Merchant Archive
Thread: FanFest Update: Empty vendorsu
i don't agree here, specifically because this would affect me negatively. I think item count is a much better method than last time stocked. I can load 30 million resource units on a vendor and walk away for a month. I don't think I want to be judged by not having added stock in the last 23 days or so when it is already well stocked. Slight exaggeration but you get the point.
p4Samwise wrote:
I agree about hiding the price. The "last time stocked" seems to me like the best way of knowing whether a vendor is worth going to - the more frequently a merchant puts stuff in a vendor, the better odds you have of finding what you want there, as a general rule.
DingoBoi wrote:
i don't agree here, specifically because this would affect me negatively. I think item count is a much better method than last time stocked. I can load 30 million resource units on a vendor and walk away for a month. I don't think I want to be judged by not having added stock in the last 23 days or so when it is already well stocked. Slight exaggeration but you get the point.
p4Samwise wrote:
I agree about hiding the price. The "last time stocked" seems to me like the best way of knowing whether a vendor is worth going to - the more frequently a merchant puts stuff in a vendor, the better odds you have of finding what you want there, as a general rule.
Depends what you're looking to buy. If it's a vendor called "Dingo's power", and there are 30 items in stock, you can assume that they're all power, and that you should go there if you want to buy power.
If, on the other hand, it's a vendor called "Evinin's Fashions" and there are 100 items in stock, but they were all placed there a month ago, odds are decent that either all the most popular types of clothing have sold out, or that the selection ispoor sonobody shops there. Merchants that sell a variety of items off a single vendor generally need to stock more frequently in order to keep up with shifting demand.
Here's another idea: a "consumer rating system". After shopping at a vendor you have the option to put a rating on it, and these ratings show up on the planetary map. Empty or overpriced vendors would quickly get one-starred out of business.
DragonScout wrote:
I really like the idea of customer ratings on the planetary map.
Grief City
Its a lot of work and a lot of code for very little gain. What makes a good vendor. If I don't find the item I'm looking for do I rate it badly? What does that mean to you? Rating systems like the forum and this one are so subjective as to be useless.
One person's bad vendor could be someone else's treasure trove
DocSavag wrote:
Its a lot of work and a lot of code for very little gain. What makes a good vendor. If I don't find the item I'm looking for do I rate it badly? What does that mean to you? Rating systems like the forum and this one are so subjective as to be useless.