Merchant Archive

Thread: Please post here to tell the Devs how you feel about remote purchasing

QuiJonOz
Wed Mar 16, 2005 3:38 pm
#14






DocSavag wrote:
There is nothing balanced about 10,000 items in an unsortable database.

Remote Purchasing is filled with potential grief and it devalues most of the skills in the merchant profession. It promotes one vendor with as many items and you can stuff on it since no one cares what else you have at your shop they have already purchased all the items from the bazaar. Ther is no point to even having a vendor system. Just uncap the bazaar and be done with it.






That pretty much sums it up. Why have Advertsing or Hiring if no one needs to, or would even want to, go to your shop. I think this is taking the emulation of WoW too far. Are some players going to want the convenience of remote shopping? Sure. But you'll make all of the work merchants have put into their profession and shops pointless.


Please don't shaft our profession.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Dimear
Wed Mar 16, 2005 6:42 pm
#15

My vote:

Regional at AD-1
Planetary at AD-4
Galaxy-wide at Master Merchant





Thus sayeth Dimear

Maisland
Wed Mar 16, 2005 6:58 pm
#16

I know that I feel that being able to list your vendor on the bazaar should be a skill gained in the Advertising line of Merchant.



As a customer: I prefer to go directly to the vendor to make my purchases and won't buy directly off the bazaar if they keep that feature in when it goes live... and since you have to go there to pick your purchases up anyway, why not make it so you have to go there to buy? Many people brought up what I thought were viable arguments against buying on the bazaar in the original thread on this. I do like being able to search for that particular item that I have been looking for for weeks (if not months) with no success (all too many vendors that I have gone to have only a handful of items in stock... none of which I want). I also tend to browse any other vendors in a shop where I have gone to buy something. That is my take as a customer.



As for my characters that have Merchant skills, I like this. I believe that it will expand my customer base... and none of my characters that have Merchant have big shops... my shops are more like the Mom & Pop store on the corner. I like that I will be able to MOVE my shops from Vendor Ally outside of Coronet to my home town and people will still be able to buy from me. Not to mention that it will bring those who do buy from me TO MY HOME TOWN in order to pick up their purchases. I see this as also benefiting my neighbors in my home town who have shops near where I would place mine. I do think that people should not be able to buy the items on Vendors from the bazaar... though for different reasons than my perspective on this as a customer. Many Merchants don't want someone who has been banned from their shops buying thier items on the bazaar... and I agree with this. That is my take as a Merchant.



All in all, there are valid reasons to NOT be able to buy vendor items from the bazaar, from BOTH sides of the transaction... but the search tool is great!



As for where the skills should go:



The idea of having planetary and galaxy listings at different points of the Advertising line is reasonable. Regional listing (as suggested by one poster) would not make any sense, however, as no one can place a vendor in an area covered by the bazaar's regional listing. Go to Test Center yourself and you will see... on the Vendor Page, you MUST go to at least Planetary Listings before you will see ANY items no matter how close a listed vendor is placed. Personally, I think that the default of the Vendor page should be Planetary listings for that very reason.




I survived the CU


I can not survive the NGE


Fidgiter
Thu Mar 17, 2005 1:16 am
#17

GRIEF - It will be an issue so get your CSR ready for a flood of tickets because there will be people who will block a buyer from picking up their purchase. It could be grief or it could be just a matter of...


CONTROL - Some establishments ban PA or Individuals of ill repute or that are enemies. It is their RIGHT to do this. Now we are forced to either loose galactic competitiveness or do business with dirtballs? What happens when one of these people who have been banned a year or more before the purchase find they are banned? Will we then be treated like the criminals we don't like doing business with when the CSR comes knocking at our door?


PERFORMANCE - The volume of data is astronomical and unwieldy. As it stands you can't have a big battle without perforance problems and wasting this precious performance resource for such a misguided purpose seems... sad.


SEARCH CRITERIA - There are catagories that are not used, items that fall under the wrong categories and a host of unaddressed issues. How about they fix this FIRST then do this? Again, the priorities are wrong.


DEDICATION and SKILL - Dedicated merchants choose their location carefully, decorate it diligently, and make deals with other merchants so the area they are in is as close to a "One Stop Shop" to provide convenience to their customers and draw people there. It will all be meaningless now.


