Merchant Archive

Thread: Do away with Merchant, but let Crafters keep it

Cendatinea
Tue Jul 13, 2004 7:56 pm
#53






Smurfwalker wrote:


No.

The only way Architects make money - indeed their only purpose in the game is to craft goods. The only way they can make money therefore is to sell their goods. The only way they can sell their goods (especially for instance if they are new to a crafting profession) - is to have merchant.








That's why I have over 1.5 million credits from decorating houses, right?


I make my own furniture and charge for its creation and placement. No vendor involved. My vendors just sell my chef wares, which I could easily sell on the bazaar or out of one vending machine vendor.


I still say Merchant is a worthwhile profession and should not be tainted or removed.


I invested the other skill points so I not only have vendors, I have more vendors, good looking vendors, that can talk and show up on the map and save me money through fee reductions and cheaper bazaar costs. When you add in that merchant not only includes vendors, but maintenance discounts, bazaar discounts, premium auctions, the ability to place a vendor on the map, to make a vendor talk and look like how you want it, you're adding in more variables that make it necessary to be a whole other profession.





Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


sej
Tue Jul 13, 2004 8:32 pm
#54

Some of you guys have been way too fast to jump on his head and pull the flamethrower trigger.


If you think about it , theres a problem here to be addressed , that many people find that merchant is just not worth the skillpoints. The devs have to do something about the class to make it more "special", to make playing the class just independtly "fun". Merchants should be able to generate profit independent on whether or not they have another crafting class, be able to rent vendors and charge a commission or something, i dunno. Maybe allow merchants to have galaxy wide auctions, to set up auction houses for "elite items" within player cities. Anything to widen the horizons of this sorry class.


It just seems like a lot of the bonuses a merchant gets at master level is JUST not worth it. Playing just as a merchant is definately not fun in most people's eyes either. I am not saying it is a good idea to remove the class, but my point here is that admist this flaming there is an issue to be addressed - merchant is close to being a broken proffession and something has to be done about it.


Even though 90% of the replies here have been against the post, there must be a reason why 90% of the swg community merely get merchant skills to get their vendors and then immediately drop the class. As someone else says merchants were originally intended to act as a medium between other crafters and the consumers, and this just doesnt happen.
Andymantium
Wed Jul 14, 2004 12:06 am
#55






Jabba_Lackey wrote:

I posted a reply earlier but apparently I hit the wrong button or closed out too soon, and it was not posted, so allow me to try again.


First off let me respond to a few things and clariy some of my points.


First, someone earlier scolded me and called me "thickheaded" for bringing this thread up in the merchant forum. I simply thought "what a better place to go to discuss issues dealing with merchant." Was I wrong?


Second, someone mentioned that BE's and CM's and Doctors would be left out and angry without the ability to have vendors. For starters Bio Engineer is an elite crafting profession as far as I am concerned, so they would be included in the group of professions that would have these merchant skills and abilities. Next doctors, like all other non-crafting professions do not rely soley on crafting to make a living. Doctors make good money off of Buffing and Healing individuals, and all doctors are perfectly able to make their own goods if need be. Thirdly Combat Medics are rarely JUST combat medics, they generally are coupled with elite combat professions which garner large profits from big money missions.


Why should crafters who NEED vendors and advertising to selltheir products, be punished with the deduction of skill points they could use to actually have fun with other professions? Though it would be nice to let everyone have a vendor, not everyone NEEDS a vendor the way crafters do. How about this, keep a version of merchant for all those selling loot, meds, etc. But allow us crafters the abilities we need to make a profit, using the same skill points as everyone else. All I'm saying is allow crafters to make money, with the same amount of skill points thatother professions use. I love to craft and run my shop, but does that mean I can do nothing else? Perhaps I'd like to at least do some damage in battles, or be able to try new professions.


If the game is supposed to be based on a player economy, why is the base for that economy being punished Skill Point wisefor doing what it does?





