Merchant Archive
Thread: Merchant Correspondant (Week 7)
Concern: Items and resources do not have a base value in SWG
Suggesiton: See thread below.
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=7450
This a bit repetitive I am sure, but here goes:
Bug Concern: Daily Advertizing resets.
Improvement Request: Sliding purchase quantity option for stackable items on vendors (i.e. Resources.) (If you don't know what I mean, look at Merque's item six for week 5 Corrispondent issues.)
I told you there where no suprises here. Of course thses are only my top two, not soul concerns...but you knew that.
Synter/Cyt
Lets kick this idea around a bit.....
We all know the planetary ad setup is prety obscure (I didnt even know those waypoints existed until i got the skill and decided to research it...
How about a banner ad in the top slot of the bazaar listings for each category....Asrael's Industrial designlisted atop the Structure Deed category,with a waypoint and ad text included.
Advertising 1: customized ad barking
Advertising 2: banner ad on regional Bazaar
Advertising 3: banner ad on the Planetary Bazaar
Advertising 4: banner ad on the Galactic Bazaar
Modifications to efficiency....
Eff. 1: Bazaar costs -50%
Eff. 2: Vendor costs -40%
Eff. 3: Advertising costs -30%
Eff. 4: Structures costs -20%
What does everyone think......useful , makes merchants worth their XP cost without being imbalancing....
Concern: Remove the 7 day timer or alter it to 7-14-21-28 days dependant on a merchanti skillset.
Improvement: The ability to alter prices without removing them to the stockroom, and relisting them. And/Or the ability to multiple select items for removal to the stock room, or relisting.
I have plenty more, but there's a couple for you.
Concern: Ad skills need reseting after server reboots.
Request: Resource slider(assuming resoutce issue is fixed)
Issue: Fix all ofthe bugs. Ad barking/global ad resets, non-functioning Hire III and IV, disappearing items, vendors that rotate in place everyday (I found mine facing the wall again this morning), etc., etc., and redo the entire upper Merchant Tree which iseither non-working, provides little benefit,or is useless altogether.
Improvement: Make the Merchant Class, esp. upper levels and Master, more attractive by...
1) OfferingBIG discounts for vendor fees (50% for Master),bazaar listing fees (0% for Master), travel fees (25% for Master), and maintenance (50% for Master).
2) Increase lot allotments for Master by 2 (but only Master).
3) Specialized Stores for Merchants (should only be offered above level 3), that offer a distinctive look, high storage capacity,and advertising frills (flags, flashing neon signs, etc.).
4) Only offer simple box vendors (with high maintenance/tax fees and low storage capacity) for Artisans. This way, they are more likely to come to a Merchant to sell their wares because doing it themselves will provide very little profit, unless they are looking to actuallyincrease their Merchant XP. It may also help solve the item storage database issue.
Effeciency Tree
Bazaar fees should really be reserved for Artisan level business tree. Selling items on the Bazaar is really tertiary for a Merchant. Maybe keep one of theBazaar Reduced fees and dropping the 2nd to the Artisan and exchange it with something more useful.
one concern: vendors, when opened, automatically select the ''this area'' filter and, naturally, display no items. You must click on the vendor's name filter to see what they sell, post new items, see offers and access the stockroom (on each page).
one improvement: either remove the other filters as galaxy, planet and area always bring up nothing. Or just force them to default to the cendor name and the immediate planetary area.
Thank you ![]()
concern: resetting of advert each morning on server restart and ad barking.
improvements: shop lots available so that merchants don't get punished for owning more than one house if they want to open multiple shops.
At least one profession should have a lot bonus and merchant makes the most sense.
Making it a restricted lot for shops only would slow down any exploit possibilities.
Issue - Advertising 3 being reset every day.
Improvement - 7 Day listing removal please....
Issue: Fix the bugs. I have come across several of them and so have others.
Improvements:
1) Give merchant the ability to make storage compartments for their houses. have them work the same way as vendors. they need to be initilized before use. And allow us to store items in them that do NOT count agains the total allowed in the house.
2) Make these compartments hold various amount of items or resources depending on the level of the merchant. Could be placed in Management for example.
3) Also allow us to build specific signs or even shops so we dont lose out on business as people dont know we exist. Every building looks the same. Having a house and a shop being seperate would be better.
Improvement: Make the entire vendor interface easier to use. I wouldn't mind the 7-day expiration of sales if I could mass manage the pricing and other aspects of the goods that expire. Ideally, I would like to: 1) be able to group listings at the same price; set prices just by editing in the listing line without having to open a new window for each individual good; delete items straight from the vendor rather than having to withdraw and retrive them; move items from one vendor to another with a single command; and so on. Right now vendor management is so time-consuming that it makes the 7-day expiration of sales absolutely mind-numbingly aggravating: I dread the flood of "Auction Unsuccessful" emails because I know it's going to mean an hour of relisting 75 items one-by-one.