Merchant Archive

Thread: Focus Thread: Vendor Search System on TC

Ani_cul
Tue Mar 15, 2005 9:03 am
#27






Elyssa wrote:

Also on the listing page is a button called "get waypoint"

If this change had stopped there, all would have been right with the world.


You could have found an item you were looking for and gotten a waypoint to a vendor that had it.

You'd have never gone to a "loot" vendor that didn't have the "tumble blender schematic" you were looking for.

Much more efficient than the current system without taking away from merchants.



I've put two items up for sale on TCthat are clearly identified as a vendor search test.

Feel free to look and see if you can find them.

If you REALLY want to buy them, I'll gladly take the cash donation for my TC character. She's poor.






yeah i love that default catagory too,

Ishop for alot of stuff useing it alone ( I got my teal FS crystal off bazaar with that default catagory lol)


Nobody is sitting stareing at aglass {'half filled or half empty' she thinks as it is clearly our SWG way...} for 100008 creds..who would sell a single componants for thatI wonder?


EDIT: forgot to note some silly person named gyopi and getting character happy on the names for a survey tool, sheesh these crafters and their crazy ideas...

Message Edited by Ani_cul on 03-15-2005 10:08 AM



stop looking at me
Coreena
Tue Mar 15, 2005 9:06 am
#28



Gyopi wrote:


Coreena wrote:

Since you can't sort by price the chances someone undercutting everyone else is very small. That you can view the prices by double clicking is also good, I think.
If someone takes the time to click through 4000 crates of brandy to find the cheapest... well he deserves it


I would agree, but the details box has forward and back buttons that makes it really easy to browse through items. This makes it really easy to shop by price. In fact, the prices come up almost instantaneously. The other details take a little bit to load in.




True, but you still have to go manually through 100 items per page, memorizing the lowest price, comparing it, checking if its actually the item you want etc.
Its nothing compared to "Sort by price - check upper line of the page for lowest price - hit Next Items"





Coreena Telios
Master Dancer
Starsider Galaxy
Gyopi
Tue Mar 15, 2005 9:24 am
#29






Coreena wrote:

True, but you still have to go manually through 100 items per page, memorizing the lowest price, comparing it, checking if its actually the item you want etc.
Its nothing compared to "Sort by price - check upper line of the page for lowest price - hit Next Items"





I think it really depends on the number of items in a category. I would have to go through crates of brandy, but something like sunguards is a different story.






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Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
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Ani_cul
Tue Mar 15, 2005 9:26 am
#30






Gyopi wrote:





Ani_cul wrote:




EDIT: forgot to note some silly person named gyopi and getting character happy on the names for a survey tool, sheesh these crafters and their crazy ideas...

Message Edited by Ani_cul on 03-15-2005 10:08 AM



You found my survey tool? It is actually a bugged one from the time when you could rename items you made in Japanese.






yup solar one..I can find alot on bazaar though and vendors
I was once a personal shopper for a few guilds and friends who hated vendor poking
lol I can click sort veiw wp better then most would dare to dream



but really TC isnt flooded enough to miss anything,
it is the live version i dread..400 pages of deeds, 1000s of generic items...
oh yeah please let's get sort working first, PLEASE





stop looking at me
Jagged-F3l
Tue Mar 15, 2005 9:36 am
#31






Elyssa wrote:

The new Galaxy Wide Vendor Search System is currently up on Test Center.

Check out the patch notes in this thread.


Please post your feedback over there, but I've created this thread specifically for merchants to have discussions that won't be lost amongst the static of the general population.


I would ask that you provide feedback specifically from using the system on TC and not just your opinions based on what you've heard about the system.


Please try to keep your feedback constructive. The system can still be tweaked before going live. Ranting about it accomplishes nothing.

