Merchant Archive
Thread: Backpacks on Vendors
Decibles wrote:
This game sucks. End of story.
Not one person sees any good coming out of this change. Notta one.
Euh... I'm one.
- the empty vendors being removed is good
- the fact that you need skills is good
Some people say 4.000 items seems low, but I really wonder how many merchants have more then 4.000 items. No, really, 4.000 ???
The point that you CAN sell stuff in backpacks. But perhaps the point got lost in the formulation, I guess, sorry.
Sevardos wrote:
Other than that, I see nothing else to respond to. What point were you making?
DocSavag wrote:
Traditionally I've beem leary of supporting monitary caps becuse it seems to just pick a price and then deny anyone the right to sell for more. There are certainly sales every day that exceed 3million. So you end up picking an arbrtrary number and I think that is a bad thing. If you guys want to pitch that I'm ok with it but I doubit it would convince the devs to count 50 items as 1 item.
Please understand that I am NOT an advocate for a suit of armor sold at a package to be counted at 9 items. I think there should be a way to link a suit of armor as a single item and sell it. However I do NOT think it is reasonable to expect that the devs will allow you to store 200k items on your vendor by using backpacks.
If you guys want to come up with suggestions for how to create a "user created crate" that would be able to hold something like armor sets then I'll be happy to propose it. The issue will be how do you stop people from creating these crates and using them to multiply their storage by a factor of 10 or 20 or whatever. If you separate the storage issue from the sales issue you will have a chance to get a change you can live with.
Oh, I don't think that there should be monetary caps *instead* of backpacks counting as full items. I actually meant in addition to the current plan. While there are sales that exceed 3 million, you still don't see them as often. Really, 3 was just anumber I threw out. They could cap it at 10 million, and it would still prevent people from using their vendors as storage(at least without great risk that someone could steal the pack for 10 million).
You would have to seperate the issues, I agree. And I also realize that there is no simple solution to both that would make everyone happy. I'd fully support anything that would allow an amount of bundling(*not unlimited, since that defeats the cap purpose still) without allowing people to misuse the vendors as storage. Unfortunately I'd have to admit that I can't think of a solution, aside from the "box" or user crate that you mentioned. It would still require focus from SOE to allow boxes for bundling without undoing all the cap work though, so not sure if that would see light anytime soon.
But, I would support that type of system, if it was limited to only hold say 10 items(only count as 1 on vendor), and you could only have so many "boxes" on any vendor for sale at once *and* a monetary cap on it. That might actually work, without contributing to people using them for mass storage. At least that way, people have a choice: They can either use backpacks still to hold more than 10 items, but it would count against their 4000, *or* can use limited "boxes" to decrease the vendor limit slightly. Anyways, that's my suggestion.
SeraphinAnnie wrote:
Sevardos wrote:
You've obviously not read the whole thread or the ones I've already posted. I already mentioned that this will put me over and it's not because of bloody storage.
Simply because it doesn't affect you, does not mean it's 'ok'. Didn't realize you were the template Dev's were using for this decision.
My vendors are always stocked. ALWAYS. I have a lot of items. I bundle buffpacks. I bundle furniture sets. I bundle various other meds. The number one product I bundle though is buffpacks. Why do I do it? Because it makes shopping for my customers easier.
Please take off the blinders next time before making this grand statements. And if you doubt what I say, I have proof by simply visiting my shop in Bria.
Uh, I read the whole thread. Obviously, you didn't. Or you would know that I didn't even say that. Go back and read my last post, on this page.
Do ya think that you could pay attention to the fact that I'm not talking about only YOU? Geesh, as good as the other guy, throwing out general sweeping derogatory comments and assumptions on things you know nothing about. And practice what you preach. Had you read my last post instead of nit-picking one from the previous page, that wasn't even directed at you, yeah.
I'll clarify. I did NOT say that this won't effect people. I probably should of written that I saw it effecting armorsmiths "the most" instead of implying that they were the only ones, although I doubt it would of made any different since some of you are out to attack whoever you can that disagrees no matter what anyways.
ONCE AGAIN, I did NOT....NOT say that this doesn't effect me. I never said it was "OK" for everyone. I said "I like the changes". Period. My opinion. Since you don't know me, or my template, or what I do, using less assumption and undue sarcasm would be a good idea.
I'm not attacking your vendors or your business, so you can back down. Geesh. Really. The new limits on bundling are not my fault. Just because I like the idea, doesn't make it my fault either.
