Merchant Archive

Thread: Do away with Merchant, but let Crafters keep it

Balkstar
Thu Jul 15, 2004 7:49 am
#66






NarcoticFrog wrote:





The burden does not fall upon me or anyone else to wade through thousands of posts to see if a point had been stated or brought up before.



And if i had and decided to wade through them and find something that was old and replied to it what would you have said? I'll tell you, "Dont reopen these old threads start a new one". Ive seen it before when old threads are reopened.



These forums are here so people can express an opinion, if you feel the point has been done to death DONT RESPOND, let the thread die, or if you feel the need to protect your profession from the obvious masses who have expressed and are still expressing their belief about your profession (but obviously its not a problem) then refer posters to previous debates.






It's called the Current Merchant Issues thread. It's stickied right on top there so that those of you that are board-challenged can easily find it and read it. Also you might want to just read some of the Discussion topic lines for each thread. Its best to get a feel for the types of posts that are happening in the board, especiallybefore spouting off on a rant that the profession needs to be dissasembled and all its goodies divied up FOR FREE to every little crybaby.


Oh, and Crimsonsplat? Yes there has been a big problem for some time. Its the fact that the proprietary tools that were meant to be Businessman and and Merchant specific, arn't. SOE's vision of the economy never came to fruition, because to many people exploited that bug. The fact is that you are too scared to run a new economic system in a MMORPG that more represents a real-life economic model. Try stepping out of your cave sometime and looking into the real world to see how it actually runs.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Astev_Aris
Thu Jul 15, 2004 11:37 am
#67






Smurfwalker wrote:
it has to be out of all professions in the game, the largest number of skill points for least amount of gain.




Lol, I know a lot of people in the Politician forum who would argue that statement.



___________________________________________________________________

Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

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  • firennice
    Thu Jul 15, 2004 4:18 pm
    #68

    things may be broken but the fix would be worse than the cure..

    the developers know that

    the choices are bad for them ....they have 3


    1-Kill the profession move it into the merchant tree.

    2-Gut the skillpoint needs (which is what they appear to be doing)

    3-Make is so you must have merchant skill to have a merchant.


    #1 - you guys would skin them alive...thousands of vendors would spring up...in every town.


    #2 - difficult to guess....questions what to do with people with 10000 items on 5 vendors with no skill? grandfather them? who knows.


    #3 - vendors vanish....billions of resources vanish...many stored items...people leave games in droves


    then end




    Boni Glackin - Tempest, Master Architect, Master Creature Handler, , Pistoleer, Merchant, In the Taleth Mall in Taleth (outside Restuss on Rori)....The garden spot of the universe


    Taorah
    Thu Jul 15, 2004 5:03 pm
    #69

    I couldn't read all these posts. I think your idea is silly. I have a better one. Do away with all crafting professions and make all items lootable. Then I can just take up Master merchant and sell all my loot on my vendors.



    "I know what I believe. I will continue to articulate what I believe and what I believe------I believe what I believe is right."
    George W. Bush
    DragonScout
    Thu Jul 15, 2004 9:00 pm
    #70

    Lol. How exactly did I get into this conversation Balkstar? I havent posted here yet as far as I can remember. But.. since I was dragged into this.

    I don't necessarily agree or disagree. There are parts of the original post I like... and other parts I don't. I don't think that merchant as it is, or with the asked-for additions, that it is worth the skill point cost. Even with P4samwise's proposal -- which would have been better than the system is now -- I don't think it would be worth the skill point cost.

    As it is now, merchant is nothing but a utility profession, and you can't blame the people that only have it as a utility for wanting that cost removed. Other professions in the game actually have a purpose for their skill point cost. Merchant doesn't. You stock your vendor.. and it sits. To me... that isn't playing. That is like loading your gun with bullets and sending it off to hunt for you. That is why I have always argued that the merchant profession needs skills/abilities/features that allow you to actively play a merchant -- like stock markets and trading missions.

    As far as putting vendors into the crafting professions. I don't necessarily think it would be that terrible if at master weaponsmith or whatever... you also got a +1 to vendors. This could also help out merchants... since most merchants are primarily crafters, and it would then give them more than 6 vendors to use or lease out.

    My idea would be for merchant to become like the pilot professions. Make it a basic profession and have it use 'phantom' skill points. That right there would solve all the vendor poaching crap in a heart beat, and be incredibly simple to do, no extra coding really. Then they would just have to find something to replace the business tree with (which wouldnt be that hard).. and in general.. it would make everyone happy. Anyone could have vendors (maybe they would just require lots), and the profession wouldn't disappear.



    Zerathi/Shawn -- the grumpy wookiee of Shadowfire
    Balkstar
    Fri Jul 16, 2004 7:36 am
    #71






    DragonScout wrote:
    Lol. How exactly did I get into this conversation Balkstar? I havent posted here yet as far as I can remember. But.. since I was dragged into this.






    You are a focal into everything that the Merchants here on the board are fighting against.


    Rally cry, in otherwords.


    Be happy you are loved.



    Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

    Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

    Flurry

    SabbathChild
    Fri Jul 16, 2004 9:40 am
    #72

    I feel the need to throw in my two cents. I have a MWS, M Artisan and nearly a master swordsmen. I also have advertising 4. When I took up merchant I had to make a choice about where I wanted to go with my skills. It was either drop my scout levels, drop some Artisan or just not even pick up Merchant. Obviously I choose to drop scout, because I made the decision that selling my wares was more important then running up a hill quickly. Just because you don't like that you had to make a choice to get better sales doesn't mean that a whole class is a waste of time and skillpoints.

    Furthermore I still cannot grasp how you could expect to gain the benefits of marketing just because you are a crafter. In the real world companies spend tons of cash on name recognition, advertising, product, etc. Just because you have the skills to make something, doesn't mean you have the skills to sell it, thats why advertising companies exist. In game context, you can handle your own advertising by taking Merchant and getting the benefits of Plantery advertising, more vendors so you can sell in more locations, tax breaks (read reduced structure and bazaar costs), branches, and the ability to create your own identity with how you make your employees (read vendors) and shops look. Conversely you can make an amateur effort out of it by taking business 3 or 4, which is about the equivilant of a badly designed/poorly placed website. But it can still move product. Plus, Merchant on it's own is really close to what it would look like if you sold through a bigger company (watch some infomercials, that As Seen on TV company is an awesome example).

    To sum up, the class might need some polishing but it holds pretty true to actual business practices. Don't like it, bummer. This is how things work.



    Badoff Bina, Inner Sanctum Member of Skull and Bones
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    Swordsmen 2/4/3/3 --- Master Weaponsmith --- Merchant 4/0/0/0
    p4Samwise
    Fri Jul 16, 2004 9:46 am
    #73






    Balkstar wrote:





    DragonScout wrote:
    Lol. How exactly did I get into this conversation Balkstar? I havent posted here yet as far as I can remember. But.. since I was dragged into this.






    You are a focal into everything thatI amfighting against.





    Fixed.




    "Prettiest shim on Bria!" - Sev
    Certified "cool" by the Darth Vader of Bria

    Blue glowie.
    mhal9000
    Fri Jul 16, 2004 4:29 pm
    #74






    p4Samwise wrote:





    Balkstar wrote:





    DragonScout wrote:
    Lol. How exactly did I get into this conversation Balkstar? I havent posted here yet as far as I can remember. But.. since I was dragged into this.






    You are a focal into everything thatI amfighting against.





    Fixed.






    Typical, putting words into peoples mouths...I hope Doom 3 is really good, you're obviously too bored if this is how you amuse yourself.





    Federated Resources
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    p4Samwise
    Fri Jul 16, 2004 6:10 pm
    #75






    mhal9000 wrote:





    p4Samwise wrote:





    Balkstar wrote:

    You are a focal into everything thatI amfighting against.





    Fixed.






    Typical, putting words into peoples mouths...I hope Doom 3 is really good, you're obviously too bored if this is how you amuse yourself.







    See, it's ironic... Balki was putting words into other people's mouths by claiming to speak for the entire board. So when I reminded him of this, I did it by doing the very thing he did. Ha! A clever jest, was it not? Like rain on your wedding day!


    And yeah, I alsohope Doom 3 is good. And yes, the forums are definitely at least as entertaining than the game. With the latest Lithium patch they aren't even as buggy.





    "Prettiest shim on Bria!" - Sev
    Certified "cool" by the Darth Vader of Bria

    Blue glowie.
    Iseabeil
    Fri Jul 16, 2004 8:54 pm
    #76

    i for one wouldnt mind if they let other skills grant vendor skills. im making a master tailor/ master dancer and putting in as much architect as i can. fianceé is making master weaponsmith, master droid-engineer and master artisan. we'll have loads of stuff to sell, how will we sell it tho? on bazaar? not really where one expect to find master items imo. right, ye can get a lil slotmachine, that will confuse customers that often even miss the 'next' button, and hope they will be able to find right thing from almost 4 master crafting professions.

    mmmm.... dun think so :s

    ended up we bought a second act, just so we would be able to sell. sure, extra lots are nice, but not that necessary.... having to pay some $15 PLUS the box itself, just so we can function as professions... it severly annoys me.



    and i wish ppl could stop flame just cause someone feels in another way.... flaming is a safe way to shoot down yer own opinion in the mud.

    Cendatinea
    Sat Jul 17, 2004 2:25 pm
    #77






    DocSavag wrote:
    I wonder what part of "Please don't have the same arguement over and over again" is difficult to grasp.




    Um, Doc, that would be the "Please don't have the same arguement over and over again" part of it, I think.








    Astev_Aris wrote:






    Smurfwalker wrote:
    it has to be out of all professions in the game, the largest number of skill points for least amount of gain.



    Lol, I know a lot of people in the Politician forum who would argue that statement.




    Politician is a skillpoint sink, plain and simple. Merchant is most definitely NOT like politician, and if you wanna have this debate with me, we can start a new thread.





    Lady Derianadai Hirunmil
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    p4Samwise
    Sat Jul 17, 2004 2:37 pm
    #78








    Cendatinea wrote:


    Politician is a skillpoint sink, plain and simple. Merchant is most definitely NOT like politician, and if you wanna have this debate with me, we can start a new thread.






    That actually sounds like a very entertaining conversation. You're on.



    "Prettiest shim on Bria!" - Sev
    Certified "cool" by the Darth Vader of Bria

    Blue glowie.
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