Merchant Archive

Thread: Here's the newest vendor limits

MovieMania007
Tue Aug 17, 2004 8:59 am
#40



BigZak wrote:
The revised Vendor limits are as follows:

Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors
Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors
Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors
Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors
Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors
Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors
Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors
Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors

Squider, Radiant








Excellent!!

The 250 Max does not worry me, but it does allow me to organize my items better to my customers with the increased vendor amounts.

I am happy with this.



simply ikoo
rexan
Tue Aug 17, 2004 9:02 am
#41






shadowdefender wrote:
Does anyone really think that having 12 vendors will result in more empty vendors? I don't know about the other master merchants but I work daily on stocking vendors - I would say about an hour a day re-listing, adding new etc. I would like to see more of a carrot being given to those that get Master Merchant and those that keep it. Perhaps in time.

I don't consider myself a sheep either - the world is made up of compromise and compromise is how people get along. I didn't agree with 660 but 3000 is alot better and I am in support of vendor limits.





Empty vendorswon't be anissue anymore since they de-list themselves from the planetary map.



Rexan Ryu
Master Smuggler
Flurry Server
RocHardy
Tue Aug 17, 2004 9:10 am
#42


Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...


Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.


The item limit is ludicrous and unacceptable.


By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.


Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.


I don't think you will ever learn to stop 'fixing' problems that don't exist.


BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.





Roc Hardeck - Master Ranger - Kestrel, Naboo
BoberFett
Tue Aug 17, 2004 9:25 am
#43






RocHardeck wrote:


Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...


Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.


The item limit is ludicrous and unacceptable.


By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.


Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.


I don't think you will ever learn to stop 'fixing' problems that don't exist.


BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.







Sheep? F you **edit**.


Had they announced this change originally, I never would have flinched. I was always surprised vendors were unlimited, 12 vendors at 300 items seems reasonable to me, even if they had never lowballed it.


You won't be missed, ass.

Hero_DarkJedi
Tue Aug 17, 2004 9:43 am
#44






RocHardeck wrote:


Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...


Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.


The item limit is ludicrous and unacceptable.


By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.


Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.


I don't think you will ever learn to stop 'fixing' problems that don't exist.


BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.







A) Most problems that we merchants compain about are being fixed.


B) Originally, way back when, the limit was going to be 150 for various reasons.


C) If you are quiting on "principle" ... then I suspect that you have very little of it yourself.


D) Just because your limited mental capacity can't fathom the myraid of problems that unlimited vendors created, does not void the issue.


In the end ... I am sure the game will be much better off without YOU ... and I think the game will be better off with this change.








'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
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Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
joined42904
Tue Aug 17, 2004 9:44 am
#45

I'm disappointed that the item increase is so high...


UNLESS...every single item in a backpack now counts toward the vendor limit....


Then I would be happy with this.


Is 250 items 250 suits of armor? Or 250 total things counting things in backpacks as one item.


I think backpacks were one item before...at least on the AS boards...


but it may be that this has changed.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Sevardos
Tue Aug 17, 2004 9:54 am
#46






BoberFett wrote:





RocHardeck wrote:


Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...


Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.


The item limit is ludicrous and unacceptable.


By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.


Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.


I don't think you will ever learn to stop 'fixing' problems that don't exist.


BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.







Sheep? F you **edit**.


Had they announced this change originally, I never would have flinched. I was always surprised vendors were unlimited, 12 vendors at 300 items seems reasonable to me, even if they had never lowballed it.


You won't be missed, ass.







Agreed there. If they announced this solution in the beginning, I wouldn't have posted as many protests as I did nor put up the fuss that I did. I'm a reasonable person and don't have an issue with changes and accepting realities - however the original proposal was a horrible mistake.


SOE did communicate this horribly though and could have taken a better approach. In the future, I hope they take this as an example of how NOT to communicate changes to their customers.






Sevardos

The ))SUN(( Centre
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speardancer
Tue Aug 17, 2004 10:08 am
#47



PaulB001 wrote:
Ummm, about the empty vendor's being removed from the map when the last item is sold, won't you just be able to put a chance cube on for about 10mil in order to keep it listed??





Only if you still have the skill to list items anymore... if you've 'poached' a vendor, and dropped all skills, you'd have to relearn business 3 every 44 days just to relist that one item.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
speardancer
Tue Aug 17, 2004 10:24 am
#48

Oh, and my overall opinion of this...

I'm not happy with it, but I find it acceptable. I will have to make adjustments to the way I do business, but I will still be able to operate.

I do have to say I don't like the way we were 'lowballed' by the first limit announcement, and 'brought up" to this current limit. Sounds too much like the housing item limit nerf, which, if any devs are reading this, still needs to be bumped back up a bit.

I won't be canceling over this (my guild is releived!) but the tag in my memory over this issue is "technicaly neccisary, but poorly handled"



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
tadpoleStillwater
Tue Aug 17, 2004 10:34 am
#49

That would make it a coding problem. If they are loading all items on the vendor...then why is "Next Items" needed. They should key the database call on the current page and the filters loaded from the selection menu.


