Merchant Archive
Thread: This nerf is NEEDED!!
Breatai
Tue Aug 10, 2004 8:38 pm
#40
I appologize too but Im not going to stop being a deek(its just my nature. when SOE once again messes something up again...)..this issue is a serious..they seem to think nerfs are the fix..all they have done was suck the life out of this game..And if you havent noticed you are one of the FEW(not the only but the few) who think this is a good thing. Its really not. This mess with teh game in so many more levels then the lack of balance of combat its not even funny.
Gotti_Is_Back wrote:
sorry was busy writing the post above...*rude*
Gotti_Is_Back wrote:
Then SAY IT!!! I mean you dont have anything intellegent to say do you? The reason it is beyond you, is because you cant think past the bong at your feet. You might simply be the biggest waste of time I've ever responded to.
I appologize
Brilyn
Tue Aug 10, 2004 8:40 pm
#41
Gotti, were you denied crayons or paints as a child???
Pick *one* freaking colour..... Ffs.....
I'll respond with something constructive in about 20 min when I have my sight back......
Gotti_Is_Back
Tue Aug 10, 2004 9:00 pm
#42
WOW, the colors are getting out of control.
merchant 0434 architect-Master artisan-master weaponsmith-master and that leaves 1 point left. Why cant I be a merchant and a crafter how is the taking something for granted I worked hard for waht i got..why should i be equal to some guy who started 2 weeks ago?? Ive been playing since beta i have payed my dues.. I deserve to have a big shop with WHAT EVER I WANT..
Look I agree with you, players who dont have the skills as you do not deserve the same things as you. But time doesnt give you "WHAT EVER I WANT". You get a painting every once in a while or a holocron at christmas. Time affords you other advantages, such as having the best of the best resources. I've been collecting prime doctor materials on my servers since 1 month after start. I have huge advantages over noobs. I have become one of the best Doctors on my server. Post on Kettemoore trade server, title, "Would you buy Bubbles buffs?" The only reason you wouldnt get 100 posts is because once a few people write yes, others wont bother to post, cause the point would already be made. On a side note I've deleted this char because of some heat I got for purchasing avain meat at 500cpu. I mention this only cause if you do make the post, people might say, "too bad bubbles is gone"
exactly so why would i walk in to your shop and buy a backpack with items you said was in it..Had a guildie buy some thing from another merchant who named the back with what was in it..but what he failed to tell him it was teh crappiest version of the item and had told it was higher end items..there are way to many untrustworthy people out there to be worry about them. IF they cant make it safe for everyone or step in to help then they need to fix it not NERF it..
Again, I would put every detail on the backpack. The space for a name is very long. Abbreviations can help.
I highly doubt you get walk in customers who dont know you buying bags of items..or your price is low enough they can take the risk. and hope its the right item. 30 power pups crates is what 90k for some that is nothing. around 30k is pocket change for me..so any item below that im willing to take risk on.
Again I have many advantages in this specific example. I sell everything for bottom dollar. A backpack with 30 crates of 33/16/7 MIND/MAX/MIN will cost you 30k. A crate of 5 swoops will cost you 40k. Buff packs 909+/26 charges/ 11000+ duration will cost you 6k per pack or 30k per set. I understand that people will not want to trust you with 50k or more at first. You have to gain trust. No, I doubt I get any walk in customers who see my vendors off the map. My business thrives on people telling all their friends that they got an amazing deal and friendly service. My vendors are all named with my chars name so if people have questions they can email me. They say that for every good customer you have they will tell 1 person, for every bad customer you have they will tell 10. With those odds how can you afford to ever have a bad relationship?
Now your assuming..and yea what ever I have seen plenty of theift in this game and in every game i have played so far..Ive played quit a few..
Dude, I am sorry you have been ripped off. So have I, I hate it. And no matter what it will happen again. Always.
Your wrong...You are answer are uneducated responces, not saying your stupid but you dont know what your talking about on how this well effect the game. this is not a fix its a nerf..
Please look that the title to this post. I named it "This nerf is NEEDED" because I acknowledge that it is a nerf. I do acknowledge the fact that this will have negative results for people. I acknowledge the fact that people will quit over this. I acknowledge the fact that if they change nothing they lose nothing (because people probably wont quit if things stay the same). However I am educated enough to know that they are not doing this just to see what happens. There are problems, I can see some of them, they have simply chosen this (by coin flip or some other seemingly random method) as the way to solve some of those problems.
