Merchant Archive
Thread: What Is Our #1 Critical Issue?
Qui_ConGinn wrote:
soeHatesTheirCustomers wrote:
a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee
Or just put the house on private and put GuildGuild Name) on entry list.
/sigh
soeHatesTheirCustomers wrote:a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee
Or just put the house on private and put Guild
Personally, I don't think we have any critical issues, let alone a "#1 Critical Issue". OK, barker droids don't work right, but none of the droids do right now (thanks to the devs doing really thorough regression testing on droids after making the extensive changes they did to pets).
If people in agreement with the notion that we don't have any critical issues, can we move on? While there may not be anything critically wrong that prevents us from being merchants and doing it well, there are scads of feature requests and improvements that players have been making for a long time. I have seen a lot of good ideas floated in a variety of discussions, but haven't seen any effort to forward the merchant profession.
If the devs don't have plans to improve the merchant profession, then can we at least request that they greatly reduce the skill point requirements, because it is almost hardly worth the skill points we spend on it.
No.
Jagged-F3l wrote:
If people in agreement with the notion that we don't have any critical issues, can we move on?
This request is specifically for critical issues and not for feature requests and enhancements.
While there may be nothing specific that prevents merchants from being merchants, would you rather nothing that's broken get fixed?
So the options are:
1) Bug fixes
2) Nothing
While it may not be what we want, it IS what the Devs are willing to work on right now.
It's not what we want or have been asking for for years, but it's what they'll give us.
Well since the facts of vendor time deletion have been posted next on my list
Email Generation -on time generation, correct items listed, correct vendor name,
emails need to be 'sent' even if vendor is not 'live'
{It actually is vendor loading that is my next concern,butI understnd when that was changed and why..they are not in world til called.}
Seekyn wrote:
ad barking not working reported as part of standard post-publish bugs
/pay macro not working not merchant specific but reported as part of standard post-publish bugs
Since many vendor things don't happen until it loads, I'm trying to have that dealt with separately as a feature request/improvement.
Ani_cul wrote:
Well since the facts of vendor time deletion have been posted next on my list
Email Generation -on time generation, correct items listed, correct vendor name,
emails need to be 'sent' even if vendor is not 'live'
{It actually is vendor loading that is my next concern,butI understnd when that was changed and why..they are not in world til called.}
If it's a feature improvement, they'll happily ignore it forever. If it's a bug, they may get around to fixing it (I hear they have moved fixing bugs up the priority list now). And really, this is a bug.
I have a few toons, this Master Merchant can actually say, "No problems for me".