Like I said above, if you really, really, really feel this is the way merchant *should* be (if it can even be called that inyour proposal), then send a PM to TH or another Dev,and present your arguments. Who knows, maybe they'll see something in your logic that we don't. Posting here and trying to convince the rest of us merchants that our skill points are being "wasted" and our profession "useless" is really not going to get you anywhere.


Dingo, the merchant trainer didn't issue me an egg-launcher. Got a spare?






K

BountyBlunter
Wed Jul 14, 2004 3:02 am
#56






Smurfwalker wrote:





BountyBlunter wrote:



Ok, at least I know where I stand.. You want to have two of my professions removed from the game because in your eyes they serve no purpose, and are a waste of developers time.. Did you think about the time that I have wasted, and many others, actually gaining these Master elite skills just to have you lobby for them to be removed ? No.. You didn't. It's never going to happen because if it were to happen I would have to be compensated for my time, there is no real way to quantify how much time AND MONEY I have spent in gaining these skills so therefore I don't think there is any way to give me compensation for this time AND MONEY which I, and other people with these skills, would consider satisfactory .



Please refernece previous nerfs to the Creature Handler, Pistoleer professon and others that have become towards useless.

Yeah, and... Was there actually a point to this statement ? Nerfing a profession because the player base isconstantly crying about how they are overpowered or just a general Dev Nerf intended or not, and removing a profession from the game are two completelydifferent things..

This game is not entirely about you.

Actually, bud, I didn't say it was entirely about me.. What I saidis that YOU are saying that YOU want to remove two professions which I have mastered and YOU want them re-distributed among the player base...How is that saying that it's all about me, sounds like I am just getting the shortend of the stick because YOU want to kill off things that I spent time on?




That is the way the skills are set out, there are choices to be made. Just because people want more skills, it does not mean the developers should bow down to the "Gimme Gimme Gimme!" mentality.



I don't have a gimme gimme gimme attitude. I'm saying if I felt the investment in sp was actually worth it, I wouldn't be here. I don't feel the investment in merchant sp is fair on crafters.

Good god... How many times.. YOU DON'T NEED MERCHANT TO SELL GOODS! Personally I don't care what you think is fair or not when you think that removing two professions which I spent months mastering is a great idea.. That is NOT fair.. How is it fair to give someone all of the merchant skills which I took the time to get when they didn't even bother and leave me in a position where I may need to gain new levels to get those skills back.


But you said up there (points up) that most crafters are invested in Artisan and thus have a vendor anyway...? So they CAN sell their wares, they just cant use the perks like planetary advertising which is in the Merchant profession.. Hence the fact people want this profession removed and re-distributed for thier own personal gain at my, and other peoples, expense.



No, it's not at your expense, and this is hardly about your "investment" anyway (considering all one has to do to get merchant xp is to set up vendors and wait it out, I don't feel that you can claim it was hard work anyway).


Why isn't it at my expense ? ... Just No , isn't a very good description of why in my eyes.


Your argument is interesting in that you claim that it's at "your expense", yet then say that it would be for my "personal gain". You can't claim that I'm being selfish when you're saying exactly the same thing.

I spent the SP, time and money on getting these skills andthey didn't. I don't want them to have my skills, they want them... That is ME being selfish.. What ?...




I second that ! Fix the vendor bug which allows people to keep our vendors without the invested SP. Come to think of it take the top 5 / 10 issues on all 32 professional boards and implement those fixes / features .. Let's not dedicated developers time to removing two professions from the game which, to be honest, is probably impossible at this late stage without causing major issues.


I'll agree it's unlikely - but my position remains that there are too many professions, which means none get the developers' time they deserve.

It's Rubbish.. My opinion of your opinion.


I don't have to explain it, it's quite simple.. You need to invest 63sp into an elite profession.. As I said, "probably" evey merchant here will be firing back at you. I didn't realise you were a merchant because you want to destroy merchant... Strange how I came to that conclusion really.


No. Leaving it the way it is is as damaging as changing it. This is what you fail to realise - there are people (many crafters) who are upset at the merchant requiremtns to craft, are those people less important than you now?