PROFESSIONAL ADVANCEMENT - Why should a dabbler merchant with 2000 be able to compete with a Master Merchant? It isn't right, it isn't fair and frankly it just doesn't make sense. While that 2000 merchant won't be able to load as many items on their few items with a galactic market it won't matter since diversity of product no longer matters.


Overall this change is STILL inconceived. While I had hoped the delay was because they had reconsidered it seems more likely they were fixing a myriad of problems with it.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
GraySeven
Thu Mar 17, 2005 1:21 am
#18

I like the fact that;



  1. My wares now have a chance to reach a broader market than before

  2. I can now search for what I need without going to vendor after vendor marked Resources only to find sub-100 unit stacks of crap

I dislike the fact that;



  1. This isn't tied into the Merchant portion of the tree...waaaay up the tree

  2. Remote Purchase allows griefing

  3. Catagories are not being improved with this change




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Tolk_Okeefe
Thu Mar 17, 2005 3:39 am
#19

I wish all new merchants good luck. All new crafters good luck. And the people who play SWG good luck, because when the pricewars is over, the undercutters done and 90% of the crafters in this game is gone, you will be in a pile of sh**. Prices will skyrocket, there will be empty vendors, because the few crafters left wont be able to keep up a good stock and resources will be hard to come by because of the lack of miners.


But then again, who needs AS, WS etc, when we're all jedi running around with our flashlights.


SOE, congrats. You are about to ruin the best mporpg-economy ever created. Too bad you are so blind that you can't see it from our, the crafters, perspective



Colonel Tolk Okeefe
12pts Architect & Master Merchant
J&J's Bestine at -1740 -3140
Hobbytla
Thu Mar 17, 2005 5:09 am
#20

What I *think* about the current change is irrelevent. What ANYONE *thinks* about it is irrelevent.


What makes me sure that this is a bad change is

- It's forced on the community with no explanation on why the merchants own Search Feature is not an option


But most importantly

The people who designed this has shown that they don't even understand the mostBASIC FUNCTIONS in the game regarding this change. They didn't know or take into account

- How merchant XP can be gained

- Access fees

- Banned individuals or guilds

- Removal of vendor or non-pickup of sold item

- Sales taxes? Has this been confirmed as working?

- So far no indication of revamp of the bazaar system so that this can even function on a "live sized" server

- .... and I have a feeling that more oversights will show up.


These are the most basic mechanical functions of merchants. If the people who got this brilliant idea and pushed it out doesn't even know the basic mechanical functions of what they are changing, sorry, but I really don't have a lot of faith in their ability to see how this or other changes might effect players or the economy.


Even if you want to destroy a profession, ok, go right ahead, it's obviously your game and not "ours"... but at LEASTKNOW WHAT YOU ARE DOING!


I hope I'm overreacting, since at least this is a slightly improved version over the original one....


But if this destroys things that was not MEANT to be destroyed (the economy) it's not one of those things which can be tweaked! This is NOT SNAPPY MOVEMENT! This change from a mechanical point of view can be tweaked and changed but the result on the economy can't. So I would at least like to feel assured that the devs actually are doing this on purpose.


I don't believe they do orhave even a clue what this will do or not do to the economy. If they do, I would like to see some sort of estimation or prognosis on what this change will do to the live servers, please. Even if that wished result is to take the merchants out of the game or force them to be mass producers not shop keepers. Whatever, at this point I don't care what the purpose is, as long as there IS a purpose. But I don't think there IS ONE. If there was, how could they overlook the mechanical aspects of it? Really, I would like to have that question answered.



=====================================================================
"We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." Nancy MacIntyre, LA SWG senior director ---- Yes, because it's not fun and exciting to be a part of something you have created yourself.... What ever happened to "EXPERIENCE THE GREATEST SAGA EVERY TOLD - YOURS"?
======================================================================
SulkyMonkey
Thu Mar 17, 2005 6:48 am
#21

I (as a former Merchant) am also at a loss to understand the urgency to introduce a change that (to my knowledge) was not requested by the playerbase.


The only good thing about the change is the ability to find out if a vendor has any stock before you go visit the shop. I do understand that we now have swoops and 1 minute shuttles, but many occassions I only have an hour to play and find myself wasting the entire hour searching empty vendor after empty vendor for something I need.


