Merchant Archive

Thread: Backpacks on Vendors

Yogol
Sun Aug 22, 2004 12:54 pm
#66






Decibles wrote:

This game sucks. End of story.


Not one person sees any good coming out of this change. Notta one.






Euh... I'm one.


- the empty vendors being removed is good


- the fact that you need skills is good


Some people say 4.000 items seems low, but I really wonder how many merchants have more then 4.000 items. No, really, 4.000 ???





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000000000000Yogol Elder Jedi.
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000000000000Yogu Wannebe Medic.
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Cookie Cruncher.
Yogol
Sun Aug 22, 2004 12:58 pm
#67






Sevardos wrote:


Other than that, I see nothing else to respond to. What point were you making?



The point that you CAN sell stuff in backpacks. But perhaps the point got lost in the formulation, I guess, sorry.




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000000000000Yoggie Trader on Corellia -320 -5500.
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Cookie Cruncher.
SeraphinAnnie
Sun Aug 22, 2004 2:09 pm
#68






DocSavag wrote:

Traditionally I've beem leary of supporting monitary caps becuse it seems to just pick a price and then deny anyone the right to sell for more. There are certainly sales every day that exceed 3million. So you end up picking an arbrtrary number and I think that is a bad thing. If you guys want to pitch that I'm ok with it but I doubit it would convince the devs to count 50 items as 1 item.

Please understand that I am NOT an advocate for a suit of armor sold at a package to be counted at 9 items. I think there should be a way to link a suit of armor as a single item and sell it. However I do NOT think it is reasonable to expect that the devs will allow you to store 200k items on your vendor by using backpacks.

If you guys want to come up with suggestions for how to create a "user created crate" that would be able to hold something like armor sets then I'll be happy to propose it. The issue will be how do you stop people from creating these crates and using them to multiply their storage by a factor of 10 or 20 or whatever. If you separate the storage issue from the sales issue you will have a chance to get a change you can live with.




Oh, I don't think that there should be monetary caps *instead* of backpacks counting as full items. I actually meant in addition to the current plan. While there are sales that exceed 3 million, you still don't see them as often. Really, 3 was just anumber I threw out. They could cap it at 10 million, and it would still prevent people from using their vendors as storage(at least without great risk that someone could steal the pack for 10 million).


You would have to seperate the issues, I agree. And I also realize that there is no simple solution to both that would make everyone happy. I'd fully support anything that would allow an amount of bundling(*not unlimited, since that defeats the cap purpose still) without allowing people to misuse the vendors as storage. Unfortunately I'd have to admit that I can't think of a solution, aside from the "box" or user crate that you mentioned. It would still require focus from SOE to allow boxes for bundling without undoing all the cap work though, so not sure if that would see light anytime soon.


But, I would support that type of system, if it was limited to only hold say 10 items(only count as 1 on vendor), and you could only have so many "boxes" on any vendor for sale at once *and* a monetary cap on it. That might actually work, without contributing to people using them for mass storage. At least that way, people have a choice: They can either use backpacks still to hold more than 10 items, but it would count against their 4000, *or* can use limited "boxes" to decrease the vendor limit slightly. Anyways, that's my suggestion.





Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
Sevardos
Sun Aug 22, 2004 3:11 pm
#69






SeraphinAnnie wrote:






Sevardos wrote:


You've obviously not read the whole thread or the ones I've already posted. I already mentioned that this will put me over and it's not because of bloody storage.


Simply because it doesn't affect you, does not mean it's 'ok'. Didn't realize you were the template Dev's were using for this decision.


My vendors are always stocked. ALWAYS. I have a lot of items. I bundle buffpacks. I bundle furniture sets. I bundle various other meds. The number one product I bundle though is buffpacks. Why do I do it? Because it makes shopping for my customers easier.


Please take off the blinders next time before making this grand statements. And if you doubt what I say, I have proof by simply visiting my shop in Bria.







Uh, I read the whole thread. Obviously, you didn't. Or you would know that I didn't even say that. Go back and read my last post, on this page.


Do ya think that you could pay attention to the fact that I'm not talking about only YOU? Geesh, as good as the other guy, throwing out general sweeping derogatory comments and assumptions on things you know nothing about. And practice what you preach. Had you read my last post instead of nit-picking one from the previous page, that wasn't even directed at you, yeah.


