Merchant Archive

Thread: Question About upcoming Merchant Changes from NoN-MERCHANT

AbstractDreamz
Mon Aug 23, 2004 12:43 pm
#14



I have to either become a full-time crafter with NO fighting skills or I can drop my crafting all together. The only possible way I can continue to supply stuff is if I get a second account which isnt going to happen.

This hurts EVERYONE with only one account......
AbstractDreamz
Mon Aug 23, 2004 12:54 pm
#15

Ok im not trying to sound like a snot or **edit** and complain cuz I really dont like to do so. But sometimes things just REALLY irritate me.


If I drop doctor skills I lose my quality on my products.

If I drop swords I cant hunt the 95% of the time Im not crafting. Well I can but I wont be able to fight anything to good, or anything that drops good loot.

If I become a full time vendor I can sit there make buff packs all day and nothing else. Or I can drop doctor and keep swrods to get a vendor and I can look at my pretty vendor all day and wonder why nothing is on it...../shrugs
Fred75
Tue Aug 24, 2004 5:57 am
#16






Wire3k wrote:





Fred75 wrote:

No, do you want to be a professional doctor, and offer good services, and take care of patients, and sell them supllies / other doctors supplies? Or do you want to be able to make / use good meds, plus be able to kill lots of stuff, but not worry about running the 'business' end of it? You cant and IMO shouldnt be able to do it all in this game.







What the hell makes you think that a Doc working AND selling supplies to others that don't care to make their own is overreaching? Because you feel the need to justify something that should never have been split off - others shouldn't be able to utilize their own professions fully? The 'business' end is where the emotional payoff is for a large segment of those players that want to craft - it's the final end contact with the customer. Oh, but they aren't entitled to that now are they. As many and as deep as the skilltrees are - how in the world does this equate to 'doing it all'?


I'd wager there aren't just a ton of 'merchants' that actually WANT to play accountant - which is what buying and reselling amounts to. Note: If that's what you WANT to do - you can right now, always could. This is just a poor bet all the way around - I'd be just about ready to guarantee SOE will lose far more accounts than they'll gain in multiples, cause that's what folks are more likely to do - than go thru the pain and aggrivation to sell to YOU. However, since most folks that can afford the luxury of multiple accounts already HAVE them - I just don't think they are gonna get that many more.






No, if you have a crafting profession (doc) and a combat profession (sword) you're going to have to decide WHAT your character will do. If you want to have the master combat profession, AND be a doc and buff / heal people you can. BUT if you want to sell your wares also, you'll have to spend some points in getting a vendor and then not spend quite so much time on combat professions. A doc can make / sell and use their items as it is. BUT, if you're going to have a combat profession also, then IF you want to sell your items yourself, using a vendor, you're going to have to give up something. I never said that a doc shouldnt be able to sell their own items.

raora
Thu Aug 26, 2004 9:49 pm
#17






phluxx wrote:

too muchof the speed and def is in the master box, without it swords sucks! besides, tell this logic to any other combat proffesion! just drop some rifle.. um yeah.









ya if you pvp. But just to get enough resources to help supply your crafter 4404 in sowrdsman is more than enough



Raora


Wire3k
Thu Aug 26, 2004 10:32 pm
#18






Fred75 wrote:


No, if you have a crafting profession (doc) and a combat profession (sword) you're going to have to decide WHAT your character will do. If you want to have the master combat profession, AND be a doc and buff / heal people you can. BUT if you want to sell your wares also, you'll have to spend some points in getting a vendor and then not spend quite so much time on combat professions. A doc can make / sell and use their items as it is. BUT, if you're going to have a combat profession also, then IF you want to sell your items yourself, using a vendor, you're going to have to give up something. I never said that a doc shouldnt be able to sell their own items.






I'm very curious what people that identify themselves primarily as merchants do with the rest of THEIR points. I'm not talking about crafter/merchants - I already know that they identify far more with their product than simply the ability to sell them - I'm talking about the supposed 'true' merchants that think this is a perfectly fine standalone profession.


I'll wager that although they don't think crafters should have the option of selling their own goods - and having a bit of fighting skills - that THEY have fighting skills, they just presume there will be crafters around to supply them with something to sell.







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KawikaMacGuyver
Fri Aug 27, 2004 5:21 pm
#19

Yes this game is about choices.


Whoever is looking at Dreamz compliant that he's just a person trying to do it all with one character is not looking at it in the right light. He can't do it all with one character. In fact no one really can. He's a Swords/Doc trying to run a med business. He still needs others tosurvey for resources for him and still needs hunters to get meat for him. Oh, and dont forget the entertainers that need to heal his bf and mind wounds.


I do feel for him. Yeah he took advantage of a system flaw, but was there a tool by which he could have accomplished a similar thing legitimately and not "hurt/take advantage of the merchant profession" as some might be thinking?


We are given "tools" in this game (and in life) and we choose which tools we want to use to accomplish our goals. He's angry because one of his tools is being taken away from him. Agreed that it is something that should have remain skill based. It would be the equivalent of a non-CH being able to call out a frenzied graul. However, there is no reasonable means for him to continue his goal. You give the wrong tools to a person or no tools at all, and you set these people up for failure. And no one likes failure.


As been suggested, a viable means would be to give merchants to ability to "lease" their space on their vendor. It is completely unviable for a merchant to buy a crafters stock then sell it. If a merchant could admin and allot to a crafter space on a vendor, then i can see the impact of this change mitigated somewhat for crafters.


Additionally, the items in pack should not count towards vendor count. If it does, the count needs to be upped from whatever it is ( i think its like 15) to 100+. I'm sorry, but admin on "trade" houses, is not a reasonable solution.