Surely the obvious solution would be to introduce a 'stock list' on the planet vendor list (CTRL-V). We see the list of vendors, we double click on the vendor we want and it gives us a list of what is in stock. Simple. No need for prices, lengthy descriptions etc.


It would be nice to have an order service in the game - but I would prefer to see this on a more personalised basis, and would be up to each Merchant as to whether or not they take part.


Take one of our Weaponsmiths for example - Felton. I would send him an e-mail requesting a particular custom weapon or crate of rocket launchers. If he wanted to accept my order he would initiate something which would be a cross between a trade invite and an e-mail. Lets call it a trade-mail. I see I have an e-mail, open it up, and it is actually a trade window - with a requested asking price already installed. I have the choice to accept or decline. If I accept, the money is taken from my account plus an additional amount for delivery, and this item is then delivered to me in a day or so - directly to my inventory. The trade-mail can be sent and received by either party without the other being on-line. We can give it 7 days or so for the trade-mail to be valid so that there is no chance of griefing - as soon as the trade-mail is sent the item goes from the Merchants stockroom.


This way if I am a Jedi who is out of stims or food, on the terminals and stuck in my house, I can order what I need without running the risk of being gunned down while travelling through Coronet (just an example there..)


This feature would also be great for in-game auctions. Instead of having to have a delay after each lot for a trade between parties, the winner would simply be sent a trade-mail. This way, the auctioner would not have to have the item physically present on them at the auction, simply in their stock-room. And, it would remove the problem of custom orders - as soon as that suit of uber RIS is ready you send a trade-mail and do not have to worry about someone else buying the pack in error.


Sorry for the rambling. I meant to write a small post but the old Merchant blood dtarting bubbling away. Must go kill something in-game and forget about buying / selling things



Trospar:Trospar,Tubbs,Fonzie Dian Dian,Crocket,Chachi Bastilla:Adsertor Detchi:Sithe Enebo:Rica,Rajani Danison Danison,Flack Icha:Vice Summer:Talis Mulberry:Mulberry,Dovakic FuzzyWumpus:Zarathustra Arjag:Atheliam Brantha:Gozor Felton:Kulan,Garogg,Maran Caelia:Syana Beyowulf Ogish Pizayne Pz,Pzz,Pizayne Rhoan:Rhoen Koteom:Koteom Cecil:Killgore Fenster:Fenster,Lassan Ic-e:Icenetoo Opeas Domo Radnog:Grondar Halifax:Halifax,Xafilah Germans:Captainhero Millenix:Millenix Jagang:Coltrane Leticia:Lucrezia

Rhadida
Thu Mar 17, 2005 7:27 am
#22

I have no worries, because this is being tested on TC, and we all know that it is a small crafters community there. When this goes Live there will be over 1.000 pages for each category, with no means to sort that to price and or Stats, so a worthless database load if you ask me.


Change all the categories, to actual items you can search for and it might become more handy. For Example, Weapons/2-handed melee weapons/Power Hammer or Resources/Minerals/Copper/Polysteel Copper. If you cannot search that way this whole system can be deleted, because NO-ONE will be using it



-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
Reaperss
Thu Mar 17, 2005 7:53 am
#23

Something else thats effected, resale. This will be the end of the pure merchant, the player who makes his livving buying and selling other peoples merchandise. With global pricing just a click away no one will be able to shop for deals with the intent of reselling.


Also, the need for multiple vendors. Each of my store has 4 vendors. Flight computers, Utility Droids, Combat droids, BH Droids. That way my customer doesn't have to look through 2 pages of bomb droids while looking for barker droid ( which have just been made useless), now that browsing will be done from the bazzar I have no use for 8 vendors, I can reduce it to 2. At that point don't really need Master Merchant...



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
DocSavag
Thu Mar 17, 2005 7:53 am
#24

The power driving this feature is apparently SOE has data that suggests that the difficulty in finding items needed to play the game on the vendor system is one of the primary frustrations that people leaving the game have. This is probably true and is the whole reason why global searching ( in a form that doesn't damage the merchant community ) is a good idea.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Hobbytla
Thu Mar 17, 2005 9:09 am
#25






DocSavag wrote:
The power driving this feature is apparently SOE has data that suggests that the difficulty in finding items needed to play the game on the vendor system is one of the primary frustrations that people leaving the game have. This is probably true and is the whole reason why global searching ( in a form that doesn't damage the merchant community ) is a good idea.





