Merchant Archive

Thread: Backpacks on Vendors

joined42904
Mon Aug 23, 2004 10:03 am
#92

You just get payment in advance and deliver it to one of his non-storage factories that he has kindly put you on the admin of. There's nothing in that one and it's just waiting to receive your goods.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Fred75
Mon Aug 23, 2004 10:05 am
#93

Heck and if you are that good of business partners, built up a trust, they could even make it so you could stick start making items once you put the trim in the hopper

Tirgwystraff
Mon Aug 23, 2004 10:30 am
#94

And how am I going to sell my clothing to the merchant fronting for me??? Oh so sorry, I can only sell you 25 shirts. After you buy those, I'll offer 25 dresses to you Wait for him to be online so I can craft and hand them to him over a period of a couple hours?? I don't believe I should have to trust someone to pay me, or have someone know me well enough to HOPE I don't screw them either.

We already have consignment issues with merchants and crafters. Let's just go and add to them now



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Fred75
Mon Aug 23, 2004 10:54 am
#95

Well if you arent selling them yourself on a vendor (due to lack of points in it) untill they come up with something else I guess you'll either go out of business as they find other people closer to them, you'll move closer to them, or you'll actually have to try to get together face to face and swap items/credits.
joined42904
Mon Aug 23, 2004 10:54 am
#96

I don't think clothing is going to be one of those high-demand items that merchants on the whole decide to carry for other crafters with the exception of bio-engineered clothing with stats. And I haven't seen 25 of the same kind of clothing with good statistics on the same vendors. Not to say it isn't out there. Just that I haven't seen it.


I don't think an armorsmith or chef has to be *that* good of friends with someone to give them hopper access to an empty factory and pay in advance for a run or two of tailored components. Their cost is trivial compared to what the other crafter generally makes.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
OditeFosore
Mon Aug 23, 2004 1:31 pm
#97

Poached from our Intrpid Forums. Tirgwystraff has to go and point out the beaty of all this lol.







Tirgwystraff wrote:


WORSE. The item count ON VENDOR doesn't matter that much, but for those of us who DROP OFF orders, it will be game breaking. I cannot deliver a full run of trim, or synth cloth, or much of anything else under that system. You can only put 25 items on offer ( vendor offers plus bazaar)at any given time. A factory run of nearly anything is 40 crates. This means the crafter can come to my vendor ( not a great selling point!), or I have to try and be online the same time as my customer........ and they have to wait on me. Sighhh, they just can't stop breaking things that don't need fixing in this game.





Why'd you remind me?....So, I now get 120 or 160 crates of BE tissues delivered at a time in backpacks of 40 and offered to the vendor (3 or 4 items). Lol, now it will be 8 backpacks of 20 each, with full runs of 40 split between 2 backpacks, and I will have to be at attention in the shop awaiting delivery for every order because they can only offer 1 backpack at a time, or we will need to meet in person for every order. I love it it...so, the only viable crafting profs will be those that do not rely on other professions as suppliers, unless you happen to always be online at the same time as your suppliers and ready to meet to do mass trades of items. I love the promotion of interaction and all, but this is silly.


This is not about making merchant a better profession that gives you merchant benefits above those that haven't spent the skill points, this is all about being cheap and saving money on database storage. /puke on TH.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Nerdcore
Mon Aug 23, 2004 1:54 pm
#98

there is no way in hell i am putting 3-5 bio engineers on the admin lists of all my factories (which are always full of various things worth millions upon million of credits) and trusting them to deliver the 12-20 million credits worth of products that i paid up front for.

how about no



Ivin
Nerdcore
Mon Aug 23, 2004 2:53 pm
#99

i dont have a guild, and i should not be forced into having one to provide for a workaround for a failed game mechanic. That still leaves me with having to tip people millions of credits in advance, which i am not going to do and it also forces me to take a 5% surcharge for banktips.

Secondly, i already rent all the lots i could get a hold of from my friends.

Thirdly, renting lots costs money.


There is absolutely no reason why i should be forced into all that hassle because people cant deliver the items i buy in a conveinant and secure fassionbecause the game wont let them.



also, whoever said something about swg being the only game with serialized items, your dead wrong. all other games have serialized items, they were just forward thinking enough to realize there is absolutely no point to actually displaying the serial number to the player. It just reduces the amount of game immursion. Its only needed on omponants.

