Merchant Archive
Thread: Focus Thread: Vendor Search System on TC
People complain about it being hard to break into crafting as it is. With this it would just be that much harder. I really don't see any positive long term effects from this change.
DocSavag wrote:
Akaara wrote:
This will probably hurt the little mom and pop stores who cannot compete price wise from the huge PA's who can sell things at rock bottom prices.
Its not really that I fear this will damage the economy. I don't. I think it will ruin the play experience of 1000's of merchants who have fun designing their shop, and chosing a location, and building a client base, and advertising. Players who take pride in having established something tangible in a virtual world. Those people will be devastated by the lack of connection to their customers. They will be frustrated by the fact that people will run into their shops and pick up an item from the available tab and dash out again. Or worse hear comments like: " Oh..damn I didn't know you sold vehicles..too bad I already bought one from someone else from the bazaar before I got here..."
This playstyle appeals to a lot of people. There are entire trees in our profession designed around the idea of building a business relationship with our customers. That is damaged by this change. It is damaged needlessly since we had given the devs alternative methods for accomplishing the same funidmental goals without damaging the profession or making our playstyle obsolete. In the end there is no way to know whether they found our wants and needs unimportant or just inconvienient. There was no feedback this time around except to say "here is the final version."
- By "Registered Vendor" does this mean registered planetary, or any vendor registered for Galactic Search? In other words, will this be something any Joe Artisan with Business III can use, or is it going to be a high level Merchant skill?
- Will Premium Sales mean anything on this manner of searching? Can we get it so that Premium Sales are pushed to the top, even on private vendors?
- Have the Dev's said ANYTHING about revamping the Catagories? I shudder to think about looking for a specific Miscellaneous Item....
Summerflame wrote:
I still dont like this for many reasons, Ill list some belwo
1) Kills immersion.
I simply dont like the fact that I can now stand in Coronet cklicking at a stupid automate and get all my shopping done.
2) Kills impulse sales.
Noone will care to look thrue the other vendors at my shop, as they have allready done all their shopping before arriving
3) Kills the achievement.
Ive worked for ½ a year to become a wellknown crafter. THis has taken lots of dedication to my profession, lots of advertising on the trade forums and an enourmous ammount of word of mouth. People telling their friends and guilds about my shop. This will all die, when people can just find whatever they need right of the bazaar.
4) Kills malls and shops
Why bother to have more than one vendor stucked away in your basement. I know people will have to travel to your shop to pick up. Right now I have 10 vendors up spreed across differnet locations and dividing my stuff into different categories to make it easier for the costumer to sort through. With the changes it would actually make it easier for the costumer if I only had one, as they wouldnt have to figure out which one to retrieve from.
I know they want to speed gameplay up, but doing this at the cost of all crafters seems a bit out of tune to me... I like the immersion, I like the diversion I like the community consisting of different people with different ingame goals... Lately I feel swg has turned into a combattants game and frankly I dont like what I see
Lastly as it seems these changes will go through (they didnt really listen to the objections last time as the changes from the first idea ist really all that great) this should be a merchant skill. Master or advertising 4.
I think the devs deserve a hand for finding a comprimise between merchants like you and those like myself who wanted the ability to be able to search by price.
Helped solved some of the travel time that ends with finding nothing.
I'm still going to have all my vendors up. I don't think it is going to kill impulse buying. Nothing can kill impulse buying, especially for female toons...
JK! *ducks behind cabinet for protection*
I will bet you 1 million credits that this will NOT kill my shop, this will NOT stop me from advertising on the boards, and this will NOT stop good word a mouth, especially amongst friends and guildmates.
This change is a huge PLUS for crafters and merchants. I'm a Master Merchant and Master Shipwright. I relish these changes and happy that they have found a comprimise that most can agree upon.
Meplorium wrote:Any system can have griefers, so that concern, while valid, is going to be there no matter what, and will rarely happen. Removing vendors with items still needing to be picked up from them is already an issue. This will increase the issue, but it is the buyers responsibility to pick up their goods in a timely matter, not the merchant.
Wouldn't pretty much all possible 'griefing' issues be resolved simply by removing the 'Purchase' option and just leaving "Get Waypoint' so you have to use the actual vendor to purchase the item, not just go there and pick it up?
riotcontrol wrote:
Meplorium wrote:Any system can have griefers, so that concern, while valid, is going to be there no matter what, and will rarely happen. Removing vendors with items still needing to be picked up from them is already an issue. This will increase the issue, but it is the buyers responsibility to pick up their goods in a timely matter, not the merchant.
Wouldn't pretty much all possible 'griefing' issues be resolved simply by removing the 'Purchase' option and just leaving "Get Waypoint' so you have to use the actual vendor to purchase the item, not just go there and pick it up?
Probably, but I don't see this happening all to often. I see the other form of unintential griefing happening much more where you find the item you want to buy, get the way point then go all the way there only to see some other guy walk out the door right before you. You go in, no item. I would call that unintential griefing, you go all that way and still don't get want you want although no attack was directed at you.
The problem where some kid gets a vendor and sellssomething for 50k and then bans people from their shop so they can't pick it up is a CSR problem. Those people needa ban. If it really does become a strain on the CSR system they will change it in a hurry. I am just not sure preventing one form of griefing and allowing another is an even trade when there is clearly something that can be done to the intential griefers.
riotcontrol wrote:
Wouldn't pretty much all possible 'griefing' issues be resolved simply by removing the 'Purchase' option and just leaving "Get Waypoint' so you have to use the actual vendor to purchase the item, not just go there and pick it up?
Since people will basically be there for purchase, they will also pickup {so the deleted vendor before retreiving item would be rare}