Message Edited by Elyssa on 03-14-2005 10:24 PM






I would like to suggest that the automatic delivery feature needs to be removed. Now, I understand the extensive griefing issues involved would doing this, so I would like to propose a "secure delivery system" whereby a player would still be required to pick-up the item from the vendor, but be assured that they can do so:



  1. Player searches public bazaar for an item.
  2. Player finds an item that meets their satisfaction. At this point, they can either obtain a waypoint to the vendor or request a price quote.
  3. If they request a price quote, then the price of the item will be displayed after a small delay. The purpose of this is to difficult to compare prices.
  4. At this point, the player will be queried as to whether they want to purchase the item.
  5. If the player choses to purchase the item, a receipt is put in their inventory.
  6. The player travels to the vendor and uses it.
  7. One tab presents the player with a lists of items they have purchases (just like public bazaar).
  8. To retrieve an item, the player needs the corresponding receipt in their inventory.
  9. Once the item has been retrieved, the receipt will be removed from their inventory.

So, how does this prevent griefing? Simple. If the player travels out to the vendor and finds they have been banned from entry, then they can go back to a public bazaar terminal and present the receipt for a refund. The funds come directly out of the holdings of the player that owns the vendor, plus a processing fee by the Galactic Trade Commission.


This secure delivery system also has application to the GCW.For example, consider a pure crafter aligned with a faction. Traveling to particular vendors might be dangerous. In this case, I can hire a trader to go pick the item up for me. To do this, the player that purchased the item has a receipt. They can trade this receipt to the trader. When the trader picks up the item, the vendor sees that the player doesn't own the receipt. In this case, rather than giving the trader the actual item, it places an otherwise uselessbox (or some kind of package)in the trader's inventory. When the trader deliver the item, they trade it to the player that purchased it, and it is automatically "unbundled" for the player. Of course, it is up to the player and trader to negotiate the delivery fee




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Jagged-F3l
Tue Mar 15, 2005 9:39 am
#32






Elyssa wrote:

The new Galaxy Wide Vendor Search System is currently up on Test Center.

Check out the patch notes in this thread.


Please post your feedback over there, but I've created this thread specifically for merchants to have discussions that won't be lost amongst the static of the general population.


I would ask that you provide feedback specifically from using the system on TC and not just your opinions based on what you've heard about the system.


Please try to keep your feedback constructive. The system can still be tweaked before going live. Ranting about it accomplishes nothing.

Message Edited by Elyssa on 03-14-2005 10:24 PM






In addition, I believe that the ability to turn this feature on should be a skill that needs to be tied to Advertising IV (since this feature pretty much makes barking droids useless junk). Also, I believe that this should work no different than putting your vendor on the planetary map in that it should increase the cost of vendor maintenance when enabled.




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Ani_cul
Tue Mar 15, 2005 9:43 am
#33






Jagged-F3l wrote:


I would like to suggest that the automatic delivery feature needs to be removed. Now, I understand the extensive griefing issues involved would doing this, so I would like to propose a "secure delivery system" whereby a player would still be required to pick-up the item from the vendor, but be assured that they can do so:



  1. Player searches public bazaar for an item.
  2. Player finds an item that meets their satisfaction. At this point, they can either obtain a waypoint to the vendor or request a price quote.
  3. If they request a price quote, then the price of the item will be displayed after a small delay. The purpose of this is to difficult to compare prices.
  4. At this point, the player will be queried as to whether they want to purchase the item.
  5. If the player choses to purchase the item, a receipt is put in their inventory.
  6. The player travels to the vendor and uses it.
  7. One tab presents the player with a lists of items they have purchases (just like public bazaar).
  8. To retrieve an item, the player needs the corresponding receipt in their inventory.
  9. Once the item has been retrieved, the receipt will be removed from their inventory.

So, how does this prevent griefing? Simple. If the player travels out to the vendor and finds they have been banned from entry, then they can go back to a public bazaar terminal and present the receipt for a refund. The funds come directly out of the holdings of the player that owns the vendor, plus a processing fee by the Galactic Trade Commission.


This secure delivery system also has application to the GCW.For example, consider a pure crafter aligned with a faction. Traveling to particular vendors might be dangerous. In this case, I can hire a trader to go pick the item up for me. To do this, the player that purchased the item has a receipt. They can trade this receipt to the trader. When the trader picks up the item, the vendor sees that the player doesn't own the receipt. In this case, rather than giving the trader the actual item, it places an otherwise uselessbox (or some kind of package)in the trader's inventory. When the trader deliver the item, they trade it to the player that purchased it, and it is automatically "unbundled" for the player. Of course, it is up to the player and trader to negotiate the delivery fee






I have to ask, did you try out the feature on test? have you fully read the new threads concerning the features that exist?


