Merchant Archive
Thread: Are there real 100% 'merchant' characters out there?
Meplorium
Thu Jul 01, 2004 5:11 pm
#27
There is a really annoying spamer type on starsider that is pretty much all merchant from what I can tell. But he/she/it works mostly on loot type items and spaming everyone in cnet. Buys stuff cheap then over charges for them on its vendors. So to answer your question yes, there are. If you are good at it you can make a small fortune as well.
I have personally sold items made by friends or guildmates on my vendors for them. Those most of the stuff I sale, I made. It cuts out the middle man which means lower prices for my customers and that is important.
Vermicious_Knid
Fri Jul 02, 2004 9:05 am
#28
I'm a non-crafting merchant. I either buy wholesale, clean out underpriced vendors, or mine the stuff myself.
Also take some items on consignment or commission. I just make a list of who gave what and cross it off when it sells. Crude, but it works.
AssassinofMen
Sat Jul 03, 2004 1:28 am
#29
DragonScout wrote:
Then obviously you won't be 100% merchant. You will be a crafter who uses merchant to sell your items.
**edit**..you following me now?
Maybe your fur got in your eyes...I said ALMOST 100% merchant and going by what you just said no one can be a 100% merchant. If you use a harvestor the resourses are YOURS, if you buy something ownership is shifted to you..therefore it's YOURS, so technically everyone is selling thier items.
AssassinofMen
Sat Jul 03, 2004 1:29 am
#30
Oh and in my first post it should be Dingoboi not Dinoboi...Sorry.
DragonScout
Sat Jul 03, 2004 1:46 am
#31
The difference with resources is that they do not take a profession to get, so they don't count as player made items.
And the point is that there are very few 'true' merchants. Most merchants are really crafters with skill points put into merchant so they can sell their own items more effectively. Even most of the people that have posted here that they are 'true' merchants don't fit the original posters question, because they sell their own goods.
So saying 'almost' is pointless because you are mainly an armorsmith and merchant is just going to be your means to sell your armor, and your friends items.
And I wouldn't bother following you. I just have several threads bookmarked and whenever someone posts in them I see it.
And the point is that there are very few 'true' merchants. Most merchants are really crafters with skill points put into merchant so they can sell their own items more effectively. Even most of the people that have posted here that they are 'true' merchants don't fit the original posters question, because they sell their own goods.
So saying 'almost' is pointless because you are mainly an armorsmith and merchant is just going to be your means to sell your armor, and your friends items.
And I wouldn't bother following you. I just have several threads bookmarked and whenever someone posts in them I see it.
AssassinofMen
Sat Jul 03, 2004 2:26 am
#32
"The difference with resources is that they do not take a profession to get"
Hey dumbass..you need artisan to sample and survey for resources...don't tell me your just going to drop a harvestor with out checking if there's a good quanity of resorces there. It's true they aren't player made but they are still your items, so your selling YOUR items.
"Even most of the people that have posted here that they are 'true' merchants don't fit the original posters question, because they sell their own goods."
Have you read the original post?
"I currently have Novice Merchant on my main just so he can run his shop (well, two vendors...) and sell tissues and pets.
I've seen discussions on here about how the 'Merchant' profession should be running all the shops and everyone else should just offer consignments to them. Don't know how well that would work, but if that's how it's supposed to happen...
Does anyone actually do that, or is it unfeasible at the moment owing to the 'drop merchant and keep the vendors' bug?
(I don't use bugs or exploits, hence keeping NM on my char.)
Do any of you see that happening in the future if SOE fix the bug?
Have many of you taken on an Alt-Char just to make a Master Merchant and reclaim the points on your main?
Just wondering, feel free not to answer if this stuff is too boring for you all."
Where exactly does it say a 100% merchant can only sell non-player made items? Hmm I don't see it in there... I do see something about cosignments which would be the only way for your definition of a 100% merchant but that can't be done yet, right now they'd have to give it to you to sell...thats an ownership shift.
"So saying 'almost' is pointless because you are mainly an armorsmith and merchant is just going to be your means to sell your armor, and your friends items."
Heres where your wrong...I wanted to be a Merchant before I wanted to be a AS, I'm picking up AS so i have something to sell. So that means I'm mainly a merchant.
Hey dumbass..you need artisan to sample and survey for resources...don't tell me your just going to drop a harvestor with out checking if there's a good quanity of resorces there. It's true they aren't player made but they are still your items, so your selling YOUR items.
"Even most of the people that have posted here that they are 'true' merchants don't fit the original posters question, because they sell their own goods."
Have you read the original post?
"I currently have Novice Merchant on my main just so he can run his shop (well, two vendors...) and sell tissues and pets.
I've seen discussions on here about how the 'Merchant' profession should be running all the shops and everyone else should just offer consignments to them. Don't know how well that would work, but if that's how it's supposed to happen...
Does anyone actually do that, or is it unfeasible at the moment owing to the 'drop merchant and keep the vendors' bug?
(I don't use bugs or exploits, hence keeping NM on my char.)
Do any of you see that happening in the future if SOE fix the bug?
Have many of you taken on an Alt-Char just to make a Master Merchant and reclaim the points on your main?
Just wondering, feel free not to answer if this stuff is too boring for you all."
Where exactly does it say a 100% merchant can only sell non-player made items? Hmm I don't see it in there... I do see something about cosignments which would be the only way for your definition of a 100% merchant but that can't be done yet, right now they'd have to give it to you to sell...thats an ownership shift.
"So saying 'almost' is pointless because you are mainly an armorsmith and merchant is just going to be your means to sell your armor, and your friends items."
