Merchant Archive

Thread: Focus Thread: Galaxy-Wide Vendor Search

DocSavag
Tue Feb 15, 2005 11:54 am
#326



R0ZM4N wrote:

I disagree with your premise that your desire for a new feature means that I just have to find a new way to play the game. No. If you want a new feature find a way to implement it without damaging the game and other players while you do it.

That is simply unreasonable. You cannot implement a change without it affecting anyone, it's impossible. We must, however, be open to change for the sake of progress and I believe that this new system is very progressive and would be beneficial to all. Neither your comments, nor those of other posters have radically altered my view on this.





This system isn't progressive. Its convienient for part of the player base and damaging to the professions of other parts of the player base. The burning need doesn't exist. The game has existed for almost 2 years without the feature it isn't such an emergency that it must be implemented no matter what the impact is. The game is not served by implementing change that will ruin the game for many players in order to achieve something that can be achieved without ruining the game for those players.

There have been suggestions in this forum for global searching that would answer most of the desires of the community without damanging the profession. Those suggestions were completely ignored when this disasterous plan was put forward last week.

The system as designed does have the potential to damage the economy and the game play of thousands of players. I simply disagree that you are reasonable when your primary response is either "get over it" or "come up with another way to play."

We can have both a better searching system AND a vibrant merchant profession that still maintains the game play that the majority of its players enjoy.

For Example: Instant Delivery and the ability of a player to view my competitors wares from my vendor are just not possible if any care at all is given to the wishes for merchants to have a decent game to play. It will ruin the game we play.

Global Searching as an advertising method for merchants with the skill to use it is a very good idea and it helps consumers and merchants at the same time. Free global advertising for non merchants with unlimited prices in the bazaar isn't in any way supportative of the merchant profession and is nothing more than people trying to play merchant without the abilities.

Whether prices are included is up for debate but even if they aren't you still have more searching ability than you did before this idea was floated. The main reason merchants fear pricing is that it leads to price wars on a global basis where location and reputation are diminished as mitigating factors. Underselling occurs today it affects prices today. Anyone who has ever been in either the shipwright profession or the Housing market can tell you that it does have an effect. Today the effect is mitigated by the advertising power of the competitors who engage in it. Amplifiy that advertising power galactically and you have more of an issue than you have today. Its a valid concern. There are extreme positions about it but dismissing it as a non issue belies an ignorance of how the system works today.

Buying remotely vs buying locally has some issues to be weighed on both sides but my main resistance to buying remotely is that people will end up getting ripped off in this system if they spend money and then have to go find the vendor and retrieve their items. IT is far better for them to go buy the items at the vendor or at the very least give them a way to reserve the purchase and pay for it when they arrive so they are not constantly taken advantage of by circumstances that make it impossible for them to buy the merchandise once they get to the vendor.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DarkJedi49
Tue Feb 15, 2005 11:59 am
#327






Rhadida wrote:

I have read most of the posts here, but ONE point seems to be left out:


The fact that when you have ONE database (sorted from 1 credit to 99.999.999 credits) you will have to search even LONGER for your item. With the current vendor system, you simply look at the top 10 Highest Priced Items on the Sort you are looking for. And you know those are the best on that Vendor (E.g. a PH or a VK). When you have the Worldwide Search option you will get like 200.000 VK's listed from say 1500 credits (unsliced) to 60.000.000 350+ max damage Ultra Rare. All the Items in between will not be seen, unless you scroll through 2.000 pages of weapons (if you can even search per weapon). Or even more, say only option as today 2-handed, you will get 500.000 weapons or 5.000 pages


So you will never see the difference between, say mine 35% damage sliced 198 max damage VK for 100k and the 35% damage sliced 198 max damage sliced VK for 250k from some-one else. You will NEVER know what the stats of the weapons are until you examine them ONE BY ONE.Well good luck to the lazy to walk people, but scrolling and examining 500.000 weapons will take longer


I think no-one has looked at it from this perspective.....






