Merchant Archive

Thread: Merchant Issues Designer responses

Dyrwulf
Sat Aug 16, 2003 12:09 pm
#40

Wulfic,


The message aobut an unread service ticket... Means, -you- need to read it.





~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
Wulfric
Sat Aug 16, 2003 12:21 pm
#41

Hmm, didn't know that. Thanks. Still didn't solve my situation though
Naufragus
Sat Aug 16, 2003 12:51 pm
#42

the map listing also goes out everyomorning when they do the reboot
Kwee
Sat Aug 16, 2003 3:21 pm
#43

Eek tents sound a little tacky. I have a huge display in my medium Naboo and want people to come into the house to see it


Wish list:


1/ Better lighting in the houses, my colors look awful


2/ Fix putting clothes on npc's - Hiring IV


3/ Do something neat with Hiring III, maybe allow Image Designers to modify vendors' appearance.


4/ Let Advertising IV grant a customizable message that is automatically put in the object details at the bazaar We could put our /waypoint info and specializations, way to contact...


5/ We definitely need different over the door signs to pick from.


6/ Let Image Designers paint walls and furniture, let master artisans make signs





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Blode
Sat Aug 16, 2003 5:05 pm
#44

update: someone suggested that I not only pull my inventory off the sale, but atually retrieve it and then relist it for sale to get it to categorize properly. I did and it worked...huge pain tho. Just fyi in case anyone else had that problem.



** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
BrandonIT
Sat Aug 16, 2003 5:07 pm
#45

Selling Resources


To the person that was saying that you couldn't sell resources, it has been our experience on Naritus that you can sell resources successfully on all terminal vendor types. (not sure about droids) I have been running a successful business (over 2,000,000 credits worth of resources in 2.5 weeks) off of a terminal vendor.


It seems the NPC's are borked but we know that from the maintenance costs..




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
shodough
Sat Aug 16, 2003 5:50 pm
#46

I still get extremely annoyed at having to "resell" all my items weekly, not only does it suck to hafta spend over an hour to put 200+ items back on the vendor, it clutters up my email with that many emails as well. The vendors sales should NOT be 7 day auctions like the bazaar, they should be permanent until sold or taken off the vendor. It could be possible that merchant vendors are causing lag at times by filling up the email system with thousands of sends per day. please change this.



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ZnickZ
Sat Aug 16, 2003 8:43 pm
#47

On the contrary... its not the e-mails that cause lag, it's all of the items on the vendors. By making us replace them, they feel we will remove from circulation those that don't sell, and that will reduce the amount of items offered... and the lag as well.

Z



Barnabas' Znick, Master Merchant
Co-Founder of TOSH, Bria
AC, AC2, AO, DAoC, SB, SWG
www.orderofthesilverhand.com
Zevi
Sat Aug 16, 2003 10:33 pm
#48

I would like to see New vendor shop designs(new houses).. Not tents... Tents are so temp. looking.. I would also like to see alot of those useless space building in the major citys have shop place you can rent out... Yeah you heard me right... Open those buildings up and let us rent a shop from the major cities... Also On the Vendor Shop(new house) designs make it so you have to be so far up in Merchant to place a house like this... Also increase the house storage items #'s so we can display are goods.. Weapons should be able to mount on a rack or wall or something too.. Make it look like a shop and not just another house... A good small shop design that I really like is a Small Tatooine house.. Love the floor plan for a shop.. Also make it where the door to the back room is owner only... In a real store employees only in back room hehe...
SoleilTailor
Sun Aug 17, 2003 12:04 am
#49

Just want to echo that the patch did not fix barking. My vendors still need to be set to bark each time I log in, and even then they rarely bark when customers enter.