Now, this is exactly the kind of thing that I thought when I first saw the proposal - just the way it was worded, oversights into the mechanics and not much care for the effects on the economy... And anyone who has ever looked for anything in this game would agree with that.


Is it too late at this point to suggest they just make it possible to search vendor by vendor on the planetmap, and see what they have stocked in each category?

I have seen so many good suggestions for new systems etc - but I guess they are looking at something which takes very little effort for them to swith on. Because if this it truly all they want to achieve, then I think the bazaar will be the new "spend hours shopping" experience that they wanted to avoid in the first place.

After the new loot was introduced it has become a nightmare to find things in the "misc" category - and this is with only maybe 10 pages, not hundreds.


I don't know how this works. But would it not be possible to just link the vendors to the map in some way, so you can see if the vendor carries the specific item you are looking for?

So you can open the vendor / category / item?


I don't know if this would make a difference, but, for me it would.

- Because the planetary map is a merchant skill.

- People would still choose a well stocked vendor over someone who has a few mismatching items.

- Location would be obvious (those weird names on the planets which don't show up on the map, Great dune sea and such tells you nothing, and waypoints not either if you are on a different planet)

- People would still know who they are buying from and likely to return to that merchant/crafter, even occasionally check up on their favorite shops if they have new stock, make special orders etc without having to GO THERE.

- It would save on travel, because people could check for different kinds of items on vendors which were close by eachother and only have to take maybe 20 minutes for shopping, instead of having to go across the galaxytopick up theirpurchases.


I don't know. It seems to me that if they are trying just to achieve killing the time sink for buyers with as little work for themselves as possible.... then this is not the best solution, because they will also have to re-do the whole bazaar system. That will cause THEM a big old head ache, and people will not be very happy either, since I have a feeling many crafters would drop merchant and not register on the map, and so people would have to use the bazaar whether they like it or not.


Thing is, a lot of people are saying that merchants and crafters don't want competition. This is not true. But competition on all the different tools and "weapons", not just price and quality.And it seems with this new half-baked compomise, no one gets what they wanted. There won't be neither convinience nor competition, just a mess. I already feel shopping fatigue.


If they played their cards right, they could actually make both sellers and buyers equally excited about this change, instead of equally disappointed.....


If this is really all there is.... I want to know where I can send my proposal!

I think I have made my point, not for merchants but for customers too!


Message Edited by Hobbytla on 03-17-2005 08:23 AM



=====================================================================
"We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." Nancy MacIntyre, LA SWG senior director ---- Yes, because it's not fun and exciting to be a part of something you have created yourself.... What ever happened to "EXPERIENCE THE GREATEST SAGA EVERY TOLD - YOURS"?
======================================================================
Cafa
Thu Mar 17, 2005 9:36 am
#26






DocSavag wrote:
The power driving this feature is apparently SOE has data that suggests that the difficulty in finding items needed to play the game on the vendor system is one of the primary frustrations that people leaving the game have. This is probably true and is the whole reason why global searching ( in a form that doesn't damage the merchant community ) is a good idea.






Unfortunately, I see the actions to this plausible data executed out of context. I've seen not one piece of evidence that anyone on the development or the communications teams has ever played a crafter, much less a merchant, as their primary role over an extended period of time. They've locked the requirements into a separation of powers medium, and never given us an ounce of feedback in a forum I have access to note.


I really appreciate the perks we received for surveying, but they do not address the difficulties that people endure to be successful in player-developed crafting and the specific commerce aspects that revolve around those activities. In essence, they are treating a symptom, but the problems are still going to be there. I've seen the *best* on three servers burnout from trying to fill the supply chains. On top of that, the lack of any cognative communication between crafting communities (merchant inclusive) and the devs continues to widen the divide.


We need a crafting/merchant community relations manager that specifically addresses our needs and will initiate a process whereby the players that provided them with the afore-mentioned data are satisfied because we would get the tools to allow them to find the products they desire without turning the commerce side of the house into a molding fish.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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