Again... YOU DONT NEED MERCHANT TO SELL GOODS!

Another question could be why are those people so much more important than me that they get to take one of my professions and keep it for themselves..?



Ok, given that I will get the skills rolled into master chef lets examine something else

I am not a master chef currently, what I said was a final skillset, I am currently 0/1/3/4 and will be working my way up to master eventually, in a few months perhaps. I am a master merchant however! So, what would happen if this magical change happened to me right now ? I would end up losing 5 tents in our village center holding 3 vendors with alot of expensive stuff on them because my master merchant was removed and placed as an elite crafting skill ! Unacceptable.


Perhaps it's as unacceptable as nerfing creature handlers and pistoleers and others. If it's in the interests of the game, then it should be done.

Not even a close comparison... Meh..


Lets say of course, hypathetically, that I am already master Chef and Master Merchant.. How would you compensate me for the time I have spent building up my Merchant (and ranger) Skillset ? I could have spent all those weeks, and all those credits doing something else with my SP a benefit given to all people not already invested in merchant but invested as a master crafter as soon as the change takes effect. That gives them an advantage over myself when I had clearly taken the time and invested the SP to progress my skillset within the bounds of the system which is being changed. Unacceptable.


Tough. Happened with many other professions and they moved on in the interests of the game.

Nice reasoning , have you ever considered workin customer services ?

Also could you please point out to me when exactly a profession was removed from the game and re-distributed in the past...? What that profession was, and why they did it (I know there is one but youchose to loosely bind your argument with something totally different so I'm not giving you any hints) I fail to see how your comparison to creature handler and pistoleer nerfs here works.





If either the first or second situation did occur, how would I be compensated in cash by SOE for the money which I paid to them in order to level up my character in two professions which have been removed from the game ? People playing past this event would not have to invest the time and money into doing these things as I did, plus I would have to spend time gaining other levels with my two characters which may already be in place on people who never even invested 1SP into the skills.. Unacceptable.



SOE constantly change the game to make it better. They are not liable if you disagree with their decisions.

Exactly my point! They won't... Which is unacceptable.






I can tell you one thing, if you asked this to Thunderheart.. I don't think you would get an "After JTL/CB" answer.. You would get a "No."


If I ever see a post by TH giving an answer to a question and the answer is " After we roll merchant and ranger out into other professions " .. They will lose at least one customer.




Perhaps TH himself could speak for himself?

He can speak for himself.. I've seen him do it in the past.. I still think that I amcorrect though, and that was my opinion, but of course that doesn't matter at all does it.


Continuing to play is your own personal business....

As far as my own personal buinsess goes I posted that here to show TH if he does read this thread that SOE will lose at least onecustomer based on those changes which is something no doubt they would like to know and consider before making the changes, unless of course my opinion on my own professional board has no value after people stated TH has been informed about this thread.









See that horse your on, the one thats about 1000ft high... Get off it before you fall of it..



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

Balkstar
Wed Jul 14, 2004 8:58 am
#57








NarcoticFrog wrote:


Personally, i am amazed at the some of the responses by the supporters of the profession. Not at their strong support, but the fierceness of their attacks. Maybe that naivete on my part, but really, the orginal poster obviously wanted a fair debate of the idea, the Subject was badly written but the content was well thought out and postured well. The responses were horrific and i am especially amazed at the responses from the Merchant Correspondant. Yes he has to protect his Community, but his responses really are quite distasteful, especially directed at someone from his Community.







You know why? We have had these arguements over and over and over again. Don't pretend to think that you are the first to say that this profession should be eliminated. Try looking at the threads where Samwise and I go at it with full-page posts. Personally, I'm not willing to post like that again.


The burden fallsuponYOU to research the problem on these boards andbring new pointsbefore spouting off about how this profession needs to be eliminated, because all of us have already argued on these points too many times. If you bring a new point to argue, we might be more interested in listening.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Crimsonsplat
Wed Jul 14, 2004 10:25 am
#58

Like it or not, I'm one of the people that agree with the original poster. Or if you're going to keep it, never fix the bug that lets someone drop skills.


