Merchant Archive

Thread: You folks don't understand

MonkeyofDoom
Wed Aug 11, 2004 5:31 am
#40






Redfenril wrote:

This is from a Non-Merchant and a pure combatant.





The simple fact is that non-Merchants/Artisans are stilllooking at this as a Merchant/Artisan problem.


It's not.


We're not talking about something like "TKA will have their maximum Unarmed Accuracy reduced by 5 points." We're talking about a MAJOR change to the game, that affects EVERYBODY. Unless you're a naked toon armed with your newbie weapon or a weapon you looted. Because without places to buy the items you want, that's all you'll have.


And the time will come - if such low limits are introduced - that you won't be able to find the items you want stocked anywhere, as it simply won't be possible to either keep up with the demand on popular items or afford to keep low/mid-end/cheap items on a vendor.






- tyl rojen -

teras kasi master
[eclipse]




Keltrien
Wed Aug 11, 2004 8:10 am
#41



Redfenril wrote:


LuriAsmyr wrote:

Redfenril wrote:
This is from a Non-Merchant and a pure combatant.





Go away. You have absolutely no place telling the Merchants "Everything will be fine!" if you have no experience with the profession. As for your "Think of stores in real-life..." argument, this is a video game. Balance and FUN are infinitely more important than realism.




This is a ROLE-PLAYING Video Game. While a majority of it is fiction and does not exist in RL, it doesn't mean that Reality can creep into the game to some elements, like Vendors.

And I have every right to tell you "Everything will be fine." How the hell do you succeed in your bussiness? You rely on us customers to purchase your merchandise to generate the revenue to make a profit. Without us, you would not even succeed, nor be rich.

And as they always say: "The Customer is always right."




No, when the customer is wrong, they are wrong. You are wrong.






---------------------------------------------------
I used to be pretty frickn' cool, now I'm just old.
Ryche_Mykola
Wed Aug 11, 2004 9:07 am
#42






Redfenril wrote:

This is a ROLE-PLAYING Video Game. While a majority of it is fiction and does not exist in RL, it doesn't mean that Reality can creep into the game to some elements, like Vendors.

And I have every right to tell you "Everything will be fine." How the hell do you succeed in your bussiness? You rely on us customers to purchase your merchandise to generate the revenue to make a profit. Without us, you would not even succeed, nor be rich.

And as they always say: "The Customer is always right."



But unlike in real life, I could do Rancor missions to make more money than running my business.




Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
ZallusNuranxis
Wed Aug 11, 2004 9:37 am
#43

Redfenril wrote:


And one thing I will make clear, unlimited vendors simply do not exist in the real world. If you cannot accept that in the game, quit. Just as simple as that.




Yes but in the real world I can hire a pimply-faced teenager to restock my shelves while I'm away with my hot wife making the bank. I can't do that here. I am the only one that can restock and maintain my vendors so your analogy is a little scewed. If we can putotherson the Administration List then I would be for the vendor cap as currently proposed. But the current update as proposedreally cramps successful merchants, especially those part time players this game was suppoed to include way back in the day.

Cafa
Wed Aug 11, 2004 10:02 am
#44






ZallusNuranxis wrote:

Redfenril wrote:


And one thing I will make clear, unlimited vendors simply do not exist in the real world. If you cannot accept that in the game, quit. Just as simple as that.




Yes but in the real world I can hire a pimply-faced teenager to restock my shelves while I'm away with my hot wife making the bank. I can't do that here. I am the only one that can restock and maintain my vendors so your analogy is a little scewed. If we can putotherson the Administration List then I would be for the vendor cap as currently proposed. But the current update as proposedreally cramps successful merchants, especially those part time players this game was suppoed to include way back in the day.








I think this would be a popular game concept, for some reason.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DrkSensei
Wed Aug 11, 2004 10:04 am
#45

I run a real world business. Speaking from experience..those comparing the limit cap and saying it makes sense to the real world are... horribly misinformed. I am not sure where they get their ideas. Not once when I have built a new location or moved my offices have I ever been told..I don't have enough lots(or too many items in my buildings). Not once have I ever been limited in the number of employees I hire.I have more than 660 items in the storage closet where we keep our office supplies.Seriously comparing this system to real world business is just plain silly.


The limit is bad for the consumer. It will increase the amount of travel I have to do to acquire simple items..when I can find them. Also it forces the crafters/merchants to be chained to their locations( which is not fun). People keep saying low level crafters will fill the void. How many of you have ever seen a Master Artisan who only wanted to be a Master Artisan and stock only those items..seriously?Everyone thinks the big money is at the higher end( and honestly in many cases it is..who buys non be food?). Do you honestly think those low end crafters have either the resources or the inclination to keep up with the demand?





