Merchant Archive

Thread: vendors for non-artisan classes

Elminnster
Fri Jan 09, 2004 11:19 am
#53






pizzathehut67 wrote:

2= allowing aforementioned professions the OPTION to obtain a single vendor at a cost of an EXTRA 9 skill points AFTER mastery, will hurt the merchant profession. (no one has stated how this will hurt the merchant profession. And dont anyone dare say "because the doctors need us". no one needs you... and thats the BIG problem with the entire profession. until such a solution can be found this is the next best idea to BALANCE this unfair situation.





How it will hurt merchant? Are you totally nuts? Merchants only "product" is the vendors, putting the option to other than those that can get it now, would destroy the profession... Every little single person could have a vendor, and why? Because if doctors or whatever you suggest, should have the vendor for 9 points instead of 24, almost every single profession has a legit excuse to get the same feature, and that would in the last end destroy merchant, I'm completely sure of that... Face it... vendors are a "tool" for those profession which has crafting as their core (I can say that I'm about to agree that with bio-engineeer... but hell, then they need a starting profession more to come into the "crafting-family") and doctor hasn't and will never have crafting as its core I'm also certain of that... so it's fair you have to invest skill points in a profession that has crafting as its core, to have vendors... that is not unfair, its how the game mechanism was build and is completely fair, face it... We see your opinion, and your the only "yes-sayer", it would be nice to see that this is a request for behalf of the WHOLE DOCTOR COMMUNITY, and not from a single person...



__________
Sises Orine

Resource dealer - Vendor in Polaris on Naboo, 3km north of Theed Star Port.

Master Medic, Artisan (0-0-4-0), Master Doc, Merchant (3-2-1-2), Brawler (0-4-0-0).
donnah42
Fri Jan 09, 2004 11:26 am
#54


pizzathehut67 wrote:

and your boyfriend doc likely uses one of your vendors doesnt he?



Actually, no, he doesn't, and it's just a little offensive to me that you'd assume that. My vendors are for my own shops. I currently have one vendor to spare but am saving it for wherever I want to put it (since I'm the one with the skill points in it). He doesn't want to invest the skill points in his own vendor, so when he chooses to sell things, he uses the bazaar or he contacts a few of the merchants that run med supplies shops and fills orders for them (as the system was intended to work). He doesn't need the my character's abilities to get a long in his profession, since he knows and accepts how the vendor system works.

I know I said I was done, but please don't jump to conclusions about people or characters you don't know. Not all people need or want to use a friend's second account as a crutch.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
MachineZed
Fri Jan 09, 2004 11:27 am
#55

I have a question, If you are a crafter and you sell your goods, why not ask the devs to put the Medicine Crafting skills in with the Artisan, instead of asking for a vendor. That would solve the problem of you "wasting" those 24 Skill points.


For your information I am a DE, I need to spend 9 skill points on learning how to make cloths, and food. Just so I can make most of my droids. 41 of my schematics need Master Artisan components. That and the majority of them need Factory made items. I would ask a Master Artisan for them but I use 1000+ every week. I don't complain about I just wonder why noother ELITE artisanelse needs to use that many components to make their products




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Elminnster
Fri Jan 09, 2004 11:29 am
#56

Okay, maybe not the whole community, but the majority of the doctor community, and presented by the doc correspondent... that would make it more "legit", and would mean that it wasn't a personal request, but a collective request...



__________
Sises Orine

Resource dealer - Vendor in Polaris on Naboo, 3km north of Theed Star Port.

Master Medic, Artisan (0-0-4-0), Master Doc, Merchant (3-2-1-2), Brawler (0-4-0-0).
pizzathehut67
Fri Jan 09, 2004 12:30 pm
#57

your way off elminnster!


I AM A MERCHANT!




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Elminnster
Fri Jan 09, 2004 2:54 pm
#58

JTGAlpha you might as well drop asking him questions, he doesn't answer them (not mine anyways )


He only answers if it's something we can't argue... or am I wrong again pizzathehut67... if I'm... prove me wrong




__________
Sises Orine

Resource dealer - Vendor in Polaris on Naboo, 3km north of Theed Star Port.