At this point, it's certainly not looking like *I'm* the one wearing blinders. I am very much aware of how this effects people. I just disagree that even a merchant who legitimately uses bundling is going to be out of business. You'll just have to pick and choose, just like all of us. Maybe spend less energy blindly attacking people just because they have a different opinion than you.
Sevardos wrote:
Sevardos wrote:
You've obviously not read the whole thread or the ones I've already posted. I already mentioned that this will put me over and it's not because of bloody storage.
Simply because it doesn't affect you, does not mean it's 'ok'. Didn't realize you were the template Dev's were using for this decision.
My vendors are always stocked. ALWAYS. I have a lot of items. I bundle buffpacks. I bundle furniture sets. I bundle various other meds. The number one product I bundle though is buffpacks. Why do I do it? Because it makes shopping for my customers easier.
Please take off the blinders next time before making this grand statements. And if you doubt what I say, I have proof by simply visiting my shop in Bria.
I was going to point out all the places in your post where you contradict yourself, but you're not worth the effort.
And for the record, my original reply was not an attack - read it again - was simply stating a fact.If you find that to be an attack, you need to grow thicker skin.
Heh, ooookie. Some stranger on a gaming board doesn't think I'm worth the effort! /cry So anyways...
Your original reply was the farthest from "stating a fact" it could of been. The only things you posted that were facts, were in reference to your own vendors and what was on them. The rest towards me...It was your opinion, based of off nothing but grand assumptions just because you didn't like that I like the changes. Your assumptions were wrong, as I pointed out when I said told you to go read my last post.
And your post was fairly condescending, which there was no need for, as nothing I said was meant in any bad way towards you. That is what I meant when I said that you were "attacking" people out of your own anger. The derogatory comments and sarcasm were not required to state your stance. At no point did I ever say that you inflicted some sort of emotion from me. Once again, you've taken one statement and made it out to be something it wasn't. Oh well.
This argument is officially dead and pointless. I like the changes, period. It doesn't matter if you agree or not, nor does it change anything.
EvilHomerSimpson wrote:
What some of you may have overlooked is that now all the crfaters who do not have vendors will need merchants and hence you merchants caould easily have over 4000 items to sell or we crafters won't have a merchant to sell our stuff. Either way the consumer loses unless they revamp merchant to actually work by making items stackable on on a vendor like a real vending machine and making it feasible for a crafter to have a relationship with a merchant. I would love to sell to a Merchant if it worked.
KRONOS1974 wrote:
They fixed those numbers above i do believe. I am sure i read a post saying master merchant will get 12 vendors and can store 4000 items.
So you can store more than 25 suits
hmm lets see 50 bags at 30 items is 1500 objects....as a DE/WS i could have more premade i just do a few runs in adv for only the most used items.... not counting the mountains of excess resources. we need a real long term solution here.
Angoris wrote:Hey Doc, if you honestly believe that one bag of armor should not count as one sales item... well, you are a bit more out of touch with reality than I originally thought. It should be limited to 1 sale item which means one full set of armor in a bag. This business of not allowing folks to utilize one bag for storage is rediculous. You wanna know what would really stop alot of this storage crap? Reduce the amount of money you can charge for an item on the vendor. That may just stop most of the 999,999,999 cost items. Set it at something people may be able to afford and you may stop the storage issue. Kicking the artisans in the ass by making the backpack and all items in it count towards the final total of the vendor is just assenine and not something a logical person would have decided on. This really makes me sick that a player who is supposed to be the voice for the other players is agreeing with this stupid decision. I'd think more of you at this point if you locked yourself in your own vendor and licked lollipops the rest of your life.Yes my post got a bit personal, but I refuse to sit by while the person who is supposed to be the voice to the Devs for us sits back and agrees with the devs and chastises the merchant majority for bitching about his decisions. You guys are making it harder and harder for people to run their game on one character and are forcing them to either pay for another account just for the lots, do a cross-server harvester farm which is just a pathetic workaround and also does away with the single character concept or quit entirely. If this is indeed a ploy from SOE to get people to buy more accounts, then SOE can shove it. Give me another character without having to do the force sensitive quests and I may shut up. Make it easier to unlock the force sensitive slot and I may shut up. Until then, STOP BRAINFARTING!!!
Someone needs to get something to eat and not post with a low blood sugar.