Bothan Bounty Hunter ~ Starsider
Narak Al'Stari
C o g i t oE r g oS u m
Bothan Commando M Gorath

Zanholo
Wed Aug 11, 2004 10:26 am
#46

Stupidest post of the week, deserving every one-star it gets.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
LuriAsmyr
Wed Aug 11, 2004 11:03 am
#47


Redfenril wrote:


LuriAsmyr wrote:

Redfenril wrote:
This is from a Non-Merchant and a pure combatant.





Go away. You have absolutely no place telling the Merchants "Everything will be fine!" if you have no experience with the profession. As for your "Think of stores in real-life..." argument, this is a video game. Balance and FUN are infinitely more important than realism.




This is a ROLE-PLAYING Video Game. While a majority of it is fiction and does not exist in RL, it doesn't mean that Reality can creep into the game to some elements, like Vendors.

And I have every right to tell you "Everything will be fine." How the hell do you succeed in your bussiness? You rely on us customers to purchase your merchandise to generate the revenue to make a profit. Without us, you would not even succeed, nor be rich.

And as they always say: "The Customer is always right."




No. You DO NOT have any right to say "It will be just fine". YOU HAVE ABSOLUTELY NO EXPERIENCE AS A MERCHANT OR CRAFTER. Do NOT bring real life examples into this. People play the game to have fun. Realism is perfectly fine when it contributes to the fun. Guess what? This HINDERS the fun. VERY badly. I would be insulted to have you as a customer, because you have no respect for the situation crafters and merchants are in. This would be like me walking up to you and saying "Hello. I have no idea what goes on in accounting, but I heard there's lots of you complaining because a new law restrains you from doing your job regularly. It will be ok though, quit complaining. I'm sure you'll find a way to adapt."

And an old cliche is hardly a good basis for an argument. "I can tell you guys how you should be able to manage your businesses because I'm a customer and the customer is always right!" is beyond weak.
joined42904
Wed Aug 11, 2004 11:21 am
#48

As a master armorsmith, master merchant, with experience in crafting, I hereby echo this wise combat guy.


"It will all be fine."


Your job? Come on. This isn't your job unless you are selling your profits on ebay. And if you are you are in violation of the EULA anyway.


This game is supposed to be as fun as possible for as many people as possible. And oligopolies are not conducive to that.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Zanholo
Wed Aug 11, 2004 11:36 am
#49

Would you school-kids quit throwing around the word "oligopolies". You morons clearly have NO IDEA WHAT IT MEANS....


When the merchants are gone and you can't buy a gun or armor or meds or food or anyting else, I hope you CHOKE TO DEATH ON THAT WORD!!!



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
temptres
Wed Aug 11, 2004 12:12 pm
#50

I have to boooo you

your not a merchant or a crafter so you do not know how much space each item we craft takes, resources alone are killers,

now you want to talk rl thats why the stores have wearhouses to pull from where millions of items can be stored they also have there back room where items are stored and yes shelves hold a certain amount but can be easy filled from back room or wearhouse,

now if soe wants to give up wearhouses and let us make use of a strore room to pull from we would nt complian butwe do not have that luxuray of the rl world.

we have houses, with low limits.

we need our lots for factories

and a house for storage

i myself have barrowed 3 houses from a friend plus dropped 3 houses to hold my supplies and stock and vender.
StumanKadir
Wed Aug 11, 2004 12:18 pm
#51

Ahhhhh yes, the non-crafter, non-merchant agrees with it all up until the point where they go to buy something and find they can't it. At which they turn around and say "jeez, I wonder why I can't buy what I want, must be those lazy Crafters up to their tricks again".


Sort of like the guy standing in the burning building, fighting off the firefighters with the words "but I'm not that hot actually"




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

buzzard
Wed Aug 11, 2004 3:58 pm
#52


No sorry you dont understand, Mr accountant.


Example using hypothetical numbers:


Pre-patch there are 10,000 weapons for-sale on vendors in the entire galaxy.


Post-patch there are 2,000 weapons for-sale on vendors in the entire galaxy.


Since you like bringing up the real world lets look at oil, there was a problem with refining and the supply has gone down. Now go to the gas station and I think you have my point.


I personally have accepted the fact this is coming and I am actually interested to watch what exactly happens to the economy post-patch. Lol, I have actualy been stockpiling a few things like brandy and resources, waiting for the end of the world. It will be interesting at least.

Message Edited by buzzard on 08-11-2004 04:04 PM



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Rosham
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