Merchant Archive

Thread: Focus Thread: Vendor Search System on TC

Akaara
Tue Mar 15, 2005 10:23 am
#40

This will probably hurt the little mom and pop stores who cannot compete price wise from the huge PA's who can sell things at rock bottom prices.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

BobaFleck
Tue Mar 15, 2005 10:27 am
#41

I know I'm very, very unhappy about this change. I'm one of the "small-timers," and I produce mid-price, mid-quality products. I can't even begin to compete on an economy of scale, and I've made up for this by stocking unusual items, keeping my vendors stocked and conveniently located, and designing an attractive, easy-to-browse store.

If it goes Live like this, it does... But I foresee my sales reducing to almost nothing if it does -- and I expect I won't be alone.



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Akkori
Tue Mar 15, 2005 10:28 am
#42

Okay, /sigh, for the record, I agree on almost all the issues posted already. Do the Devs really grasp how incredibly, disgustingly screwed this will be? Look, the people above have not exagerated! There will be TENS OF THOUSANDS of listings in the Misc category. Thats hundreds of pages. How in the hell are we supposed to find anything like this!?


To save this moderetaly useful feature, the Devs will have to go back and read the threads from their last abortive attempt. No prices. Fix the sort feature. Add is text search. Fix the categories by moving stuff to the right ones and deleting the unused ones... AND making new categories to allow crates for an item to be listed seperately (as in crates for food, crates for weapons, crates for meds, etc...). Add vendor names. Use Merchant skills to determine how far-reaching the vendor can list its goods. Allow us to sort by planet, as the Local, Region, or Galaxy is way too vague.


Or, just either remove all SP cost for merchants or cut them in half. That would be fine I guess. I wouldnt mind getting some combat on my crafters I guess. Maybe BE.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
DocSavag
Tue Mar 15, 2005 10:30 am
#43



Akaara wrote:
This will probably hurt the little mom and pop stores who cannot compete price wise from the huge PA's who can sell things at rock bottom prices.





Its not really that I fear this will damage the economy. I don't. I think it will ruin the play experience of 1000's of merchants who have fun designing their shop, and chosing a location, and building a client base, and advertising. Players who take pride in having established something tangible in a virtual world. Those people will be devastated by the lack of connection to their customers. They will be frustrated by the fact that people will run into their shops and pick up an item from the available tab and dash out again. Or worse hear comments like: " Oh..damn I didn't know you sold vehicles..too bad I already bought one from someone else from the bazaar before I got here..."

This playstyle appeals to a lot of people. There are entire trees in our profession designed around the idea of building a business relationship with our customers. That is damaged by this change. It is damaged needlessly since we had given the devs alternative methods for accomplishing the same funidmental goals without damaging the profession or making our playstyle obsolete. In the end there is no way to know whether they found our wants and needs unimportant or just inconvienient. There was no feedback this time around except to say "here is the final version."



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Ani_cul
Tue Mar 15, 2005 10:36 am
#44






DocSavag wrote:

Its not really that I fear this will damage the economy. I don't. I think it will ruin the play experience of 1000's of merchants who have fun designing their shop, and chosing a location, and building a client base, and advertising. Players who take pride in having established something tangible in a virtual world. Those people will be devastated by the lack of connection to their customers. They will be frustrated by the fact that people will run into their shops and pick up an item from the available tab and dash out again. Or worse hear comments like: " Oh..damn I didn't know you sold vehicles..too bad I already bought one from someone else from the bazaar before I got here..."

This playstyle appeals to a lot of people. There are entire trees in our profession designed around the idea of building a business relationship with our customers. That is damaged by this change. It is damaged needlessly since we had given the devs alternative methods for accomplishing the same funidmental goals without damaging the profession or making our playstyle obsolete. In the end there is no way to know whether they found our wants and needs unimportant or just inconvienient. There was no feedback this time around except to say "here is the final version."




Exactly, the ones who are Merchants..not the folks who have merchant skills.


