Merchant Archive
Thread: Give me a single good reason why non-merchants should not be able to use a vendor?
MaDuece wrote:
Super_nice_jedi wrote:
Yes they're not pets, vendors are inanimate objects, pets are not,
Weapons, stim Bs, poisons, molecular clamps, etc. These are all inanimate objects. Why can't just anyone be able to use these without the required skills? Feable arguement.
but what I meant was if non-CH can use pets to a limited degree
Non-CH pets existto allow you to have a mount; which is a means of transportation. The other nonCH pets are whats left of the nerfed versions of the overpowered types of nonCH pets that once existed. Many of you weren't aroundwhen cowardly gurrecks and beetle tanks dominated PvP.
then why can't non-merchants use vendors to a limited degree?
Because just like the nonCH pets of the past, the player base has demonstrated over and over how they will use EVERY loophole in the system to abuse it.
BTW, it was you, Mr. Super_nice_jedi, that confessed in another thread that you we all set to get enough merchant skills to set up a mall and then drop the skills only to find out from a Dev's statement that it was wrong. Yet you come here to this thread cooking up more excuses and reasons why you think you should go ahead and set up that virtual Walmart. I am truely begining to think that you still do not think thats there's anything wrong with it despite your confession to the contrary.
Also what I suggest will make the vendors for non-merchants so limited, that sacrificing skills to make them more useable in merchant,will be worth it, as without the other merchant skills the vendors will be virtually useless, but manageable to accept offers from the other merchants/crafters, so if this could be, then Merchant would be a whole lot better.
Making those that want to surrender the needed skill points (A MEASLY 24 FRIGGIN' POINTS) to get business 3 WILL make the merchant profession a whole lot better.
Super_nice_jedi wrote:
Ho-humm, you really are in lynch mode! /sigh
I'm not going back on my word, the vendors with very limited capability as I have suggested will not be good enough for what I want, and to get what I want, I'll need the necessary Merchant Skills, but I want my customers to have a facility where I can deliver their ordered goods too. If they had a vendor or something, maybe even a droid acting as postbox, I don't care, but I know that vendors have an offer facility. How this would benefit a Merchant is that if you had regular customers who buy stuff from you say on a weekly basis, you could make a delivery to their house, and offer it to their vendor, this would save you from filling up your vendors for passing customers, and fill theirs up instead, of stuff they want. The non-merchant vendors primarily (in my dream world) would mainly focus on the accepting of goods, rather than the selling, so maybe their vendors could probably hold about 5-10 items to sell, and accept up to 50 items they have purchased from several businesses.
The Bazaar is totally no good, as you can not offer an item to one individual.
Message Edited by MaDuece on 08-14-2004 01:21 PM
MaDuece wrote:
Super_nice_jedi wrote:
Not really, as a vendor can do the job quite easily, but you're just dead against non-merchants having a vendor full stop, like Sigrun I grow tired of this discussion
Oh yeah the pass-stuff-to-buddies vendors slowly turns into a storage vendor because its convienent. The storagevendor turns into a might-as-well-see-if-I-can't-make-some-extra-dough vendor which ends up on the planetary map. Then it turns into an empty I'll-stock-it-whenever-I-get-around-to-it-cuz-its-just-money-on-the-side vendor.
The problem with all these nice little vendor functions is that the little boys and girls that play this game just can't settle for using stuff as it was intended for. They have to push the envelope on every function and squeal when the lollipop theyare sucking on, that actually belongs to someone else,gets taken away from them.
Oh one more point. MaDuece you seem to like to take everything to extremes. By your example you seem to be a perfect candidate to work for SOE. If something is exploitable just get rid of it instead of fixing the exploit. You do realize that all this patch will do is allow the merchants to exploit instead of fixing the problem with exploiting the vendors for storage. There have been a few examples of better solutions to fixing the use of vendors as storage but no one seems to care about them. All the merchants seem to look at is the solution that keeps everyone else from exploiting the vendor storage and letting them exploit at will.
One more thing that doesnt specifically deal with MaDueces post but I had to point out. What kind of functionality is there to get the items to the merchants without the serious option for scamming. I mean we already have the problem with smugglers so smugglers have come up with options to fix the possibility of scamming (same with the IDs but theirs has been implemented while the smuggler revamp has been pushed back almost every week). However as I read these posts and people bring it up all I hear from the merchants is deal with it and just stop using a merchant that rips you off. If that is the case I see the merchants needing a hell of alot of money to buy things upfront. In addition I hope the merchants dont think that the crafters are going to sell to them at a special cheaper price so that is also going to cost you a big upfront payment and then you are stuck with items you may not sell. Therefore I see a very limitedselection of items in your vendors as most would only buy what they are sure they can sell at a profit. Or this will just create crafter/merchants that can corner the market with cheaper goods. In any case a bad deal all around and a good reason this vendor change is bad.
