Merchant Archive
Thread: Backpacks on Vendors
DocSavag wrote:
As many of you know containers on vendors on TC currently count as 1 item towards the sales item limit. This was obviously not intended and I have confirmed with JustG that it won't remain that way. It might not get changed before publish 10 gets released however VERY soon the total items in the container will count against your item limit cap.
This really was the only way to do it, it makes no sense to set item limits and then give people a way to store 50x that number in containers. Please don't use packs to store things on your vendor in the mean time. You will only get frustrated when theyh fix it and having informed you in advance the sympathy level will be rather low.
Vrond wrote:
If the items in the packs are all counted will the customer be able to see the items? If they could at least see whats inside this would not be so bad.
THAT would make too much sense. I saw a vendor that had some items that I wanted to buy... I think.
I think they were crates of items put into a backpack for xxx,xxx credits. BUT, I have NO way of knowing for sure that those 20 itemsin that bag are crates of what I want, 20 chance dices etc etc. But atm this is the way most people package special orders also. So until they make it so you can flag an item for a certain person and it wont show up on a regular search, there would be no real way of people not seeing those 500k or ore in a pack back for super cheap prices and buying it out from underneath someone. (I know that can still happen so people will put up bags of junk for high prices basically HOPING someone thinks they are getting a really good deal on something but just paid 5,000,000 credits for 20 dice
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DocSavag wrote:
As many of you know containers on vendors on TC currently count as 1 item towards the sales item limit. This was obviously not intended and I have confirmed with JustG that it won't remain that way. It might not get changed before publish 10 gets released however VERY soon the total items in the container will count against your item limit cap.
This really was the only way to do it, it makes no sense to set item limits and then give people a way to store 50x that number in containers. Please don't use packs to store things on your vendor in the mean time. You will only get frustrated when theyh fix it and having informed you in advance the sympathy level will be rather low.
/sigh I have 50 suits of armor in packs....oh man! not to mention all the sliced singles and varoius other resourses and junk
Exterminans77 wrote:
Why can't they make it so that the total items in the backpack count but you can still place full backpacks on the vendors? Its nice to beable to package items together for sale (i.e. full sets of composite or buffs). If not in the backpack perhaps they could make package units for us to package items for sale, perhaps architects/tailors or master artisans could make the package item. We need ways to package items and its not something that can wait till the Merchant Revamp (god knows when that will be).
I don't see where this would be a problem...
I dont think I read where you couldnt still put item in bags and sell them, but if you have 50 items in a backpack it'll count as 51 items towards your limit.
Message Edited by TheCapn2000 on 08-21-2004 10:09 AM
TheCapn2000 wrote:
Completely pathetic. For volume sellers this is a killer. The fun level of this game keeps dropping with each freakin patch. I'd rather play Pong at this point.
I've actually been playing MineSweeper, when I'm too depressed to log on. Wish WoW would have Open Beta.
Sevardos wrote:
I want to the ability to continue the practice of bundling. If they are insistent on removing it, then have them introduce something new that will help. Perhaps the abiltiy to crate without requiring it to be the same product.
One of us two needs a lesson in English :-)
Docdidn't say you can't bundle. He even said that you could by stating "items inside a backpack count towards your max number". So you CAN put stuff in a backpack name it "budle armor" and sell it. You just can't cheat the max limit anymore, that's all.
Sevardos wrote:
Dear god, this is driving me to drink.
One of the key assumptions for me when determining the viability of the new item limitation was the ability to continue the practice of "bundling" products; i.e., buffpacks, etc. Not storage ... bundling.
Why do I bundle? Two reasons;
1. From a customer perspective, it's an easy purchase. Instead of having to hunt around to make sure they buy all the right stats and that they are the same power (# of charges, power, etc) - all they need to do is buy ONE item that has done everything for them. One 'bundled' package.
2. From my perspective; it maximizes my inventory. Everytime I sell them seperately (out of the set), I always end up with waste. Example: Someone would go in and buy 5 Action buffs and nothing else, leaving me high and dry for 5 sets of buffpacks. It's one of the key reasons I started doing it in the first place.
I don't give a damn about increased storage. I want to the ability to continue the practice of bundling. If they are insistent on removing it, then have them introduce something new that will help. Perhaps the abiltiy to crate without requiring it to be the same product.
They need to understand that there are LEGITIMATE uses. Why do players who try their best to play within the rules both directly and within the spirit of the game, keep getting bloody smacked down.
::::sigh::::
My Legitimate Use: I sell backpacks of resources used for lightsabers. There are 10 different type of lightsabers (each needs different amounts of resources), so 10 types of items on my vendor. Each saber uses up to 8 different resources, so 1 item for sale will now count as 9. Add in a few lightsaber tools and crafting foods, and I need master merchant just to run this business - and this is assuming I shut down my other current businesses (other resources, loot items, misc weapons, etc).
I personally agree with the idea that items in a backpack should be counted, but now the 4000 items at master merchant is too low. I have been master merchant for several months, and this change feels like a significant nerf to those players like me who don't exploit, and don't use vendors for storage. I use houses for storage.
- Dimear
- folks do that because they NEED the storage.
Know one NEED's that much storage space, People may wand it and be capable of using it up, but they do not need it. And do not start on the hole "I need it for resources... bla bla... not sure when they spawn... bla bla..." thing. You can choose to make a more limited selection of goods, to sell of old stack when something better gets in.