This is not meant as an attack toward you Rhaadia, I just used your post as an example. I think a lot of people are still confused about how viewing these items would be. From the way I read it and the example given. You will only see the items for the vendor you select not all items of that type in the galaxy that are being sold. Yes searching would still be a long process going from vendor to vendor, but that can be narrowed down by the filters. So you will not have 2,000 pages of generic items to search through. Another thing I that came to mind while reading the posts is how all the merchants are saying their skills will be rendered useless. I don't think that would be the case. With the merchant item nerf you still need higher merchant skills to list more items. One of my toons is an architect and I specialize more into fully stocked with furniture. Having just Business 3 from artisan would not give me enough item limit to list all the furniture with multiple quantities of each. Since this is being re-evaluated I think it will be an option for you as one of the skills higher up in merchant, just like the planeraty advertising.
DocSavag
Tue Feb 15, 2005 12:16 pm
#328



DarkJedi49 wrote:


Rhadida wrote:
I have read most of the posts here, but ONE point seems to be left out:
The fact that when you have ONE database (sorted from 1 credit to 99.999.999 credits) you will have to search even LONGER for your item. With the current vendor system, you simply look at the top 10 Highest Priced Items on the Sort you are looking for. And you know those are the best on that Vendor (E.g. a PH or a VK). When you have the Worldwide Search option you will get like 200.000 VK's listed from say 1500 credits (unsliced) to 60.000.000 350+ max damage Ultra Rare. All the Items in between will not be seen, unless you scroll through 2.000 pages of weapons (if you can even search per weapon). Or even more, say only option as today 2-handed, you will get 500.000 weapons or 5.000 pages
So you will never see the difference between, say mine 35% damage sliced 198 max damage VK for 100k and the 35% damage sliced 198 max damage sliced VK for 250k from some-one else. You will NEVER know what the stats of the weapons are until you examine them ONE BY ONE.Well good luck to the lazy to walk people, but scrolling and examining 500.000 weapons will take longer
I think no-one has looked at it from this perspective.....



This is not meant as an attack toward you Rhaadia, I just used your post as an example. I think a lot of people are still confused about how viewing these items would be. From the way I read it and the example given. You will only see the items for the vendor you select not all items of that type in the galaxy that are being sold. Yes searching would still be a long process going from vendor to vendor, but that can be narrowed down by the filters. So you will not have 2,000 pages of generic items to search through. Another thing I that came to mind while reading the posts is how all the merchants are saying their skills will be rendered useless. I don't think that would be the case. With the merchant item nerf you still need higher merchant skills to list more items. One of my toons is an architect and I specialize more into fully stocked with furniture. Having just Business 3 from artisan would not give me enough item limit to list all the furniture with multiple quantities of each. Since this is being re-evaluated I think it will be an option for you as one of the skills higher up in merchant, just like the planeraty advertising.




What do you base this on? The filter as described be the same we have today "Region", "Planetary", "Galactic" there is no way to view all the items on one vendor other than going there. And as described when you are at the vendor you can select the same "Region","Planetary", or "Galactic" and see all listings in the category you are looking at. Where are you seeing a different search described?



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Anarrion
Tue Feb 15, 2005 12:19 pm
#329

Why do people 1-star posts like this? I see some of the most childish behavior when something new comes out and so many people make stupid assumptions about it. Why not just discuss the plusses and minuses like adults?
cl0kwerq
Tue Feb 15, 2005 12:26 pm
#330

What I like:


I've always been a multi-faceted gamer. I like RPG's and Hack'n'slash and FPS'. So I had to get 2 accounts to play the game I wanted to. I have my crafting/businessman side who tries to find all the numbers and interesting side effects in games, and I have my bare-knuckles balls to the walls side. So from that point of view here's my list of good things that I like and don't like about this:


Point: As a fighter I can quickly get anything I want at any time for the lowest price and the best stuff.


Counter Point: This is a Role Playing Game. That means if you just started you shouldn't even know what a T21 is, when you can use it, or the difference between a good one and a bad one. Not that that has anything to do with this, but its an expample of the lack of character building and exploration that would be required to attain the finest things in the game. I believe that you should have to spend time searching the galaxy for the best items at the lowest prices. What's worse is this just goes to support the "give me I want it now" attitude that is not only ruining games, but also on a deeper level ruining our society. I give deals to people who I believe deserve it (i.e. nice, well mannered people who don't constantly demand that I do exactly what they want). For the rest they get price jacked, and in some way I feel I'm doing my karmic duty to the universe.


