Merchant Archive

Thread: Current Merchant (Vendor) Issues

Master_Droggo
Thu Jul 03, 2003 1:07 pm
#27

Hay, all, i just heard about this merchant problem while looking up how i should become a merchant. This is really F*ing messed up, i still got a few questions tho. I want to own a cantina, and have people be able to restore mind wounds and battle fatigue while inside. I also want to have vendors inside my cantina and listening to music. Possible? 2.To the guy who posted above me. No, the game should not be simple and laid out in front of you, but it is a mmorpg, where you are playing as a charcter in the star wars era, Therefor, you should not be required to go outside of the game to solve your problems. Any problems you encounter in the game, should be able to be solved without the help of somthing outside of the game. 3. I am a musician trying to become a merchant so i can own and run my own cantina with my band, so what do i need to do, such as getting a house, making it a cantina, ext. any ideas?

alizarinohm
Thu Jul 03, 2003 1:34 pm
#28

Droggo,

You will need a house. If you wan't it to be a cantina, it should probably at least be a medium size house.

If you want to charge an access fee for the house, you will need Business I

If you want to have a vendor, you will need Business II



--------------------

Ichiir the wookie, elder statesmen of Tusken's Bane (Tatooine -4657 -5731)
Klordy
Fri Jul 04, 2003 2:42 pm
#29

Yep, I'm a Novice Merchant now, heh...


Patch is working, however, the Vendor dreaded "Retriving Item" is endless and doesn't give in and give you your items from your other deleted vendors!!!



Bad!!!




Sektor Mentaken
LLJK_Griz
Fri Jul 04, 2003 5:23 pm
#30

One day and two hours later, I now have 6000-some merchant exp.


New issue: When adding items to vendor, it occasionally gets stuck on the progress bar thing after you click Sell. I let it sit there for like two minutes and it didn't go through, so I clicked the X on the box. Item I was selling disappeared from inventory and was not on the vendor. Happened a few more timesafter that- would recommend not selling anything very expensive/rare on vendors in case this happens to you.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
JMnITup
Fri Jul 04, 2003 7:14 pm
#31

Also, vendor sales seem to randomly be going into the maintenance pool instead of your bank... probably one of the worst bugs... if we could take money OUT of maintenance pools this wouldn't be an issue at all, and in fact, would be kind of nice... self-sustaining vendors.


So my vote is, add some code, like make it a bank withdrawal slider, to TRANSFER money to and from the maintenance pool of all items, including harvesters, factories, etc. This would make the merchant payment bug a backburner issue, as opposed to the horribly breaking bug that it is now.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
mallov
Sat Jul 05, 2003 5:33 am
#32

Okremoved items for saleoff my first vendor, but then stupidly fogot to retrived them back into my inventory.


Created a new vendor and they show up in the refional area for me which is Naboo. naboo.


I can see them in the stockroom but cannot retrieve into my inventory. They can also be placed back up for sale but other players cannot see them.



GusSOK
Sat Jul 05, 2003 6:46 am
#33

July 5th****



My merchant XP is great now...HOWEVER I have three issues I noticed:


1) I am not getting the money from the sales made in my boutique, even though I get the email message. The regular bazaar sales are working fine.


2) My items are not listed in any of the cities...not 'local' or 'planetary' listings


3) Worst bug: NPC vendor will not intialize/open up. I get the loading/initializing screen and that is all. Had no problems with Bartender Droid or Vending Machine.



That is all!! Hope these are fixed because I am actually getting alot of store traffic !!! Thank you

GusSOK
Sat Jul 05, 2003 6:48 am
#34

Doh need edit button...didn't check to see if those sales went to maintenance...If so then would be nice to be able to pull that money out.
Smeerkat
Sat Jul 05, 2003 9:48 am
#35

Items on Vendor not showing up on global bazaar - bigger issues:


If 'as designed' this would simply mean that the absolute price cap on all items sold in SWG in instant sales is 3k.


- Means that Newbies have absolutely no chance of selling their wares for anything worthwhile - why should I buy their stuff when I can run a couple of missions and get padded armor for instance.


- Means that interdependecy goes out the window - no time to craft, need to run missions - can't find what I need from other professions because THEY have to run missions - can't afford training by selling so, need to run more missions


- Means that 3 weeks down the road, we ALL have the same skill sets (intedependence being broken) to satisfy all the requirements we have in our individual professions


It's been proven time and time again in real life that you need a centralized market place for the eceonomy to work and for price transparency. The market becomes inneficient otherwise. Doesn't matter if people have to travel miles to get their goods, they *need* the information as to what i savailable out there.


DocSavag
Sat Jul 05, 2003 5:04 pm
#36

Alright my issue right now (in addition to everything else mentioned) is that you can no longer tell which sales came from the vendor and which came from the Bazaar from the email that you get. This is annoying since I reply to every Bazaar sale with a promotional email about my shop. Not sure why this was changed you could tell the difference in beta. Am I missing something?






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Olanthe
Sun Jul 06, 2003 12:09 am
#37

Merchant experience, with one vendor, seems to be at about 1500xp per 12 hours. That's a pretty big jump, heh.


Another issue is that vendors cannot be renamed. This was an option in beta but was taken out at the last minute because of a bug. It would be really nice to have it back though, especially since (not knowing that I couldn't rename it later) I named my vendor "Empty for now"... now I'm stuck with that.




----------------------------------------------------------------------------------
Kier Lyndall -- Master Merchant -- Master Chef -- Starsider
-- Kier's Buff Bar -- Lake Wild (4708 1043), Dantooine --
Over 30 different foods now in stock!
----------------------------------------------------------------------------------

Imperialistic1
Sun Jul 06, 2003 6:45 am
#38

lol i dont know what you guys are doing or how successhul you are but i earned 10k exp in 2 days i am now a master artisan/novice weaponsmith/novice pistoleer/novice merchant i get hundreds of costumers a day that might effect it-Ina Ase tatooine -2067,-3732



Ina Ase-Ex Royal Imperial Guard-Master Smuggler,Master BH
First master merchant on bria....First to drop master merchant on bria
DocSavag
Sun Jul 06, 2003 7:46 am
#39

I don't know about hundreds but I have quite a few customers and a number of recurring cusotmers which is good news. The challenge really is getting good quality stuff to sell. If you don't make it yourself you have to find someone who gets the benefit of having someone do their selling for them. At this point the 20 cr bazaar fee is a deterrant. Should be higher. Maybe that should be lowered whn you gain Business I or business II. This would give people an incentive to use the merchant class to sell items. Course the other problem is buying the items up front and risking eating the cost






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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