There is no instant delevery, currently you must travel to the vendor it is on to get it.


Unless I missed something, which i have been on TC all morning poking vendors and bazaar and sorting and I am fairly sure I haven't.





stop looking at me
Jagged-F3l
Tue Mar 15, 2005 9:46 am
#34






Ani_cul wrote:





Jagged-F3l wrote:


I would like to suggest that the automatic delivery feature needs to be removed. Now, I understand the extensive griefing issues involved would doing this, so I would like to propose a "secure delivery system" whereby a player would still be required to pick-up the item from the vendor, but be assured that they can do so:



  1. Player searches public bazaar for an item.
  2. Player finds an item that meets their satisfaction. At this point, they can either obtain a waypoint to the vendor or request a price quote.
  3. If they request a price quote, then the price of the item will be displayed after a small delay. The purpose of this is to difficult to compare prices.
  4. At this point, the player will be queried as to whether they want to purchase the item.
  5. If the player choses to purchase the item, a receipt is put in their inventory.
  6. The player travels to the vendor and uses it.
  7. One tab presents the player with a lists of items they have purchases (just like public bazaar).
  8. To retrieve an item, the player needs the corresponding receipt in their inventory.
  9. Once the item has been retrieved, the receipt will be removed from their inventory.

So, how does this prevent griefing? Simple. If the player travels out to the vendor and finds they have been banned from entry, then they can go back to a public bazaar terminal and present the receipt for a refund. The funds come directly out of the holdings of the player that owns the vendor, plus a processing fee by the Galactic Trade Commission.


This secure delivery system also has application to the GCW.For example, consider a pure crafter aligned with a faction. Traveling to particular vendors might be dangerous. In this case, I can hire a trader to go pick the item up for me. To do this, the player that purchased the item has a receipt. They can trade this receipt to the trader. When the trader picks up the item, the vendor sees that the player doesn't own the receipt. In this case, rather than giving the trader the actual item, it places an otherwise uselessbox (or some kind of package)in the trader's inventory. When the trader deliver the item, they trade it to the player that purchased it, and it is automatically "unbundled" for the player. Of course, it is up to the player and trader to negotiate the delivery fee






I have to ask, did you try out the feature on test? have you fully read the new threads concerning the features that exist?


There is no instant delevery, currently you must travel to the vendor it is on to get it.


Unless I missed something, which i have been on TC all morning poking vendors and bazaar and sorting and I am fairly sure I haven't.









My bad, just figured that out


However, without instant delivery, it is clear from other posts that I have read that a merchant can grief players that have purchased items on public bazaar. Thus, I still believe that this "secure delivery system" has merit.




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EnigmaBSc
Tue Mar 15, 2005 9:48 am
#35


Jagged-F3l wrote:
So, how does this prevent griefing? Simple. If the player travels out to the vendor and finds they have been banned from entry, then they can go back to a public bazaar terminal and present the receipt for a refund. The funds come directly out of the holdings of the player that owns the vendor, plus a processing fee by the Galactic Trade Commission.

If I'm understanding this right then you have the following scenario:
  1. Jay Erk is extremely annoying and/or abusive to Mur Chant and get's himself on Mur Chant's shop ban list.

  2. Jay Erk, knowing he is on Mur Chant's ban list decides to get revenge and heads to the nearest bazaar.

  3. Jay Erk buys one of Mur Chant's items and, knowing that he is banned from the store, immediately returns the receipt for a refund.

  4. Mur Chant is charged a processing fee for Jay Erk's refund.

  5. Jay Erk buys another item and, knowing that he is banned from the store, immediately returns the receipt for a refund.

  6. Mur Chant is charged another processing fee for Jay Erk's refund.

  7. Jay Erk buys yet another item...

I think you can see where this is going.

EnigmaBSc
Coreena
Tue Mar 15, 2005 9:49 am
#36



Gyopi wrote:
I think it really depends on the number of items in a category. I would have to go through crates of brandy, but something like sunguards is a different story.



You might have a point there...





