Merchant Archive

Thread: Two types of people opposed to this merchant change

joined42904
Mon Aug 09, 2004 9:28 am
#79

I agree that it's three things. I added the packs thing as an afterthought.


I wish they would let you see in packs while simultaneously decreasing the amount of money you could sell anything in a pack for to around 3M. This would mean you could not safely store your resources in packs on vendors. Or some new AS like me will come around and buy them.


Also, I never said that you had to have points in merchant to have a valid opinion. But I do think it is relevant. If you have been vendor poaching, I expect you would hate the changes for more reasons than just the limits.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Mistrel-Dustrunner
Mon Aug 09, 2004 10:03 am
#80

I will cancel my account I hate to see this happen other games dont have this type of limit some you can have multiple characters on one server with one account. I guess the opinion of the few matter more greatly than the overall good the continued patches a lot for the good but a good percentage of them are just it seems for spite will ruin this game. I am currently looking for another online game to play now and I can guarantee one thing that it will not be in any way associated with Lucas Arts Inc. or Sony Online Entertainment.
Vrond
Mon Aug 09, 2004 11:40 am
#81






Ricani wrote:
in responce to the first post...

why should't everyone be able to sell stuff? Its NOT an exploit, since evryone can do it, no one is hacking the game code or manipulating the servers. It is a FEATURE of the game, dont be so quick to dismiss it as a lot of people like the fact that they too can join in on the econemy and own a business. What about the crafters who like to hunt aslo, or thoes that like to loot components for their weapons/armour. You are forgetting that this nerf will make it impossible for them to do so due to the lack of skill points.

A very simple solution, which would improve the current situation is introduce limits on vendors owned by players who do not invest skill points in the merchant profession, and then go from there.

There are a lot of people who have no merchant, and have 3 or 4 vendors, which are unlimited at the moment, a LOT of people. Surely, if thoes people were now only allowed a single, basic vendor with a cap of say 200 items the database problems would
be improved tenfold.

Dont say that non merchants using vendors are getting anything for free, they cannot rename vendors, move them to a new location or create new vendors to accomodate a new crafting proffesions etc... Master merchants get a lot for their effort, dont be so bitter towards the people who are simply playing the game and utilizing what is available to them.





Why should not every one be able to use pistols? Heck every one in the movies could use them If i mastered Pistol I should always keep the skill. The problem is the system was broken and folks abused it thats why it was an exploit. In fact thats what and expolit is.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
Barris
Mon Aug 09, 2004 11:49 am
#82






Vrond wrote:





Ricani wrote:
in responce to the first post...

why should't everyone be able to sell stuff? Its NOT an exploit, since evryone can do it, no one is hacking the game code or manipulating the servers. It is a FEATURE of the game, dont be so quick to dismiss it as a lot of people like the fact that they too can join in on the econemy and own a business. What about the crafters who like to hunt aslo, or thoes that like to loot components for their weapons/armour. You are forgetting that this nerf will make it impossible for them to do so due to the lack of skill points.

A very simple solution, which would improve the current situation is introduce limits on vendors owned by players who do not invest skill points in the merchant profession, and then go from there.

There are a lot of people who have no merchant, and have 3 or 4 vendors, which are unlimited at the moment, a LOT of people. Surely, if thoes people were now only allowed a single, basic vendor with a cap of say 200 items the database problems would
be improved tenfold.

Dont say that non merchants using vendors are getting anything for free, they cannot rename vendors, move them to a new location or create new vendors to accomodate a new crafting proffesions etc... Master merchants get a lot for their effort, dont be so bitter towards the people who are simply playing the game and utilizing what is available to them.





Why should not every one be able to use pistols? Heck every one in the movies could use them If i mastered Pistol I should always keep the skill. The problem is the system was broken and folks abused it thats why it was an exploit. In fact thats what and expolit is.





It wasn't broken. The skill was placing the vender. Not maintaining, not stocking, but placing. Thus, this is not an exploit.


Just reminds me of how the dev team claimed CM worked as intended. Then TH made a post saying how they fixed a range bug, which would mean it wasn't working as intended.


