Merchant Archive
Thread: Merchants and Suppliers
joined42904 wrote:I would like the AS s who are not happy with the new vendor limits to disclose how many factories they presently run and whether or not those factories were cross-lotted.
Aw bummer. What about the rest of us? Don't we get to disclose this info? Well I am going to anyway. 1 account. 10 lots. 1 for house to live in a PC as a citizen. 1 for merchant tent where I keep 3 of my vendors. 8 that I harvest resources for my business. No cross server lot trades.
-Indene-
Brilyn wrote:
.........Hey, if I could find *one* merchant who stocked all the resources I needed, I'd be pretty damn happy.Hell, if I could find *one* merchant who stocked *any* of the resources I needed, I'd be pretty damn ecstatic......
I think you mean that the other way. Anyway too bad you are not on my server. If you were just send me your list of resources and I will go harvest them and sell them too you direct. I can also place on vendor but someone else might buy the stock before you get it. Also if you need 10k of a resource and I only have 100k blocks (since the vendor doesn't allow you to buy just the quanity you wanted) you would be stuck with buying the block or contacting me by email anyway.
_indene-
DirthNader wrote:
Tarnak_Archvold wrote:
...If you wand to take on the resource vendors job, the crafting job, and the merchants job so to keep all the profit for you self that that ok, but you will not have as large a income compared to the workload as if you just sold in bulk for much less...Not always correct. For an established crafter, the additional workload to take on all three jobs versus crafting alone is minimal. There's rarely a resource I need anymore. Stocking takes minimal effort, and all of the "market research" and "advertising" is pretty much over for established crafters who pay attention to their customers. The amount of armor I can produce is limited by my own personal limit on how many factories I want sitting around at once. I'm usually sold out by the time the next run is done. Selling in bulk isn't going to let me produce more armor, so selling it wholesale certainly isn't going to bring in any more credits for me.
I think the problem in any pending crafter-merchant relationships they may be formed after the limits go in is that a dedicated merchant doesn't have anything to offer to an established crafter. A merchant "partner" for me would essentially be a glorified stock boy. While merchants do have something to offer to newer crafters, the newer crafters usually don't have the actual product to offer to the merchant.
Seems like quite the disconnect, no?
Message Edited by DirthNader on 08-13-2004 05:29 AM
Just be cause you don't have to work to maintain your buisness does not mean others don't have to work to build/maintain/expand theirs. Also it may not be "work" this is a game after all so why do you charge anything at all for your product?
-Indene-
Indene wrote:Unable to find a dictonary with the word "oligopolist". Are you sure it is a word and or not misspelled?
http://web.gc.cuny.edu/Economics/industrial.htm
An oligopolist, is a person who part of controlling an oliogopoly.
The word oliogopoly is not a everyday word, but one used in the study of economic systems. It is when a small number of suppliers are controlling the majority of the market. Kind of a step down from a monopoly, when one supplier is controlling the majority of the market.
If you do not wand to sell to a merchant, then do not. Nobody can force you to. Any crafter has the option of selling thair own production, either on the bazaar, on the business 3 vendor, or on merchant vendors.
The option of a merchant reselling a crafters production really only have relevance when the crafter have a higher production potential and a higher market positional then he has sales space for. In the cases of krayt enhanced weapons, full suits of high end composite and so on where the production time and resources put an limit on the amounts that can be produced Re-sale really is not a viable business model.
If you run a business like that then this debate really, do not affect your business in any way.
If you still cannot understand why a crafter should lower prices for a merchant, then lets turn the argument upside down... Why on earth should a merchant sell the wares of a crafter who do not have the ability him self, for nothing?
And even if credit is not the motivation for people choose a profession, credit can still motivate them to do something. After all anyone in the game needs credit right?
At least you have shown me why a vendor limit is so needed. If fact 110 items per vendor for a master merchant could be a very good thing for the economy, if for no other reason them to make people rethink why they became crafters.
If you run a business like that then this debate really, do not affect your business in any way. >
Brilyn wrote:
< You're getting caught up in semantics. You can call it a discount from your retail price or you cancall it a wholesale price orcall it Bob for that matter.
Whatever you want to callit doesn'talter the fact that you will need to broker a deal with a merchant for a set price andthemerchant will then resell it. OR, you can choose to spend the points to be a merchant yourself and sell directly to the customer.>
No, you're confused.
I don't need to broker a deal with a merchant. I want to sell the items I make. I have a price that I sell them at.
- FINE. Who says you can't? Then spend the points, get Business 3 or Merchant and sell to your hearts content.
You seem to be under some sort of delusion that I *need* a merchant to make money.
- Explain to me where I said that you idiot. And I'm delusional?
Let me fix that: I don't.
However, I *like* to sell weapons. It's vindicates me, and tells me that I make a good weapon.
- Fine. Then spend the points to get Bus. 3 or Merchant
If a Merchant wants to buy *lots* of my weapons, so he can sell them on to make money: great.
I'm NOT seeing why I need to reduce the price of my weapons, so that the merchant can make MORE of a profit?
- Fine. Then spend the points to get Bus. 3 or Merchant and sell it at whatever price you want.
