Merchant Archive

Thread: This nerf is NEEDED!!

Breatai
Tue Aug 10, 2004 6:48 pm
#14






Gotti_Is_Back wrote:

Thank for listening to me Im an idoit...


Observer








have a nice day..



"You nerf much more of this game and you might as well call it Pong..." quote Antihero-"
SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired."
quote Azraelwrath 51 SK EQ
Gotti_Is_Back
Tue Aug 10, 2004 7:02 pm
#15

Ok I will reply one post at a time.


1. So the poor folks who can't afford 100k stacks are screwed. No, sorry I dont agree. I do janta missions for 26k each and make almost 600k per hour. I am nothing special, master rifleman or TKA can do it quite fast. Any fighting profession can do it if they have a level 9 non-ch pet with high kenetic resistance. AND THERE IS STILL A BAZZAR FOR LOW AMMT STUFF. My original message said 20k, 50k, 100k. Almost anyone can scrape together 20k worth of any item...unless it's some super rare material that sells for 50cpu...then that item should be auctioned on the forums anyway. THERE are OTHER options.


2. But we can't look in backpacks to verify what we are buying. The chance for scamming and problems are huge. If they update the ability to look into containers before buying this isn't an issue. I wouldnt know anything about this...because I make sure that everyone trusts me from the very begining. I dont have one ounce of negative feedback, because I name my bags as to the exact contents (ie 30 Melee Powerups crates MIND/MAX/MIN). In some peoples case yes, you are right, but maybe we shouldnt trust these people till they earn it. AND yes I too want to be able to view the contents of bags.


3. How exactly are you going to keep track of these fees? Are the people going to trust you with their goods? Are you going to pre-pay for everything. If we get a consignment feature this would work. Again, I might be the most honest person you will find. People can trust me. I once got ripped off of 25 million credits worth of buffs because I too trust people...in the end I know what it's like to be ripped off and therefore I WONT do it to others. If you cant trust the people around you...i really feel sorry for you. It's part of the interaction for the game. No prepay. I simply look through all of my confirmation emails and add up all the money that that vendor brings in. Give them their cut, then let it go.AND yes I too want a consignment feature. I will post on the forums to add this feature. I hope that you too will offer this as a possible solution to make things easier.


4. More crowds and more lag. Imagine if everyone puts barking on all their vendors. Our mall has 32 vendors in it now, and with just 3 barking it is a nightmare. I dont let people bark in my malls anyway. Unless you are barking the last time your vendor was stocked. But with the new system that wont be a problem, cause we all know they will always be stocked to some extent. Barking was a great idea for cute little blurbs. But if you name your vendor appropriately, there is no reason you should need it. It's one of the extra little things that makes the game nice, but it is not needed. Any serious merchant who names their vendors right (as specific as possible) knows that this doesnt increase sales, simply because they have to be in your house for them to even see the barking, and by that time they are probably there to buy something anyway.


Finally:
I agree to a certain extent this nerf is needed. Getting rid of poaced vendors is important. But the item cap doesn't necessarilly really solve a problem. People can still put up 660 bags with 49 items each for over 30,000 storage. The devs should be making the cap on value of goods sold, not items. One bag at 999,999,999 would cap a vendor. But a tailor could have hundreds of low cost clothes on a vendor, an architect could have lots of cheap furnitutre. For the more popular/expensive armor and weapons, it would help to spread the market.


I agree with some of the critisms of this patch, but I take a hard stand against people who only whine (not necessarily you), but 90% of these people who are whining to hear their own voice. It has convinced me that SWG players are professional whiners and simply thrive for new things to whine about.


As far as tailors, most of their items dont sell for more than 6000. They already do and should more, use the bazzar. They have that advantage that some of us dont, simply because our items are too expensive. Architects are the ones who are truely hurt, cause they sell tons of furniture that no one wants to buy in crates. Other than houses, crates of deeds are a great idea. I never need just one harvester...Always need 10. Noit doesnt help noobs, but they can contact the architect, Options are available. It doesnt make the game bad, it simply changes it.


Btw, any of you whiners who are going to quit, please tell me, im looking to pick up some accts for free. Since you cant buy or sell accts and since you dont want your acct anymore then you wont object to me simply taking it over.


ANYONE who is going to quit, must value their accts at $0, so if you dont value your acct at $0, then dont say you are going to quit.



Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:03 pm
#16


Ok I will reply one post at a time.


1. So the poor folks who can't afford 100k stacks are screwed. No, sorry I dont agree. I do janta missions for 26k each and make almost 600k per hour. I am nothing special, master rifleman or TKA can do it quite fast. Any fighting profession can do it if they have a level 9 non-ch pet with high kenetic resistance. AND THERE IS STILL A BAZZAR FOR LOW AMMT STUFF. My original message said 20k, 50k, 100k. Almost anyone can scrape together 20k worth of any item...unless it's some super rare material that sells for 50cpu...then that item should be auctioned on the forums anyway. THERE are OTHER options.


