Merchant Archive
Thread: Here's the newest vendor limits
DocSavag
Tue Aug 17, 2004 5:46 am
#27
For the record that wasn't my suggestion. I would prefer fewer vendors and a bit larger item limits per vendor and my ultimate goal is aggregate limits. This is however 3k items instead of 660 so its hard not to be happier about it.
For the vast majority of merchants 250 items per vendor will work just fine and most of us have wished we had another vendor or two from time to time. This also facilitates more crafters being supported by a single merchant if the merchant wants to act as a reseller.
I know we don't have the tools we need to act as resellers. I have made that point as forcefully as I can and I think the devs know this. In fact I think TH's reply to me about the need for tools as a "no brainer" but the reality is that we won't be getting them for publish 10 so we will keep working towards getting those changes into the game.
For the vast majority of merchants 250 items per vendor will work just fine and most of us have wished we had another vendor or two from time to time. This also facilitates more crafters being supported by a single merchant if the merchant wants to act as a reseller.
I know we don't have the tools we need to act as resellers. I have made that point as forcefully as I can and I think the devs know this. In fact I think TH's reply to me about the need for tools as a "no brainer" but the reality is that we won't be getting them for publish 10 so we will keep working towards getting those changes into the game.
PaulB001
Tue Aug 17, 2004 5:57 am
#28
Ummm, about the empty vendor's being removed from the map when the last item is sold, won't you just be able to put a chance cube on for about 10mil in order to keep it listed??
tadpoleStillwater
Tue Aug 17, 2004 6:16 am
#29
And, to what some of the other posters alluded to (I think)...The waved the big stick, "Vendor nerf is coming, 110 items x 6." etc. Now they say, "Hehe, we scared the $tuffing out of those merchants...ROFL."
I think there are likely people out there with 3000 items on one vendor. Yes, I agree that this is excessive. I think one vendor at Bus 3, one at novice Merch, one for each box of management, one at Effic 2, one at Effic 4, and one at Master Merc. At Effic 1 your limit of items per vendor goes from 150 to 250, Effic 3 from 250 to 350, and at Master from 350 to 500.
Total of 9 vendors, 4500 items.
Stop waving the big stick!!! Sit down at the table and negotiate reasonably.
Meandra
Tue Aug 17, 2004 6:58 am
#30
The total is quite livable, but I am sad to be given more vendors and still have a crimp in how much I can put on one. Yesterday, a Monday, I sold over 300 different items on my main vendor in a mall-- a mall that is full and wouldn't be able to support everyone doubling the vendors located within. My other 4 vendors did slim to no sales. This nerf really hurts malls, especially popular ones. I can't put another vendor inside of it, and can expect to run out of stock on the one on a Monday?!? I'll be having to stand at the vendor all day when it's the weekend. Meanwhile, I have other vendors idling away because people are accustom to going to a mall where they can get everything in one place. I really like the idea of changing it to where you can go up a tree to expand the limit to your current vendors. That is far more useful to me.
Ani_cul
Tue Aug 17, 2004 7:07 am
#31
Where as 12 vendors is a tad more then I would ever like to go thru and create, 3,000 items is a long ways better then 660 items.
I for one will honestly take the 'new' system a lot more readily this way then the previously proposed edition.
Double vendors means double maint.
I can see why some will start complaining on that end, but really, with Max vendors out you wont even be paying 180k for the month. [ And from most the postings I have seen quite a few pull that down in only a couple days]
The extra vendors will take up space.
You can walk thru the vendors, they do not block access, and if you throw down 6 wookiees in one spot without thought blame yourself.
Be creative with them.
Even now people set vendorsas decoror behind a counter, my Favorite 'malls' have them set in groups like they are chatting with each other, very NPC like.
If you really need help placing them for space [perhaps some mall managers will] , drop a clothing item like a robe for each vendor you would like position these first use as markers as to where new vendors will go.
If you use terminals, do not forget you can turn them any degree around for tighter fits in corners or near each other
[ /rotatefurniture left/right 1-180]
Well since I did sign the -Don't agree with this change listing, I wanted to be sure to sign the -I can deal with this one better listing
BE Well
Ani
shadowdefender
Tue Aug 17, 2004 7:21 am
#32
I like this new idea and I like getting 12 vendors. That way I can split vendors up into more broken down categories. For example we have one vendor that 100% of sales are donated to our city. Right now its called walmart (people in city donate items to this vendor - to help support the city) I would love to break it up into 3 or 4 vendors say components - resources - housing etc, that way people will be more apt to come for the right thing.