Here's why: my toon's safety. This is semi-complex, bear with me. First, I'm going to establish why I have Merchant skills.


I am an Architech/Artisan. I have avendor at the guild HQ on Talus for my guildmates' convenience (one vendor) and my main shop on Tatooine (2 vendors) for more traffic/sales.(Who in their right mind goes to Talus?)


Counter argument: "That's your choice, and you should pay for that right."


But should the currency be skill points just to have vendors?


I've had to build up merchant to do that and get registered on the planetary screen, thereby generating traffic.


Counter-argument: "Go stand at the starport and /afk spam for advertising."


Right. Make an already known problem that many complain ruins immersiveness even WORSE. I won't buy/use a barker droid for the same reason. Not that I can yet anyway.Spamming's not viable for people who can't leave their computer onSWG while they're sleeping or at work. And if I'm at home I'm on the computer. I don't play to stand around and watch my toon spam, bucko.


Ideally, I'd like to just lump everything on one merchant per location. Realistically, player expectations are that you'll make it easier for them by having multiple vendors with discreet and clearly labeled titles/products. So if I inconvience my customers by making them search the entire (poorly categorized, IMHO) listand giving few clues as to what each merchant sells, I can expect a lot less sales. There's more points poured into this profession. For purely aesthetic reasons, I'd like to add specific types and races of vendors. Optional points spent. (Not necessary, but I'm just adding it here to be complete.) For practical reasons, I like to be able to give the vendors a custom greeting, letting the customers know I have added stock recently, or reminding them that factory crates are under Misc. These points are optional spends, but they're spent to make up for SOE's poor design and bugs.


Counter argument: "The game design intended that you would sell your wares to a vendor, and the vendor would be the one with the Merchant profession. So you're whining about not playing the game the way the Dev's intended, which was your choice."


Ok, I have two words for you: Jedi Revamp. No, two more: Combat Revamp. Hm. I'm sure others can supply more. Players do not playany game as the Devs intended; the game adapts to the players or it dies. It can force a play style (bad idea in this context, riles players) or it can adapt. Players are not going touse other merchantsfor multiple reasons: trust, dependability,andprofit/greed being the main ones.I don't want to stick them on a friends merchant and hope he doesnt' screw me, I don't want to be dependant on that friend, and if I made prospected, mined and built it, I expect to take all the profit from it. I do not want to see my wares on someone else's vendor at 200% markup. Side issue: the only way anyone's a pure merchant with zero crafting skills right now is if they're either a 2nd account, or haveMerchant to sell their loot. I'd bet on not more than ten exceptions playing the buy-sell game full-time across all galaxies.


So how does that relate to my safety? Simple. I'm sacrificing combat-related skill points to support Merchant. I have to maintain Master Artisan for Architect. (Matter of practicality, not game requirement.) I'm down to Rifles 4 in Marksman, Pistols III and Ranged support I, plus Novice Rifleman 3-1-0-1.


Dropped Pistols IV, Carbines I & II, and Ranged support II& III

Dropped Entertainer (not needed but fun and convienent).

Dropped all my Medic skills but Novice, (no more stim-pak B's or making my own wound paks).

Dropped Scout (so much for mask scent and terrain negotiation, or harvesting hides for use. Now I get aggroed more and have more difficulty getting away).


About to have to drop more combat skills or Novice Medic. The more skills I drop, the more dangerous it becomes for me to service my harvesters or survey. It'staking me longer and longer toserviceharvesters as I deal withthe inevitable aggros. Last night I got hit by some pirates just as I was about to place a mine. (My radar is bugged, despite being set to 128m, I rarely get notice until after the aggro, if I'm moving.) For the first time in weeks, I got killed while surveying. Why? My heals suck now (no bonuses), my combat bonuses have gone down, and I have fewer combat options. When it turned out to be more pirates than I thought, I wasn't able toflee in time or heal enough.


Soon I'm going to lose cert on some weapons as I drop more combat abilities to feed the Merchant.