Please don't generalize and say, effectively, that anyone having a problem with the item/vendor cap is a "casual player". Many armorsmiths will have a problem with this, and they may be so caught up in their work that they don't patrol the Merchant forums. Merchant was a necessity for me, so I am not as up-to-date on Merchant issues as I could be, but I have still invested the points for Master Merch. Perhaps I am a casual merchant, but I still feel that the limits should take into consideration some of the professions that rely on vendor use... Am I supposed to use one vendor for composite Chest and Helm, one for Biceps and boots, one for Bracers and Gloves, and one for Leggings and Shirts...? Then another for a similar variety of Ubese?


I understand the reasoning behind a cap, I just don't agree on the cap. I also think they should implement this in 2 stages. The first stage is to take all the vendors away from those not having the skills to own them... Let's see how many fewer vendors there are in each galaxy after that. Then, if needed, go with a cap of 500 items per vendor and an increase to 9 vendors for Master Merch.





Korrack wrote:


To play Devil's Advocate...err Developer's Advocate for a touch, you have to look at this from a database point of view instead of a total item count view.


They haven't really upped any limits if you think about it. Even at Master Merchant, you will only be allowed 300 items per vendor. You now have access to 12 vendors. Let me explain this after reading the 200,000 posts involved in all this.


The reason they gave more vendors instead of more items per vendor is easy. When someone looks at a vendor, the database is hit for information on each and every object on that vendor. So, the more itemsper vendor you allow, the more lag the database will create. The maximum lag created by a vendor will now be 300 items x (whatever time it takes to load each). Giving people more vendors does not increase lag in any way, because again, the maximum will be reached. A vendor with 3000 items on it will lag the server 10 times more than a master merchant with 10 vendors.


Thiswill cause a problem for people with 1000s of items in Merchant Tents. The tents are no where big enough for more than say 4 or 6 vendors. Which will suck for a lot of the high end crafters. Again, this is something else that will make this game farther and farther from being for casual players.










Tadpole Stillwater
Kettemoor - M Armorsmith 12pt, RIS - M Artisan - M Merchant KETTEMOOR Vendor location is on Corellia, just 700 m South of Coronet, WP -123, -5508 in the Factory Direct Mall
Bloodfin - TKM - Pistoleer - Artisan BLOODFIN Vendor at -371, -5540, just 900m south of Coronet. Weapon and Armor Repair Tools(99.6% FR), Melee and Ranged Powerups(1000 credits per crate) and Crafting Tools(+14.67 for 1000 credits).
Chimaera - TKM - Ranger - pimp for MrRandy, the galaxy's favorite Buff-bot...
tadpoleStillwater
Tue Aug 17, 2004 10:36 am
#50

/agree


Sony has used the scare and improve tactic again.





RocHardeck wrote:


Sorry, SOE--I'm still cancelling. I'm surpised this bogus trick worked again, but I guess there's enough sheep in your audience that will swallow any nerf and like it. And, it's not like this silly scheme wasn't predicted by everyone and their uncle...


Going from unlimited to 660 items and then bumping it up to 3000 is such an OLD ploy by you guys. You'd think by now you'd come up with something a little more original.


The item limit is ludicrous and unacceptable.


By limiting the numbers on each vendor you not only limit selection, but you limit comparison shopping as well. A customer now has to scour at least twice as many vendors to compare prices on items now spread all over the place.


Furthermore, you don't 'level' the playing field for anyone. You just make it more inconvenient for everyone.


I don't think you will ever learn to stop 'fixing' problems that don't exist.


BTW: As far as not displaying empty vendors on the planetary map--and possibly eliminating them eventually is fine as is eliminating vendors for those who no longer posess the skills to manage them.












Tadpole Stillwater
Kettemoor - M Armorsmith 12pt, RIS - M Artisan - M Merchant KETTEMOOR Vendor location is on Corellia, just 700 m South of Coronet, WP -123, -5508 in the Factory Direct Mall
Bloodfin - TKM - Pistoleer - Artisan BLOODFIN Vendor at -371, -5540, just 900m south of Coronet. Weapon and Armor Repair Tools(99.6% FR), Melee and Ranged Powerups(1000 credits per crate) and Crafting Tools(+14.67 for 1000 credits).
Chimaera - TKM - Ranger - pimp for MrRandy, the galaxy's favorite Buff-bot...
Waterproof
Tue Aug 17, 2004 10:55 am
#51

dam

if they are going to set limits, cant they just let you place the max # on 1 vendor??

i currently have 5 vendors, and 1 vendor thats just for offering to..


i dont want to have to place 6 more just to get my max number of items..

geez


and oh, btw..

how the heck do they expect vendors to place that many in tents? if youre a tent merchant???

well???

Jebredan_Xoel
Tue Aug 17, 2004 11:08 am
#52

This is better than the original proposal, but still far from ideal. As many people have stated, 1) increasing resource stack size and 2) allowing components (i.e. Geo cubes, Krayt tissues, etc.) to stack would help tremendously in managing inventory. If stacking changes took place along with the proposed vendor changes, I would be far more content with the change.



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


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