Point: This change allows newer crafters to compete on an open and fair market with more established, older crafters.


Counter Point: Why did I play this game for 6+ months just so someone could come in and be competeing on an even level with me in a week? Why did I make contacts, be nice to people I don't like, and build up an empire of a bussiness by finding the right location, spending way too much on cool looking shop decorations just so someone could come in with their robo-bartender and sell things well below market value? So whiny fighters could get everything they want and then go afk-loot stealing in Mos Eisely? No. If you want something you should have to play for it. If you want to be successful in business, you have to figure it out. It's not hard to compete in the market, and I think the more established, or "price-gouging" crafters have recognized this and allow themselves to be undercut by the newer players because they're not losing any business. In this new system crafters will have very little incentive to help each other out as personal gains from doing so will be put to shame by the more established crafters ability to outsell everyone else. This does worse than undermine the profession, it undermines the entire spirit of having such a huge game, and that is quite simply to explore and see what's out there.


Point: Rather than a competitive market system we'll see undercutters only interested in dominating the galaxy and driving other crafters out of the market.


Counter Point: Honestly from what I've seen the more established crafters tend to have the higher prices. Somethings value is set by what people will pay for it. If you charge less than that you will indeed sell more units, but at a cost of quite a bit of profit. At first it seems as though a few people will try to dominate the market (and they will), and the small time crafters will not be able to sell at a price that's considered reasonable to get a new business off the ground in a reasonable amount of time. But the people who do this will have to realize that by doing so you're basically going to break the game, and what's the point of a billion credits in an MMO where you're the only player? I suppose the more established and richer people will have to come to some sort of agreement about acceptable profit margins for large scale opperations that will keep the galaxy supplied with items, while allowing the small timemerchants to come in and undercut. Basically this is going to completely change the economic dynamic of the game, and no, economy is not about the cheapest price on the best item.


er....well that's it for now.


Honestly, I like the convenience, but I hate how this is going to ruin the business aspect of the game. Business is supposed to start small, then grow big. This will just make all crafting and prices based solely on resources, giving miners even more power to sway the servers economy, and coming from miner, that's something you REALLY don't want.


cheers.


Oh and roz - I wanted to respond to something you said.


"That is simply unreasonable. You cannot implement a change without it affecting anyone, it's impossible. We must, however, be open to change for the sake of progress and I believe that this new system is very progressive and would be beneficial to all. Neither your comments, nor those of other posters have radically altered my view on this."


I don't believe he was saying that changes shouldn't affect anyone, but that the projected effect and possibilities a change like this would allow are likely to be very detrimental to the merchant profession (and in my opinion every crafting profession, and by extension every combat profession)


You go on to say "progress". Progress is good. It moves us forward. But if the cost of progress is having the game's economy controlled by a handful of people with no legislative check on their power, doesn't that make it anti-progressive? Wouldn't progress be better defined as a new system that gives new merchants a fair shake in the market without undermining the players who have supported this game since beta? This "progressive" system as you call does neither. It makes things easier for one class of people( people who want it ALL NOW!) at the cost of another( people who want to enjoy a different aspect of a role playing game), which isn't fair, and it isn't fun.


You keep trying to make the argument for free trade systems....well sorry to say those just don't work when you have multiple people at an inherent disadvantage, and there's no way to make a fair playing field without punitive measures towards the people who have been the most loyal supporters of this game. This change would have unfair and ubalancing effects on the game economy, and I believe on the entire SWG merchant dynamic, which is one of the few reasons I still play this game as opposed to something like WoW.





