone either gets 1 vendor reguardless. OR it takes up X amount of lots to have a vendor IF you dont have the skill. Probably 1 lot, but maybe 2.



Keldorion of Chimaera + others on other servers when i deside to reactivate them.
p4Samwise
Mon Jun 14, 2004 6:27 pm
#84






Demonssword wrote:


Everyone knows that having 2 or more vendors makes life alot easier when selling their junk wears. But in fact you can just have the 1 of them and live a perfectly good life selling your rubbish to people. It will just take them longer to find it.


So it's a good thing that we have to spend additional skill points and maintenance credits to make up for the crappy vendor interface? Better throw out that request for a better vendor UI, Doc - it's a feature, not a bug!




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
SargusQuintek
Mon Jun 14, 2004 6:34 pm
#85

Actually there is one armorsmith I know who is going to be a master armorsmith long after he drops the skill. He did this by mastering, compiling all the resources he would need to make a few schematics for a few thousand sets of composite. All he now has to do is place the resources and schematic into his factory and he will be in business for a long time to come. Is this an exploit? This can be done with any crafting profession.


A politician can set his city to research center, add all the perks available to his skill level then turn them all down novice. Should these cities lose all the perks? What if a city changes mayors and the next mayor was not nearly as skilled?


Merchant isn't alone with people using skills they no longer possess.




______________
"Real Life First"
SargusQuintek
Mon Jun 14, 2004 6:37 pm
#86






Songe wrote:




And I think we should all be able to heal and harvest without using skill points too.






I wasn't aware it took skill points to harvest resources. You must be thinking of the harvestor certification that completely got obliterated in the artisan forum as a big no. Anyone can harvest resources by simply getting a waypoint and placing the largest harvestors available.



______________
"Real Life First"
p4Samwise
Mon Jun 14, 2004 6:44 pm
#87






SargusQuintek wrote:


Merchant isn't alone with people using skills they no longer possess.







You'll hear the argument soon that with every other profession they're using the "product", but merchant is special and with them it's "tools", so clearly merchants are justified in their wrath and everyone else should suck eggs.


Then someone will lob eggs for you to suck.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Songe
Mon Jun 14, 2004 6:47 pm
#88

I was talking about scout harvesting. I should have made things clearer I guess.


I agree about the politician part, it is as badly designed as the merchant profession for sure, and the election problem is just making things worse, as it would handicap a lot of players if the perks of the city disappeared with a new novice politician mayor. I would say that the difference is that vendors help the player that owns them, while having a city isn't helping theplayer one bit, it's actually more a pain than anything else because there is absolutely no advantage to being a mayor.


For the armorsmith comparison, I don't agree... It's not skills that they are using. It doesn't require any skill to put a schematic and resources in a factory, and it's intended to be this way. While it isn't intended to use a vendor when you don't have the skills.





------

Novice Lekku Stomper
Songe
Mon Jun 14, 2004 6:48 pm
#89






p4Samwise wrote:





SargusQuintek wrote:


Merchant isn't alone with people using skills they no longer possess.







You'll hear the argument soon that with every other profession they're using the "product", but merchant is special and with them it's "tools", so clearly merchants are justified in their wrath and everyone else should suck eggs.


Then someone will lob eggs for you to suck.






Couldn't have said it better!



------

Novice Lekku Stomper
DingoBoi
Mon Jun 14, 2004 7:17 pm
#90








p4Samwise wrote:



Then someone will lob eggs for you to suck.






that would be me!


/lobs eggs




~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
SargusQuintek
Tue Jun 15, 2004 12:18 am
#91

You are speculating on reasons why people can not stock a vendor. Where do our men and women in the military fit in that are off fighting for our country? Most of them are not able to get to a computer. I know a few that didn't discoinue their accounts to prevent a purge. They also didn;t want their vendors to go poof so they paid them for a couple of years. There could be many reasons why people are not able to get to the computer to fill a vendor. You are one of those people that could care less as long as your end of the game is all good.


I will say to you asI said to DingoBoi. Produce me some hard evidence that the poaching situation is causing the major problem you say it is. You can only state your opinions in this matter as I can do. My opinion is that those who poach are in the minority of running stocked vendors. It is my opinion that these poachers are mainly hologrinders and combat oriented players who have nothing other than loot or resources to offer for sale thus not offering much compeition to a legitimate operator. I would guess that most crafters who operate the vast majority of the vendors I see have the basic merchant abilities to throw up a vendor.


So there you have my opinion with nothing other than my words to back it. The same goes for you and all the other vendor game wardens.Until you can produce the evidence that I asked for such as database numbers on poached vendors, legitimate vendors and their respective volumes on items and sales, you can not back your claims either.



______________
"Real Life First"
Page 7 of 10