Merchant Archive
Thread: Here's the newest vendor limits
BigZak wrote:
The revised Vendor limits are as follows:
Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors
Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors
Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors
Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors
Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors
Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors
Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors
Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors
Squider, Radiant
Excellent!!
The 250 Max does not worry me, but it does allow me to organize my items better to my customers with the increased vendor amounts.
I am happy with this.
shadowdefender wrote:
Does anyone really think that having 12 vendors will result in more empty vendors? I don't know about the other master merchants but I work daily on stocking vendors - I would say about an hour a day re-listing, adding new etc. I would like to see more of a carrot being given to those that get Master Merchant and those that keep it. Perhaps in time.
I don't consider myself a sheep either - the world is made up of compromise and compromise is how people get along. I didn't agree with 660 but 3000 is alot better and I am in support of vendor limits.
Empty vendorswon't be anissue anymore since they de-list themselves from the planetary map.
RocHardeck wrote:
Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...
Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.
The item limit is ludicrous and unacceptable.
By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.
Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.
I don't think you will ever learn to stop 'fixing' problems that don't exist.
BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.
Sheep? F you **edit**.
Had they announced this change originally, I never would have flinched. I was always surprised vendors were unlimited, 12 vendors at 300 items seems reasonable to me, even if they had never lowballed it.
You won't be missed, ass.
RocHardeck wrote:
Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...
Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.
The item limit is ludicrous and unacceptable.
By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.
Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.
I don't think you will ever learn to stop 'fixing' problems that don't exist.
BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.
A) Most problems that we merchants compain about are being fixed.
B) Originally, way back when, the limit was going to be 150 for various reasons.
C) If you are quiting on "principle" ... then I suspect that you have very little of it yourself.
D) Just because your limited mental capacity can't fathom the myraid of problems that unlimited vendors created, does not void the issue.
In the end ... I am sure the game will be much better off without YOU ... and I think the game will be better off with this change.
BoberFett wrote:
RocHardeck wrote:
Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...
Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.
The item limit is ludicrous and unacceptable.
By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.
Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.
I don't think you will ever learn to stop 'fixing' problems that don't exist.
BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.
Sheep? F you **edit**.
Had they announced this change originally, I never would have flinched. I was always surprised vendors were unlimited, 12 vendors at 300 items seems reasonable to me, even if they had never lowballed it.
You won't be missed, ass.
PaulB001 wrote:Ummm, about the empty vendor's being removed from the map when the last item is sold, won't you just be able to put a chance cube on for about 10mil in order to keep it listed??
Only if you still have the skill to list items anymore... if you've 'poached' a vendor, and dropped all skills, you'd have to relearn business 3 every 44 days just to relist that one item.
I'm not happy with it, but I find it acceptable. I will have to make adjustments to the way I do business, but I will still be able to operate.
I do have to say I don't like the way we were 'lowballed' by the first limit announcement, and 'brought up" to this current limit. Sounds too much like the housing item limit nerf, which, if any devs are reading this, still needs to be bumped back up a bit.
I won't be canceling over this (my guild is releived!) but the tag in my memory over this issue is "technicaly neccisary, but poorly handled"
That would make it a coding problem. If they are loading all items on the vendor...then why is "Next Items" needed. They should key the database call on the current page and the filters loaded from the selection menu.
Please don't generalize and say, effectively, that anyone having a problem with the item/vendor cap is a "casual player". Many armorsmiths will have a problem with this, and they may be so caught up in their work that they don't patrol the Merchant forums. Merchant was a necessity for me, so I am not as up-to-date on Merchant issues as I could be, but I have still invested the points for Master Merch. Perhaps I am a casual merchant, but I still feel that the limits should take into consideration some of the professions that rely on vendor use... Am I supposed to use one vendor for composite Chest and Helm, one for Biceps and boots, one for Bracers and Gloves, and one for Leggings and Shirts...? Then another for a similar variety of Ubese?
I understand the reasoning behind a cap, I just don't agree on the cap. I also think they should implement this in 2 stages. The first stage is to take all the vendors away from those not having the skills to own them... Let's see how many fewer vendors there are in each galaxy after that. Then, if needed, go with a cap of 500 items per vendor and an increase to 9 vendors for Master Merch.
Korrack wrote:
To play Devil's Advocate...err Developer's Advocate for a touch, you have to look at this from a database point of view instead of a total item count view.
They haven't really upped any limits if you think about it. Even at Master Merchant, you will only be allowed 300 items per vendor. You now have access to 12 vendors. Let me explain this after reading the 200,000 posts involved in all this.
The reason they gave more vendors instead of more items per vendor is easy. When someone looks at a vendor, the database is hit for information on each and every object on that vendor. So, the more itemsper vendor you allow, the more lag the database will create. The maximum lag created by a vendor will now be 300 items x (whatever time it takes to load each). Giving people more vendors does not increase lag in any way, because again, the maximum will be reached. A vendor with 3000 items on it will lag the server 10 times more than a master merchant with 10 vendors.
Thiswill cause a problem for people with 1000s of items in Merchant Tents. The tents are no where big enough for more than say 4 or 6 vendors. Which will suck for a lot of the high end crafters. Again, this is something else that will make this game farther and farther from being for casual players.
/agree
Sony has used the scare and improve tactic again.
RocHardeck wrote:
Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...
Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.
The item limit is ludicrous and unacceptable.
By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.
Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.
I don't think you will ever learn to stop 'fixing' problems that don't exist.
BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.