Merchant Archive
Thread: What Is Our #1 Critical Issue?
Message Edited by Ecnirp on 08-03-2005 02:53 PM
Cafa wrote:
soeHatesTheirCustomers wrote:
a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee
I easily pay those little 50k entry fees if I'm interested in seeing inside some place. What makes you think others wouldn't also?Fivo Asia
I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards
Message Edited by Pappi on 08-03-2005 01:49 PM
Pappi wrote:
Cafa wrote:
soeHatesTheirCustomers wrote:
a guild vendor easy to do....stick it out in the middle of nowhere and put a max entrance fee
I easily pay those little 50k entry fees if I'm interested in seeing inside some place. What makes you think others wouldn't also?
Fivo Asia
I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards![]()
Message Edited by Pappi on 08-03-2005 01:49 PM
Ph34r teh Pappi!
Pappi wrote:
I had my fiance do that once. they left vendor search able and I can see what they're selling O.o turns out they had more goodies in the building that wasn't advertised, and they weren't very happy afterwards
Ani_cul wrote:I always say, if it is on a vendor then it is up for selland if they pay the fee they have every right to enter the buildingI for one still footbeat along the merchanting rows peeking in every open door
I agree, I just need to get the people who want their 50k back after entering my CLOSED shop to understand that
Spambots auto-store when you travel using a JTL ship. If you travel via shuttles, they stay.
They may say this is 'working as intended', but they're wrong. It's a bug, and is annoying. It keeps me from using spambots most of the time, and spambots are one of the few good things unique to merchants (getting fewer all the time it seems). So it's my #1 broken issue.
<-----
Another serious flaw is that vendors must be initialized each server reset before they show up on the overhead map or on the bazaar's global search. The vendors should always be searchable, even before someone browses them. The point of advertising is to bring people into your shop - not to let them know they're already there.
Dimear wrote:
...
/eyebrow
p.s.: now that I think of it, is it wrong to say "A large part of my profession is broken because: stupid people happen"?
Message Edited by Pappi on 08-03-2005 03:14 PM
I look at this issue also in the light of "What can we actually get changed?"
Do we want a better interface for vendors? Of course we do!
Do we want vendor ID's? Of course we do!
Others have repeatedly stated they want to control sales so only one group can purchase from a vendor.
Which of these three things can be done in a reasonable timeline based upon the comments we've seen from developer over the past 2 years, both in and out of our various NDA limitations...?
I'm betting directed sales.
Fivo Asia
Cafa wrote:I look at this issue also in the light of "What can we actually get changed?"
Do we want a better interface for vendors? Of course we do!
Do we want vendor ID's? Of course we do!
Others have repeatedly stated they want to control sales so only one group can purchase from a vendor.
Which of these three things can be done in a reasonable timeline based upon the comments we've seen from developer over the past 2 years, both in and out of our various NDA limitations...?
I'm betting directed sales.
Fivo Asia
Yeah, but none of these really fit the criteria for:
"A large part of my profession is broken because: ___________"
No feature requests, no design proposals, no minor annoying quirks, etc. This isn't a "top 5" list (or even a "top 1" list): Just looking for the issues that make your profession (or a good part of it) "broken".
My memory fades as I get stupid, but as I recall from reading this thread so far, the issues that I would consider as broken were (in no particular order):
1) Vendor emails / Vendor deletion status
2) Dressing vendors with certain items
3) Spambots storing at the wrong time (JTL travel)
4) Vendors not automatically loading on server reset
The other suggestions, while important, don't fit the criteria of what they're asking (in my opinion). But if we were to make a top issues list instead of a top broken stuff list, I'm betting some of the other suggestions would be at the top.
Dimear wrote:
Yeah, but none of these really fit the criteria for:
"A large part of my profession is broken because: ___________"
You're right.
I'm taking a page from the other correspondent submissions and listing multiple issues:
Wookiee wear / Bio-Link problems
Barker Droid Auto-Store
Map Registration
Benefit retention after dropping skills.
The vendor deletion/email thing is important so I'm trying to get it dealt with separately rather than as part of the melting pot of profession bugs.
Message Edited by Drecki on 08-04-2005 10:27 AM
If I were SOE, I'd introduce a major bug to a profession right before asking what their #1 broken issue is. I'd make sure this bug was easy to fix, but significantly hurt the profession. That way, they'd submit it as their #1 issue, I'd fix it, and look like a hero. But inside, I'd know that I was only a hero of evil
I don't think that's why this bug showed up though, unless they're better planners than I give them credit for...