Merchant Archive
Thread: Merchant Correspondant (Week 7)
Improvement: vendor management: there needs to be an access point either through the vendor or the data pad to manage all vendors.
Esidrix
Wanderhome
Soon to be master merchant (fwiw)
Make sure we include a complete list of bugs. Off the head:
- Adv skills need reseting after each server reboot. (hard on casual players)
- Hiring VI - All NPCs except wookies are theives, they must be selling the clothing on the side.
- Resource split - 1st (never me) get all, rest cannot retreive. (maybe fixed on TS)
- Stockroom clearing out - used to be 7 days, now I have lost items in less than 3.
- Disapearing/Reapearing items - change areas and purchase is gone, may be back tomorrow
- Vendors disappearing - some vendors appear to go on vacation for a few days
- Vanishing inventory space - deleting vendors from inventory means we can carry less for awhile
#1 Concern Resetting Ad Tree features. (Have to travel to Corellia every day to reset my ONE vendor there that's a pain..who do I see about my travel costs???)
Enhancement: Better tools for tracking sales and managing payments to suppliers. The currently system for doing this is me reading email and incurring a 5% fee or trying to keep track of the amounts on paper.
My One Issue: Reset of Add Campaign and Barking after daily server reboot.
My one Improvement: Faction Based Controls (Such as Imperial/Rebel Only permissions)
Concern:
Skill tree is largely empty of working, valuable, skills.Nothing in adv stays working except the 1cr/day discount in 4. Has anyone calculated how long it would take to save the trainer price of the efficiency line? Hiring might be good for tailors, if it worked well (good selection of types, wore clothes . Where would we put all those vendors with our limited lots, even if the NPCs wern't bugged, since you are better off with one per site. There have been lots of good suggestions, but no indication of action.
Improvement:
The best improvement would be an email system as good as 1980's vintage clients. A working sort (date is broken so you don't dare use it) andfolders, including "sent", are a minimum. An export to a text file would save server space. A spam filter for the system generated spam. A delete that didn't require two keystrokes for every item and needs to be carefully watched to prevent inadvertent deletes. An address book. Just look at the manual for any email client that ever had more than 100 users after 1980to see all that is missing.
Concern: My vendors still won't shout out advertisements.
Improvement: More valuable skills or traits.
1) Advertising 4 gives the ability to flag a house as
a) Residence (already can be done by anyone but this builds from that)
b) Shop
c)Cantina
At Master Merchant I have the ability to list my 'Shop' or 'Cantina" on the world map. So novice dancers and musicians can then flag the building (if a cantina) as occupied and merchants can have either a vendor listed at 3 and the Shop by name at Master.
Coira
Valcyn
Concern is bazaar
Remove it!
Give merchants a reason to exist and ability to price as their 'local' economy will bear.
My one concern would have to be the 7 day limitation on items. I see no reason not to remove this entirely, or at LEAST extend it to 20-30 days.
As for my one improvement, I would love to see the ability for my vendor items to appear on the bazaar. To prevent too many items being listed on the normalbazaar, the part about galaxy/planet/local markets could have a second option at the top to switch between bazaar items and vendor items. At that point, local vendors could include everything within a certain radius on the map (2000m perhaps), and the planetary and galaxy options would list all items of the type selected that are onvendors on the currentplanet or in the galaxy, respectively.
1) Resetting Advertising every time the Server reboots: Keeps me from opening more than two stores, and keeps making me late for my "real" job. This is my biggest issue so far.
2) Increase lot limit for Master Merchant. Give us the ability to open more stores! An increase of 2-4 lots would be a nice perk for hitting Master!
concern: Not enough available vendors for a MM
improvement: Not only should you be able to set admin privs to someone so they can stock the vendor, but the vendor creator should be able to add a list of beneficiaries with a % of income. So I take 15% of the sales, and the person im running the vendor for gets 85%. that way i don't have to forward all the sales to him and tip him the amount.
Concern: To many to list, but items dissapearing after the customer leaves the shop is probably the #1
Improvement: Unlimited vendors for masters.
Issue: The horrible prospect of another fat Twi'lek male coming out of that little box in my house.
Solution: Allow vendors to be regarded as humans, and let Image Designers have a go at them. That way, I can give my sad sad Twi'lek some buns of steel and whatnot. ![]()
Lu'uka