In the end "nerf" or "fix", it's all relative. It all depends on if you see yourself losing as a result of this publish or winning. I would be willing to bet the people who will gain the most arent part of this discussion, because they arent the ones who watch the developers notes, and probably because they dont care as much as we all do. Should they tailor the game to these people, probably not. SOE has ruined soooo many of my games that I have given up. I would punchMr. Sneedly given the chance. However, then I would go and have a beer with him, because despite all the bad things that happen in his name, I have had the best 4 years of my life as far as online gaming is concerned.
wer454
Tue Aug 10, 2004 9:07 pm
#43
hey Bubbles (Gotti_Is_Back), long time no see, you comin back to kett?
I am still usin the buff and wound packs I bought from you month's ago lol
Brilyn
Tue Aug 10, 2004 9:07 pm
#44
< Im colour blind ok . Im really high on shrooms right now, so the colors are tripping me out. As soon as my high comes down, I'll understand the mess I've caused. >
Uh huh.......
And yet your retort to one of the other posters was:
"The reason it is beyond you, is because you cant think past the bong at your feet".
You don't think, just maybe, the reason you think this is an OK idea is *because* you're high on shrooms?
Rule 1: don't post while stoned......
Gotti_Is_Back
Tue Aug 10, 2004 9:15 pm
#45
< Im colour blind ok . Im really high on shrooms right now, so the colors are tripping me out. As soon as my high comes down, I'll understand the mess I've caused. >
Uh huh.......
And yet your retort to one of the other posters was:
"The reason it is beyond you, is because you cant think past the bong at your feet".
You don't think, just maybe, the reason you think this is an OK idea is *because* you're high on shrooms?
Rule 1: don't post while stoned......
Teehee, Im joking and you know it. Plus how many people do you know who openly admit to being high honestly.? If I were high do you think I could keep up with the conversation?
Gotti_Is_Back
Tue Aug 10, 2004 9:17 pm
#46
hey Bubbles (Gotti_Is_Back), long time no see, you comin back to kett? I am still usin the buff and wound packs I bought from you month's ago lol
Ive been playing for about 2 months again. I didnt tell anyone except arp that I was back. Rerolled all my chars. I have Best-Buy Superstore and Saralazaras currently up on kettemoore. Joanofark is now controlled primarily by arp.
Copey
Tue Aug 10, 2004 9:34 pm
#47
Gotti_Is_Back said:
b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product.
Hey Gotti...you obviously aren't a tailor, or you'd realize how incredibly stupid that statement is. How is a tailor supposed to sell in crates? Shall we make everything we craft in YOUR favorite colors? I think not.
b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product.
Hey Gotti...you obviously aren't a tailor, or you'd realize how incredibly stupid that statement is. How is a tailor supposed to sell in crates? Shall we make everything we craft in YOUR favorite colors? I think not.
Gotti_Is_Back
Tue Aug 10, 2004 9:41 pm
#48
Gotti_Is_Back said:
b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product.
Hey Gotti...you obviously aren't a tailor, or you'd realize how incredibly stupid that statement is. How is a tailor supposed to sell in crates? Shall we make everything we craft in YOUR favorite colors? I think not.
b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product.
Hey Gotti...you obviously aren't a tailor, or you'd realize how incredibly stupid that statement is. How is a tailor supposed to sell in crates? Shall we make everything we craft in YOUR favorite colors? I think not.
You obviously have not been following the whole argument, so let me set you strait. I admitted in one of my previous posts that TAILORS will be the most effected negatively. There is no real easy solution to their problems. My only thought is maybe, that Tailor/Merchants wont have it sooo bad. They can make vendors broken up by colour group (Black/Brown, Red/Violet/Orange, Blue/Green....)of apparel on the vendor and stock the same item in different colors. Your whole Tailor problem can be solved if they added a "change color" command to all clothing.Then you wont need to keep anything on hand except Black items.
mattpost
Tue Aug 10, 2004 9:50 pm
#49
Mkappus wrote
. Few items means you will have to sell in bulk.