I do not take anything the devs say into account until after it's done because of their lack of being reliable


Brilyn
Mon Aug 09, 2004 11:55 am
#83

Guys, just ignore the exploiter. He's going keep attemptiong to rationalise it regardless of what you say.


Just like the people who use the non-serialed loot exploit.

Just like the people who dupe credits.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Barris
Mon Aug 09, 2004 11:56 am
#84






Brilyn wrote:

Guys, just ignore the exploiter. He's going keep attemptiong to rationalise it regardless of what you say.


Just like the people who use the non-serialed loot exploit.

Just like the people who dupe credits.






How so, those things break the economy. This doesn't.
Vaygirl
Mon Aug 09, 2004 1:14 pm
#85

Um... yuck? So the one big thing they gave us... the ability to design and create great colors and outfits would be nerfed too? Not a good idea, sorry.



l Proud to be a Tree-Hugger! l
l "We all had our reasons to be there. We all had a thing or two to learn. We all needed something to cling to, so we did." Alanis Morissette l
zukem
Mon Aug 09, 2004 1:19 pm
#86

Actually the one big thing that the devs gave tailors is the return of decay on clothing. Remember the time when clothing stopped decaying. That was close to the end of the tailoring profession.



Zuker - Jedi
Zuke - Commando
Bastia - Structures Trader
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Vaygirl
Mon Aug 09, 2004 1:25 pm
#87

Yes, maybe so for some that was the big thing. For me it's not about forcing people to buy my clothes, it's about encouraging people to want to by my clothes. But I consider myself creative. To me, the biggest thing was the new colors. /shrug. But that's getting off-track. It's ridiculous for a Profession with 230-some schematics to be expected to only put 100 items on each vendor. Especially one that has many colors to create. In any event, nerfing my profession's ability to dye our clothes is not a good answer, as I said.



l Proud to be a Tree-Hugger! l
l "We all had our reasons to be there. We all had a thing or two to learn. We all needed something to cling to, so we did." Alanis Morissette l
TwiZzoT
Mon Aug 09, 2004 1:39 pm
#88

First off I am a #2 (exploiter)


I got master merchant, dressed my vendors up all pretty, then subsequently dropped the entire tree. I still sell stuff like power ups, rocket launchers, and tusken raider gear.


This is just an underhanded way for sony to get another $15 out of the people who want to keep the skills they have on their main character &their alternate character. Ah well, I'll roll with the punches. Change isn't necessarily a bad thing all the time. It's just an annoyance.



----------------------------------------------------------------------------------
Bears the Mark of Sarcasm...
Has mastered the Smack Talking Profession...
Has mastered the Kiting Profession...
Participated in the Battle of Lost Connection...
----------------------------------------------------------------------------------
Guide for Grinding all Professions courtesy of STNY!
Zorkk
Mon Aug 09, 2004 1:45 pm
#89






DocSavag wrote:





Zorkk wrote:





DocSavag wrote:

I have seen a few people post about storage..I know its tough but vendors were really never meant to store things. That isn't an arguement I can take back to the devs. I can take the legitimate business concerns and try to make the devs understand that you guys have worked hard for what you have and shouldn't be put out of business with limits this low. I am doing that and will continue to do that.





Doc:


Can you tell me where SOE plans for me to store stuff?? I really would like to know, because other than a vendor, I don't see anywhere. I can't hold 1000 EMMs and 1000 EGP's in my inventory at one time. while I still have all my droid brains, manipulator arms, droid armour, combat modules, etc etc etc in storage too? what am i supposed to do?!? Not be a crafter? put them in my factory? If i put all my stuff in my factory, then how can i get the stuff in the factory that I need to run the factory to make the item i want.. okay and then once the item is made, where do i put the stuff?? I don't get it...


Z








They don't intend for you to run a business that large. Isn't that obvious? Like it or don't that is the obvious implication of the changes and the lmitations you have on your inventory. I'm not saying I support it or oppose it just commenting on my read of the situation.