-Corbantis-
-1091 2684 Dantooine, Just outside the Mining Outpost
::TEK:: Industries Receptionist Vendor
tek'rat[master Armorsmith=12 Point=R.I.S.Certified=]
-Flurry-
-1028 2362 Dantooine, Just outside the Mining Outpost
::PS:: Personnell Solutions Vendor(either)
Seik Rell'eef[master Droid Engineer/master Shipwright]
DarkJedi49
Tue Feb 15, 2005 12:49 pm
#331






DocSavag wrote:

What do you base this on? The filter as described be the same we have today "Region", "Planetary", "Galactic" there is no way to view all the items on one vendor other than going there. And as described when you are at the vendor you can select the same "Region","Planetary", or "Galactic" and see all listings in the category you are looking at. Where are you seeing a different search described?





There is also an option to choose just items on this vendor only. This next statement is copied from the post on the vendor changes.


On the upper left corner, there is a Location Filter panel; vendor owners can choose to list all items on this vendor, this region, this planet, and this galaxy. In this snapshot, the Entire galaxy is chosen. All items that are for sale galaxy-wide (including all vendor and bazaar items) are listed on the right side. The Location column on the right side tells player where this item is located. Players can buy any items listed on the search.


So you therefore have the option to choose how you want to filter, not just all the items will show no matter what.
DocSavag
Tue Feb 15, 2005 12:51 pm
#332



DarkJedi49 wrote:


DocSavag wrote:
What do you base this on? The filter as described be the same we have today "Region", "Planetary", "Galactic" there is no way to view all the items on one vendor other than going there. And as described when you are at the vendor you can select the same "Region","Planetary", or "Galactic" and see all listings in the category you are looking at. Where are you seeing a different search described?


There is also an option to choose just items on this vendor only. This next statement is copied from the post on the vendor changes.
On the upper left corner, there is a Location Filter panel; vendor owners can choose to list all items on this vendor, this region, this planet, and this galaxy. In this snapshot, the Entire galaxy is chosen. All items that are for sale galaxy-wide (including all vendor and bazaar items) are listed on the right side. The Location column on the right side tells player where this item is located. Players can buy any items listed on the search.
So you therefore have the option to choose how you want to filter, not just all the items will show no matter what.





That option is only available at the vendor. At the bazaar you have to sort through all items in the Region at the lowest level. There is no way to look at one specifc vendor on the bazaar.

And the option of viewing someone else's merchandise from my vendor is a terrible idea.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



R0ZM4N
Tue Feb 15, 2005 12:56 pm
#333


Edited at request of PM. I still agree with DocSavage's points though that some issues will need to be addressed before this system can go live.

Message Edited by R0ZM4N on 02-15-2005 09:05 PM



...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
Phaelyn
Tue Feb 15, 2005 12:58 pm
#334






DocSavag wrote:



And the option of viewing someone else's merchandise from my vendor is a terrible idea.





Actually, I have very little issue with people being able to LOOK at other people's wares from my vendor. What *I* don't like is that they can look and then BUY from my vendor.


A simple change to original proposal would have made me happy. A convenience fee. Say, 5% if purchased from the bazaar, acting as a credit sink. And the 5%, if a remote purchase is made from MY vendor gives me the fee.


To be honest, even the Delivery option would have been palatable, provided there were a convenience fee attached.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Happymob
Tue Feb 15, 2005 2:04 pm
#335






mpdivo wrote:



Bottom line, open competition is going to make a lot of merchants quit because they can't compete with laptops made in China.



It's interesting that you bring this example up, because it is the future as I see it if these changes go through. In 1990, there were far more PC manufacturers than there are today. An issue of Computer Shopper magazine was about 2 inches thick. Now it's about 1/4 inch thick. We're down to HP, Dell, Gateway, and those laptops made in China. Heck, even IBM just sold their PC business to a company in China.


In real life, fewer options aren't necessarily a bad thing. People may not like Dell, but there is no question they have helped drive down prices. But I don't want the game to behave like real life. I don't want the game to be one where 5% of the player base crafts, 5% entertains, and 90% are combat players. The beauty of this game, compared to EQ2 or WOW is that the non-combat playstyles are real professions. There is far more non-combat variety in this game than any other MMORPG.I worry that hurting the crafters will ultimately hurt the game. We've already lost so many entertainers. Many of these were colorful characters that enriched my experience in the game. If we lose most of the crafters as well, I fear that we will move one step closer to all those other games. Yes, my opposition is motivated by fear. Whether it's a valid fear or not, it's unreasonable to ignore possible ramifications on the crafters just because this makes the game more like "real life".