I'll clarify. I did NOT say that this won't effect people. I probably should of written that I saw it effecting armorsmiths "the most" instead of implying that they were the only ones, although I doubt it would of made any different since some of you are out to attack whoever you can that disagrees no matter what anyways.


ONCE AGAIN, I did NOT....NOT say that this doesn't effect me. I never said it was "OK" for everyone. I said "I like the changes". Period. My opinion. Since you don't know me, or my template, or what I do, using less assumption and undue sarcasm would be a good idea.


I'm not attacking your vendors or your business, so you can back down. Geesh. Really. The new limits on bundling are not my fault. Just because I like the idea, doesn't make it my fault either.


At this point, it's certainly not looking like *I'm* the one wearing blinders. I am very much aware of how this effects people. I just disagree that even a merchant who legitimately uses bundling is going to be out of business. You'll just have to pick and choose, just like all of us. Maybe spend less energy blindly attacking people just because they have a different opinion than you.







I was going to point out all the places in your post where you contradict yourself, but you're not worth the effort.


And for the record, my original reply was not an attack - read it again - was simply stating a fact.If you find that to be an attack, you need to grow thicker skin.





Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
SeraphinAnnie
Sun Aug 22, 2004 4:56 pm
#70






Sevardos wrote:





Sevardos wrote:


You've obviously not read the whole thread or the ones I've already posted. I already mentioned that this will put me over and it's not because of bloody storage.


Simply because it doesn't affect you, does not mean it's 'ok'. Didn't realize you were the template Dev's were using for this decision.


My vendors are always stocked. ALWAYS. I have a lot of items. I bundle buffpacks. I bundle furniture sets. I bundle various other meds. The number one product I bundle though is buffpacks. Why do I do it? Because it makes shopping for my customers easier.


Please take off the blinders next time before making this grand statements. And if you doubt what I say, I have proof by simply visiting my shop in Bria.










I was going to point out all the places in your post where you contradict yourself, but you're not worth the effort.


And for the record, my original reply was not an attack - read it again - was simply stating a fact.If you find that to be an attack, you need to grow thicker skin.





Heh, ooookie. Some stranger on a gaming board doesn't think I'm worth the effort! /cry So anyways...


Your original reply was the farthest from "stating a fact" it could of been. The only things you posted that were facts, were in reference to your own vendors and what was on them. The rest towards me...It was your opinion, based of off nothing but grand assumptions just because you didn't like that I like the changes. Your assumptions were wrong, as I pointed out when I said told you to go read my last post.


And your post was fairly condescending, which there was no need for, as nothing I said was meant in any bad way towards you. That is what I meant when I said that you were "attacking" people out of your own anger. The derogatory comments and sarcasm were not required to state your stance. At no point did I ever say that you inflicted some sort of emotion from me. Once again, you've taken one statement and made it out to be something it wasn't. Oh well.


This argument is officially dead and pointless. I like the changes, period. It doesn't matter if you agree or not, nor does it change anything.




Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
SeraphinAnnie
Sun Aug 22, 2004 6:18 pm
#71

Since this keeps getting missed, I'll clarify again:


I did not actually mean that *only* Armorsmiths would be effected. Improper wording on my part, as I stated in another post. I meant to say that it would seemingly effect them the worst.


Iam aware of how it effects others. I understand people like to bundle.


I bundle myself. This change does effect me too, despite assumptions by others that it doesn't, just because I'm not roaring against the change.


My only point was, while it hinders bundling to an extent, you *can* still do it. Especially if you're a Master Merchant. 4000 items. You could bundle a ton of stuff. It effects many people yes, but this change does not stop anything. It is still possible to run a successful business with this change. That's all I meant.



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
EvilHomerSimpson
Sun Aug 22, 2004 6:44 pm
#72

What some of you may have overlooked is that now all the crfaters who do not have vendors will need merchants and hence you merchants caould easily have over 4000 items to sell or we crafters won't have a merchant to sell our stuff. Either way the consumer loses unless they revamp merchant to actually work by making items stackable on on a vendor like a real vending machine and making it feasible for a crafter to have a relationship with a merchant. I would love to sell to a Merchant if it worked.



101110110001000011101000000000
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001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
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Super_nice_jedi
Sun Aug 22, 2004 6:46 pm
#73

This change was inevitable really, as its more of an obvious exploit compared to the keeping vendors after dropping skills, as items in backpacks makes things go weird. Put them in a factory and when you view the container/backpack all items disappear and also the space used reflects that of just the backpack/container and doesn't include the contents inside, but if you try to add more items to the factory you can't as the items in backpack/container do count but its not included in the figure out of 100. So definate bug in game, and definate exploit.