All this, because to survive and prosper as an Architect, I have to spend points on Merchant. Needless to say, my plan is now to master Merchant, set everything the way I want it, then drop it all and re-learn my combat skills. I for one, am getting to be a big fan of that bug and hope it's never fixed unless and until this imbalance is corrected.


/dons asbestos suit and waits for flames.

DocSavag
Wed Jul 14, 2004 1:07 pm
#59

I wonder what part of "Please don't have the same arguement over and over again" is difficult to grasp.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



p4Samwise
Wed Jul 14, 2004 1:36 pm
#60






Balkstar wrote:

You know why? We have had these arguements over and over and over again. Don't pretend to think that you are the first to say that this profession should be eliminated. Try looking at the threads where Samwise and I go at it with full-page posts. Personally, I'm not willing to post like that again.





Actually, I don't think you and I ever argued this particular issue, unless you were on the "delete the profession" side, because I sure don't remember arguing that side myself.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
BountyBlunter
Wed Jul 14, 2004 1:39 pm
#61



DocSavag wrote:
I wonder what part of "Please don't have the same arguement over and over again" is difficult to grasp.




*stands down*



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

StumanKadir
Wed Jul 14, 2004 5:06 pm
#62

I am an Architech/Artisan. I have avendor at the guild HQ on Talus for my guildmates' convenience (one vendor) and my main shop on Tatooine (2 vendors) for more traffic/sales.(Who in their right mind goes to Talus?)


Ahem, I'm a Architect/Artisan as well, and I manage sales of around the 4 -5m credits a week through my vendors on Talus, with occassional one day specials where an entire vendor of deeds has been known to walk. I have only ever sold on Talus and love the place to death (be nice if the Devs did as well )


As a whole, our city probably grosses around the 15m credit mark per week and I guess we would probably make more if we were on a Tat, or a Corellia or a Naboo, but we all like a challenge .


If you are offering something that people wish to buy, then travel they will, spend they will.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

NarcoticFrog
Wed Jul 14, 2004 10:20 pm
#63






Balkstar wrote:








NarcoticFrog wrote:


Personally, i am amazed at the some of the responses by the supporters of the profession. Not at their strong support, but the fierceness of their attacks. Maybe that naivete on my part, but really, the orginal poster obviously wanted a fair debate of the idea, the Subject was badly written but the content was well thought out and postured well. The responses were horrific and i am especially amazed at the responses from the Merchant Correspondant. Yes he has to protect his Community, but his responses really are quite distasteful, especially directed at someone from his Community.







You know why? We have had these arguements over and over and over again. Don't pretend to think that you are the first to say that this profession should be eliminated. Try looking at the threads where Samwise and I go at it with full-page posts. Personally, I'm not willing to post like that again.


The burden fallsuponYOU to research the problem on these boards andbring new pointsbefore spouting off about how this profession needs to be eliminated, because all of us have already argued on these points too many times. If you bring a new point to argue, we might be more interested in listening.








The burden does not fall upon me or anyone else to wade through thousands of posts to see if a point had been stated or brought up before.



And if i had and decided to wade through them and find something that was old and replied to it what would you have said? I'll tell you, "Dont reopen these old threads start a new one". Ive seen it before when old threads are reopened.



These forums are here so people can express an opinion, if you feel the point has been done to death DONT RESPOND, let the thread die, or if you feel the need to protect your profession from the obvious masses who have expressed and are still expressing their belief about your profession (but obviously its not a problem) then refer posters to previous debates.

ZallusNuranxis
Thu Jul 15, 2004 12:35 am
#64


you cannot have a master crafting profession, master combat profession and advertising 4



alomst completed Master Smuggler, Master Tailor, Advertising IV


working on Master Tailor, Creature Handler, Advertsing IV


Crimsonsplat
Thu Jul 15, 2004 6:37 am
#65

What Narcoticfrog said.


Oh, and I'm sure you didn't stop to think about this...


IF THE SUBJECT KEEPS COMING UP, IT'S PROBABLYBECAUSE THERE'S A PROBLEM!!!

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