Merchant Archive

Thread: POLL: Your Top Issue

DocSavag
Wed Mar 31, 2004 4:36 pm
#1

Ok. Its time to refresh our list of issues and to do that I need your feedback. Please list your top issue here with a brief explantion of what it is and why it should be added/changed. Please categorize the change in one of the following categories:


1. Bug

2. Exploit

3. Gameplay (Existing Feature to enhance)

4. New Feature


Please refrain from commenting, flaming, or otherwise contesting anyone else's idea just post your own top issue and that will help us compile a list to be the focus for our efforts with the dev team.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Tarnak_Archvold
Thu Apr 01, 2004 4:32 am
#2

For me it is a split between 2 and 3. I wand merchant to be a viable class to play as something other then a add on to my weaponsmith. That mean more contend, that is not available to thoughts who do not have the skills any more.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Korrack
Thu Apr 01, 2004 6:43 am
#3


I only have onemajor issue which is:


A little bit 1 (bug).


People without Business IV or Merchant using vendors, merchant tents, ad barking, planetary registration and lowered maintenance. This is not the way the developers intended it and makes the Merchant profession a useless set of skills because you can keep everything after dropping the profession.


There is currently no need to stay a merchant once you place vendors and such. No other class works like this. Any instances of other professions that do work like this are also bugged (politician for example). How they handle existing vendors owned by non merchants to remove them from the game is not my concern, but I at least hope it is handled in a fair way with plenty of warning. Perhaps make it so they can no longer place new items on the vendor, and once the vendor is empty it poofs?


and a little bit 4 (new feature)


Merchant needs to be a viable profession which can function on it's own and easily co-exist with crafters in a way that makes it easy for both professions to accept that sales occur in shops owned by merchants and not someone who dropped the skills after they placed a vendor. Allowing for easy commision sales and perhaps admin abilities on a vendor would go 1000 miles to ending the "your profession is useless" dead horse beating debate.



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Lyzi
Thu Apr 01, 2004 6:54 am
#4

My top issue is that to allow house owners to "fire" vendors from the mall, and delete vendors from players who left the game.




- Lyzi
__________________________________________________________
The BlackHand - We Always Prevail
Master Weaponsmith 12 exp. points, -963 -4364 (StarWares mall) Bestine, Tatooine, Eclipse
Master Doctor, Theed, Chimaera
Eclipse new auction site - www.swgauctions.org
Songe
Thu Apr 01, 2004 10:11 am
#5

Letting people without any merchant or business skills use a vendor. I guess it's a bug.



------

Novice Lekku Stomper
NJ62
Thu Apr 01, 2004 11:15 am
#6






Songe wrote:
Letting people without any merchant or business skills use a vendor. I guess it's a bug.







What what what? You want me to actually spend skill points and then keep this worthless profession just so I can enjoy the benefits of it!!! I want all my skills for free. I want to be able to be a make guns, armor and clothes, have 6 well-dressed, barking, registered vendors for my personal storage of krayt lewts, and still be able to wield an acid rifle, and give myself +3000 buffs to each stat. I can't do that? The game is borked! Clearly the skill set says "place" vendor, so once I've placed it, logic and gamebalance be damned. Besides, I like tobe completely self sufficient in my bubblebecause that's what an MMORPG is all about, right?


Ok, ok, April fools. People should not be able to keep the vendors if they don't have the skills for them. That is my top issue too. It's the single most detrimental "bug" to the profession, because it makes the profession "throwaway."




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Faellyn
Thu Apr 01, 2004 12:32 pm
#7

Same as it's been since launch, Doc.



3) Players surrendering skill points and keeping vendors.










The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
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Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

JTGAlpha
Thu Apr 01, 2004 3:32 pm
#8

5-New Feature: lack of content. Merchant needs actual accounting tools and more bells and whistles that make them attractive to other players. They also should have at least ONE benefit that is nearly a necessity.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
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LonelyGhost
Thu Apr 01, 2004 8:06 pm
#9

I'd love to call it an exploit, but I guess it does not fit the letter of the law, only the spirit....so....


#1 - Bug - Keeping skills granted in the Merchant profession after dropping the skills.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Zapato
Fri Apr 02, 2004 10:09 am
#10

1. Bug - Allowing people without Business III or Merchant to use vendors.



Reddo DarkSun
** Naritus **
Master Merchant, Novice Musician, Novice Image Designer
"How can I help you?"
Snikrop
Fri Apr 02, 2004 2:11 pm
#11


DocSavag wrote:
brief explantion of what it is and why it should be added/changed. Please categorize the change in one of the following categories:
1. Bug
2. Exploit
3. Gameplay (Existing Feature to enhance)
4. New Feature




4. New Feature: Tools for pricing, tracking, and pulling multiple items from the vendor on any planet through a "Merchant Droid Module." It should generate at the very least a simple spread sheet that tracks my harvesters and structures, tells me maint. and yield? Come on, save me Alt-Tab'ing to Excel to a third party program that requires manual entries when all that glorius data is sitting in your DB! I'll call the droid that tends my harvesters the pie-in-the-sky feature I need.
====
1. Bug: Vendors dropping off planetary advertising for no reason.

2. Exploit: The Ultimate Dabble! *See below.

3. Gameplay: The ability to have other persons as admins to my vendor, OR number 4!

*As someone who believes a merchant in SWG should be more than the ability to place vendors, I don't find the ability to place vendors and keep them after you drop the skill nearly as appaling as the general lack of design behind this profession. The only things worth climbing to in this profession are the Eff IV 20% off maint, the ability to change signs and the planetary advertising. Having more vendors, and being able to decorate them seems to be slated to an Uber-merchant class running the malls of SWG. Is it convenient? Yes, though getting a second character is certainly what the uber-merchants do.

The top issue is that like many professions in the game there's too much dabbling and not enough incentive to get/keep master. All dabbling is not bad, as it means there are useful things in the tree prior to master. Many crafters would love to be able to back down from Master in fact. If you consider that you can drop all the skills in merchant and lose the 3 things I consider my favorite parts it might be called the "Ultimate Dabble!"



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
PrincessThea
Fri Apr 02, 2004 10:57 pm
#12

My top issue, is dreading the day whenI read in the patch notes that vendor item limits are coming. (Not sure what category that fits into, 4 maybe?)



Prinethea


--------<<--@




Bachreus
Sat Apr 03, 2004 1:59 am
#13

Bug: People who drop merchant should lose access to all merchant perks (ie. vendors)


Exsisting Feature enhancement: Remove empty vendor form the planetary maps


New Feature: To be able to search through planetary vendors by scematic type. This was someone elses idea and i think it is great



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
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