I nevertook advantage ofthis, I was good, shame on those who usd backpack to create more storage as opposed to just bundling items up into one neat package!!



---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
Elyssa
Sun Aug 22, 2004 6:51 pm
#74

As for the factory thing, I've noticed that your safe deposit does this as well.

However, it will recalculate if you open one of the packs.

It's hard to remember which packs have items in them, tho, because they all show 0.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

SeraphinAnnie
Sun Aug 22, 2004 7:30 pm
#75






EvilHomerSimpson wrote:

What some of you may have overlooked is that now all the crfaters who do not have vendors will need merchants and hence you merchants caould easily have over 4000 items to sell or we crafters won't have a merchant to sell our stuff. Either way the consumer loses unless they revamp merchant to actually work by making items stackable on on a vendor like a real vending machine and making it feasible for a crafter to have a relationship with a merchant. I would love to sell to a Merchant if it worked.






I definately haven't overlooked that one, and you have a very valid concern about the crafters who will now need to go through a merchant to sell wares. I agree that they need to incorporate a better way to facilitate this, without allowing for any abuse of the merchant skills.


I also agree that it sucks for the people who didn't make room for merchant skills but have become dependant on them. We don't have to rehash any of the whys and "exploiting" blah blah etc, it's been said. Not all merchants lack complete sympathy for the ones who used the bug. I know quite a few merchants who did it, and they've just come to accept that they'll have to make do another way until SOE implements something better. I for one, hope that they do.


Maybe at the very least, merchants now receiving email notification of offers made to vendor will help some. Encourages them to pick things up sooner, and thus allowing the seller to throw more up there sooner. Hopefully they'll come up with a game plan soon for you all.



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
LonelyGhost
Sun Aug 22, 2004 8:09 pm
#76

The game is changing. Either accept it and work in the new environment, or quit. Flaming and ranting and whining is *less* than useful, its completely WORTHLESS!


The game IS changing. This change WILL be on Live in a couple days or so. You will HAVE to accept it if you want to be a Merchant (meaning you want to sell things to the public). If you dont want to accept it, then either quit all Merchant and sell to a Merchant, or quit all Merchant AND crafting and go on a looting frenzy. There is a serious lack of Artisan Experimentation tapes in the game....help with that!




Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Gron_DM
Sun Aug 22, 2004 10:34 pm
#77






KRONOS1974 wrote:

They fixed those numbers above i do believe. I am sure i read a post saying master merchant will get 12 vendors and can store 4000 items.


So you can store more than 25 suits





hmm lets see 50 bags at 30 items is 1500 objects....as a DE/WS i could have more premade i just do a few runs in adv for only the most used items.... not counting the mountains of excess resources. we need a real long term solution here.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Arratarr
Mon Aug 23, 2004 12:02 am
#78



Angoris wrote:
Hey Doc, if you honestly believe that one bag of armor should not count as one sales item... well, you are a bit more out of touch with reality than I originally thought. It should be limited to 1 sale item which means one full set of armor in a bag. This business of not allowing folks to utilize one bag for storage is rediculous. You wanna know what would really stop alot of this storage crap? Reduce the amount of money you can charge for an item on the vendor. That may just stop most of the 999,999,999 cost items. Set it at something people may be able to afford and you may stop the storage issue. Kicking the artisans in the ass by making the backpack and all items in it count towards the final total of the vendor is just assenine and not something a logical person would have decided on. This really makes me sick that a player who is supposed to be the voice for the other players is agreeing with this stupid decision. I'd think more of you at this point if you locked yourself in your own vendor and licked lollipops the rest of your life.
Yes my post got a bit personal, but I refuse to sit by while the person who is supposed to be the voice to the Devs for us sits back and agrees with the devs and chastises the merchant majority for bitching about his decisions. You guys are making it harder and harder for people to run their game on one character and are forcing them to either pay for another account just for the lots, do a cross-server harvester farm which is just a pathetic workaround and also does away with the single character concept or quit entirely. If this is indeed a ploy from SOE to get people to buy more accounts, then SOE can shove it. Give me another character without having to do the force sensitive quests and I may shut up. Make it easier to unlock the force sensitive slot and I may shut up. Until then, STOP BRAINFARTING!!!





Someone needs to get something to eat and not post with a low blood sugar.
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