Merchant Archive
Thread: Here's the newest vendor limits
tadpoleStillwater wrote:
That would make it a coding problem. If they are loading all items on the vendor...then why is "Next Items" needed. They should key the database call on the current page and the filters loaded from the selection menu.
Please don't generalize and say, effectively, that anyone having a problem with the item/vendor cap is a "casual player".
Message Edited by Korrack on 08-17-2004 02:22 PM
I don't agree with these changes primarily for exactly this reason. They are going to put an even bigger hurt on the little guy. More of the big guys will open a new shop near the little guy and take away the small amount of business he does get.
Copey wrote:
Actually, I will like being able to have 12 vendors. I usually only have a max of 1500 items for sale anyway, this will allow me to open a second shop!
Dracass wrote:Hook, line, sinker...
Copey wrote:
Thank you TH and DocSavage for looking out for us!
Looks like bait to me too
-Indene-
tadpoleStillwater wrote:And, to what some of the other posters alluded to (I think)...The waved the big stick, "Vendor nerf is coming, 110 items x 6." etc. Now they say, "Hehe, we scared the $tuffing out of those merchants...ROFL."I think there are likely people out there with 3000 items on one vendor. Yes, I agree that this is excessive. I think one vendor at Bus 3, one at novice Merch, one for each box of management, one at Effic 2, one at Effic 4, and one at Master Merc. At Effic 1 your limit of items per vendor goes from 150 to 250, Effic 3 from 250 to 350, and at Master from 350 to 500.Total of 9 vendors, 4500 items.Stop waving the big stick!!! Sit down at the table and negotiate reasonably.
All this screaming about the old system supporting unlimited space is just nonsense. With everything falling off the vendor every 30 days there is NO POSSIBLE WAY for a player to put unlimited stuff on vendor. Time itself creates a limit. Now if the nice DEVs remove that silly 30 day item limit now that they have a numeric value that needs to be across all x vendors so one can stuff all business in 1 vendor if that is what works for your business model
-Indene-
FreaknFarlo wrote:
Yes but with 12 vendors at least the door is open for the 'reseller merchant' to one day be a reality.
DocSavag wrote:
In case you've missed it they hve revised the changes again. See the post stickied at the top of the forum about it. The new limits are aggregate and they scale upward in merchant until you get to Master and have 12 vendors and 4k items!
I don't care anymore. I have over 5000 items on my vendors right now, and I don't have the skill points to grindmaster merchant, or even management 4. My thoughts about SOE are not fit for printing. As soon as the next non-SOE online RPG comes out, my husband and me are out of here, with all our 6 accounts.
Incidentally, all this proves is that it was NEVER about the database, and that they have indeed been playing us with a cynicism that beggars the imagination. I could live with only having 2 vendors, as long as I could at least put all my wares on them, but this, this is simply sickening.
Linna
GenChaos wrote:
I posted this to the in test thread right before it was moved.
You know, eveyone here seems to be saying thanks TH for throwing us a bone when what we should be doing is demainding that they no longer treat us like dogs.
I have played this game since BETA, nay I would argue I am still playing this game in BETA. I suffered through the worse launch of any MMORPG ever. No other game of this sort went through a full day where no one could log in. When this game was released, myself and many other BETA testers couldn't believe it. The game shipped with thousands of known exploits and bugs, very little content and whole parts of the game and entire professions unplayable or useless. There was a very well known exploit at the time where a lot of imperials would group up and everyone would do delivery missions. You could gain an enormous amount of imperial XP this way. People had AT-ST's within the first week. Dupe bugs were known and exploited by many. My point is that this game's economy was ruined by the fact that it was released in an unfinished state, pushed out the door by corporate bean counters more interested in the almighty dollar than in creating a quality product.
But I stuck with this game. I stuck with it through horrible nerfs and bug fixes that destroyed entire systems of the game. I stuck through it when the devs said they would temporarily limit house storage (just until they could get their DB problems sorted out.). I stuck through the game when bugs were created that lost a lot of the resources I was selling to get by. I stuckwith this game even when my best friend finally came to the realization that the combat portion of the game sucks and he quit.
I stuck with this game only because it had a very nice free market system that allowed someone to get out of it what they put into it. If I wanted to put hours a day into finding resources, keeping my factories running and the mind numbing process of stocking and restocking my vendors, I could be considered one of the best architects on the server. I stuck witht this game because when my best friend quit and he gave me his resources, I was able to put even more time and effort and become one of the best known architect/WS on the server. I stuck with this game becasue the business simulation aspect was soo interesting.
Now the devs are telling me once again that they want to change the way I play this game. Becasue they couldn't wait until the product was finished to release it; because the devs themselves screwed up the economy they want to come back now and make me pay for it once again. Well I am tired of it. Once this publish hits live, if the vendor limits ar not abandoned and removed completely, I will be canceling my account and never looking back. Not for JTL, not for the supposed combat rebalance, not even for love nor money.
Broom wrote:
GenChaos wrote:I posted this to the in test thread right before it was moved.. I will delete all my stuff, or even better, give it away for free, before I let that happen.Linna
You are free to do that if you like. Not sure how it benefits you but if it makes you feel better that is fine. You might as well say the same thing about getting buffed by a doctor, buying food from a chef, or getting healed by a dancer. Every profession in the game has its place. That you find ours inconvienient isn't enough to make it useless.
Broom wrote:
DocSavag wrote:
In case you've missed it they hve revised the changes again. See the post stickied at the top of the forum about it. The new limits are aggregate and they scale upward in merchant until you get to Master and have 12 vendors and 4k items!
I don't care anymore. I have over 5000 items on my vendors right now, and I don't have the skill points to grindmaster merchant, or even management 4. My thoughts about SOE are not fit for printing. As soon as the next non-SOE online RPG comes out, my husband and me are out of here, with all our 6 accounts.
Incidentally, all this proves is that it was NEVER about the database, and that they have indeed been playing us with a cynicism that beggars the imagination. I could live with only having 2 vendors, as long as I could at least put all my wares on them, but this, this is simply sickening.
Linna
Your an exploiter ... good bye ... good ridance ...