Thanks for taking the time to answer my query. I recognize you have no direct control over this issue, and thank you for the information you can give us.


In response to your statement, actually. no.. it's not obvious to me. What's obvious to me is that crafters should be allowed to craft, and store as much as they like. I don't need to reiterate the way DE items get made to you i'm sure. Basically, what you've just told me is that i have to handcraft every item in the game, because i have no where to store them. I just don't understand the logic behind that. If the dev's did not want large scale businesses, they why are there even factories in the game? why does a BER 13 harvester get 10-15K of resources a day. ALLL of this points me to believe that the game is in fact geared toward those who want to put the time and effort into making a large wal-mart type business. This is good, just, and right. This is free market.


To cap vendors, at these ridiculously lowlimits, is what? trying to level out the playing field?? shrug.. i started just over a month ago. I have createdwhat I consider a very good business in that time. with a little help from my friends, who all started about the time I did. I didn't not have anytroubles because of other large scale crafters in the game at all. In fact, a number of them helped me out by offering for sale on their vendors factory crates of droid items I had not been able to do a factory run of myself. If the vendor item caps go through as they currently are (or any number under 1000 for nov merchant) then i would not have had that luxury. I would have been forced todo factory runs on all the items i need to makea single droid, this increases my time commitment, and increases the amount of storage spaceI need.


I can't understand what the dev's are trying to do to the game with this change. I realize you probably don't either, but I implore you to please please please fight long, fight hard, fight nasty with them on this issue, because IMHO it is a game killer.


Biz 3, 500 limit i could live with... 1000 at novice merchant, but a master merchant should be able to have 10000 items to my thinking. At the very least, fight for those numbers for us, so that we can "bargain down" with the dev's, even tho I personally feel that's a load of manure.


The outcome of this whole issue, may very well determine whether or not I continuing playing, what i've considered up until now, and very excellent game.


Thanks for listening Doc, and thank you for the work you do on our behalf.


Zorkk
-in game and out
Master Droid Engineer on flurry




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


TwiZzoT
Mon Aug 09, 2004 2:24 pm
#90






Zorkk wrote: I can't understand what the dev's are trying to do to the game with this change.





All changes in this game boil down to 2 things.



  1. Increase player interaction (that's why the starports will never be anything under a 10 minute wait)

Limiting the # of items on vendors will make it so if you want any kind ofcraftableitem that is not in stock you have to use /tell or do a search for Master Weaponsmith/Armorsmith/Tailor. All I can say is use /anon if you don't want bugged.


2. Increase bankroll of Sony Online.


Face it, we all know a few people in game that will buy another account just so they can keep their main character the way they like it. Usually most people have at least 2 accounts anyways.



Whatever happens & whatever is done is fine with me. I've changed how I operate in game before I can do it again.




----------------------------------------------------------------------------------
Bears the Mark of Sarcasm...
Has mastered the Smack Talking Profession...
Has mastered the Kiting Profession...
Participated in the Battle of Lost Connection...
----------------------------------------------------------------------------------
Guide for Grinding all Professions courtesy of STNY!
Rurry
Mon Aug 09, 2004 2:26 pm
#91

Well Doc said that the skill point thing is done and stop arguing over it. Welcome to a collapsed economy. The merchants who think that this is a great idea really have not followed it through to it's ultimate impact.


Sorry Doc, for some reason I like this game (getting harder tho :smileytongue and when I feel that something is a dumb idea I'm going to sign out.


The amount of items being sold in the economy will drop, and drop a lot. I think that some crafters will pack it in, as they won't feel able to sell their wares like they want to. The economy will move even more to C-net, player city malls and vendors will go "poof" as they dry up. Prices will skyrockets, people will get disgusted....maybe jedi won't be the most hated profession anymore.


Players are used to a free market economy, the idea of clamping down on access to the market economy is ludicrous and not healthy for the game.


IMO Merchant should be deleted as a class and vendors spread out to ANY class that can craft (Doctors/Smugglers/Combat Medics/Scouts/Rangers/etc....)


Can I have my 1 star now?




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