Merchant Archive
Thread: You folks don't understand
-Hoodlum- wrote:
Everyone who responded to this thread.. Please say what merchant skills you have... Oh what's this? You dropped the profession after you mastered merchant.. Well you don't get to keep TKA meditate when you drop TKA.
The cap is low and needs to go up. Seems all the people who got hologrind free merchants are the ones livid. The cap will go over 110 for sure... Most places can start selling items in backpacks as well. Like armor sets and such.
Merchant since Aug 2003 I havebeen master merchant twice during that time.Currently 0/0/0/4 as I dont have a use for the other skills, though (advertising 3is useful for a newer vendor)
I have never operated vendors and then dropped the skills required to have the number of vendor I use.
I have only used a vendor for storage once when the city I lived in went boom and I had to transfer my stock and posessions to my new location. As I only use 1 account I had to be able to empty astructure before I could move it and thus used my vendor to store things (which BTW will still be possiblewith the new patch)
I too have never "poached" a vendor, and I never even considered using a vendor as storage. Although I can see how it is necessary with the laughably low house item limits.
Redfenril wrote:
This is from a Non-Merchant and a pure combatant.
Take RL for example. Each and every one of you have seen how much a store puts up on sale, right? Well, you're not going to find unlimited numbers of inventory in one shop.
-Hoodlum- wrote:
Everyone who responded to this thread.. Please say what merchant skills you have... Oh what's this? You dropped the profession after you mastered merchant.. Well you don't get to keep TKA meditate when you drop TKA.
The cap is low and needs to go up. Seems all the people who got hologrind free merchants are the ones livid. The cap will go over 110 for sure... Most places can start selling items in backpacks as well. Like armor sets and such.
I have never mastered merchant. I just got to novice so I could use two npc vendors. The profession is not worth the skill points and that is why people have given it up and used the vendors. I have also given it up in favor of more useful skills, skills that I use for more than 10 minutes a day. If this patch goes live I will deal with it by dropping some skills to get back to novice but this game will definately suck if I have to waste the points just to get a vendor. I do not use them for storage, I just use them to sell stuff for my smuggler business (locked containers, muon, and clamps) and so people can dop stuff off that I buy from the trade boards. I play during off peak hours so this is the only option for me to do business with a majority of the community.
It was bad enough that I am not one of those uber templates that could go out and have fun in a majority of the dungeons but now I have to give up more combat skills just to keep a vendor. I like the crafting/selling aspect of the game as well as the combat aspect but I am just a casual player and am not willing to buy another seperate account so I can have a uber crafter/merchant and a uber combat toon.Therefore I was led to believe that I could do both by being a jack of all trades and still participate in both but it seems every patch comes out forcing you to be one or the other and if you want to do both you have to buy another account.
For those of you that continue to compare this to some other skill like meditate in the above example it is very different, one is active and one is passive. There was an example someone else made in another post that explained it better. You can use a pistol without any pistol skills and without the cert. You just lose some functionality just like you do with vendors. So why is it an exploit? Because the merchants cried more? Why dont the pistoleers go out and cry so only pistoleers that are certed for a weapon can use them instead of letting everyone use them with less effectiveness. That is what people are doing with the vendors, using them with less effectiveness. Shouldnt a person be able to sell stuff in this game without having to be a merchant? You can drop harvestors without having any artisan skills and can use any weapon without any combat skills. You just dont use them as well. Similarly I believe that everyone should be able to place a vendor in their house to sell stuff and let people drop stuff off for them. If you dont have merchant skills you should just not be allowed to advertise it on the map or use any of the other skills other than dropping a vendor.
My final point is about everyone that is upset about this nerf being hologrinders. I have never grinded a single profession. I worked my way up to master smuggler/master pistoleer as I always wanted to be a smuggler and pistoleer seemed to be a good fit. Then i figured out that I could not kill anything with pistols so I switched to TKA which was the second obvious choice for a smuggler with pistol and unarmed prereqs. Those are the only professions I have mastered as I could care less about being any of theuber FOTM or grinding a jedi and only want to be able to do things in this game as a smuggler (its pretty sad that they will push a nerf like this through and yet continually delay the smuggler revamp). Eventually I dropped pistols in favor of some support skills like scouting and surveying in hopes of supplementing my income to buy the overpriced goods of the crafters. So now Im a little of both and with every patch I can do a little less of each. I really hate the people that keepthreatening that they will leave but I have already started looking for a better game to play. Many of my friends have already left and if they tell me they have found another game they really like I will probably join them. Until then I still hold on to the hope that this game will eventually rebound but my hope dwindles with each new patch.
joined42904 wrote:
BTW your storage area is your factory output hopper. Just don't think the goods out of there until they are ready to be stocked.
Message Edited by mattpost on 08-11-2004 01:35 AM
joined42904 wrote:Wal-mart is not a single individual. It is a corporation. Corporate structures do not exist in SWG. So why are you comparing individuals to corporations?
Fine, compare it to the mom and pop grocery store on the corner. Point still stands. A business needs stock to sell to stay in business. Real life stores, no matter the size, manage their inventory by ordering when needed, have adequate shelf space for the items they sell, and a sutable stock on hand of items that sell quickly. Imagine that grocery store, with one shelf unit, and nothing else. That's what's currently being asked of us, we no longer are able to determine how much shelf space we need for our product lines, we're being told we have to move from a major department store, down to one of those little carts in the middle of the mall.
Hope you're happy with your credits, if this patch goes live, it's all you'll have. Most of the vendors out there will be poorly stocked, overpriced junk, because most of the good crafters will be leaving the game.
LuriAsmyr wrote:
Redfenril wrote:This is from a Non-Merchant and a pure combatant.
Go away. You have absolutely no place telling the Merchants "Everything will be fine!" if you have no experience with the profession. As for your "Think of stores in real-life..." argument, this is a video game. Balance and FUN are infinitely more important than realism.
This is a ROLE-PLAYING Video Game. While a majority of it is fiction and does not exist in RL, it doesn't mean that Reality can creep into the game to some elements, like Vendors.
And I have every right to tell you "Everything will be fine." How the hell do you succeed in your bussiness? You rely on us customers to purchase your merchandise to generate the revenue to make a profit. Without us, you would not even succeed, nor be rich.
And as they always say: "The Customer is always right."