I also like the idea of 12 vendors because it allows me to place more (if I want to) for other crafters.
It also allows me to break my archi business into a couple of vendors - furniture, housing and harvestors.
So I am hoping that they don't cut the 12 back down to 6. Because this really would allow some of us to get creative with our shops and give a bit of flexibility.
Thank you TH and DocSavag
I also like the idea of 12 vendors because it allows me to place more (if I want to) for other crafters.
It also allows me to break my archi business into a couple of vendors - furniture, housing and harvestors.
So I am hoping that they don't cut the 12 back down to 6. Because this really would allow some of us to get creative with our shops and give a bit of flexibility.
Thank you TH and DocSavag
Xscape
Tue Aug 17, 2004 8:23 am
#33
Very strange system where is the nerf !??! and 6 vendors with 1500 items would have been enough,most would have been able to live with it.
They can cut the top 50% of that "nerf". easily 12 vendors just means more empty vendors 6 with 500 would make more sense even.
Enginear
Tue Aug 17, 2004 8:26 am
#34
IMHO, i rather have 6 vendor with a higher limit of 500 to 1k. No doubt 3k is a big improvement over 660 but one does wonder, is this a ploy by the dev to force us into accepting 3k or even 3.6k item. Looks like it, becaz 660 item will outright make the dev to look like a fool with no brainer.
Each of my vendor now carries about 450 to 600 items, in future i have to pay double maintenance to stuff the same item. Not to forget, the merchant tent i use is too small for to cater for so many vendors. I have friends who also place their vendors in the same tent as me so tat we can offer a wider range of merchandise but now we are facing space problem if this goes through. If I get a small house then the purpose of merchant tent is wasted. Without aggregate item function, 250 item per vendor is still too low for most of the serious crafter.
Snow_Wolf
Tue Aug 17, 2004 8:32 am
#35
Looks quite a bit better to me. My Smuggler can stay in business at 200 items, since he doesn't sell spices on his vendors, just crates of tools.
It's looking like my artisan alt that I'm working on won't be able to go MAS/MWS like I had intended, and instead will have to focus on one and do Merchant, but I can live with that.
shadowdefender
Tue Aug 17, 2004 8:40 am
#36
Does anyone really think that having 12 vendors will result in more empty vendors? I don't know about the other master merchants but I work daily on stocking vendors - I would say about an hour a day re-listing, adding new etc. I would like to see more of a carrot being given to those that get Master Merchant and those that keep it. Perhaps in time.
I don't consider myself a sheep either - the world is made up of compromise and compromise is how people get along. I didn't agree with 660 but 3000 is alot better and I am in support of vendor limits.
I don't consider myself a sheep either - the world is made up of compromise and compromise is how people get along. I didn't agree with 660 but 3000 is alot better and I am in support of vendor limits.
Korrack
Tue Aug 17, 2004 8:40 am
#37
To play Devil's Advocate...err Developer's Advocate for a touch, you have to look at this from a database point of view instead of a total item count view.
They haven't really upped any limits if you think about it. Even at Master Merchant, you will only be allowed 300 items per vendor. You now have access to 12 vendors. Let me explain this after reading the 200,000 posts involved in all this.
The reason they gave more vendors instead of more items per vendor is easy. When someone looks at a vendor, the database is hit for information on each and every object on that vendor. So, the more itemsper vendor you allow, the more lag the database will create. The maximum lag created by a vendor will now be 300 items x (whatever time it takes to load each). Giving people more vendors does not increase lag in any way, because again, the maximum will be reached. A vendor with 3000 items on it will lag the server 10 times more than a master merchant with 10 vendors.
Thiswill cause a problem for people with 1000s of items in Merchant Tents. The tents are no where big enough for more than say 4 or 6 vendors. Which will suck for a lot of the high end crafters. Again, this is something else that will make this game farther and farther from being for casual players.
BoberFett
Tue Aug 17, 2004 8:49 am
#38
Those of you that say malls will be cramped, I don't see it. Every "mall" I've been to has been a PA Hall with all the vendors lined up around the outside of the main room. They rarely use the rest of the space in the building, the7 other rooms downstairs rarely get used. There's plenty of space to move the vendors out of the main hall and into themed rooms (weapons, armor, meds, equipment, etc) and leave the main room for decorations.
rexan
Tue Aug 17, 2004 8:52 am
#39
StarWorker wrote:
the latest word from TH is 300 items pr vendor on Master Merchant level.
I can definitly live with this.
When was the change to up the number of vendors we get to 12?