a. Sell resources only by the in larger amts (ie 20k, 50k, 100k). This means fewer overall sells, but larger payouts. It gives us merchants the chance to quit nickle and diming and make some real money, best part is that we get to use the game as an excuse for why we have to do it. So the poor folks who can't afford 100k stacks are screwed.
b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product. People will show up and buy brandy in backpacks of 5 crates and then split it with thier friends/guild mates. The great news about this is that now instead of having 5 people all looking for different vendors, you have 1 good customer who continues showing up to buy 5 crates instead of 1. Who knows if his friends/guild mates would have bought from you in the first place. But we can't look in backpacks to verify what we are buying. The chance for scamming and problems are huge. If they update the ability to look into containers before buying this isn't an issue.
c. People will have to be mindful of keeping their vendors full. They will empty quick, meaning that the profession of merchant will become more involved, more interesting. People who are willing to do more work will become the better vendor. It gives those who work hard a SLIGHT advantage. You really think stocking your vendor 3-5 times a week is more interesting? It is definitely more work but not more interesting.
2. Other Opportunites.
a. I for 1 do not use all my vendors on every server. I can sell them out to people. Charging a 5% fee for all sales. This will stimulate the merchant profession and create a great economy. How exactly are you going to keep track of these fees? Are the people going to trust you with their goods? Are you going to pre-pay for everything. If we get a consignment feature this would work.
3.More precise vendors.
a. More specific vendors. Im guilty of this, but it's a bad practice. People will be very specific as the contents on a vendor. What I would give to find a Vehicles vendor, instead of a Artisan Goods vendor. It's pricless. When im looking for medical subcomponents I dont want to go around to all the Med vendors looking. Typically I have to post on the forums or email a bunch of people.
b. More vendors overall. I agree people wont be able to store ALL their resources on 1 vendor. General resouce sellers will have to have maybe a Chemical/Gas vendor with a Organinc vendor and an Inorganic vendor. At first this can harm people who have vendors on multiple planets. Instead of having 6 vendors on 6 planets, you might have to have 3 vendors on2 planets. This controls sprawl. People will know now that they can only come to 2 locations to get your products, which if you have strong customers will bring more people to a central location. This means that MALLS will thrive again. This is such a great opportunity to all who have loyal customers. It will help their malls thrive with the business opportunites of others. People who rely on others just stopping in cause they are the closest thing, are going to lose those customers to ME, who offers the best prices with the best quality. And the merchants in my building will benefit from my sucess, as will I. More crowds and more lag. Imagine if everyone puts barking on all their vendors. Our mall has 32 vendors in it now, and with just 3 barking it is a nightmare.
Please understand that this has been under discussion for months. At first I was very opposed to this idea, but the more I think of all the possibilites, I dont think of this as a nerf, it's a well needed improvement. Im gonna hate taking all the items off my vendors to reorganize them, but in the end, it will make me a better merchant. This is simply my humble opinion. No I havent thought of every senario, and I dont force that I am right in any way shape or form. So if you roast me for this post, I will simply ignore it.
I humbly ask for you to consider the above.
Observer
This guy couldn't have put it any better.
No one has the time or money to run around to load there vendors 3-5 times per week.
Some of us HAVE JOBS, FAMILY, oh yeah and ummm......LIVES other than Star Wars Glaxies
This is a game not a career.
I have 4000 items in my vendors for good damn reason. I don not want to load that sucker every other day.
Dude this thread is bs. 99% of the people here do no want this nerf
SOE DO NOT DO THIS NERF PLEASE
mattpost
Tue Aug 10, 2004 9:52 pm
#50
Oh yeah and has anyone agreed with this guy yet?
Do you not get the hint dude. NO ONE
AND I MEAN NO ONE WANTS THIS NERF
kingvidiot
Tue Aug 10, 2004 10:05 pm
#51
why wud u want this nerf? why wud u want a system in place that potentially hampers/limits you? that jus dont make sense.
speardancer
Tue Aug 10, 2004 10:32 pm
#52
Gotti_Is_Back wrote:Ok I will reply one post at a time.And I'll add my rebuttal here.1. So the poor folks who can't afford 100k stacks are screwed. No, sorry I dont agree. I do janta missions for 26k each and make almost 600k per hour. I am nothing special, master rifleman or TKA can do it quite fast. Any fighting profession can do it if they have a level 9 non-ch pet with high kenetic resistance. AND THERE IS STILL A BAZZAR FOR LOW AMMT STUFF. My original message said 20k, 50k, 100k. Almost anyone can scrape together 20k worth of any item...unless it's some super rare material that sells for 50cpu...then that item should be auctioned on the forums anyway. THERE are OTHER options.OK, so how is a dedicated crafter, with 0 combat skills supposed to do a janta mission? These are the people who would buy the resorces,remember?
