Merchant Archive

Thread: Backpacks on Vendors

SeraphinAnnie
Mon Aug 23, 2004 12:10 am
#79

I whole heartedly agree that a better proposal would of been to institute monetary caps on vendor sales. People rarely sell items over 3 million on vendors anyways, they use forum auctions. That would surely rid vendors of the 999999999 packs, without making it tough for those who bundle for sales.


However, there's no denying the fact that it's pointless to put a cap on vendors at all, if they're going to allow full backpacks to count as 1 item. Defeats the whole purpose, as it would end up being another workaround to stocking more than the 4000 cap.


If their focus is getting rid of the 999999999 backpacks, then yes, I agree that this isn't the best way, as it doesn't actually prevent it.

But, if their focus is cleaning up the database and keeping caps under control (as they've said), then this is the way.



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
DocSavag
Mon Aug 23, 2004 12:21 am
#80



SeraphinAnnie wrote:
I whole heartedly agree that a better proposal would of been to institute monetary caps on vendor sales. People rarely sell items over 3 million on vendors anyways, they use forum auctions. That would surely rid vendors of the 999999999 packs, without making it tough for those who bundle for sales.
However, there's no denying the fact that it's pointless to put a cap on vendors at all, if they're going to allow full backpacks to count as 1 item. Defeats the whole purpose, as it would end up being another workaround to stocking more than the 4000 cap.
If their focus is getting rid of the 999999999 backpacks, then yes, I agree that this isn't the best way, as it doesn't actually prevent it.
But, if their focus is cleaning up the database and keeping caps under control (as they've said), then this is the way.





Traditionally I've beem leary of supporting monitary caps becuse it seems to just pick a price and then deny anyone the right to sell for more. There are certainly sales every day that exceed 3million. So you end up picking an arbrtrary number and I think that is a bad thing. If you guys want to pitch that I'm ok with it but I doubit it would convince the devs to count 50 items as 1 item.

Please understand that I am NOT an advocate for a suit of armor sold at a package to be counted at 9 items. I think there should be a way to link a suit of armor as a single item and sell it. However I do NOT think it is reasonable to expect that the devs will allow you to store 200k items on your vendor by using backpacks.

If you guys want to come up with suggestions for how to create a "user created crate" that would be able to hold something like armor sets then I'll be happy to propose it. The issue will be how do you stop people from creating these crates and using them to multiply their storage by a factor of 10 or 20 or whatever. If you separate the storage issue from the sales issue you will have a chance to get a change you can live with.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Nerdcore
Mon Aug 23, 2004 4:46 am
#81

Can you please loby to have all storage containersnot count towards 'offered' item limits to vendors/bazaar. It isgoing to be ahuge pain for me to receive goods from my partners otherwise, so much so that i think it will significantly effect my business.


Also, people play this game that they hate because they hope it will become good in time. They also play it, because star wars itself is one of the most popular fictional universes in the world, and they want to 'experiance' that (this is after the mission statement of the game). However, with each passing week it becomes more evident that the devs never knew what they were doing to begin with, and still dont now, but people are unwilling to give up hope so they linger on, occassionaly making posts about how much it sucks in the hopes people might read it and the devs might catch on and make it good.

simple psychology.


In all honestly, the devs are handling this whole merchant situation all wrong. The same way they keep handling other things wrong. remember how they gave npc's theirspecials back, and then 3 days later went on to post about how they should have waited for the combat balance to implement such a change?

Well, they should be doing the same thing here, delaying all these merchant changes until the merchant revamp. Because as it is, they are just huge nerfs right now. It doesnt matter if they were always intened to operate this way, they have not always operated this way and the devs should have been smart enough to realise these changes would be negatively received if put out on their own.

If thesenerfs were bundled as part of a merchant revamp with a lot of new features, feedback would be great. Aparently the entirety of SOE doesnt have a single public relations manager...