---------------------------------------
Soleil: Master Sword, Novice CH, Novice TKA, Novice Scout
Clan Silverwolves in Cabo San Lobos, Naboo
mlucas
Sun Aug 17, 2003 12:19 am
#50

ad barking still broke


uniforms still broke



please dont do the tent that is not a fix but a degrade in my opinion of the shop. what happned to the idea of reneting out space to other vendors right now i doing that but a tent will once again kill tht option as they are to small and in No way have a hop look but more of a flea market or garge sale sorry that just not what i consider a shop



give it a real sign, a unquire building that artcheit can make helping them , a different color , an option to place someing in the door , many differnt way beside throwing us out in the street in a tent. A tent will most likly make me just drop this trouble tree

Dulcera
Sun Aug 17, 2003 4:55 am
#51

I've already begun to sell my merchant skills...and much faster since the latest patch, and here are my thoughts:


1- Vendor inventory and item loss, we ALL can agree, is a HUGE issue, and should take the highest priority over any other changes, particularly aesthetic changes.


2- The advertising didn't seem to work properly, for the longest time, my vendors would only greet people as they left the house, or as they would walk by the outside. Advertising was the first thing to go. The second thing to go was the hiring/management options. Terminals couldn't be rotated within my houses, making placing them a annoyance. Finally, the new price cap made vending the non-furniture items that I crafted a one-on-one activity again. If the only thing I can sell on a vendor is a personal harvester, they're not much use to me.


3- The only merchant skill that appears to have any benefit beyond what a person can do on their own is efficiency, which actually assists in the maintenance of buildings...very nice! It's the one thing keeping me with Novice Merchant. =)


Enough with my complaining...now on to my ideas on how to fix it (not that i know it all, just tossing stuff around)


First, if player cities are to be implemented, then there is a serious need for distinguishable shops, however I agree that existing content should be fixed before adding more buggy material to the game.


Secondly, many goods cannot be sold for the current price cap. I believe it's 10,000cr, which is what i paid for my Spraystick. How will someone vend a T21? The purpose of a vendor is to allow the crafter to sell things while they're out checking harvesters, making contacts...or getting out of their sweat shop to do some killing (don't laugh..you've all been there). I can't think of a good reason to limit the amount of money someone can ask for an item. If the cost is too high, it won't be bought...the logic escapes me on this issue. Maybe it'd be wise to allow one of the skill lines (perhaps management) to increase this limit.


Finally, advertising doesn't guarantee a sale...an increase in rifle skill DOES guarantee an increase in the frequency of hits. Why are merchants forced to spend so many SP's on relatively useless skills? I would like to see an entire rework of this skill tree, perhaps reduced SP costs? For it's effectiveness, I can't see why it's an elite class at all.

BradBradley
Sun Aug 17, 2003 5:38 am
#52




shodough wrote:
I still get extremely annoyed at having to "resell" all my items weekly, not only does it suck to hafta spend over an hour to put 200+ items back on the vendor, it clutters up my email with that many emails as well. The vendors sales should NOT be 7 day auctions like the bazaar, they should be permanent until sold or taken off the vendor. It could be possible that merchant vendors are causing lag at times by filling up the email system with thousands of sends per day. please change this.





169 items so far this weekend. That doesn't count ones during the week. Nor does it count anything that times out on Sunday.


At the moment, I have 341 items on my vendors. If that sounds like a lot, let me point out that it's an average of 3 of each clothing item I can craft - hardly a huge selection, considering I have the only tailoring shop on Rori/Kettemoor.


And of course, it's made worse by the fact that unlike the bazaar, selling (or restocking) an item to a vendor doesn't tab automatically up to the price field, so every single one of those 169 items in the last 36 hours took several mouse clicks at opposite ends of the screen. Not to mention a price lookup on most of them. This is starting to suck up so much of my game time that it's interfering with my ability to get anything else done. I can't even leave the Restuss area for more than a few minutes, it seems, without 10% of my stock disappearing from the sight of potential customers. I know I'm losing sales (and therefore XP) to this, too.


For the love of God and all that's holy, please change this! This is a much bigger deal to me than any of the other "top priorities" I've seen listed.




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Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
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