Those who claim to be a 'true' merchantneed to keep in mind that being a merchantcan mean several things....

1) a merchant for myself to sell my wares

2) a merchant for others to sell their wares

3) storage (yes...i went there....but it's true as some will just be 'merchant' for storage)


When looking at the current changes and proposing future ones, you need to see in impact done to all 3 styles, because as much as some may hate to acknowledge it...all 3 are intricately tied together. Try to get rid of one, or even constrain to one style, and you severly hamper all.



=======================================================
Kawika MacGuyver
Curator of the Shadow Depository - SOAL Valley Museum: -1411,27 (Corellia)
Small Kine Meds and Loot in SOAL Valley, (discontinued indefinitely)
MaDuece
Fri Aug 27, 2004 8:42 pm
#20






AbstractDreamz wrote:


This hurts EVERYONE with only one account......





WRONG!


This ONLY hurts those with one account that DEMAND that they be able to do it all by retaining the only the skills that they value AND mooching another profession's skills without the same point investments as everyone else.




MaDuece
Fri Aug 27, 2004 8:48 pm
#21






AbstractDreamz wrote:


If I drop swords I cant hunt the 95% of the time Im not crafting. Well I can but I wont be able to fight anything to good, or anything that drops good loot.





Loot? What does a doctor that says he wants to run a business selling his own meds need with loot?


This is EXACTLY the issue that merchants that don't want to see their skills devalued are complaining about. Its not that you are ACTUALLY interested in selling your own meds it seems or you would prioritize your preferences differently. Selling those meds is just extra gravy. You'd rather be rifling through the pockets of corpses.




MaDuece
Fri Aug 27, 2004 9:09 pm
#22






Wire3k wrote:


What the hell makes you think that a Doc working AND selling supplies to others that don't care to make their own is overreaching?


Because he already stated that he wants to be a Doc-that-sells-meds-but-gets-good-loot kinda guy.


Because you feel the need to justify something that should never have been split off - others shouldn't be able to utilize their own professions fully?


Strictly you opinion. Which I disagree with. And I'm not alone on this one. Obviously.


The 'business' end is where the emotional payoff is for a large segment of those players that want to craft - it's the final end contact with the customer. Oh, but they aren't entitled to that now are they.


I understand that you run a feel-good shop and you get the warm and fuzzies when you sell your products and your customers love it and birds are chirping and flying around and tying bows in your hair. However, the fact is that the only warm-fuzzy that most people get is that KA-CHING feeling when those credits hit their bank account.


This is just a poor bet all the way around - I'd be just about ready to guarantee SOE will lose far more accounts than they'll gain in multiples,


I see your sky-is-falling mentality is still alive and well.


cause that's what folks are more likely to do - than go thru the pain and aggrivation to sell to YOU.


Why not? This is a perfect market niche now for people that want to just do retail; buy meds in bulk because doctors don't want to give up their combat skills. I've been thinking about doing it myself.


Pain? Naw.....it feels good. Say it with me: KA-CHING!






Elyssa
Fri Aug 27, 2004 9:27 pm
#23

I, personally, can't wait for the vendors located around my shop to thin out as the poachers die off.

I've got a mall due south of Coronet and there are currently 2 master merchants working out of it, soon to be 4. We operate as the retail branch of an insignificant guild that works as a co-op to gather things to sell.

The rest of the guild brings it in and we sell it for 'em. In return, they goout and fetch whatever it is we need.


Gonna be real hard to cram 48 vendors in there, but I intend to try!

Less competition from those unwilling to expend the effortmeans only one thing...

KA-CHING!



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

MaDuece
Fri Aug 27, 2004 9:37 pm
#24






Elyssa wrote:


Gonna be real hard to cram 48 vendors in there, but I intend to try!

Less competition from those unwilling to expend the effortmeans only one thing...

KA-CHING!





Wow 48. Thats gonna be a challenge.


May I offer a suggestion: make it look like Macy's with different departments and display counters and stuff.


My personal favorite is the cafe' with the vendor selling drinks named Ima Barwench.A guild friend of mine made a really cool looking bar out of glass top coffee tables and stacked toolchests turned backwards.


Elyssa
Fri Aug 27, 2004 10:17 pm
#25






MaDuece wrote:


May I offer a suggestion: make it look like Macy's with different departments and display counters and stuff.



That's kinda what I plan to do.
Honestly, I'm probably the only one that wants all 12 vendors since I'm selling all of my own stuff and I'm exclusively a crafter..
The others will just be putting up vendors for some of their stuff and some of other people's.

Since furniture is one of the few things that won't sort by subcategories, I'll be dividingmine by vendor.
Everyone else will probably just do the standard resources, weapons, meds, pets, loot, etc.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Alasander
Sat Aug 28, 2004 5:51 am
#26

Im not a merchant, im not even an artisan, i have a vendor for storage. I am aware of the argument about this, i use my vendor to store things, thats all, no sales nothing. It is full of loot items i have collected in 9 months of play. Why do i do this?. Because the housing storage limit is a joke. I have a large mansion but can only store 250 items, with decorations and furniture this limit has nearly been reached, without the use of a vendor, im basically screwed.


So on Tuesday, im gonna have to find an alternate means to store my hard earned items, I could pay a merchant to store for me but thats gonna be prohivitably expensive not too mention finding a merchant willing to give up a paying slot for a storage vendor.


I could strip out all the furniture and decorations from my house but then where do i store them?, I payed an architect a fair amount of money to make the furniture for me.


So i ask you, what can i do?


my only hope is that the Dev's increase the house limit before Tuesday.


Yeah right..... Im not holding my breath.



~~~~~
I don't just see dead people, I exorcise them as well
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