Merchant Archive

Thread: There is absolutly no reason why vendors should stay after you drop Merchant.

mhal9000
Thu Jan 15, 2004 11:58 am
#27






Naufragus wrote:

There is no other profession that that requires you to PAY to USE THE SKILLS.







There are lots, weaponsmith, armorsmith, any crafting class or just about any combat class. Resources and weapons aren't free, so yes in most cases you are paying to use those skills, one way or another.


If vendors were to have been usable by non-merchants, the Dev's should've/would've added the ability for merchants to sell/lease vendors to non-merchants. The ability to drop theskill and still use vendorswas an oversight on their part, and they've said as much.






Federated Resources
Hork Haggis, Retired

Naufragus
Thu Jan 15, 2004 2:00 pm
#28

you can dig materials out of the ground with your bare hands.


Creating the vendor is the SKILL, Not maintaining the vendor.


It is a fee i pay to use it.


WHat happens if i dont PAY the fee...the vendor poofs...I still have the skill but no vendor...so the actual vendor is not the skill

Naufragus
Thu Jan 15, 2004 2:38 pm
#29






Yolner wrote:

"Now go back a read it again. Do you think you know more about the game than the devs?








most people do.


but they dont know that much if they are asking for suggestions....


ok mr smarty- pants-please-make-my-master-merchant-title-mean-something. lets say that i have skills for 3 vendors and drop all but the original one...


what should happen?


which vendors should stop working? should it be when they where placed? i have a fancy dressed weequay chick. should she stop working or magically change into a terminal or a human? do i get my maintence money back? my merch? do i get a grace period to retrain the skill? should clothes revert back to the awful ones they come with? does my sign need to change back as well?


how do YOU want this to work. you seem to think it is some how unfair to you that people are ridding themselves of skills they no longer need that you hold onto with such passion.


Yolner
Thu Jan 15, 2004 3:15 pm
#30

"what should happen?"


The vendors placed last should be disabled firstand clothing should be changed to newbie artisan clothing.Theowners should be allowed to retrieve their items and after the vendor is empty for 2 weeksit should disappear. The maintenance should be sent to the owners bank account after the vendor is gone.This is more than the exploiters deserve but I can live with it.


"you seem to think it is some how unfair to you that people are ridding themselves of skills they no longer need that you hold onto with such passion."


Do you even hear youself? Merchant is a profession like all the others and it deserves to be more than something that people do once and drop without any penalties.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Faellyn
Thu Jan 15, 2004 3:23 pm
#31

Naufragus, it's almost breathtaking watching you perform themind-bending distortionsof logic that let you come to exactly the conclusion you prefer, while ignoring the simplest of facts that oppose you. By your logic:



  • Musical skills give you schematics to MAKE instruments. Even if I drop those skills, I should be able to PLAY to instrument.

  • Scout skills let me MAKE traps. If I make a few thousand or them, then drop the skill, I should be able to still use the traps.

  • Same with stims, even after I drop medical skills. After all, the skill was for the ability to MAKE the stim..

The moment you drop a Management box, the vendor associated with it should power down. It should no longer be able to sell items, receive customer offers, accept new items from the customer, or or allow viewing of remote vendors.


Admit it, Naufragus, the only reason you're so adamant about this is because you've heavily invested yourself in being able to exploit this bug, and you don't want to have to return to having only the skills you have points for.






The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Naufragus
Thu Jan 15, 2004 3:30 pm
#32

why..


you also seem so angry...


do you hear yourself...more than the exploiters deserve....


i have no problem leaving merchangt a one tiime use skill...


you earn the points, set things up, then be done with it...


it as a profession does not deserve more.


i also get a sinking feeling that you dont dont believe crafters should even be selling their own wares,,,,that everyone should have to go through you.


Being a Merchant is about SELLING GOODS..not about some silly skills...some people are good at selling others arent.


Having the vendors i sthe only reason any one takes merchant.


Most all of us who where merchants from the beginning have dropped our skills. why because we didnt need them to sell things.


All this profession has to offer is the vendor


Just get a grip on the fact this really isnt a fleshed out profession, it is few skills they have stretched thru21 boxes to fill them up. it was haphazardly thrown together a couple of weeks before release and no thought was put into it.


Just accept things as they are.


