Merchant Archive
Thread: Merchants and Suppliers
joined42904 wrote:
I think the present 110 figure is actually quite reasonable. It will probably be raised because so many people are complaining about it. But 660 items is a lot of items. It's about as much of the market as one person needs to be allowed to have in order to be fair to the other crafters. But that's just my opinion.
It's only "a lot" if 1 serial number = 1 item. For most businesses, same serial crates are broken up in a wide variety of ways to cater to both large purchasers and small. If I can do a 1000-item run of stim Bs and stock it as 1 item (and have this to be split up at purcahse time), then the 110 limit is fine. But if I have to stock it as 10 full crates, 10 crates of 10, 15 crates of 5, and 25 singles (and leave the other 6 crates on my factory for a total hit against my vendor of 60 items), then the 110 limitgets eaten up very quickly. This doesn't even deal with theother4 types of stimpacks and 30 types of woundpacks, much less then enhance packs, state heals, revive packs, cures, etc.
The same applies to the 80-some different types of weapons that a weaponsmith deals in or dozens of types of food and drink that a chef deals in or armor or... you get the idea. 660 total items (and remember, that's at master merchant only) seems barely adequate to run a relatively modest business carrying a single line of items. You certainly wouldn't want to try and sell items from multiple professions within this limit.
joined42904 wrote:
I think watching how all this will pan out is good entertainment value that those of you who leave will miss.
joined42904 wrote:
I would like the AS s who are not happy with the new vendor limits to disclose how many factories they presently run and whether or not those factories were cross-lotted.
I don't really feel one way or the other about the changes. For the sake of discussion though, I'll throw out my numbers.
2 accounts, 10 factories,2 houses. Up until last month, it was 1 account, 4 factories, 1 house.
I earned my success from one account with no lot swaps, so I've never been one to pay any heed to the idea that you must have multiple accounts and/or lot swaps to succeed. I got my alt account so that I could PvP and not worry about having PvP affect my business. The extra lots are just gravy.
joined42904 wrote:
I would like the AS s who are not happy with the new vendor limits to disclose how many factories they presently run and whether or not those factories were cross-lotted.
I started ASin late Dec and quit in late May.
- I have one account since launch
- ran 2-6 factories most the time.
-I have never lot swaped for anything
DirthNader wrote:
Gavvot wrote:
Nope, those put their armor on auction.
The others do a little lower compo armor for a little lower fixed price.
And the rare one that have more time then others sell ubese.
Non master usually have vendor with hundreds ubese shirts and that's pretty much it.Wow. That's really eye-opening. I don't think I've auctioned off a set of any armor, save RIS. Actually, that wasn't even an auction, I just didn't want to seperate sets and I didn't think my customers didn't need to be paying eight digits for items in a travel pack, so I sold them via forum.
It's much different where I play. We've got about half a dozen dedicated masters at the top, and a bunch of folks working their way up selling stuff like Ubese, unlayered comp, and wookiee armor along the way. There's also a good bit of churn among the top armorsmiths, and retirements or long vacations are not uncommon.
Regarding RandomStatic's comments: I enjoy selling in bulk, but I would not sell on consignment. I'm not interested in building a "relationship" with one merchant. I don't desire to be tied to another player, which is what having a large amount of product out on consignment would effectively do. If someone comes to me with the capital to buy in bulk, I'm more than willing to shave the price a bit, and what they do after the sale is not my business.
Hum, this auction was a bad exemple as the price is in fact no higher than average price in shop.
And the seller seem very disapointed with the result of this auction.
Stun armor auction usually go much higher.
Lower level AS that bother selling stuff usually do sharnaff improved chitin or stuff like that.
Cheap, not as good as what a master can do, but sellable.
When you think that chitin can easily go to 50%-60% kinetic it's a shame really.
And that tantel can probably go higher in stun resist than a compo could ever go...
As a crafter, I have to admit that I would probably never sell on consigment either, except if I know very well the merchant.
And as a Merchant, I have to say that I would rather buy in bulk quantity to resell than sell on consigment too.