Master Medic, Artisan (0-0-4-0), Master Doc, Merchant (3-2-1-2), Brawler (0-4-0-0).
pizzathehut67
Fri Jan 09, 2004 4:41 pm
#59

merchants need more tools to combat people with business 3. merchants need to offer other classes reasons why spending even 9 points for business 3 would not be worth it. however, until such time as good solution is found to these problems, the best way to handle this is to allow the same option to other crafting classes that artisans get. when the devs DO get a solution and implement it, then this vendor could go poof.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
jbeck
Fri Jan 09, 2004 5:21 pm
#60

Isn't this essentially what the bazaar is?


A vendor with a 25 item limit, that every class can use, with excellent location, and complete galatic advertizing for the low cost of 20cr per item.




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JTGAlpha
Fri Jan 09, 2004 6:50 pm
#61

Why would this help us at all? you're making OUR greatest skill MORE prevalent?



Dayasi Vo'Boda CEO of SCUM PA.
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JediSpam
Fri Jan 09, 2004 7:18 pm
#62

Hipizza,


Dont want to sound rude, but I had to say something.


If you say there aren't that many vendors that sell doc items, maybe there's a reason. Although the demand may be high, I think doctors were originally designed and were"supposed to be" healing people and not selling things. The meds they make are "supposed to be" used to heal people. I understand the items CAN be sold, but that's not my point.


You seem like you have a huge operation crafting meds. This is not something the averagemed/doc would do. Hence, most meds/docs would not need to have vendors...


And if you're on Bria, I'd take all of your meds at whatever (reasonable) price you ask and I'll put a vendor up. I'd buy them up front and add whatever I want as my commission on to the sale price.I may be losing money in the beginning, butI would consider that an investment.


You can supply, I can sell. Very simple. That's what merchants are for.


I think that's what many here are trying to say when they say "get a merchant to sell your items". There's no need to put the vendors in any profession's tree, even if it's master. If you want to sell the items, either get Bus 3 or sell them to a merchant that would re-sell them for you.


If 90% of all docs needed vendors, then that would be a different story. But it sounds like you only speak for an "elite" group of medics/doctors willing to take the time to craft meds forthose who don't. I /salute you in your efforts and YES, your services are needed, but I would have to say "doctors are doctors and merchants are merchants". Doctors do not need vendors to heal or earn xp, but merchant do.





Hormel Spam

Whether you're rich or poor, it's nice to have money.

JTGAlpha
Sat Jan 10, 2004 1:50 am
#63

Then why are you trying to give our number one skill away? You know? The skill that makes us money? Why are you trying to marginalize our usefulness more than it is being marginalized already?



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

pizzathehut67
Sat Jan 10, 2004 4:32 pm
#64

hey... thats a **edit** good point! i ceed to you that adding vendors to other professions WOULD indeed steal some amount of xp from merchants. since xp and money (and jedi to most) are what we are playing for... then i abandon the argument on that point. i cant think of a system that would allow a a vendor to be placed without granting the owner merchant xp. since the owner would not be in the business column (as if going for a vendor) or a merchant... this would also create a balance issues. this would create enough of a balance issue to simply morph the problem into a new one.



thank you jedispam for finnaly giving proof to the "this would kill merchants" argument. all of the other posts were appreciated. thank you for an engaging discussion... lets have another one in a week or two when my fingers stop cramping up.




Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
PersephoneLUV
Sat Jan 10, 2004 7:38 pm
#65

I agree with Donnah42. I don't think you should get a vendor until you are willing to expend the points to get it. If you want a vendor, get business III, you want multiple vendors, get novice merchant. I think that giving people other than people who invest the Skill Points vendor abilities would half destroy our (merchant's) businesses, due to the fact that being able to have these vendors for private sales is one of our skills which we aquire. I don't want to compete with people who neglect to invest the skill points but will still get a vendor for their own use.


Despite our advertising abilities, this would provide other's with a way to compete with us without investing a single skill point.


Unless they turn the "mini-vendor" idea into something you need to renew, then I am firmly opposed to this idea.


For example, you can sell 25 items on the mini-vendor, but say a master merchant is the only person that can place those items on the vendor for youm (? waste of time for the merchant), or some variation on this, and then, after the original items are posted, you cannot add anything else to the vendor, and after selling out, the vendor "self-destructs" and you are forced to buy a new vendor from a merchant.


I know that idea is a bit crazy, but its only an example. Otherwise, I am firmly opposed to people being able to use vendors without investing the skillpoints.





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