Faellyn
Thu Jan 15, 2004 3:32 pm
#33

Agreed, but what part of that justifies your being able to use vendors after you've no longer invested the skill points for them?







The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Naufragus
Thu Jan 15, 2004 3:51 pm
#34






Faellyn wrote:

Naufragus, it's almost breathtaking watching you perform themind-bending distortionsof logic that let you come to exactly the conclusion you prefer, while ignoring the simplest of facts that oppose you. By your logic:



  • Musical skills give you schematics to MAKE instruments. Even if I drop those skills, I should be able to PLAY to instrument.

actaully i think anyone should be able to play an insterment or dance or sing..entertainer is even less of a profession than merchant.



  • Scout skills let me MAKE traps. If I make a few thousand or them, then drop the skill, I should be able to still use the traps.

  • Same with stims, even after I drop medical skills. After all, the skill was for the ability to MAKE the stim..

you could if you make the schematics....i have several schentaics from Master artisan i dropped long ago but i can still make those chips


The moment you drop a Management box, the vendor associated with it should power down. It should no longer be able to sell items, receive customer offers, accept new items from the customer, or or allow viewing of remote vendors.


how do you determine which vendor is associated with the skill. i guess just by date but you might have switched one out or changed styles or moved it to another spot. the skill allows me to place the vendor but i must constantly pump money into it.


IF HAVING THE VENDOR IS A SKILL I HAVE EARNED THEN I SHOULD NOT HAVE TO PAY FEES TO USE IT. or an INCREASED fee to use other skills


i just feel if the devs are requiring people to PAY to use something that even after they drop the skill they should keep it.


i dont feel people are evil exploiters...maybe if the vendors cost no fees, then yes i would be on the other side


Admit it, Naufragus, the only reason you're so adamant about this is because you've heavily invested yourself in being able to exploit this bug, and you don't want to have to return to having only the skills you have points for.


no i am just worried about my shop sign...it it reverts to default all my business will dry up and blow away.


Wrong...i have the skills for all my vendors. I kept them because i knew you whiners where lobbying hard to get this change made and i didnt want to log in one day and be screwed over again.


Our skills just arent worth the points. thats the crux of it. And mainly because you whiners are so focused on the vendors. It doesnt matter to me how many vendors i have. i would sell the same amount of items with 1 vendor or 6. just having MORE vendors doesnt mean more sales. people dont by more because its a wookiee or a terminal.


None of the skills i am offered are really good sales tools and havent really benefittd me. They just sit there. Thats why myself and others drop them. they just aint worth it. Thats what everyone seems to agree on


I am really just amazed at people tryng to prop the profession up and make it something it isnt and never will be.


It is the products i am focused on. Giving people what they want and need and at a good price. All the Merchant skill tree does is allow me to have a nicer shop and add to the player driven content. It doesnt make me sell more or less.


I just think the skills should be all moved to the Business line in Artisan






Yolner
Thu Jan 15, 2004 3:56 pm
#35

"Being a Merchant is about SELLING GOODS..not about some silly skills...some people are good at selling others arent."


Using a rifle is also about using a rifle but this is a MMORPG and without skills it wouldnt exist.


"Most all of us who where merchants from the beginning have dropped our skills. why because we didnt need them to sell things."


No you dropped them because you found an exploit. Thisexploit will be fixed and merchant will finally be a real profession.


"Just get a grip on the fact this really isnt a fleshed out profession, it is few skills they have stretched thru21 boxes to fill them up. it was haphazardly thrown together a couple of weeks before release and no thought was put into it.


Just accept things as they are."


Did the droid engineers, chefs, and everyone else playing a broken profession just accept it? No theyr trying to get their profs fixed just like us (real merchants). I refuse to give up on merchant just because some exploiter doesnt want to have merchant skills.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Naufragus
Thu Jan 15, 2004 4:14 pm
#36






Yolner wrote:

"Being a Merchant is about SELLING GOODS..not about some silly skills...some people are good at selling others arent."


Using a rifle is also about using a rifle but this is a MMORPG and without skills it wouldnt exist.


i still dont follow you. aside from vendors, nothing in the skill tree allows me to sell more


"Most all of us who where merchants from the beginning have dropped our skills. why because we didnt need them to sell things."