Coreena Telios
Master Dancer
Starsider Galaxy
Cafa
Tue Mar 15, 2005 9:58 am
#37


The following posted this morning from the largest meds seller on Tempest:



I don't think that well-known, established vendors of products are going to be at that big of a disadvantage, as brand awareness still plays a role in buying decisions, Fel....but I understand where you're coming from. My approach is somewhat different.


If this goes live, I'll probably close all my shops except the one in Riverlands....even thoughplayers will probably stilltend-at least to some degree-to shop in their own "neighborhood." That being said, with 1-minute shuttle waits and JTL someone on Lok is at most five minutes from myRiverlands shop, so with increased visibility andcompetitive prices I think I can collapse down to one shoppretty easily. Thiswould greatly simply my in-game life...and WOOT! Beyowulf could drop merchant and pick up combat skills again. In addition, I'll continue monitoring galaxy-wide pricing as I have for the last 16 months.....and while I'm currently one of most competitively priced med vendors, I'm prepared to adjust as competition forces other vendors to become more competitive.


This change is bad for smaller vendors who for whatever reasons have lower volumes and higher prices...or a lesser known brand. It's going to be a tremendous advantage for larger established vendors who have economies of scale, higher volumes, and well-known brand names. What I think this is going to force is a collapse of the number of smaller shops/vendors, unless they find ways to differentiate their products and services.


For a lot of crafters, this is really going to be no fun....because it's going to force them to take less time to have fun and more time "working" at the game....which I would think is the opposite of what SWG wants to achieve, given their desire to level the monetary playing field.



=============================


I've said this same thing before on the prior threads that went nuclear. Let me set you all straight.


You are destroying community glues in this game. The things that worked to make and bind communities is being completely wiped out by this move. I refuse to participate in this venue, will not list on the galaxy-wide searches and will openly encourage the vendors in SiN CiTY Dantooine (Tempest) to completely boycott this as well.


Developers, for you to show absolutely no economic acuem to anchor development, community awareness and guild cohesiveness is the abasement of your crafting community. In its purest form, you fundamentally show that you have no understanding of the core players in this game that work to keep your customers involved in group activities. You are killing your owncustomer loyaltyviability.


Correspondents, I expect you all, especially the crafters and merchants, to be against this change which was NEVER asked for nor wanted by the very group it destroys. If you, the supposedly most respected group from the devs POV, do not see the damage that will be created by this change, SWG is done.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Jagged-F3l
Tue Mar 15, 2005 9:59 am
#38






EnigmaBSc wrote:




Jagged-F3l wrote:
So, how does this prevent griefing? Simple. If the player travels out to the vendor and finds they have been banned from entry, then they can go back to a public bazaar terminal and present the receipt for a refund. The funds come directly out of the holdings of the player that owns the vendor, plus a processing fee by the Galactic Trade Commission.



If I'm understanding this right then you have the following scenario:


  1. Jay Erk is extremely annoying and/or abusive to Mur Chant and get's himself on Mur Chant's shop ban list.


  2. Jay Erk, knowing he is on Mur Chant's ban list decides to get revenge and heads to the nearest bazaar.


  3. Jay Erk buys one of Mur Chant's items and, knowing that he is banned from the store, immediately returns the receipt for a refund.


  4. Mur Chant is charged a processing fee for Jay Erk's refund.


  5. Jay Erk buys another item and, knowing that he is banned from the store, immediately returns the receipt for a refund.


  6. Mur Chant is charged another processing fee for Jay Erk's refund.


  7. Jay Erk buys yet another item...

I think you can see where this is going.

EnigmaBSc





Good point. So, scrap the processing fee.



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Baccarat
Tue Mar 15, 2005 10:17 am
#39

It feels like this is a done deed at this point, which is sad. All the effort in creating an attractive shopping experience is wasted. The person with a beautifully designed shop, well stocked vendors, will gain nothing for their effort. Nobody wants an enjoyable pickup experience... when people have orders to pick up you run in and out (think of takeout at a chinese restaurant, do you really say to yourself, "Gee, i really enjoyed that takeout experience because the restaurant was so nicely decorated").


I'm all for vendor information, and stock information. But prices/buying destroy so many things that many crafters have worked so hard for.



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

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