Merchant Archive
Thread: Here's the newest vendor limits
Hero_DarkJedi wrote:
Broom wrote:
DocSavag wrote:
In case you've missed it they hve revised the changes again. See the post stickied at the top of the forum about it. The new limits are aggregate and they scale upward in merchant until you get to Master and have 12 vendors and 4k items!
I don't care anymore. I have over 5000 items on my vendors right now, and I don't have the skill points to grindmaster merchant, or even management 4. My thoughts about SOE are not fit for printing. As soon as the next non-SOE online RPG comes out, my husband and me are out of here, with all our 6 accounts.
Incidentally, all this proves is that it was NEVER about the database, and that they have indeed been playing us with a cynicism that beggars the imagination. I could live with only having 2 vendors, as long as I could at least put all my wares on them, but this, this is simply sickening.
Linna
Your an exploiter ... good bye ... good ridance ...
I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.
Linna
Broom wrote:
I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.
Linna
Kevm wrote:
Broom wrote:
I am master artisan. I have the right to 2 vendors, yes? How does that make me an exploiter, sewagebrain.
Linna
Do you have 2 vendors now as a master artisian? If so, then you've answered your own question. If not, then you aren't an exploiter, just a whinerbecause you can't have your infinate storage.
You go grind Master Architect (my OTHER crafting profession), and actually try make all the stuff you have schematics for. Have a close look at the sheer number of resources needed, and pay special attention to the insane amount of subcomponents. Then go tell me I do not have a right to be upset about losing my only viable means of storage. Structure factories take up two lots, equipment factories (those subcomponents again) 1 lot, a small house 2 lots. The five poor lots I have left are needed for harvesters. Even if I did place storage factories on those lots (talk about exploiting), that would still only get me 500 items, which is not enough. Resources alone would take up 300 of those.
As for exploiting: please, get a life. The skill tree for Business/Merchant always said "the ability to PLACE a vendor". Up till now there was never any mention of the ability to KEEP the vendor. Merchant had all these other things they could do with vendors, like dress them up and let them bark messages, and the cost decrease you get in Efficiency. I gave up those niceties when I gave up merchant. And no, I did not even register my vendors on the planetary map, so you cannot call me on that either.
This change is nothing like riflemen keeping their certifications after dropping the skills, it is far more like telling novice medics they cannot use stimBs any more untill they reach master medic, or telling people that from now on only architects can place houses and other buildings (which would actually be MUCH more in keeping with reality than the present system). I would object to that as well, incidentally, as is would inconvenience way too many players and would be completely unnecessary to boot.
What I object to is that this game is made into WORK in stead of FUN. I refuse to babysit what remains of my vendors, and I refuse to add yet another step to my crafter workload by setting up a deal with some merchant who I may or may not be able to trust to actually come pick up stuff. And please remember that due to those nice vendor limits, there will be incredible bottlenecks, because there is no way in hell you can make stuff if the bins of your factories and those limited vendors are already fun.
So have fun with your dreams of wealth and merchant empires, people, because it is not going to happen.
Linna
Broom wrote:
The skill tree for Business/Merchant always said "the ability to PLACE a vendor". Up till now there was never any mention of the ability to KEEP the vendor. Merchant had all these other things they could do with vendors, like dress them up and let them bark messages, and the cost decrease you get in Efficiency. I gave up those niceties when I gave up merchant.
I still think the limits they've propsed are short by about 100-200 items. I'd much prefer 200 or 300 at Business III level than 100.
Still too low. ![]()
Copey wrote:
Well, I'm sorry if you think we should still have unlimited storage, I don't. The original limits of 6 vendors/660 items would have kept me from running my clothing shop. These new vendor limits will allow me to run it, and possibly more efficiently with more vendors to split up my categories.
So, what is your problem with these new limits? Or, is this thread completely false?
I actually want to sell products WITHOUT setting down 4 vendors for ONE product line.
Furniture sells about 1,000 items every 2 weeks. I don't want to load 4 vendors to compensate for the one I had before.
The limits should be totals for the merchant across all vendors. 3600 items (latest figures for Master) I can live with, needing to set down 4 to 5 vendors when ONE will do is crazy.
Fivo Asia