Merchant Archive

Thread: Merchant Correspondant (Week 7)

Esidrix
Tue Sep 02, 2003 7:02 am
#53

concern: Advertising - There has to be a way to advertise in cities, If I run through a city yelling I have a shop, I typically get 5 people asking about it and 1 or 2 go buy something. If I spend a whole evening doing that I can sell 3 times what I sell by not doing it.


Improvement: vendor management: there needs to be an access point either through the vendor or the data pad to manage all vendors.

Esidrix
Wanderhome
Soon to be master merchant (fwiw)
Draznar
Tue Sep 02, 2003 10:02 am
#54

Make sure we include a complete list of bugs. Off the head:



  • Adv skills need reseting after each server reboot. (hard on casual players)

  • Hiring VI - All NPCs except wookies are theives, they must be selling the clothing on the side.

  • Resource split - 1st (never me) get all, rest cannot retreive. (maybe fixed on TS)

  • Stockroom clearing out - used to be 7 days, now I have lost items in less than 3.

  • Disapearing/Reapearing items - change areas and purchase is gone, may be back tomorrow

  • Vendors disappearing - some vendors appear to go on vacation for a few days

  • Vanishing inventory space - deleting vendors from inventory means we can carry less for awhile



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

DocSavag
Tue Sep 02, 2003 11:42 am
#55

#1 Concern Resetting Ad Tree features. (Have to travel to Corellia every day to reset my ONE vendor there that's a pain..who do I see about my travel costs???)



Enhancement: Better tools for tracking sales and managing payments to suppliers. The currently system for doing this is me reading email and incurring a 5% fee or trying to keep track of the amounts on paper.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Raea
Tue Sep 02, 2003 11:43 am
#56

My One Issue: Reset of Add Campaign and Barking after daily server reboot.


My one Improvement: Faction Based Controls (Such as Imperial/Rebel Only permissions)




Dr. Raea
-6652, 3491 SW Theed, Naboo

Haruspex77
Tue Sep 02, 2003 1:36 pm
#57

Concern:


Skill tree is largely empty of working, valuable, skills.Nothing in adv stays working except the 1cr/day discount in 4. Has anyone calculated how long it would take to save the trainer price of the efficiency line? Hiring might be good for tailors, if it worked well (good selection of types, wore clothes . Where would we put all those vendors with our limited lots, even if the NPCs wern't bugged, since you are better off with one per site. There have been lots of good suggestions, but no indication of action.


Improvement:


The best improvement would be an email system as good as 1980's vintage clients. A working sort (date is broken so you don't dare use it) andfolders, including "sent", are a minimum. An export to a text file would save server space. A spam filter for the system generated spam. A delete that didn't require two keystrokes for every item and needs to be carefully watched to prevent inadvertent deletes. An address book. Just look at the manual for any email client that ever had more than 100 users after 1980to see all that is missing.

Schumacher574
Tue Sep 02, 2003 4:42 pm
#58

Concern: My vendors still won't shout out advertisements.


Improvement: More valuable skills or traits.




E'rik Schumacher
Master Chef - Master Merchant - Pistoleer
E'rik's Food n Drinks (-91 -4996): Anchorhead
*Food, Drinks, Stimpacks, Resources, and Loot*
Coir
Wed Sep 03, 2003 12:18 am
#59

1) Advertising 4 gives the ability to flag a house as


a) Residence (already can be done by anyone but this builds from that)


b) Shop


c)Cantina


At Master Merchant I have the ability to list my 'Shop' or 'Cantina" on the world map. So novice dancers and musicians can then flag the building (if a cantina) as occupied and merchants can have either a vendor listed at 3 and the Shop by name at Master.



Coira


Valcyn




Coir
TC/Valcyn

"lol, there is an inter office bet about at SOE about how long this thread will get before we give up. "
-Rorrari
Coir
Wed Sep 03, 2003 12:51 am
#60

Concern is bazaar


Remove it!


Give merchants a reason to exist and ability to price as their 'local' economy will bear.




Coir
TC/Valcyn

"lol, there is an inter office bet about at SOE about how long this thread will get before we give up. "
-Rorrari
jlbrownos
Wed Sep 03, 2003 1:03 am
#61

My one concern would have to be the 7 day limitation on items. I see no reason not to remove this entirely, or at LEAST extend it to 20-30 days.


As for my one improvement, I would love to see the ability for my vendor items to appear on the bazaar. To prevent too many items being listed on the normalbazaar, the part about galaxy/planet/local markets could have a second option at the top to switch between bazaar items and vendor items. At that point, local vendors could include everything within a certain radius on the map (2000m perhaps), and the planetary and galaxy options would list all items of the type selected that are onvendors on the currentplanet or in the galaxy, respectively.

MrClark
Wed Sep 03, 2003 4:45 am
#62

1) Resetting Advertising every time the Server reboots: Keeps me from opening more than two stores, and keeps making me late for my "real" job. This is my biggest issue so far.



2) Increase lot limit for Master Merchant. Give us the ability to open more stores! An increase of 2-4 lots would be a nice perk for hitting Master!




vJZ Outfitter's Superstorev
With over 1000 items always in stock, Always!
Clothing, Master Artisan Supply, Components and Armor
Located at 148 -3542 Two minutes north of Coronet Starport
Oldest Master Tailor in the Galaxy, visit our clothing showroom at -227 -5532
Mitsubishi
Wed Sep 03, 2003 6:07 am
#63

concern: Not enough available vendors for a MM


improvement: Not only should you be able to set admin privs to someone so they can stock the vendor, but the vendor creator should be able to add a list of beneficiaries with a % of income. So I take 15% of the sales, and the person im running the vendor for gets 85%. that way i don't have to forward all the sales to him and tip him the amount.

Uncle_Albert
Wed Sep 03, 2003 6:14 am
#64

Concern: To many to list, but items dissapearing after the customer leaves the shop is probably the #1


Improvement: Unlimited vendors for masters.




___________________________________________
Kara - (Retired) Master Chef (12pt) / Merchant (Chimaera).
Theed Mall (-5459 3436).
Luuka
Wed Sep 03, 2003 6:42 am
#65

Issue: The horrible prospect of another fat Twi'lek male coming out of that little box in my house.



Solution: Allow vendors to be regarded as humans, and let Image Designers have a go at them. That way, I can give my sad sad Twi'lek some buns of steel and whatnot.



Lu'uka





___________________________________
Lu'uka Fashions (Orders Always Welcome)
-155, -5516 Coronet, Correllia
"The Closest thing to wholesale.....er....umm.....kinda" ::
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