Ivin
Nerdcore
Mon Aug 23, 2004 4:54 am
#82

sry for the double post, but i cant edit my post (AWESOME idea limiting the ability to edit to 6month veterans btw...)


About lowering the max amount you can list an item for, thats just dumb. I regularly sell items for millions and millions. This past week i sold one item for 45m. And i regularly use the 99,999,999 million fee to showcase items that are going to be for sale, or up on the auction forums.

Really, this will have no effect. Who is going to spend 10m on a backpack called 'sljdhfsld'? Who is going to spend 1m on it? NO ONE, so then by that logic, you should limit the amount of credits anything can be listed for to like 100k, because then people might go around randomly buying peoples storage backapcks just to see whats inside and no one will use them as storage.


Here is a better plan for how to fix the storage issues: UPGRADE THE DATABASE. This is the largest mmorpg in this hemisphere and they cant afford a decent database outsorceor a decent database programmer?

Ultima online (which was shipped 8 years ago) had houses with item storage limits of over 4,000 units back in 1997 (and they still do). That game only had a fraction of the startup capitol this game had, and it had a fraction of the playerbase, and it was a DECADE ago...





Ivin
Fred75
Mon Aug 23, 2004 6:19 am
#83






Gron_DM wrote:





KRONOS1974 wrote:

They fixed those numbers above i do believe. I am sure i read a post saying master merchant will get 12 vendors and can store 4000 items.


So you can store more than 25 suits





hmm lets see 50 bags at 30 items is 1500 objects....as a DE/WS i could have more premade i just do a few runs in adv for only the most used items.... not counting the mountains of excess resources. we need a real long term solution here.









I'm really trying to figure you what you meant by that post? What long term solution are you talking about? I'm just not sure what you were trying to get at.



ALSO, most of you uber AS/WS /whatever that cant get any merchant skills, what the hell else do you have then, last time I checked you could have WS/AS/ and DE master or be very very very close to it. Now dont go giving me that 'well I have TK or marksman, or blah blah blah. IF you have that then that's the way you've chosen to play the game. If you want to sell stuff, maybe you should stop spending time running around shooting stuff, and *gasp* spend time RUNNING YOUR BUSINESS, ie: getting merchant.


Another point, remember, FACTORY CRATES STILL COUNT AS ONE ITEM. SOOOOOO, you have have 50 stacks of factory crates in one backpack and they are only 51 units towards your count. Sooo, you can still have a lot of factory crated items, ready to make into more items as needed, OR, use factories also as storage, you have 100 input and 100 output, dont pull them out of the output slot til you need them, leave stuff in the input slot. I mean, you are obviously using the factories a LOT since ytou have so, so many things to sell, so use some of that for storage also.


edit: BTW, in case you cant tell I am 100% FOR these changes. THe only thing I DO think is fair is some sort of vendor with LOW item counts, and HIGH usage charges that ANYONE can have 1 or 2 of to place in a house. Should be made by a merchant, and take power and maint to run.

Message Edited by Fred75 on 08-23-2004 06:21 AM

lisasdarren
Mon Aug 23, 2004 7:17 am
#84






Nerdcore wrote:


Here is a better plan for how to fix the storage issues: UPGRADE THE DATABASE. This is the largest mmorpg in this hemisphere and they cant afford a decent database outsorceor a decent database programmer?

Ultima online (which was shipped 8 years ago) had houses with item storage limits of over 4,000 units back in 1997 (and they still do). That game only had a fraction of the startup capitol this game had, and it had a fraction of the playerbase, and it was a DECADE ago...






AFAIK this is the only MMORPG where nigh on every item is unique and therefore all information about all items in the game need to be stored in the database.


In other MMORPGs you could have the stats for the 'killer sword of doom' stored once and then each instance of that sword took up a tiny amount of database storage. In SWG every 'killer sword of doom' is unique, all related stats need to be stored


So if there are 10000 scythes in existance thats 10000 entries in the database, whereas in other mmorpgs thats 1 entry and 10000 bytes extra to mark where they are.


