Merchant Archive
Thread: Question About upcoming Merchant Changes from NoN-MERCHANT
No, if you have a crafting profession (doc) and a combat profession (sword) you're going to have to decide WHAT your character will do. If you want to have the master combat profession, AND be a doc and buff / heal people you can. BUT if you want to sell your wares also, you'll have to spend some points in getting a vendor and then not spend quite so much time on combat professions. A doc can make / sell and use their items as it is. BUT, if you're going to have a combat profession also, then IF you want to sell your items yourself, using a vendor, you're going to have to give up something. I never said that a doc shouldnt be able to sell their own items.
Wire3k wrote:
Fred75 wrote:
No, do you want to be a professional doctor, and offer good services, and take care of patients, and sell them supllies / other doctors supplies? Or do you want to be able to make / use good meds, plus be able to kill lots of stuff, but not worry about running the 'business' end of it? You cant and IMO shouldnt be able to do it all in this game.
What the hell makes you think that a Doc working AND selling supplies to others that don't care to make their own is overreaching? Because you feel the need to justify something that should never have been split off - others shouldn't be able to utilize their own professions fully? The 'business' end is where the emotional payoff is for a large segment of those players that want to craft - it's the final end contact with the customer. Oh, but they aren't entitled to that now are they. As many and as deep as the skilltrees are - how in the world does this equate to 'doing it all'?
I'd wager there aren't just a ton of 'merchants' that actually WANT to play accountant - which is what buying and reselling amounts to. Note: If that's what you WANT to do - you can right now, always could. This is just a poor bet all the way around - I'd be just about ready to guarantee SOE will lose far more accounts than they'll gain in multiples, cause that's what folks are more likely to do - than go thru the pain and aggrivation to sell to YOU. However, since most folks that can afford the luxury of multiple accounts already HAVE them - I just don't think they are gonna get that many more.
phluxx wrote:
too muchof the speed and def is in the master box, without it swords sucks! besides, tell this logic to any other combat proffesion! just drop some rifle.. um yeah.
ya if you pvp. But just to get enough resources to help supply your crafter 4404 in sowrdsman is more than enough
Raora
Fred75 wrote:
No, if you have a crafting profession (doc) and a combat profession (sword) you're going to have to decide WHAT your character will do. If you want to have the master combat profession, AND be a doc and buff / heal people you can. BUT if you want to sell your wares also, you'll have to spend some points in getting a vendor and then not spend quite so much time on combat professions. A doc can make / sell and use their items as it is. BUT, if you're going to have a combat profession also, then IF you want to sell your items yourself, using a vendor, you're going to have to give up something. I never said that a doc shouldnt be able to sell their own items.
I'm very curious what people that identify themselves primarily as merchants do with the rest of THEIR points. I'm not talking about crafter/merchants - I already know that they identify far more with their product than simply the ability to sell them - I'm talking about the supposed 'true' merchants that think this is a perfectly fine standalone profession.
I'll wager that although they don't think crafters should have the option of selling their own goods - and having a bit of fighting skills - that THEY have fighting skills, they just presume there will be crafters around to supply them with something to sell.
AbstractDreamz wrote:
This hurts EVERYONE with only one account......
WRONG!
This ONLY hurts those with one account that DEMAND that they be able to do it all by retaining the only the skills that they value AND mooching another profession's skills without the same point investments as everyone else.
AbstractDreamz wrote:
If I drop swords I cant hunt the 95% of the time Im not crafting. Well I can but I wont be able to fight anything to good, or anything that drops good loot.
Loot? What does a doctor that says he wants to run a business selling his own meds need with loot?
This is EXACTLY the issue that merchants that don't want to see their skills devalued are complaining about. Its not that you are ACTUALLY interested in selling your own meds it seems or you would prioritize your preferences differently. Selling those meds is just extra gravy. You'd rather be rifling through the pockets of corpses.
Wire3k wrote:
What the hell makes you think that a Doc working AND selling supplies to others that don't care to make their own is overreaching?
Because he already stated that he wants to be a Doc-that-sells-meds-but-gets-good-loot kinda guy.
Because you feel the need to justify something that should never have been split off - others shouldn't be able to utilize their own professions fully?
Strictly you opinion. Which I disagree with. And I'm not alone on this one. Obviously.
The 'business' end is where the emotional payoff is for a large segment of those players that want to craft - it's the final end contact with the customer. Oh, but they aren't entitled to that now are they.
I understand that you run a feel-good shop and you get the warm and fuzzies when you sell your products and your customers love it and birds are chirping and flying around and tying bows in your hair. However, the fact is that the only warm-fuzzy that most people get is that KA-CHING feeling when those credits hit their bank account.
This is just a poor bet all the way around - I'd be just about ready to guarantee SOE will lose far more accounts than they'll gain in multiples,
I see your sky-is-falling mentality is still alive and well.
cause that's what folks are more likely to do - than go thru the pain and aggrivation to sell to YOU.
Why not? This is a perfect market niche now for people that want to just do retail; buy meds in bulk because doctors don't want to give up their combat skills. I've been thinking about doing it myself.
Pain? Naw.....it feels good. Say it with me: KA-CHING!
The rest of the guild brings it in and we sell it for 'em. In return, they goout and fetch whatever it is we need.
Less competition from those unwilling to expend the effortmeans only one thing...
Elyssa wrote:
Gonna be real hard to cram 48 vendors in there, but I intend to try!
Less competition from those unwilling to expend the effortmeans only one thing...
KA-CHING!
Wow 48. Thats gonna be a challenge.
May I offer a suggestion: make it look like Macy's with different departments and display counters and stuff.
My personal favorite is the cafe' with the vendor selling drinks named Ima Barwench.A guild friend of mine made a really cool looking bar out of glass top coffee tables and stacked toolchests turned backwards.
That's kinda what I plan to do.
MaDuece wrote:
May I offer a suggestion: make it look like Macy's with different departments and display counters and stuff.
Honestly, I'm probably the only one that wants all 12 vendors since I'm selling all of my own stuff and I'm exclusively a crafter..
The others will just be putting up vendors for some of their stuff and some of other people's.
Since furniture is one of the few things that won't sort by subcategories, I'll be dividingmine by vendor.
Everyone else will probably just do the standard resources, weapons, meds, pets, loot, etc.