I do so want a search function, and have stated what I agree with.
But where is the tie in with our own skills and choices.
It should be within region, planet, galaxy for listing
It should require us to turn it on same as registering on the map(including the fee)
and some how we need to still be able to block banned guilds/people from purchasing.


I am happy they still have to travel
I know that most wont browse while there but just snag and go.

I am happy that prices are not listed at first glance
I cringe that you can still purchase from bazaar.

I am happy to see a serch function come into game
I shudder at the lack of sorting and defintion it has.





stop looking at me
Dovakic
Tue Mar 15, 2005 10:40 am
#45

I dont mind the idea of a vendor search. I dont mind customers being able to see whats in stock before they go out to a shop. Trying to find an item amongst dozens of poorly stocked vendors sucks.

I do mind people being able to see the prices and buy the item before they go there. I do mind the fact that this will completely destroy the little crafter working his butt off for a market share. I do mind that this will turn crafting from an enjoyable way to spend your ingame time into a RL retail battle where the big crafters are wal-mart and the little guys are ames and kmart. The ones that went out of business.

Take out prices. Add convience, keep enjoyability. Think though your game design desicisions for more than 30 seconds.



Mulberry - Annoying Veteran
60 Priest - Lothar US
Element of Fear - http://www.elementoffear.com


Ani_cul
Tue Mar 15, 2005 10:43 am
#46






Dovakic wrote:
I dont mind the idea of a vendor search. I dont mind customers being able to see whats in stock before they go out to a shop. Trying to find an item amongst dozens of poorly stocked vendors sucks.

I do mind people being able to see the prices and buy the item before they go there. I do mind the fact that this will completely destroy the little crafter working his butt off for a market share. I do mind that this will turn crafting from an enjoyable way to spend your ingame time into a RL retail battle where the big crafters are wal-mart and the little guys are ames and kmart. The ones that went out of business.

Take out prices. Add convience, keep enjoyability. Think though your game design desicisions for more than 30 seconds.



And I beleive prices should be there,
going to a vendor only to find an outragouse 9999999 price would be no different then walking in to a empty one, useless.
I do think the current veiw for prices is a ok compromise,
it is not front page listed, players DO have to examine and do some work themselves to compare prices.




stop looking at me
Reaperss
Tue Mar 15, 2005 10:48 am
#47

It would seem that non-combat proffesions are starting to be swept aside. These would be positive changes if they had left the purchase option on the cutting room floor. Crafters and Merchants don't just care about money, many of us also enjoy the interaction with customers. This takes alot of that away.



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Gyopi
Tue Mar 15, 2005 10:55 am
#48






DocSavag wrote:

Its not really that I fear this will damage the economy. I don't. I think it will ruin the play experience of 1000's of merchants who have fun designing their shop, and chosing a location, and building a client base, and advertising. Players who take pride in having established something tangible in a virtual world. Those people will be devastated by the lack of connection to their customers. They will be frustrated by the fact that people will run into their shops and pick up an item from the available tab and dash out again. Or worse hear comments like: " Oh..damn I didn't know you sold vehicles..too bad I already bought one from someone else from the bazaar before I got here..."

This playstyle appeals to a lot of people. There are entire trees in our profession designed around the idea of building a business relationship with our customers. That is damaged by this change. It is damaged needlessly since we had given the devs alternative methods for accomplishing the same funidmental goals without damaging the profession or making our playstyle obsolete. In the end there is no way to know whether they found our wants and needs unimportant or just inconvienient. There was no feedback this time around except to say "here is the final version."




I am afraid I have to agree with this. The merchant or a crafter/merchant has been an interesting sub-game in SWG. It involves knowing what products the customer wants to buy, figuring out how to let the customer know you have those products, knowing what the customer feels is the right amount to spend, being knowledgable about your products, great customer service and having a nice personality and overall making the shopping experience enjoyable to the customer. Thats a pretty challenging game and I think that most of us crafters and merchants really enjoy it no matter how much we complain about the occasional rude customer.


