Merchant Archive

Thread: POLL: Your Top Issue

DocSavag
Tue Apr 06, 2004 9:40 pm
#27

Please refrain from debating the issues in this thread just list them.






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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Wed Apr 07, 2004 8:41 am
#28

GAMEPLAY: Let resources be listed in unlimited stacks and you purchase just the quantity you want to the cpu designated.


I mostly sell just power. I have over 20 million resource units of rad. What is this doing to the database when I have 400+ listings (all with a 2paragraph customdescription) when i could reduce that to 6 listings?


Make it work like the bank where you can withdraw the amount you want. Plus it would same endless hours stocking.


Now multiply this out by ever single resource vendor who has to break up the same resource into tens or hundreds of stacks.


If you have database issues, which is obvious, thisis theSOLUTION.



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GoCanes
Wed Apr 07, 2004 2:21 pm
#29






DocSavag wrote:





Tarnak_Archvold wrote:




Haruspex77 wrote:

I would prefer that vendors were deleted promptly on becomming empty.




That is a bit over kill, as it would mean that if my uniformed vendor became temporary empty while I made new products in a factory it would be deleted. Could be expensive in uniforms, (not to mention loss of the maintains on them).



/whap Tarnak for debating issues in the list thread. (I agree btw but that isn't the point! )






I was assuming he means to de-register from the Planetary map on becoming empty, so your vendor can just be relisted next time you restock...



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Haruspex77
Thu Apr 08, 2004 12:16 am
#30

Empty vendors!


An empty vendor should never be listed on the planetary or overhead map, only ones with at least one current sale up. This is the only form of advertising currently available, and it is useless because customers now have less than a 50-50 chance that anything at all will be for sale. Customers can't use it with any confidence.


An empty vendor should not need you to click refresh before you find out it is empty, that should at least be visible on the radial, if not earlier.


I would prefer that vendors were deleted promptly on becomming empty. It would solve a world of problems with cities, dropping Merchant skills, advertising etc., but has an easy bypass if you stop buy every 30 days to refresh your 999999999cr Chance Cube. But I do understand that this might be an issue for folks that carefully select and dres them.


Tarnak_Archvold
Thu Apr 08, 2004 12:43 am
#31


Haruspex77 wrote:

I would prefer that vendors were deleted promptly on becomming empty.



That is a bit over kill, as it would mean that if my uniformed vendor became temporary empty while I made new products in a factory it would be deleted. Could be expensive in uniforms, (not to mention loss of the maintains on them).




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
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