Merchant Archive

Thread: This change is good for the Merchant profession, Not dabblers.

Playfull
Sat Aug 07, 2004 4:07 pm
#14


I am a Master Doc and a Master Merchant and it is not good for me!

Message Edited by Playfull on 08-08-2004 04:22 AM



-------------
Sinfull - Chimaera - Master Doctor/Master Merchant - Shop in Sunfall, Tat at -3155 -4610
Playfull - Chimaera - Master Musician/Master Dancer
death-receiver
Sat Aug 07, 2004 4:11 pm
#15

If the limit gets changed, i'm definitly cancelling both of my accounts. I spend a ton of time stocking all six of my vendors - selling over 5000 items in three locations. from artisan, MWS, MDE. I have no I dea what I would do with the overflow that would ensue - Destroy everything? Cause u can't sell that much in a short period. OMG ru MAD?



Yama's Weapon and Armor
Force Sensitve 12 Point MWS - 12point MAS
Quality, Sliced, Affordable Weapons @ -130 2110 Dant Mining OP & @ VoS Mall TaT
Ingame Names: Yama or Zarra
Sytem
Sat Aug 07, 2004 4:12 pm
#16






Wilkies wrote:


With the Item cap going in it will mean that the Merchant prof will function like its suppose to.


As middlemen.


People will be able to play as a Merchant not as a crafter with merchant skills.


Real world business model (Simplified)

Levi Sells its clothes to Wal Mart and then the customer buys it from Wal Mart


Levi=Crafter

WalMart=Merchant.


If Levi wants to have its own store and cut out the middleman it can but it wont have the same volume of customer traffic that Wal Mart Provides







Couple things here.... LOL, this is to funny so I dont know were to start really, so here I go..


A merchant alone cant craft anything, therefore he/she would have to purchase merchandise in order to sell, which inturn, makes the item more expensive cause you become, like you say, the middleman. Mastering the merchant profession alone leaves you with enough skill points to master 2 other crafting professions.. So you end up becoming your own WalMart.


Real world business model (Simplified)???

I'll make this one short and sweet... If I wanted a real world business model, I would be a real world businessman I wouldnt be paying someone $15 a month to do so...... This is a game and I play it as such.


As for you last comment... Levi's does have stores, they are farely small and only sell clothes.. The reason why Levi doesnt create big storesis because they dont have the veriaty to sell... But, if the company made harvesters, chef foods, loads of furniture, structure deeds, speeders, components, crafting stations, resources, I would think their stores would be allot bigger......
JudoKnight
Sat Aug 07, 2004 4:13 pm
#17






Wilkies wrote:

Sell them in crates to a merchant.

Theres you middleman which is what a merchant is.







That is viable, and people have already formed those types of partnerships. BE and Chefs, BE and Tailors, Tailors and Armorsmiths, Armorsmiths and Rangers, etc, etc.


The point has now become you, the player, must now NOT sell what you make on your OWN vendors. Oh you still can, just not as much, you MUST let someone else sell them.






Vin Diesel can express the root of -1 through intrepretive dance.
Wilkies
Sat Aug 07, 2004 4:13 pm
#18

Suenr I totally agree with you.


They should either get rid of it totally and spread it across the master crafting profs. Therefore if you master multi crafting profs you get more vendors




00000000000000000000000000000000000
00000000000000000000000000000000000
00000000000000000000000000000000000


IBLADE
Master Bounty Hunter - FATED
XBLADE
Master Flashlight Waver - RIVAL
Forever a Jarhead, and a Proud Father of an American Soldier.
Cypress434
Sat Aug 07, 2004 4:14 pm
#19

I am Master Weaponsmith / Master Merchant!!! I do NOT need to make crates of weapons and sell to a middleman! I am my own middleman!


Arrghh, looks like you hit your head a few times getting on and off that bus too. Put your helmet back on!



Jar Majere (Master Weaponsmith / Master Artisan / Master Merchant)
Remo Majere (Melee Fighter)
Wilkies
Sat Aug 07, 2004 4:17 pm
#20

You can always tell who the adults are that try to have a real discussion and the whiney Kids are that dont like it when things change.







00000000000000000000000000000000000
00000000000000000000000000000000000
00000000000000000000000000000000000


IBLADE
Master Bounty Hunter - FATED
XBLADE
Master Flashlight Waver - RIVAL
Forever a Jarhead, and a Proud Father of an American Soldier.
Corn_Farmer
Sat Aug 07, 2004 4:17 pm
#21

lol i bet the creater of this thread also supports dumb#$% ideas like bush also
Wilkies
Sat Aug 07, 2004 4:19 pm
#22

No I'm canadian soI dont give a **edit** who runs your country.