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Mystyrys
Tue Feb 15, 2005 2:49 pm
#336


Andymantium wrote: It's a game. Relax.


Exactly. Game = Fun


I price my items using price calculators that factor in base resources and components costs (per current cpu market pricefor those items), factory time, a markup % to cover other overhead expenses, and skill level modifier. If the calculator gives me a price that I feel is too high or low to the current market value, I alter it accordingly. To do this I have to comparison shop. Like any other player, I am running all over the galaxy dropping in at random shops and checking what's in stock and at what prices. But I am not buying. I am price checking so that I am better able to stay within the range of market value. For things I cannot find anywhere, I just guess. I don't worry about the undercutters or the gougers. I don't care what the shop next door to mine or themiddle of nowhere Rori is selling it for. I go by base costs and the median market value.


It's part of the Merchant Game. What does it cost me to make it? What is almost everyone else selling it for? How much time do I want to spend doing this? Is it fun? Sometimes, yes. I get out of my workshop and get to meet people and see what others have done to decorate their shops, find things I didn't even know I wanted to buy, etc. Sometimes, no. It takes a lot of time to do this chore. But it's important. Like homework. If I don't do my homework, I won't know how to win at the Merchant Game. A win for me is if I had fun doing it. Not just if I made sales and a profit this week. But was it fun just making the stuff and running the business?


The running about like a headless chicken in fruitless pursuit of items I want but can't find... is not fun.


As a merchant and crafter and customer, I have the same frustrations as everyone else. Trying to find "it" at a reasonable price. Trying to find "it" at all. Trying to find "it" without having to wander the planets and cities ad nauseum till I just surrender and go back home, my shopping desires unrequited. And log onto my combat alt and go kill stuff.


I don't mind the idea of a galactic search function. I think we need it. Badly.


But not until they fix the categories and add more subcategories. If I want to buy a table, I don't want to have to look through a list of ALL the furniture to find it. If I want to buy Blue rug thread #1, I don't want to look through the entire list of Generic Items to find it. Looking through the listings 100 items per page, and 100+ pages long... is not fun. Is it cheaper on the next page? Yeah, so what? I got tired of hitting the next items and refresh button, gave up and bought the first one I saw or I gave up and walked away without buying anything at all.


I don't mind the prices being listed. What's the point of a catalog of items with no prices or stats?


Why in the world would I want to save just the WP, then run out there, only to find it's price is far more than I can afford (or is delusional) or that it's stats are far below what I was wanting?


I don't really care if somebody is flooding the bazaar with items just to annoy people, or trying to corner the market, or because they are trying to make a little on the side while they powergrind to master through professions and turn it all in for jedi xp. That exists now. It's just harder to find "it" because you have to actually go to several shops to see who's doing it or not.


Galactic listings will reveal those who gouge and undercut the market. Human nature is funny, in that most people will walk away from a deal that's too good to be true. If most of the market sells Item A for Price B, then they wonder why someone is selling it for so much more or so much less. Smells bad. They won't touch it.


What I don't like is instant retrieval and allowing every player in the game to have so manyof the functions of a merchant without having to spend a single skill point on being a merchant.


Do not take away the reasons for having a shop, or merchant tent, or mall or more then one vendor. Geesh. Talk about gutting almost an entire profession. We need and want our customers to come to us. Most of us do not really want to become just an item vending machine with a remote buy now - free delivery button on it.


And cities. How many cities are built upon the foundations of their commerce and the traffic it brings in? Do you really want to see that flow of people brought to a trickle? Ghost towns are already a bane. Let's try not to make it an epidemic.


Do not take away our advertising perks. Why should a non-merchant have the same advertising and customer outreach selling power as a Master Merchant? The ability to be searchable on the galaxy search should be tied to skill levels.


Non Artisan = Local, Artisan = Regional, Novice Merchant = Planet, Master Merchant = Galaxy


If you wanted to be listed in more locations, regions or planets, then you would need to list items on more bazaars, and have vendors in more locations and planets.