Duckfat wrote:
Alright it seems you guys have been pretty busy over the weekend but I have a life so I only get to join this debate during the downtimes at work.
So you time off on the weekend is more valuable than the time during the week at work? Hmmm....interesting. No wonder why American companies are in a rush to outsource to other countries.
Bazaar - Placing an unrealistic cap on the item price (especially with the inflated economy of most servers) makes the bazaar unusable.
WRONG. You simply choose to dismiss the bazaar because you can't charge people more money for your stuff on it. There is a reason for this: EVERYONE AND HIS DOG CAN USE THE BAZAAR TO SELL STUFF. Ever noticed that T21 with 0 condition on it? Or how about that melon for 6k? If you put decent quality goods at a fair price on the bazaar it will sell. If the going rate for that item is 10k and you place it for 6k it WILL sell. Its not unusable. You just don't know how to use it.
In addition, if I am correct (and if I am wrong ignore this), items that are not sold after the duration of the sale are deleted and not returned to the seller.
WRONG. If it doesn't sell you get an email notification that you have a certain amount of time to come pick it back up. This is PROOF that you have no clue what you are talking about. You dismiss the bazaar as useless yet you clearly haven't even tried to use it. I would venture to say that it is further proof of your creditbility in general if you so loosely assert something to be useless without even bothering to check it out first.
This is completely unacceptable and no one would put anything of value on the bazaar.
WRONG. AGAIN. I supplement my food vendor sales by placing the SAME quality bioenhanced brandy on it for 6k. I average 150k in sales a DAY just off the bazaar alone. I also place the information to my vendor with the brandy that states that "you can get the same stuff on my vendor" at a reduced price if you purchase it by the crate (100k per crate). It not only makes me extra money, it also attracts more customers.
Non-CH comparison - Many of you have said this is not a valid comparison but as some of you have even tried to use it in your arguement you have proven that it is valid.
WRONG. Noone has to get CH skills and DROP it to be able to have a level 10 pet.
non-CHs cannot use any of the CH skills with their pets. All they can do is use them with the basic functions that the pets come with (getting them to attack, stay, follow, etc).
WRONG. They don't come with any commands.A qualified CH has to train the animal. A qualification he/she is required to KEEP to be able to do so.
The same can be said of the proposed non-merchant vendors (getting them to sell stuff but not advertising, reducing fees, enhancing the vendors, etc).
WRONG. To even get a vendor you have to have the skills. Merchant is the ONLY profession where a player can surrender the skills needed to gain an ability yet get to keep that same ability. TH says its an exploit. DocSavag says its an exploit. If it smells like a Duckfart.....IT MUST BE A DUCKFART.
I cannot see why you do not agree that this is at least similar in effect.
Because its NOT SIMILAR. Its as a big a difference as Duckfat and a Duckfart.
Because you have already proven that not only will you dismiss something as useless without even trying it out first. This has erased all creditibility in ANY of your arguements in my book.
Dont have skills - This is a continuing arguement that is completely invalid.
TH says it is. Doc says it is. You, the person that now lacks ENORMOUS amounts of credibility, still can't see it even after you have repeatedly had your nose rubbed in all the reasons why it is.
Like I stated in the non-CH arguement we are not asking to be able to use any special skills but just the basic ability to use the vendor.
You are asking for something that doesn't rightfully belong to you. Don't go away mad........just go away.
Therefore those trying to use the arguement that they should be able to do flamecone2 or whatever other skill is completely off the mark. You already have the ability to use the flamethrower but not any special skills,
Everyone has the ability to use ANY weapon at a REDUCED effectiveness. Which in your case, would be the bazaar.
we want the ability to use the vendor but not the advertising, barker droids, merchant tents, reduced fees, etc.
You want something for nothing. You aren't willing to surrender the MEASLY 24 POINTS to get and keep business 3 but you want all the perks. Your mommy may give you all you want without working for itbut she doesn't work for SOE.
The one thing that got me laughing the most because of its idiocy is the person who tried to argue the point and compare it to smuggler (I guess because I stated that I was a smuggler or maybe he saw it in my sig). The reason I find this funny is that there is a smuggler ability that everyone has a basic effectiveness in doing without being a smuggler. Sure you cannot make spice or slice a weapon because like I said it is a special skill that does not fall into the same category that we are asking with the vendors. What I found funny is that all players have a basic ability to evade a contraband scan.
You have clearly been spending too much time sniffing your own Duckfarts. Only smugglers and those with the rank of Imperial Colonel have this ability. AND GUESS WHAT? IF THEY GIVE IT UP, THEN THEY LOSE THAT ABILITY! DUH!
Well thats all for now. Thanks for trying and I look forward to seeing what else people have to say.
Thanks for coming back and showing everyone you haven't gotten any smarter.
BTW if you need a clue, I sell them on my vendor. I'll give you a special rate since you seem to be in dire need.