Merchant Archive

Thread: What Is Our #1 Critical Issue?

Ecnirp
Wed Aug 03, 2005 5:52 am
#14



I would have to say for a game breaking issue


1) We need definate and ample warning if a vendor if going to disapear - an email that says "Your vendor will be deleted in XX days" and steps you need to take to stop it from happening.


General annoying and frustrating issue, although not game breaking


1) A relist button, that will relist all expired items sitting in the stockroom at the same prices as they were for original sale.


Other things that would be nice.... although I would hate to think that they would be dealt with before the above 2.


1) Being able to customise Vendors, with appearance.

2) Being able to rename vendors

Message Edited by Ecnirp on 08-03-2005 02:53 PM

Pappi
Wed Aug 03, 2005 1:48 pm
#15


Cafa wrote:


soeHatesTheirCustomers wrote:

a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee




I easily pay those little 50k entry fees if I'm interested in seeing inside some place. What makes you think others wouldn't also?

Fivo Asia




I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards

Message Edited by Pappi on 08-03-2005 01:49 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Ani_cul
Wed Aug 03, 2005 1:54 pm
#16






Pappi wrote:




Cafa wrote:





soeHatesTheirCustomers wrote:

a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee








I easily pay those little 50k entry fees if I'm interested in seeing inside some place. What makes you think others wouldn't also?


Fivo Asia







I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards

Message Edited by Pappi on 08-03-2005 01:49 PM





I always say, if it is on a vendor then it is up for sell

and if they pay the fee they have every right to enter the building


I for one still footbeat along the merchanting rows peeking in every open door



stop looking at me
Elyssa
Wed Aug 03, 2005 2:16 pm
#17






Pappi wrote:
I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards


Ph34r teh Pappi!




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Pappi
Wed Aug 03, 2005 2:16 pm
#18



Ani_cul wrote:
I always say, if it is on a vendor then it is up for sell
and if they pay the fee they have every right to enter the building
I for one still footbeat along the merchanting rows peeking in every open door



I agree, I just need to get the people who want their 50k back after entering my CLOSED shop to understand that




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Dimear
Wed Aug 03, 2005 2:24 pm
#19

Biggest broken part of merchant for me (other than having to drastically change my shop and piss off my customers due to the crappy 4000 item limit):

Spambots auto-store when you travel using a JTL ship. If you travel via shuttles, they stay.

They may say this is 'working as intended', but they're wrong. It's a bug, and is annoying. It keeps me from using spambots most of the time, and spambots are one of the few good things unique to merchants (getting fewer all the time it seems). So it's my #1 broken issue.





Thus sayeth Dimear

Dimear
Wed Aug 03, 2005 2:56 pm
#20

I'm not really voting twice. This is Dimear's identical twin. Note the resemblance:
<-----

Another serious flaw is that vendors must be initialized each server reset before they show up on the overhead map or on the bazaar's global search. The vendors should always be searchable, even before someone browses them. The point of advertising is to bring people into your shop - not to let them know they're already there.





Thus sayeth Dimear

Pappi
Wed Aug 03, 2005 3:12 pm
#21


Dimear wrote:
...


/eyebrow

p.s.: now that I think of it, is it wrong to say "A large part of my profession is broken because: stupid people happen"? although it's not so much "broken" as it is "annoying"...

Message Edited by Pappi on 08-03-2005 03:14 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Cafa
Wed Aug 03, 2005 4:07 pm
#22

I look at this issue also in the light of "What can we actually get changed?"


Do we want a better interface for vendors? Of course we do!


Do we want vendor ID's? Of course we do!


Others have repeatedly stated they want to control sales so only one group can purchase from a vendor.


Which of these three things can be done in a reasonable timeline based upon the comments we've seen from developer over the past 2 years, both in and out of our various NDA limitations...?


I'm betting directed sales.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dimear
Wed Aug 03, 2005 4:20 pm
#23



Cafa wrote:

I look at this issue also in the light of "What can we actually get changed?"

Do we want a better interface for vendors? Of course we do!

Do we want vendor ID's? Of course we do!

Others have repeatedly stated they want to control sales so only one group can purchase from a vendor.

Which of these three things can be done in a reasonable timeline based upon the comments we've seen from developer over the past 2 years, both in and out of our various NDA limitations...?

I'm betting directed sales.

Fivo Asia





Yeah, but none of these really fit the criteria for:

"A large part of my profession is broken because: ___________"

No feature requests, no design proposals, no minor annoying quirks, etc. This isn't a "top 5" list (or even a "top 1" list): Just looking for the issues that make your profession (or a good part of it) "broken".

My memory fades as I get stupid, but as I recall from reading this thread so far, the issues that I would consider as broken were (in no particular order):
1) Vendor emails / Vendor deletion status
2) Dressing vendors with certain items
3) Spambots storing at the wrong time (JTL travel)
4) Vendors not automatically loading on server reset

The other suggestions, while important, don't fit the criteria of what they're asking (in my opinion). But if we were to make a top issues list instead of a top broken stuff list, I'm betting some of the other suggestions would be at the top.





Thus sayeth Dimear

Elyssa
Wed Aug 03, 2005 4:34 pm
#24






Dimear wrote:

Yeah, but none of these really fit the criteria for:

"A large part of my profession is broken because: ___________"




You're right.
I'm taking a page from the other correspondent submissions and listing multiple issues:

Wookiee wear / Bio-Link problems
Barker Droid Auto-Store
Map Registration
Benefit retention after dropping skills.

The vendor deletion/email thing is important so I'm trying to get it dealt with separately rather than as part of the melting pot of profession bugs.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Drecki
Thu Aug 04, 2005 1:25 am
#25


Ok, are my 0.02 credits: Merchants don't have really critical, gamebreaking issues. Not like Tailors who can't produce BE-clothes at the moment or get funny colored clothes out of their factory crates.


Anyway, gamebreaking for me is, that I have to relist all my stuff every 30 days. >2000 items to relist is a real pain.


Is it an issue? No.

Is it gamebreaking? Hell, yes. More than anything else in this profession.


So, before I start searching for an issue which is sure less gamebreaking than that, this would be my suggestion as the top thing to fix. Just one button saying: Relist everything in the stockroom - and I'd be more than happy.

Message Edited by Drecki on 08-04-2005 10:27 AM



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Dimear
Thu Aug 04, 2005 10:43 am
#26

Any chance we could get the DE's to list broken spambots as their #1 issue? That way we don't need to use our vote to have it taken care of.

If I were SOE, I'd introduce a major bug to a profession right before asking what their #1 broken issue is. I'd make sure this bug was easy to fix, but significantly hurt the profession. That way, they'd submit it as their #1 issue, I'd fix it, and look like a hero. But inside, I'd know that I was only a hero of evil

I don't think that's why this bug showed up though, unless they're better planners than I give them credit for...





Thus sayeth Dimear

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