Merchant Archive
Thread: POLL: Your Top Issue
For me the top issue is that the damn game keeps throwing my inventory all over the floor, losing the price tags. I get 100+ items per day falling off of my 6 vendors. What are we supposed to do? Throw it all away? Wait, there is no global delete.
I have 6 fully stocked vendors, even if only 10% doesn't sell each month I would still spend a good deal of my time restocking the shelves. Repricing things like weaponry is a pain and takes considerable time.
This is yet another of the 'fun? what fun, this is a game dammit, ' issues. No retail outlet sells all it's inventory every 30 days. yeesh.
4. New feature
Merchants tool:
A merchant tool hooks the merchant up to the bazaar network, and his own vendors. If another merchant gives consent to the merchant, he will be able to access the content of their vendors as well from the tool. This way, you can create networks of suppliers and resellers. The tool will only list what is available, and the prices. You will not be able to buy anything.
You can select a particular item, and have some simple statistics created for this item: number of units available, minimum price, maximum price and average price.
Not sure what line to put it in, but it should be rather high in the tree, possibly Master Merchant.
Message Edited by SirVimes on 04-05-2004 03:10 AM
3. Gameplay (Existing Feature to enhance) : A better vendor browser, more sub gender (table, dress, food...)
4. New Feature : A true economic stability, actualy theire too much cash income in game each day.
#4. New Feature: Consignment sales, factioned pricing, and other vendor management tools that most of us want/need in our regular play and for which the work-arounds are very difficult.
(I'm amazed how many people's top issue is topunish other players rather than help themselves... That really says something about the greed culture among SWG players: "I'd rather deprive my neighbor of something they don't deserve, thangainsomething for myself." ...And people wonder why nerfs are so prevalent in this game?)
I think if you drop a skill you should not be able to stock that vendor any longer -- or restock lost inventory.
once items are gone from inventory and vendor -- it should disapear.
I want to sel lon consignment -- someone offers something i can list it. and charge an aditional percentage -- or set the price myself.
a restock all for the original price option!! god its a chore to relist items fearing they will get deleted.
Finally master merchants should be able to have the vendor sell items on the bazar globally --
1/2) people drop merchant/business but can still use vendors. prehaps they can disable those vendors and only allow removal of items when someone drops the appropriate skill.
1) when i drag a gender/species specific (non-wookiee) clothing item to a vendor, it leaves them nekkid still. did that with my female twi'lek vendor and a smock, eek!
3) on a related note, we should have the option to remove a piece of clothing from a vendor. i get by with using different clothing items that cover different areas, but it gets annoying even as a tailor.
4) as a master tailor/merchant, i would *love* to get a "restock for previous price" button.
4) let the owner of a structure to remove vendors, or at least empty ones. they take up room and there's nothing the owner can do about it, which is silly
- ability to remotely re-list items that have expired from the bazaar
- vendor registration should expire when there are no items in it for sell (this is a tiny nerf, but is also good cuz people will be less hesitant to travel a long way to your vendor cuz they know it will not be empty
) - conversation programable vendors (to replace the VERY annoying barking)
- vendors should be able to walk around a little bit

- allow IDs to do stuff to vendors with the owner's consent
ideas wrote:#4. New Feature: Consignment sales, factioned pricing, and other vendor management tools that most of us want/need in our regular play and for which the work-arounds are very difficult.
(I'm amazed how many people's top issue is topunish other players rather than help themselves... That really says something about the greed culture among SWG players: "I'd rather deprive my neighbor of something they don't deserve, thangainsomething for myself." ...And people wonder why nerfs are so prevalent in this game?)
It's similar to being able to make guild halls after dropping architect, or keep damage mitigation 3 after dropping a master combat prof. it's simply not fair