Think about it!




Trax Treort - Rifleman, Fencer & Imperial Pilot
joined42904
Mon Aug 23, 2004 7:38 am
#85

DocSavag,


Regarding the Bazaar cap,


Something like this for vendor offers is necessary. There needs to be a cap on the total number of items offered to vendors on a per player basis.


Otherwise 25 items times 50 in a pack....


And all packs at 99M so you don't buy it or you are their friend and agree not to buy it.....


equals tons of free storage.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
LadyGrey
Mon Aug 23, 2004 7:49 am
#86






joined42904 wrote:

DocSavag,


Regarding the Bazaar cap,


Something like this for vendor offers is necessary. There needs to be a cap on the total number of items offered to vendors on a per player basis.


Otherwise 25 items times 50 in a pack....


And all packs at 99M so you don't buy it or you are their friend and agree not to buy it.....


equals tons of free storage.





You do realize there is a time limit on offers? Would work for temporary storage, I suppose, but that 25 items covers all offers, both to vendors and to the bazaar. Could be a good way to delete your excess items, I suppose . . .







/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
joined42904
Mon Aug 23, 2004 7:55 am
#87

LadyGrey,


The workaround is obvious....


Offer it to your guild. Withdraw it every 30 days or so.


I think there is a chance to pick it up if not bought in a certain time. Right? Or am I wrong? (I've never had an offer that I allowed to stay on a vendor over 3 wks...if they don't buy it by then I reclaim it.)


Sure...if you take a SWG vacation you may lose your items. But all that means is you need to reoffer them before you're away from game for a few weeks.


It's really simple. You offer it to a vendor that is nextdoor to you and belongs to a guildmate. Really simple. That way withdrawing sales or reoffering is not much of an issue.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
LadyGrey
Mon Aug 23, 2004 8:03 am
#88

But joined, it's not a 30-day time limit on offers. It's more like having it in the stockroom, where the time limit can fluctuate between 3 and 7 days. But I'm doing this from what I remember in the past, so I will try it out with an inexpensive but uniquely identified object, and let you know how long it stays on someone's vendor as an offer before it disappears. If it is still there in 8 days, then this could be awork-around exploit.





/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
joined42904
Mon Aug 23, 2004 8:08 am
#89

I am slow to use things like janta hides. I can promise you they stay up as offers for a long time.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
haho
Mon Aug 23, 2004 9:03 am
#90

Proposal for the Item/Storage problem with backpacks


Really simple idea this. Which should appeal to the devs


How about when you put a backpack for sale on your vendor you cannot retrieve it. This allows you to sell suits etc etc, but the hassle of using it as storage would be too much. Have it only count as 1 item now.



Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

Tirgwystraff
Mon Aug 23, 2004 9:06 am
#91

*watches her business nerfed into oblivion by this newest nerf*



So what about us tailors who make a living selling components?????? I can't deliver one single solitary factory run of anything under this new system. What do I tell the chef who plays at a different time than I do? Sorry, have to wait til we can meet up? Sorry, I know you need a full run, but if you buy this half run I'll deliver the other half tomorrow?? ( Putting his brandy run on hold for it? ) Tell him to do a 3 planet hop with enough open inventory to hold a single run? This same chef ( Edix) bought 4 runs from me the other day. It took me only 2 trips, as I don't have storage issues ( dropped my pack in house, equipped one run, kept other in main inventory). Nope, he won't buy from me anymore, easier for him to shop somewhere near him. What about armorsmtihs that buy factory runs of synthetic cloth from me?? ( And oh boy do they!! Factory runs of composite are really common). So sorry, can't deliver to you... waiting on the chef to buy a half run of trim from me! Mind dumping all your stuff, and do a 3 planet hop to me? I KNOW you have no storage issues!!

MEH.

Put the nerf bat down andback slowly away SOE....



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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