Merchant Archive

Thread: Here's the newest vendor limits

Broom
Tue Aug 17, 2004 5:23 pm
#66






Hero_DarkJedi wrote:





Broom wrote:





DocSavag wrote:
In case you've missed it they hve revised the changes again. See the post stickied at the top of the forum about it. The new limits are aggregate and they scale upward in merchant until you get to Master and have 12 vendors and 4k items!






I don't care anymore. I have over 5000 items on my vendors right now, and I don't have the skill points to grindmaster merchant, or even management 4. My thoughts about SOE are not fit for printing. As soon as the next non-SOE online RPG comes out, my husband and me are out of here, with all our 6 accounts.


Incidentally, all this proves is that it was NEVER about the database, and that they have indeed been playing us with a cynicism that beggars the imagination. I could live with only having 2 vendors, as long as I could at least put all my wares on them, but this, this is simply sickening.


Linna







Your an exploiter ... good bye ... good ridance ...




I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.


Linna





- R.I.P. SWG April 27, 2005
Kevm
Tue Aug 17, 2004 5:41 pm
#67






Broom wrote:


I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.


Linna








Do you have 2 vendors now as a master artisian? If so, then you've answered your own question. If not, then you aren't an exploiter, just a whinerbecause you can't have your infinate storage.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Broom
Tue Aug 17, 2004 6:09 pm
#68






Kevm wrote:





Broom wrote:


I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.


Linna








Do you have 2 vendors now as a master artisian? If so, then you've answered your own question. If not, then you aren't an exploiter, just a whinerbecause you can't have your infinate storage.





You go grind Master Architect (my OTHER crafting profession), and actually try make all the stuff you have schematics for. Have a close look at the sheer number of resources needed, and pay special attention to the insane amount of subcomponents. Then go tell me I do not have a right to be upset about losing my only viable means of storage. Structure factories take up two lots, equipment factories (those subcomponents again) 1 lot, a small house 2 lots. The five poor lots I have left are needed for harvesters. Even if I did place storage factories on those lots (talk about exploiting), that would still only get me 500 items, which is not enough. Resources alone would take up 300 of those.


As for exploiting: please, get a life. The skill tree for Business/Merchant always said "the ability to PLACE a vendor". Up till now there was never any mention of the ability to KEEP the vendor. Merchant had all these other things they could do with vendors, like dress them up and let them bark messages, and the cost decrease you get in Efficiency. I gave up those niceties when I gave up merchant. And no, I did not even register my vendors on the planetary map, so you cannot call me on that either.


This change is nothing like riflemen keeping their certifications after dropping the skills, it is far more like telling novice medics they cannot use stimBs any more untill they reach master medic, or telling people that from now on only architects can place houses and other buildings (which would actually be MUCH more in keeping with reality than the present system). I would object to that as well, incidentally, as is would inconvenience way too many players and would be completely unnecessary to boot.


What I object to is that this game is made into WORK in stead of FUN. I refuse to babysit what remains of my vendors, and I refuse to add yet another step to my crafter workload by setting up a deal with some merchant who I may or may not be able to trust to actually come pick up stuff. And please remember that due to those nice vendor limits, there will be incredible bottlenecks, because there is no way in hell you can make stuff if the bins of your factories and those limited vendors are already fun.


So have fun with your dreams of wealth and merchant empires, people, because it is not going to happen.


Linna





- R.I.P. SWG April 27, 2005
Kevm
Tue Aug 17, 2004 6:18 pm
#69






Broom wrote:


The skill tree for Business/Merchant always said "the ability to PLACE a vendor". Up till now there was never any mention of the ability to KEEP the vendor. Merchant had all these other things they could do with vendors, like dress them up and let them bark messages, and the cost decrease you get in Efficiency. I gave up those niceties when I gave up merchant.





So you were an exploiter. Ignorance is never an excuse. You've got over 1000 posts, been here since January, and yet you never once heard that this was going to change and was never intended? Even tho it was a major discussion months ago?


Sorry, I don't feel for you. Go play another online game that gives its players the ability to store an infinate amount of items. Oh yeah..there isn't one.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Novock
Tue Aug 17, 2004 6:34 pm
#70

Is this hearsay or have we gotten some confirmation on this? Just Curoius I notice there wasn't a comment by Doc yet or did I miss it.


Cheers if this is indeed as it seems



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

cadof
Tue Aug 17, 2004 8:26 pm
#71


Tests Center word for word



Vendors: Adjusted the vendor item limits: Artisan Business III: 1 vendor with a 100 item limit Artisan Business IV: 1 additional vendor with a 100 item limit (total of 200 items) Merchant Novice: 1 additional vendor; item limit raised to 250 (total of 750 items) Merchant Management I - IV: 1 additional vendor at each level with a 250 item limit Merchant Efficiency I - IV: 1 additional vendor at each level with a 250 item limit Merchant Master: 1 additional vendor bringing the total to 12 (total of 3000 items)
DocSavag
Tue Aug 17, 2004 8:43 pm
#72

Please try to keep the conversation civil and constructive.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Be0Wulfe
Wed Aug 18, 2004 12:21 am
#73

Still don't like it.

SOE having DB problems? Fine, don't make YOUR problem MY problem, instead FIX your problem in a way that does not severly impact your clients.


How the heck is an Armorsmith going to manage? Would it not have been easier to just give you from 100 to 3000 items spread however you want from 1 to 12 vendors?


Good lord.



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

Be0Wulfe
Wed Aug 18, 2004 12:23 am
#74

BTW, it's also completely bone headed to save the 12th merchant for MASTER merchant...



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

PhoenixOrion
Wed Aug 18, 2004 12:23 am
#75

I still think the limits they've propsed are short by about 100-200 items. I'd much prefer 200 or 300 at Business III level than 100.


Still too low.




Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Cafa
Wed Aug 18, 2004 12:53 am
#76






Copey wrote:
Well, I'm sorry if you think we should still have unlimited storage, I don't. The original limits of 6 vendors/660 items would have kept me from running my clothing shop. These new vendor limits will allow me to run it, and possibly more efficiently with more vendors to split up my categories.

So, what is your problem with these new limits? Or, is this thread completely false?






I actually want to sell products WITHOUT setting down 4 vendors for ONE product line.


Furniture sells about 1,000 items every 2 weeks. I don't want to load 4 vendors to compensate for the one I had before.


The limits should be totals for the merchant across all vendors. 3600 items (latest figures for Master) I can live with, needing to set down 4 to 5 vendors when ONE will do is crazy.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Jebredan_Xoel
Thu Aug 19, 2004 1:03 pm
#77

Any idea when this (accursed) change is going live?



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


CTRL_ALT
Thu Aug 19, 2004 11:57 pm
#78

good thing i am 3404, but now all my extra vendors are going to be ugly

Let see now my company can have a location in every major city on tat, naboo, coronet..........

Or have a jolly full guild hall of vendors...its hard to decide.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
Page 6 of 7