< If you're not selling it directly to the customer, then you need to sell it through a distributer / wholesaler. This is not a new / revolutionary concept. >
I'd like you to try a new/revolutionary concept: the *Merchant* is my customer. As are the people who *use* my weapons.
- Fine. Then spend the points to get Bus. 3 or Merchant and sell it at whatever price you want.
I'm not selling my weapons *through* anyone. I'm selling them *to* everyone.
- Fine. Then spend the points to get Bus. 3 or Merchant and sell it at whatever price you want. (notice a pattern here?)
< Doesn't change the fact though that crafters will now have to make a choice when it comes to selling their goods - which was the original concept from the beginning. >
Yes. My choice is:
Wait for a Merchant who wants to buy my products to find me, and pray he's not delusional.
- Do you even know what the word "delusional" means? Or this your new word for the day there sparky.
*or*
Just do custom work and auctions for millions at a time.
-OR, spend the points to get Bus. 3 or Merchant and sell it at whatever price you want. (this is sounding familiar)
Hmmmm....... Tough choice......
-The absolutely ONLY thing you said right in your entire response. Now go back and read my responses again. It's a skill-based system and it's all about choices.
No one is forcing you to sell through a Merchant. You want to sell directly to the customer, then spend the points.
One way or the other, it's going to cost something -either through profession points OR credits. Pick your choice.
Brilyn wrote:
< For the love of god you're thick. >
Hey, Troll.
If *you* read *my* responses, you'll see that I *have* spent the points on Novice Merchant.
Yes, it's in the reponse *after* the one you simply flamed.
< Who says you can't? >
A limit of 60items per vendor atNovice Merchantsays I can't.
< No one is forcing you to sell through a Merchant. You want to sell directly to the customer, then spend the points. >
Actually, the item caps will force me to sell through a vendor if I wish to sell a *range* of weaponry.
And the Merchants apparently want me to reduce my prices in order to make *more* money for themselves.
Please, keep up.
Selective reading and comprehension again I see. Must be chronic.
I already identified and qualified the item limit position - but you ignored it and called me delusional (although you have no clue on the definition of the word). I replied, you attacked, I retaliated - simple as that. That makes me a troll? so be it. Guess that just makes you ... what?
And no one is forcing you to do a damn thing. Only in your small, warped little mind someone is forcing you to do anything.
You're a fool. And an ignorant fool at that - the worst kind.
VarnaxDespin wrote:
Thequestion is, why would a crafter/merchant offer a large discount to a merchant just because their a indepentant merchant?
- It's not a discount. It's a wholesale price. It's not an incentive. It's a distribution agreement. The crafters are the manufacturers and the merchants are the sales channels.
What does the crafter/merchant get out of this type of arrangement? The merchant has no more special abilty to move product then a Crafter/merchant does... (I am not talking about numbers)
- the Merchant has the sales channel (the vendors) to offer. The crafter has the choice to create their own sales channel; ie.,
If crafters are basically turned into crafting factories....ie make bulk items and sell to merchants at discount prices...the crafters business becomeslinear and rather dull,they have to work very hard to gather resources, learn their craft, keep updated on changes/resource spawns, crafting items until they get just the right result, etc..and for so doing get minimal return in the form of credits and enjoyment, while the merchant justs drops some money for the final product and thows it up on their vendor at a higher rate. What is the insentive for the crafter to do this or to even craft? Where now is the fun? Crafters already spend a great deal of time alone in their shops or running factories, now thats all they will do.. become player factories.. I dont know many, if any crafters who would enjoy that.
- Huh? How is this going to be any different. What you're decsribing is someone who doesn't like crafting. And if you don't like crafting, why are you doing it? It is a game as you say.
- How does a vendor change any of the things you just described? Does the crafter have to manufacture in bulk if he has a vendor? yes. Will crafters still be running factories if they have a vendor? yes.
If you want to control both ends of the sales cycle; manufacture and channel, then invest in the points and become a Merchant as well. Then you have it all. No one is saying you can't do both. You just need to be willing to make that choice.
I really don't understand why this concept of choice is so difficult to understand or accept. Walk outside your house, look at any business - every single one of them has some aspec of distribution and wholesale.
Now it's not possible to do real life comparisons with a game economy. But the concept of a distribution model is very simple and very easily implemented.
The only issue is that the Devs should have never allowed this exploit to go as long as it did. That's the real issue.
Gavvot wrote:
reasonable price and actual market price are 2 different things.
Correct but not for the reasons you implied. Reasonable is an opinion and has all the potential value thereof. Actual market price is what the item *just* sold for and fluctuates often over wide range over even a short time.
With a market price sky high far above a reasonable price, the demand should be reduced dramaticly.
But it is not what is happening because there is no other option.
The only other option is not buying it.
Without a droid, you can survive, and you can play the game.
Without armor, you can't.
Sure you can. I do it all the time. Even in combat I don't do buffs and I don't wear armor and I don't bother with food buffs. (Now you will note that I am an MCH so now all those who claim that my pets are not my armor nor my weapons can remember that
-Indene-