Merchant Archive
Thread: Focus Thread: Galaxy-Wide Vendor Search
Dollie wrote:Nice comments from people and well thought out, for me I put the vendor in the city mall and advertise so everybody benefits, foot traffic is everything. But I won't let my vendor be seen if/when they give the option because my prices are low for locals. We hate people who buy our stuff for resale somewhere else. I am Master weaponsmith as well as Merchant and in our city we keep our prices low. To enable the guild/city members to have some of the better stuff I finally pulled things off the vendor and store elsewhere for them. I don't need lots of money since I don't have room to put anything I might buy. I did need to buy harvesters recently and it was frustrating trying to find some. I can understand wanting a global way to find these things. I spent a whole night shopping and that wasn't comparing prices it was just trying to find the things. I can't find geo loot either. I know it is somewhere on some vendor but I don't have a whole night to look. I have a business to run. Some of the insane prices for weapons I have seen might be lowered a lot. The economy is definitely going to be shaken up. Weaponsmiths seem to be in favor from some of the posts I have read, but these merchant posts show that the devs have a few changes to make hehe. On the whole it is a good idea for shoppers, but I assume the devs will read the merchant posts and respond to them. If they don't we can always go on strike and remove all vendors.
yeah. if they fubar the game, i'll put a punch of useless crap on the bazaar, probably.
i run the largest power company on sunrunner, possibly the largest in the game. i have 6 vendors around the galaxy and i keep them continuously well stocked with radioactive power for a very reasonable price.
i enjoy playing this aspect of the game, running a successful business, but i work hard for the money so to speak.
i devote a good deal of my play time to making my company a good one.
i worked hard to build my company up to where it is, and i'll fight like hell to keep it successful, but i'll be VERY upset if it goes under due to drastic economic changes brought about by this "player-friendly" idea.
merchants are players too.
i don't see this as having any positive impact on the game.
of course shopping around takes time, and it's frustrating finding empty vendors, but i don't think the market is so bad that everyone needs to spend 3 hours looking for something.
basically what i'm saying is "if it ain't broke, don't fix it".
there are plenty of crafters and merchants who are as devoted to their companies as i am, and keep their vendors continuously stocked. when you find a vendor that is well stocked mark it down, save the waypoint, and when your friends ask, "hey where can i find a such and such?" you say, "hey i know a great vendor! lemme send you the WP".
if everyone did this there would be no need for a galaxy-wide search.
i can't stress enough how much merchants appreciate word of mouth advertising.
there is no need for this.
This statement is false. Anyone who has ever bought a battery or a package of two aspirins at a convienience store knows that. Prices matter but location, reputation and convienience matter as well. Right now in SWG we have those things. If you make everything purchased from one location only price remains.
Global searching is fine as long as it doesn't make location, reputation and convienience irrelevent.
DocSavag wrote:
Consumers will not pay a higher prices for the same product
This statement is false. Anyone who has ever bought a battery or a package of two aspirins at a convienience store knows that. Prices matter but location, reputation and convienience matter as well. Right now in SWG we have those things. If you make everything purchased from one location only price remains.
Global searching is fine as long as it doesn't make location, reputation and convienience irrelevent.
Do what you will with your money...
Before you discredit price, do some research on Adam Smith, The Wealth of Nations, and the Invisiable Hand. The other ideas, location reputation and convienience are a part of the equasion. But they are small potatoes compare to price.
Nitwit wrote:
DocSavag wrote:
Consumers will not pay a higher prices for the same product
This statement is false. Anyone who has ever bought a battery or a package of two aspirins at a convienience store knows that. Prices matter but location, reputation and convienience matter as well. Right now in SWG we have those things. If you make everything purchased from one location only price remains.
Global searching is fine as long as it doesn't make location, reputation and convienience irrelevent.
Do what you will with your money...
Before you discredit price, do some research on Adam Smith, The Wealth of Nations, and the Invisiable Hand. The other ideas, location reputation and convienience are a part of the equasion. But they are small potatoes compare to price.
Message Edited by Phaelyn on 02-17-2005 08:37 PM
If I could give 6 stars you'd have it. VERY impressive counter
Phaelyn wrote:
...I guess Smith DOES agree with us after all.
Fidgiter wrote:
If I could give 6 stars you'd have it. VERY impressive counter
Phaelyn wrote:
...I guess Smith DOES agree with us after all.
/agree
Well written, Phaelyn ![]()
Nitwit wrote:
As for Walmart, my anology was apparently not clear. I'm saying that Walmart had to start out small. They weren't just always the biggest place around. They started small. And they had their big competitors too. It wasn't a walk in the park. It is the same thing with small vendors in this game. Sure you start out small, with one harvestor and a small house and one vendor and the like. But soon you grow into something bigger and better. Undercutting is just a part of life really, you just have to learn how to beat it.
See, people the entrepreneurial drive.
First, I must say that your response was quite excellect. Usually when I get into a economics discussion, people disappear. But you understand free market theory. So I have enjoyed this...But I don't want to let you win either ![]()