Heres where your wrong...I wanted to be a Merchant before I wanted to be a AS, I'm picking up AS so i have something to sell. So that means I'm mainly a merchant.
DragonScout
Sat Jul 03, 2004 3:06 am
#33
You don't need artisan or the ability to survey to place a harvester. There are a lot of ways to get good sites, from your suggestions of 'get a friend' to just placing harvesters randomly to buying waypoints. And the issue isn't whether or not they are 'your' items. It is whether or not they are items you crafted and if the majority of the items you are selling are items you crafted.
Here, let me point out the specific part (aside from the subject title that is):
"I've seen discussions on here about how the 'Merchant' profession should be running all the shops and everyone else should just offer consignments to them. Don't know how well that would work, but if that's how it's supposed to happen...
Does anyone actually do that, or is it unfeasible at the moment owing to the 'drop merchant and keep the vendors' bug?"
He is asking if there are any merchants out there that just sell other peoples crafted items, not items they have crafted themselves.
And you can do consignment as the system works right now, it just isn't very 'safe' for the crafter because there is nothing to help protect him if the merchant decides to screw him over.
Basically the only way to be a 'real' 100% merchant as it stands right now, is to sell resources, or sell other peoples items. And there are very few that do that, Dingoboi is one of the few examples. Otherwise, Merchant is mainly used as a utility for crafters for the items they make and the majority of them would drop it in a heart beat if they could have vendors any other way.
And I would disagree that you are mainly at merchant. But that is just me. When I started playing the game, the profession I found more interesting and appealing were the ones I started first. I didn't think to myself.. hmm. I want to be X, but X is pointless without Z... so I will start Z first.
But it also points out that you felt merchant needed something else to be able to function -- hence you went AS first so that merchant would be 'viable' for you.
But that is just my take on the situation
Here, let me point out the specific part (aside from the subject title that is):
"I've seen discussions on here about how the 'Merchant' profession should be running all the shops and everyone else should just offer consignments to them. Don't know how well that would work, but if that's how it's supposed to happen...
Does anyone actually do that, or is it unfeasible at the moment owing to the 'drop merchant and keep the vendors' bug?"
He is asking if there are any merchants out there that just sell other peoples crafted items, not items they have crafted themselves.
And you can do consignment as the system works right now, it just isn't very 'safe' for the crafter because there is nothing to help protect him if the merchant decides to screw him over.
Basically the only way to be a 'real' 100% merchant as it stands right now, is to sell resources, or sell other peoples items. And there are very few that do that, Dingoboi is one of the few examples. Otherwise, Merchant is mainly used as a utility for crafters for the items they make and the majority of them would drop it in a heart beat if they could have vendors any other way.
And I would disagree that you are mainly at merchant. But that is just me. When I started playing the game, the profession I found more interesting and appealing were the ones I started first. I didn't think to myself.. hmm. I want to be X, but X is pointless without Z... so I will start Z first.
But it also points out that you felt merchant needed something else to be able to function -- hence you went AS first so that merchant would be 'viable' for you.
But that is just my take on the situation
AssassinofMen
Sat Jul 03, 2004 11:20 am
#35
"But it also points out that you felt merchant needed something else to be able to function -- hence you went AS first so that merchant would be 'viable' for you."
Actually I went Merchant first. I have yet to get novice AS.
Actually I went Merchant first. I have yet to get novice AS.
AssassinofMen
Sat Jul 03, 2004 12:54 pm
#36
I will be almost a 100% merchant when I get up there (only at 1/0/0/1 Merchant). I will sell the armor I make and items that friends want sold.
BTW Dinoboi..Are you Large Marge? That be my guess, It's Mist if you wanted to know.
BTW Dinoboi..Are you Large Marge? That be my guess, It's Mist if you wanted to know.
DragonScout
Sat Jul 03, 2004 12:57 pm
#37
Then obviously you won't be 100% merchant. You will be a crafter who uses merchant to sell your items.
LadyGrace
Sat Jul 03, 2004 1:11 pm
#38
I'm going pure merchant, as in a "middle-man" rather than producer/retailer.
Basically what I do so far is buy things from the bazaar, forumsor from vendors that are cheap, and then resell them at what I think the market can cope with. Since I like shopping anyway, this is fun for me 
I am also in the process of trying to get some suppliers for crafted items, but this is proving quite difficult so far. Hopefully once people can no longer have vendors if they drop the skill, it might encourage them to seek out merchants more, or to reply to merchant requests for supply. But, merchant/crafter templates are quite viable, so I'm not entirely confident that it will in most cases.
I agree that the system needs to be re-designed if pure merchants are to thrive. A system that involves suppliers being able to directly access the vendor for stocking, with the merchant taking an agreed percentage of sales for the provision of the vendor would probably be the most mutually beneficial, although itcuts outsome play time for the merchant. This time could be spent seeking out more suppliers etc though, so I think it would work okay. And one vendor could always be set aside for resellingthe bargains we find ourselves :>
BountyBlunter
Sat Jul 03, 2004 1:22 pm
#39
Shameless plug in answer to the question in hand.
Trustworthy merchant seeks clients on Radiant. Will supply vendor in a merchant tent in our city center for sales on commission, 5% is what I charge.
So yeah, there are one or two, I also sell harvested goods and occasionally medical supplies.
Trustworthy merchant seeks clients on Radiant. Will supply vendor in a merchant tent in our city center for sales on commission, 5% is what I charge.
So yeah, there are one or two, I also sell harvested goods and occasionally medical supplies.