2. But we can't look in backpacks to verify what we are buying. The chance for scamming and problems are huge. If they update the ability to look into containers before buying this isn't an issue. I wouldnt know anything about this...because I make sure that everyone trusts me from the very begining. I dont have one ounce of negative feedback, because I name my bags as to the exact contents (ie 30 Melee Powerups crates MIND/MAX/MIN). In some peoples case yes, you are right, but maybe we shouldnt trust these people till they earn it. AND yes I too want to be able to view the contents of bags.The issue here is not if you will do it, but the potential for it goes up more. But word gets around, people will figure out who's scamming quick enough. a minor issue among the rest.3. How exactly are you going to keep track of these fees? Are the people going to trust you with their goods? Are you going to pre-pay for everything. If we get a consignment feature this would work. Again, I might be the most honest person you will find. People can trust me. I once got ripped off of 25 million credits worth of buffs because I too trust people...in the end I know what it's like to be ripped off and therefore I WONT do it to others. If you cant trust the people around you...i really feel sorry for you. It's part of the interaction for the game. No prepay. I simply look through all of my confirmation emails and add up all the money that that vendor brings in. Give them their cut, then let it go. AND yes I too want a consignment feature. I will post on the forums to add this feature. I hope that you too will offer this as a possible solution to make things easier.Agreed, even though my personal focus is not a reseller, features such as a consignment process would be great. But until that day, I've played MMORPG's too long to trust somone I don't know. And besides, they'll need to specialize in my goods to do me any good, and what are they supposed to do if they craft their own goods? this limit nerf isn't good here either, in fact, it hurts the reseller even more than the crafter/merchant.4. More crowds and more lag. Imagine if everyone puts barking on all their vendors. Our mall has 32 vendors in it now, and with just 3 barking it is a nightmare. I dont let people bark in my malls anyway. Unless you are barking the last time your vendor was stocked. But with the new system that wont be a problem, cause we all know they will always be stocked to some extent. Barking was a great idea for cute little blurbs. But if you name your vendor appropriately, there is no reason you should need it. It's one of the extra little things that makes the game nice, but it is not needed. Any serious merchant who names their vendors right (as specific as possible) knows that this doesnt increase sales, simply because they have to be in your house for them to even see the barking, and by that time they are probably there to buy something anyway.Barking is used in our mall to indicate when the vendors have been restocked, and can be used many different ways. Don't think it's bad for everyone, just because you don't use it.Finally:I agree to a certain extent this nerf is needed. Getting rid of poaced vendors is important. But the item cap doesn't necessarilly really solve a problem. People can still put up 660 bags with 49 items each for over 30,000 storage. The devs should be making the cap on value of goods sold, not items. One bag at 999,999,999 would cap a vendor. But a tailor could have hundreds of low cost clothes on a vendor, an architect could have lots of cheap furnitutre. For the more popular/expensive armor and weapons, it would help to spread the market.I agree with some of the critisms of this patch, but I take a hard stand against people who only whine (not necessarily you), but 90% of these people who are whining to hear their own voice. It has convinced me that SWG players are professional whiners and simply thrive for new things to whine about.Hard to disagree with that pointAs far as tailors, most of their items dont sell for more than 6000. They already do and should more, use the bazzar.You mean the grand 25 slots offered on the bazar? the issue with tailors is not the price, but the number of items that are avaliable, figuring colors, BE enhancments, making outfits.. the list goes on.They have that advantage that some of us dont, simply because our items are too expensive. Architects are the ones who are truely hurt, cause they sell tons of furniture that no one wants to buy in crates. Other than houses, crates of deeds are a great idea. I never need just one harvester...Always need 10. No it doesnt help noobs, but they can contact the architect, Options are available. It doesnt make the game bad, it simply changes it.