I feel that the vendor search option that is on TC fundimentally changes and simplifies the game. All of the things I mentioned above are no longer so important anymore. What really matters is if you can get the resources (if you are a crafter) or the final product (if you are a pure merchant) cheap enough and in enough quantity that you can sell the same product as your competitor for less. That game doesn't sound nearly as appealing to me. It is like going from a little boutique where you know and interact with your customers and build relationships with them to becoming the general manager of a Wal-Mart store where buying for low prices and selling in volume to increase the bottom line is the only goal.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Cafa
Tue Mar 15, 2005 10:58 am
#49






Gyopi wrote:





DocSavag wrote:

Its not really that I fear this will damage the economy. I don't. I think it will ruin the play experience of 1000's of merchants who have fun designing their shop, and chosing a location, and building a client base, and advertising. Players who take pride in having established something tangible in a virtual world. Those people will be devastated by the lack of connection to their customers. They will be frustrated by the fact that people will run into their shops and pick up an item from the available tab and dash out again. Or worse hear comments like: " Oh..damn I didn't know you sold vehicles..too bad I already bought one from someone else from the bazaar before I got here..."

This playstyle appeals to a lot of people. There are entire trees in our profession designed around the idea of building a business relationship with our customers. That is damaged by this change. It is damaged needlessly since we had given the devs alternative methods for accomplishing the same funidmental goals without damaging the profession or making our playstyle obsolete. In the end there is no way to know whether they found our wants and needs unimportant or just inconvienient. There was no feedback this time around except to say "here is the final version."




I am afraid I have to agree with this. The merchant or a crafter/merchant has been an interesting sub-game in SWG. It involves knowing what products the customer wants to buy, figuring out how to let the customer know you have those products, knowing what the customer feels is the right amount to spend, being knowledgable about your products, great customer service and having a nice personality and overall making the shopping experience enjoyable to the customer. Thats a pretty challenging game and I think that most of us crafters and merchants really enjoy it no matter how much we complain about the occasional rude customer.


I feel that the vendor search option that is on TC fundimentally changes and simplifies the game. All of the things I mentioned above are no longer so important anymore. What really matters is if you can get the resources (if you are a crafter) or the final product (if you are a pure merchant) cheap enough and in enough quantity that you can sell the same product as your competitor for less. That game doesn't sound nearly as appealing to me. It is like going from a little boutique where you know and interact with your customers and build relationships with them to becoming the general manager of a Wal-Mart store where buying for low prices and selling in volume to increase the bottom line is the only goal.




There's a reason that Eve Online never succeeded and you just outlined ever point for its failure above. I implore you to be an advocate against this change in the correspondents forum.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

_Monroe_
Tue Mar 15, 2005 10:59 am
#50

Customer searches vendor

Customer finds cheap item, no entrance fee

Customer buys Item

Artisan gets Email

Artisanraises entrance fee

Customer arrives.....


Why go to player X that always has the items you need when you can just search for one closer. Player X charges more and gets more because of this efforts to keep his vendors stocked. This change makes having a well stocked vendor pointless.


Just go 0004 merchant, have one small house on Corellia with one terminal vendor and be done with it.


I would like to see a search feature. A real search, not just listings. But prices should not be there nor the option to buy.




Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Gyopi
Tue Mar 15, 2005 11:02 am
#51






Ani_cul wrote:
And I beleive prices should be there,
going to a vendor only to find an outragouse 9999999 price would be no different then walking in to a empty one, useless.
I do think the current veiw for prices is a ok compromise,
it is not front page listed, players DO have to examine and do some work themselves to compare prices.





If they will remove the forward and back buttons from the details box to make browsing by price at least slightly more inconvenient then I would have less of a problem with prices being listed. Right now it is just a little too convenient to sort by name, go to the section where the items you want are (ignoring those who came up with new names for the item because of sorting problems), bring up the details and keep hitting forward until you have browsed through them all.





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Tue Mar 15, 2005 11:03 am
#52






Cafa wrote:

There's a reason that Eve Online never succeeded and you just outlined ever point for its failure above. I implore you to be an advocate against this change in the correspondents forum.





Umm... I have every time this has come up, but I think you overestimate my influence.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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