Merchant Archive
Thread: Changed again, can have all items on 1 vendor if you want
AloraElon wrote:
I'm a happy Master Merchant. 4000 items and 12 vendors are enough to keep my Weaponsmith business thriving.
Twelve vendors is an improvement over six. Six vendors wasn't enough for my needs before. Now I canhire several vendor sales representativesfor each shop, each selling a different type of weapon.
I don't think "nerf" is the right term for a change that's an improvement.
Thank you, Devs!
Ok , so basicly.... you like getting kissed while your being F####D over.
"Oh yes Mr.Dev (pant pant.) Hit me with your nerf whip and make me love it !!"
Yeah ... right.... ![]()
Farve
DocSavag wrote:
Some additional changes.
Many thanks go out to Mike for putting in the good stuff and my own thanks to the community for having such a positive and fruitful discussion. I also want to tip my hat to DocSavag and all of his hard work, too.
A quick summary of the changes are:
· All players now have a limit on the total number of items that they may have for sale on all of their vendors combined, rather than a per vendor limit (Aggregate limits)
At Master Merchant, it’s 12 vendors and 4000 total items.
Message Edited by DocSavag on 08-17-2004 05:49 PM
Thanks Doc,
You may not want to take all the credit, but you were a driving force for the aggregate limits. Now I'm really looking forward to these changes. In fact, I can't wait to try out a couple extra vendors selling some stuff on the side of my regular business.
Although it's not our re-vamp, its seems a step in the right direction. Finally merchantes will be able to claim our birthright (vendors will be OUR tools again). Also, since we now have a new vendor system, I think this is a better foundation for our re-vamp. Since they can focus on improving our profession rather thanfixing the expoloits when our turn finally comes.