No you dropped them because you found an exploit. Thisexploit will be fixed and merchant will finally be a real profession.


i am really insulted....no I dropped them because they where useless.


it is sad you think that the exploit is somehow holding the profession back. most people are just going to train up to get the number of vendors they feel they need and maintain those skills. not everyone needs 6 vendors like you.


nothing will really change. Guilds will just use one of their players as the merchant mule.


the exploit is not the problem. the worthless skills are


"Just get a grip on the fact this really isnt a fleshed out profession, it is few skills they have stretched thru21 boxes to fill them up. it was haphazardly thrown together a couple of weeks before release and no thought was put into it.


Just accept things as they are."


Did the droid engineers, chefs, and everyone else playing a broken profession just accept it? No theyr trying to get their profs fixed just like us (real merchants). I refuse to give up on merchant just because some exploiter doesnt want to have merchant skills.


Merhant isnt broken....all our skills work now...only thing that was ever broken was ad barking and things dropping off the planatary map


"REAL MERCHANTS"???...care to explain what makes you a real merchant and superior. anyone who sells an thing is a merchant.


I make 100,000s off the bazaar a day and dont use any of the merchant skills or those precious vendors.. you dont really need them to sell. i can just stand in some coprner i a city and people will message me and want to buy things without the fancy sign or vendors or ad barking or map listing


Keep hanging onto those skills, im hanging on to this enron stock too, i know it will be worth something again one day...just got to have patience






Yolner
Thu Jan 15, 2004 4:51 pm
#37

""REAL MERCHANTS"???...care to explain what makes you a real merchant and superior. anyone who sells an thing is a merchant."


Real merchants are people who didnt use *** exploits to get their vendors. This is a roleplaying game so the only real merchants are people with the skills.


"it is sad you think that the exploit is somehow holding the profession back. most people are just going to train up to get the number of vendors they feel they need and maintain those skills. not everyone needs 6 vendors like you."


ALL I WANT IS FOR PEOPLE TO KEEP THE MERCHANT SKILLS. Not too many people will do that and REAL MERCHANTS will finally get a chance to do their job.


"the exploit is not the problem. the worthless skills are"


Yes we have useless skills and we are trying to get them fixed. All your doing is bitching and moaning because you know you will have to spend the points when the bug is fixed.


"I make 100,000s off the bazaar a day and dont use any of the merchant skills or those precious vendors.. you dont really need them to sell. i can just stand in some coprner i a city and people will message me and want to buy things without the fancy sign or vendors or ad barking or map listing"


Thats nice but are you in the game 24/7? Most people have lives and dont want to spend hours standing at the starport like a moron and shouting WTS.


"Keep hanging onto those skills, im hanging on to this enron stock too, i know it will be worth something again one day...just got to have patience"


Just keep on exploiting. Im gonna be the guy pointing and laughing at you when this bug is fixed and you come to this forum to whine and bitch.





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Orew
Thu Jan 15, 2004 5:17 pm
#38

yawn, this is going nowhere


some people believe that being a merchant is the condition to OWN a vendor - and in this case the vendor should dissapear if you drop merchant...


some other people believe that being a merchant gives you the skills to CREATE a vendor - and once created it should exist no matter what as long as it is payed, even if the creator doesn't have merchant skills anymore


in the end the devs will do what they want - however, i think that nothing will change, it would be a nightmare to decide what to do for the various combinations of dropped skills


doing this right will imply a lot of workand i think that the devs don't have the time to do it - my personal opinion is that they will set the cap at 150 items and will let everybody live whith their vendors





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bpeter3
Thu Jan 15, 2004 7:00 pm
#39

dropping merchants skills and keeping vendors is currently NOT AN EXPLOIT. It works exactly as described in the game whether you drop the skill or not. There is no blatent attempt to "outsmart" the game that one does by doing this. It works as designed based on the skill description, therefore by using it that way you are NOT EXPLOITING.

Is it cheap? I assume most would say, yes.
Should it work this way? I don't know, I don't see it as a huge problem but you'll disagree with me.

I agree with Naufragus that the main problem is alot of the skills aren't that useful, especially considering the skill points. If the vendor "issue" gets changed, what does the "professional merchant" gain? Pretty much nothing. The 1/2 merchants will just get business 3 and do the same thing, with the same amount of business, as they do now. It'll just be with soda machines instead of Twileks. So what?


Lobby for improved skills that give master merchants a true edge over a business 3 artisan. That'll be much more beneficial to merchants.
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