00000000000000000000000000000000000
00000000000000000000000000000000000
00000000000000000000000000000000000


IBLADE
Master Bounty Hunter - FATED
XBLADE
Master Flashlight Waver - RIVAL
Forever a Jarhead, and a Proud Father of an American Soldier.
Cypress434
Sat Aug 07, 2004 4:23 pm
#23

Don't make me spank your ass and send you to bed, kid.


I'm simply expressing my view that you are "not the brightest" person out there. No offense, really. It just seemsthat "deep thoughts" are something that don't come easy to you.


My reason for thinkning this? Your post as a whole.


Does anyone agree with me? Scroll up and you will see a line of them.


You have to think of what the long-term effects of this are and how it will change the mechanics of the game. And once you've come to your conclusion you must as yourself, "Is this good for me? Is this good for the game". You somewhere along the thought process stumbled over stupidity and came upon the conclusion that this change would be a good thing for you. Heh, who am I to argue with another player though. Maybe your play-style is as borked as your IQ.



Jar Majere (Master Weaponsmith / Master Artisan / Master Merchant)
Remo Majere (Melee Fighter)
Rhazohn
Sat Aug 07, 2004 4:23 pm
#24

Definately a short speeder rider who started this post.


okay, so Mr Master Merchant, do you have all the credits necessary to begin buying my wares to sell, at MY PRICES!!!, be available when I am to buy my items, AT MY PRICES!!! as I am NOT going to craft & then sell to YOU on credit or consignment. Be real!!! A merchant alone will not be able to support this system you propose without a huge credits start to afford to buy & then resell & of course, your going to sell at a HIGHER cost of MY ITEMS to make your own profit!!


Do your own work of harvesting, crafting & then selling & stop with this useless idea of self promotion & stick to the core problem that the item limit is TOO LOW!!!!!!!!!! for anyone to use properly. Pure merchants are what this game is ... fantasy. You will not convince people you are a trusting sole for consignment sales & will never make a living off just being a merchant.




"War is War & Business is Business & War is Great for Busine$$"





Rhazohn Badwih - WanderInc

Wander in to WanderInc. Next to the shuttleport in Brenn, Naboo, Shadowfire



Rhazohn Badwih
WanderInc 8/2003 - 12/2005
Retired Master Artisan, Master Merchant, Casualty of the NGE
Infernius Raige - 10th lvl Human Fighter - Thelanis
Sinis_Zero
Sat Aug 07, 2004 4:23 pm
#25

you can edit your posts now, but just so you know its 100 and 6 months. You need the title Community Veteran. It is under the options tab the right hand side of your posts.




Korlen E'ron
Elder Jedi
ARES
[]]g[FA]|]|]|]|]|]}=[]=X[]ggggggggggggggggggggggggg)
Drop off winnings to vendor atDant -219 2243
wer454
Sat Aug 07, 2004 4:24 pm
#26






Suenr wrote:
No, people complaining are the ones who thought this was a skill based game, not a class based game. Yet with the new changes, if you master a crafting profession, you must master merchant. And for some crafting professions, even at master, merchant doesn't offer enough space. Merchant should have never been a seperate class, it should have been a skill that all crafting classes have and the limits should have been set by their crafting abilities. If they wanted a real merchant class, then it should have been a class where a master merchant can hire out vendors to crafting classes and the merchant either takes a set pay, or a percentage of the sales, or a combo of both. As it is right now, merchant is simply a point drain on crafting classes, and as a BE, it is even a larger point drain than it is on other crafters.




You know, the more I break down the possiblities in my head, with the current and proposed sytem, the more I am coming to the same conclusion.


Unless Merchant's truly got a "revamp," (stop laughing!! lol) allowing them to become true middlemen, then there is not much point to it except to keep vendor's, stocked primarily by themselves.


I have been a Master Merchant for a while, but dropped down to 3/4/0/4 to use the skill point's in something more interesting, fun, and beneficial. If Merchant's can't be real retailers, then perhaps the profession as a whole should be rolled into the crafting professions... It's worth a discussion as an alternative anyway.


Be sad though, because the player based economy could only benefit if Merchant's could play the role their title implies.








Ha'ole Lolo /// Menehune Lolo /// 'Ilio Lolo

12pt Master Weaponsmith /// 11pt Master Chef
Master Bio-Engineer /// Master Artisan.

Vendors at -5803 3355 Outside of Theed
All Pre-CU items 500cr or less as I restock them...

Page 2 of 3