How do you think every other game stores the condition of its individual weapons? They just pick randomly from a hat every time you look at it? no. They just dont show the serial numbers.

I know for a fact all loot and items in uo always had serials, you just never saw them



Ivin
Tirgwystraff
Mon Aug 23, 2004 5:57 pm
#100






joined42904 wrote:

Nerdcore,


Just have a guildmate drop a spare factory. One of those combat types that has extra lots.







Guess you've changed your mind very recently......


http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=38530#M38530



Previously you didn't think admin/ lot renting/ lot swapping was such agood idea ( in fact, you were quite insistant they do away with it asap!). Thought I had read that before, didn't take me too long to dig it up!




Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Nerdcore
Mon Aug 23, 2004 8:26 pm
#101

Perhaps remove any restriction on item offers when offered to a 'master merchant' vendor?

Sure its open to exploitation, but just about anything is going to be, and i really dont think that many people are going to be using other peoples merchant vendors to hold their storage items. its not safe. im sure some will, but not so many the whole population of the game has to suffer not being able to deliver large orders.



Ivin
Kershakk
Mon Aug 23, 2004 9:01 pm
#102






Elyssa wrote:





SeraphinAnnie wrote:


I love ALL the changes, including this one. So, um, I'm "one".


Two!






Three.


I'm not going to invest too much time in seeing people complain about the items-in-bags counting against limit.


The bottom line is they had to stop unlimited storage in vendors. Allowing even a Master Merchant to hold 4,000 x 50 items pretty much defeats the effect trying to be gained by the change.


Perhaps I'm not as hard hit as I've never used vendors as storage. I've always managed to get by striking deals with lot swaps. But even if they nix lot trades, we can still adapt. However I would like to see a proper 75 item per lot storage for housing. With the amount of space they are allegedly saving from this change, I feel that bumping up PA Hall item cap would be a drop in the ocean comparatively.


And stop the cruddy loots.

NadienImesso
Mon Aug 23, 2004 10:51 pm
#103


a limit on the price i can sell items on my vendor will hurt me especialy when it is below 50 million.

i have regulary high level items for 5 to 15 million on the vendor. also i do all forum auctions over the vendor. buying and sellings. and i buy or sell regulary recources in the 5 to 30 million range. alone when i get 100 sets buffs delivered i am easy at 10 million.


the idea to link armour to a set to count only as one piece would be a great idea. may be a special backpack for each armour set (schematic for AS or Merchant) that only allow to place insidemax 1 piece of each of the related armor (similar to the lootkit containers except when you open them you get the related pieces and the container is gone).


this can be used for buff sets or wound sets too (should be able to put crates in too) or cloth sets (1 piece per location possible for tailors to sell sets) not sure who else sell sets.

Message Edited by NadienImesso on 08-23-2004 10:54 PM



Nadien Imesso / Malas a'Imesso mails to Anivia (as i am very rarely on with Nadien or Malas lately)

Chef, Medic/Doc, Resources and Misc. Vendors
Shop 800 meter south of Coronet Starport -239 -5569 (Offers to Nurse Lara or Betty please)
Tirgwystraff
Tue Aug 24, 2004 12:09 am
#104






joined42904 wrote:

I don't think clothing is going to be one of those high-demand items that merchants on the whole decide to carry for other crafters with the exception of bio-engineered clothing with stats. And I haven't seen 25 of the same kind of clothing with good statistics on the same vendors. Not to say it isn't out there. Just that I haven't seen it.



I am also on Kauri, same as you. Yes, I have over 400 BIOclothing items in stock as we speak I also have over 1500 crates of factory run components. I also sell clothing through another merchant, and sell over 200 clothing items at a time to him. He sells 30% of the stock I sell him A DAY. Well stocked tailor shops are rare on Kauri!



I don't think an armorsmith or chef has to be *that* good of friends with someone to give them hopper access to an empty factory and pay in advance for a run or two of tailored components. Their cost is trivial compared to what the other crafter generally makes.



I have 5 armorsmith chars. NOT ONE has an empty factory that's not running something.... empty non running factories are credit eaters, not credit earners... nor is there a tailor on those servers I would trust with admin to any of those factories, but would happily buy final product from. I should not have to trust someone, and they trust me, in order to do business ( the whole reason we have trade/ vendor offer interface in the first place).








Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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