However they eventually implement this change, I will at least give it a fair trial before I make a decision whether to adjust my playstyle, or just change my profession altogether.


Just because it goes in doesn't mean they won't ever make any more changes to it. In theory and in practice or often two different beasts. If it appears to not be working as wished, then it will be up to us to speak up, tell them why and how it might be better, and to be constructive with our suggestions in assisting them to give us more fun.


And to try very hard to not direct personal attacks at each other. Keep it about the issues.








AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

DarkJedi49
Tue Feb 15, 2005 2:54 pm
#337






Andymantium wrote:


It's a game. Relax.






Funny how everyone always forgets this when a game change comes out that they don't like.
Jaer_Allanon
Tue Feb 15, 2005 3:16 pm
#338






mpdivo wrote:


OMG! Has anyone checked out Yahoo.com yet? I just did and found out that you can price compare. I found that I could instantly see how much and item cost and who has it. Sure, sometimes I have to actually drive to get it but come on! Why isn't the government shutting this down?


If this is allowed to continue, this will be the end of the merchant class as we know it.

Not to mention, I tried to look for a laptop and there are thousands on there. That is too much for a consumer to go through.

Bottom line, open competition is going to make a lot of merchants quit because they can't compete with laptops made in China. Buying from China is a fraking exploit! The government needs to not only kick out those that use China in their trades but it should shut down websites like Yahoo because established merchants like microsoft and walmart work hard and spend a lot of time in developing their goods. I mean, the consumer is too lazy to go to each individual shop? Why should they have it easy when it is so hard and time consuming for big business?


Some merchants have too much money too and they will just keep on kicking the prices down until the bigger companies that have been charging huge prices will be forced to quit and go to Cuba...WHERE THEY RESPECT THE MERCHANT CLASS!


Over 75% of those in the business community feel this way. Just look at the business pages. So why hasn't the government shut this down?






I think you are under the assumption that the Merchant class stands on its own. It doesn't. A Merchant in SWG doesn't make enough money tobe called"rich". However, if you are a crafter and a Merchant (which is the case for most SWG players that craft and sell their wares), you significantly see the benefits of selling your own stuff. If you mine your own resources, you make even more profit. But wait, you can't make any money if you don't sell your wares. So now you have to establish a business. People have to be able to find you.


80% of the "Little Guys" starting out don't make it right now because they don't want to take the time to build a business. So they blame it on the Man and move on. If these new changes go in and say a "Little Guy" wants to sell Armor but doesn't want to be an Armorsmith since it takes 6 months to find/mine the resources you need to make anything good. He could spend millions and buy his resources, but wait, he is a "Little Guy", where is he going to findthat kind ofmoney?


Now, with the new changes the best Composite armor chestplates sell on the Bazaar for 25k. He needs to find an Armorsmith who isn't already in business himself, or has an arrangement with someone else. The "Little Guy" offers to pay 12,500 credits per Chestplate so he can resell at 25k. No takers. Why would a crafter sell a chestplate for 12,500 when he could sell it himself with no problem at 25k?


Ok.. long story short. 80% of the "Little Guys" still give up. They don't have the staying power or the desire to build a business, learn a craft, and mine their own resources. The market corrects itself. The same big boys are in business. The prices go back up and demand is met. However, now there will be no "cheap" prices. No more sacred niches of well made products. Selling for well below market prices because of their location. Everything is equal. Same prices, same stuff. If someone decides to jump in the market with low prices, the big boys let them do it. The low prices sell like hotcakes. The "Little Guy" can't keep up. So, he decides "do I just quit" or "do I raise my prices". That way I don't work nearly as hard and still make the same money.


Because this is a game, the FUN factor weighs in heavily. So does the lazy factor. I wont even start on the Dumb factor.

Message Edited by Jaer_Allanon on 02-15-2005 05:22 PM



Quote of the day:

GuiltySparkKauri

commenting on the benefits of loyalty to SOE:
Maybe they'll get a new vehicle in the shape of a big butt.
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