Merchant Archive
Thread: Backpacks on Vendors
SeraphinAnnie wrote:I whole heartedly agree that a better proposal would of been to institute monetary caps on vendor sales. People rarely sell items over 3 million on vendors anyways, they use forum auctions. That would surely rid vendors of the 999999999 packs, without making it tough for those who bundle for sales.However, there's no denying the fact that it's pointless to put a cap on vendors at all, if they're going to allow full backpacks to count as 1 item. Defeats the whole purpose, as it would end up being another workaround to stocking more than the 4000 cap.If their focus is getting rid of the 999999999 backpacks, then yes, I agree that this isn't the best way, as it doesn't actually prevent it.But, if their focus is cleaning up the database and keeping caps under control (as they've said), then this is the way.
Traditionally I've beem leary of supporting monitary caps becuse it seems to just pick a price and then deny anyone the right to sell for more. There are certainly sales every day that exceed 3million. So you end up picking an arbrtrary number and I think that is a bad thing. If you guys want to pitch that I'm ok with it but I doubit it would convince the devs to count 50 items as 1 item.
Please understand that I am NOT an advocate for a suit of armor sold at a package to be counted at 9 items. I think there should be a way to link a suit of armor as a single item and sell it. However I do NOT think it is reasonable to expect that the devs will allow you to store 200k items on your vendor by using backpacks.
If you guys want to come up with suggestions for how to create a "user created crate" that would be able to hold something like armor sets then I'll be happy to propose it. The issue will be how do you stop people from creating these crates and using them to multiply their storage by a factor of 10 or 20 or whatever. If you separate the storage issue from the sales issue you will have a chance to get a change you can live with.
Gron_DM wrote:
KRONOS1974 wrote:
They fixed those numbers above i do believe. I am sure i read a post saying master merchant will get 12 vendors and can store 4000 items.
So you can store more than 25 suits
hmm lets see 50 bags at 30 items is 1500 objects....as a DE/WS i could have more premade i just do a few runs in adv for only the most used items.... not counting the mountains of excess resources. we need a real long term solution here.
I'm really trying to figure you what you meant by that post? What long term solution are you talking about? I'm just not sure what you were trying to get at.
ALSO, most of you uber AS/WS /whatever that cant get any merchant skills, what the hell else do you have then, last time I checked you could have WS/AS/ and DE master or be very very very close to it. Now dont go giving me that 'well I have TK or marksman, or blah blah blah. IF you have that then that's the way you've chosen to play the game. If you want to sell stuff, maybe you should stop spending time running around shooting stuff, and *gasp* spend time RUNNING YOUR BUSINESS, ie: getting merchant.
Another point, remember, FACTORY CRATES STILL COUNT AS ONE ITEM. SOOOOOO, you have have 50 stacks of factory crates in one backpack and they are only 51 units towards your count. Sooo, you can still have a lot of factory crated items, ready to make into more items as needed, OR, use factories also as storage, you have 100 input and 100 output, dont pull them out of the output slot til you need them, leave stuff in the input slot. I mean, you are obviously using the factories a LOT since ytou have so, so many things to sell, so use some of that for storage also.
edit: BTW, in case you cant tell I am 100% FOR these changes. THe only thing I DO think is fair is some sort of vendor with LOW item counts, and HIGH usage charges that ANYONE can have 1 or 2 of to place in a house. Should be made by a merchant, and take power and maint to run.
Message Edited by Fred75 on 08-23-2004 06:21 AM
Nerdcore wrote:
Here is a better plan for how to fix the storage issues: UPGRADE THE DATABASE. This is the largest mmorpg in this hemisphere and they cant afford a decent database outsorceor a decent database programmer?
Ultima online (which was shipped 8 years ago) had houses with item storage limits of over 4,000 units back in 1997 (and they still do). That game only had a fraction of the startup capitol this game had, and it had a fraction of the playerbase, and it was a DECADE ago...
AFAIK this is the only MMORPG where nigh on every item is unique and therefore all information about all items in the game need to be stored in the database.
In other MMORPGs you could have the stats for the 'killer sword of doom' stored once and then each instance of that sword took up a tiny amount of database storage. In SWG every 'killer sword of doom' is unique, all related stats need to be stored
joined42904 wrote:
DocSavag,
Regarding the Bazaar cap,
Something like this for vendor offers is necessary. There needs to be a cap on the total number of items offered to vendors on a per player basis.
Otherwise 25 items times 50 in a pack....
And all packs at 99M so you don't buy it or you are their friend and agree not to buy it.....
equals tons of free storage.
You do realize there is a time limit on offers? Would work for temporary storage, I suppose, but that 25 items covers all offers, both to vendors and to the bazaar. Could be a good way to delete your excess items, I suppose . . .