Merchant Archive
Thread: This change is good for the Merchant profession, Not dabblers.
Message Edited by Playfull on 08-08-2004 04:22 AM
Wilkies wrote:
With the Item cap going in it will mean that the Merchant prof will function like its suppose to.
As middlemen.
People will be able to play as a Merchant not as a crafter with merchant skills.
Real world business model (Simplified)
Levi Sells its clothes to Wal Mart and then the customer buys it from Wal Mart
Levi=Crafter
WalMart=Merchant.
If Levi wants to have its own store and cut out the middleman it can but it wont have the same volume of customer traffic that Wal Mart Provides
Wilkies wrote:
Sell them in crates to a merchant.
Theres you middleman which is what a merchant is.
That is viable, and people have already formed those types of partnerships. BE and Chefs, BE and Tailors, Tailors and Armorsmiths, Armorsmiths and Rangers, etc, etc.
The point has now become you, the player, must now NOT sell what you make on your OWN vendors. Oh you still can, just not as much, you MUST let someone else sell them.
Suenr wrote:
No, people complaining are the ones who thought this was a skill based game, not a class based game. Yet with the new changes, if you master a crafting profession, you must master merchant. And for some crafting professions, even at master, merchant doesn't offer enough space. Merchant should have never been a seperate class, it should have been a skill that all crafting classes have and the limits should have been set by their crafting abilities. If they wanted a real merchant class, then it should have been a class where a master merchant can hire out vendors to crafting classes and the merchant either takes a set pay, or a percentage of the sales, or a combo of both. As it is right now, merchant is simply a point drain on crafting classes, and as a BE, it is even a larger point drain than it is on other crafters.
You know, the more I break down the possiblities in my head, with the current and proposed sytem, the more I am coming to the same conclusion.
Unless Merchant's truly got a "revamp," (stop laughing!! lol) allowing them to become true middlemen, then there is not much point to it except to keep vendor's, stocked primarily by themselves.
I have been a Master Merchant for a while, but dropped down to 3/4/0/4 to use the skill point's in something more interesting, fun, and beneficial. If Merchant's can't be real retailers, then perhaps the profession as a whole should be rolled into the crafting professions... It's worth a discussion as an alternative anyway.
Be sad though, because the player based economy could only benefit if Merchant's could play the role their title implies.