Merchant Archive

Thread: POLL: Your Top Issue

Okeefe
Sun Apr 04, 2004 12:25 am
#14

For me the top issue is that the damn game keeps throwing my inventory all over the floor, losing the price tags. I get 100+ items per day falling off of my 6 vendors. What are we supposed to do? Throw it all away? Wait, there is no global delete.


I have 6 fully stocked vendors, even if only 10% doesn't sell each month I would still spend a good deal of my time restocking the shelves. Repricing things like weaponry is a pain and takes considerable time.


This is yet another of the 'fun? what fun, this is a game dammit, ' issues. No retail outlet sells all it's inventory every 30 days. yeesh.


At least get rid of the annoying <beep> another item has been thrown off your shelves, you loser, emails. Give us a multi-delete so we can highlite and dump large numbers of items, to heck with the losses of materials manhours and cash, and/or make the game remember the prices for each item so we can relist.



Lithium, possibly THE worst Forum Software ever devised by the hands of man
StarWorker
Mon Apr 05, 2004 2:16 am
#15

4. New feature


Merchants tool:


A merchant tool hooks the merchant up to the bazaar network, and his own vendors. If another merchant gives consent to the merchant, he will be able to access the content of their vendors as well from the tool. This way, you can create networks of suppliers and resellers. The tool will only list what is available, and the prices. You will not be able to buy anything.


You can select a particular item, and have some simple statistics created for this item: number of units available, minimum price, maximum price and average price.


Not sure what line to put it in, but it should be rather high in the tree, possibly Master Merchant.








Chilastra: K'yp Darron
Core Resources power vendor: Tusk'ens Bane (-4530, -5915)

TC-Prime: Leno, Bamih and Locin We-Eda
GoCanes
Mon Apr 05, 2004 11:09 am
#16

My top issue is the exploit of being able to keep using skills from Merchant tree after dropping the profession... This includes being able to keep vendors above your current level, keeping Merchant Tents, keeping Ad-barking on, and keeping Planetary Listing after getting them setup and completely dropping all Merchant skills...



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

SirVimes
Mon Apr 05, 2004 12:07 pm
#17

My top bug: The fact that when nobody is around, your vendor disappears from the planetary map. I know this is very difficult to fix but...it is damn important to the profession!

My top feature request: A way to tell if a vendor has any stock or is empty. Being able to tell what is on a vendor before going there would be great, but that might be asking for too much.

Message Edited by SirVimes on 04-05-2004 03:10 AM

Cheebacca
Tue Apr 06, 2004 12:10 am
#18

2. Exploit- Dropping the skill and keeping the abilities. This one thing makes the Merchant profession a joke
Balkstar
Tue Apr 06, 2004 12:47 am
#19

YEAH!! IT'S UNANYMOUS!!


Over 90% of people posting in this thread are thinking the same way.

READ UP DEVS!!!!!

It is a Mixture of 1 and 2. It is a bug in the game that SOE has confirmed andhas been exploited beyond all. It is the fact that although the merchant skill says to "Place a vendor", most crafters give up the skill as soon as it is placed, then forget about merchant tree entirely. It has provided true merchants in the game with no merchandise to sell, since most crafters believe that they need to sell their own product and steal another professions skills to do it. Merchants are left completely high and dry, with no recourse, other then to bottom feed in the SWG universe.


I know most people on this board know my true feelings on this, but for those of you that are new to the boards, if you don't have the skill points to place the vendor, don't bother using one.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

OlivierLaguerre
Tue Apr 06, 2004 1:41 am
#20

1. Bug and 2. Exploit : You can surrend Merchant and keep benefic of the skill

3. Gameplay (Existing Feature to enhance) : A better vendor browser, more sub gender (table, dress, food...)

4. New Feature : A true economic stability, actualy theire too much cash income in game each day.
AFHyper
Tue Apr 06, 2004 9:46 am
#21

Vendor Admin - I want my business partners to be able to list their items on my vendor.
ideas
Tue Apr 06, 2004 10:46 am
#22

#4. New Feature: Consignment sales, factioned pricing, and other vendor management tools that most of us want/need in our regular play and for which the work-arounds are very difficult.



(I'm amazed how many people's top issue is topunish other players rather than help themselves... That really says something about the greed culture among SWG players: "I'd rather deprive my neighbor of something they don't deserve, thangainsomething for myself." ...And people wonder why nerfs are so prevalent in this game?)







So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Valuthorax
Tue Apr 06, 2004 10:48 am
#23

I think if you drop a skill you should not be able to stock that vendor any longer -- or restock lost inventory.


once items are gone from inventory and vendor -- it should disapear.





I want to sel lon consignment -- someone offers something i can list it. and charge an aditional percentage -- or set the price myself.



a restock all for the original price option!! god its a chore to relist items fearing they will get deleted.



Finally master merchants should be able to have the vendor sell items on the bazar globally --





Valuthor Rax
Wanderhome
Pappi
Tue Apr 06, 2004 12:56 pm
#24

I'll have to agree with a lot of the ideas stated above:

1/2) people drop merchant/business but can still use vendors. prehaps they can disable those vendors and only allow removal of items when someone drops the appropriate skill.

1) when i drag a gender/species specific (non-wookiee) clothing item to a vendor, it leaves them nekkid still. did that with my female twi'lek vendor and a smock, eek!

3) on a related note, we should have the option to remove a piece of clothing from a vendor. i get by with using different clothing items that cover different areas, but it gets annoying even as a tailor.

4) as a master tailor/merchant, i would *love* to get a "restock for previous price" button.

4) let the owner of a structure to remove vendors, or at least empty ones. they take up room and there's nothing the owner can do about it, which is silly




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
LeBob
Tue Apr 06, 2004 3:49 pm
#25


  • ability to remotely re-list items that have expired from the bazaar

  • vendor registration should expire when there are no items in it for sell (this is a tiny nerf, but is also good cuz people will be less hesitant to travel a long way to your vendor cuz they know it will not be empty )

  • conversation programable vendors (to replace the VERY annoying barking)

  • vendors should be able to walk around a little bit

  • allow IDs to do stuff to vendors with the owner's consent



SWGEntertainer.com
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-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Pappi
Tue Apr 06, 2004 8:40 pm
#26



ideas wrote:

#4. New Feature: Consignment sales, factioned pricing, and other vendor management tools that most of us want/need in our regular play and for which the work-arounds are very difficult.

(I'm amazed how many people's top issue is topunish other players rather than help themselves... That really says something about the greed culture among SWG players: "I'd rather deprive my neighbor of something they don't deserve, thangainsomething for myself." ...And people wonder why nerfs are so prevalent in this game?)






It's similar to being able to make guild halls after dropping architect, or keep damage mitigation 3 after dropping a master combat prof. it's simply not fair




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
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