Merchant Archive
Thread: Are there real 100% 'merchant' characters out there?
brentgueth wrote:
I make 1% of my inventory - the rest is bought, resold, or resold on commision
How are you able to manage this effectivley? Do you have them offer to vendor? and on the commission how do you keep track of who's whos and whats?
Pheloneus wrote:master merchants are few and far between for sure
Do you guys think they will return, after the vendor exploit is fixed?
The only way you will really find 'true' merchants in this game is if the developers create ways for merchant to be stand alone, and have vendors and selling items be just a small part of merchant. Instead of what it is now, where merchant = vendor stockers.
And most of the people that you see as 'true' merchants... like Dingoboi -- who is fairly impressive for what he has done -- concentrate on resources. but.. with the hologrind coming to an end, I am wondering if he is getting worried. Because grinding material just isn't going to be worth much at all anymore unless the quests require it for something.
In the end.. who knows. the jedi revamp might help the merchant profession... (it should definitely help the economy)... and the vendor revamp might as well. But I still don't think you are ever going to find a large number of 'true' merchants, nor do I think they will ever have a large place in the game, if only because of the ways that people can do it for themselves and avoid the hassle.
DragonScout wrote:
And most of the people that you see as 'true' merchants... like Dingoboi -- who is fairly impressive for what he has done -- concentrate on resources. but.. with the hologrind coming to an end, I am wondering if he is getting worried. Because grinding material just isn't going to be worth much at all anymore unless the quests require it for something.
I'm not worried... has it hurt, most definitely... going from 26 employees in power division down to 5 and4 subcontractors. I can do the same thing with resources i do in any division or product. I expect zero change from the last two months of sales ratios after the end of hologrind. In fact, I even sold 9M credits worth of power yesterday. Happy anniversary to me!
Any product i want to 'own' i can... but the one i'm interested in is shipwright... and I will have a massive shipyard operation going... probably the largest in all the galaxies... and i do think basic ships will require lots of 'grind' material.. at least i'm hoping... but either way, I have 20 people at my disposal to employ right now in addition to my current staff. I will be the largest and most consistant vendor. Times change and so do businesses... power isn't what it once was, but I'm not abandoning it.. just expanding on it. While not the most profitable... both I and my employees have done extremely well for little work. employees earning a million plus per cycle for simply dropping a harvester is nice.... and good for our city, the employee, the company and especially me.
Power to the people... at 1.5 cpEu
As I have no desire to do anything other than craft with Kel I've kept master rather than dropping it after having my vendors placed. As well as the reduced maintance, I enjoy changing the clothes on my vendors each month, it keeps things fun
Kel
Message Edited by StarWorker on 06-30-2004 10:30 AM
Havok3060 wrote:I do it from time to time , but it can get really hard . I had a good system going befor they introduced Jedi . All my contacts and such droped evrything and went on grinding . So Ive been trying to find solid contacts ever since
yah the whole grind system has really changed the path of the game since november... kinda sad... but whatever... its SOE...