2. But we can't look in backpacks to verify what we are buying. The chance for scamming and problems are huge. If they update the ability to look into containers before buying this isn't an issue. I wouldnt know anything about this...because I make sure that everyone trusts me from the very begining. I dont have one ounce of negative feedback, because I name my bags as to the exact contents (ie 30 Melee Powerups crates MIND/MAX/MIN). In some peoples case yes, you are right, but maybe we shouldnt trust these people till they earn it. AND yes I too want to be able to view the contents of bags.


3. How exactly are you going to keep track of these fees? Are the people going to trust you with their goods? Are you going to pre-pay for everything. If we get a consignment feature this would work. Again, I might be the most honest person you will find. People can trust me. I once got ripped off of 25 million credits worth of buffs because I too trust people...in the end I know what it's like to be ripped off and therefore I WONT do it to others. If you cant trust the people around you...i really feel sorry for you. It's part of the interaction for the game. No prepay. I simply look through all of my confirmation emails and add up all the money that that vendor brings in. Give them their cut, then let it go.AND yes I too want a consignment feature. I will post on the forums to add this feature. I hope that you too will offer this as a possible solution to make things easier.


4. More crowds and more lag. Imagine if everyone puts barking on all their vendors. Our mall has 32 vendors in it now, and with just 3 barking it is a nightmare. I dont let people bark in my malls anyway. Unless you are barking the last time your vendor was stocked. But with the new system that wont be a problem, cause we all know they will always be stocked to some extent. Barking was a great idea for cute little blurbs. But if you name your vendor appropriately, there is no reason you should need it. It's one of the extra little things that makes the game nice, but it is not needed. Any serious merchant who names their vendors right (as specific as possible) knows that this doesnt increase sales, simply because they have to be in your house for them to even see the barking, and by that time they are probably there to buy something anyway.


Finally:
I agree to a certain extent this nerf is needed. Getting rid of poaced vendors is important. But the item cap doesn't necessarilly really solve a problem. People can still put up 660 bags with 49 items each for over 30,000 storage. The devs should be making the cap on value of goods sold, not items. One bag at 999,999,999 would cap a vendor. But a tailor could have hundreds of low cost clothes on a vendor, an architect could have lots of cheap furnitutre. For the more popular/expensive armor and weapons, it would help to spread the market.


I agree with some of the critisms of this patch, but I take a hard stand against people who only whine (not necessarily you), but 90% of these people who are whining to hear their own voice. It has convinced me that SWG players are professional whiners and simply thrive for new things to whine about.


As far as tailors, most of their items dont sell for more than 6000. They already do and should more, use the bazzar. They have that advantage that some of us dont, simply because our items are too expensive. Architects are the ones who are truely hurt, cause they sell tons of furniture that no one wants to buy in crates. Other than houses, crates of deeds are a great idea. I never need just one harvester...Always need 10. Noit doesnt help noobs, but they can contact the architect, Options are available. It doesnt make the game bad, it simply changes it.


Btw, any of you whiners who are going to quit, please tell me, im looking to pick up some accts for free. Since you cant buy or sell accts and since you dont want your acct anymore then you wont object to me simply taking it over.


ANYONE who is going to quit, must value their accts at $0, so if you dont value your acct at $0, then dont say you are going to quit.



Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:05 pm
#17

In addition many crafting professions need vendors for storage of ingredients and components since the storage limits on houses etc are prohibitive - hence the growth of so called 'vendor poaching', which like it or not is so widely spread it is a part of the game.


Sorry dude, that is exploiting. If you enjoy exploiting maybe you should be playing another game.



Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:09 pm
#18

You're talking how the nerf is good for merchants.

Sell in Bulk! Get higher Payouts!

Screw that. I'm a merchant for everyone else, not for me. I don't price gouge and I stay stocked so people can find what they want when they want it. I'm in this to run a business and do a damn good job at it.

Sure, the nerf will bring more money in to crafters and merchants. But I don't need money. I'm a bloody millionaire and I sell for fun. This nerf is going to ruin my business, one of the few things thats keeping me IN this f@#$ed over game.


I truely am sorry. I dont need money either, but it is the concern of many people. It seems to be the root of the entire group of people who are complaining. Outside of people who use their vendors for storing mass amts of useless items that 1 person in 200 is going to want. But if you really are a merchant for EVERYONE ELSE then you wont mind doing the extra work it will require to keep EVERYONE ELSE happy. This means more work for you, and since it is, "one of the few things thats keeping me IN this f@#$ed over game" it will probably strengthen that.



Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:10 pm
#19

this is needed b/c the database that holds all the items in the game is getting a little out of hand, in additon to the poor servers which have to power the vendors. basically the database has been growing exponentially too fast, so they are looking for ways to reduce database growth and speed it up. they are alos concerned about monopolies as well as it being hard for a new person to break into a market (which it should be... RL 9 out of 10 small business fail)


/agree



Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:17 pm
#20



Breatai wrote




Gotti_Is_Back wrote:

Thank for listening to me Im an ido1t...


Observer








have a nice day..






This is uncalled for. If you have anything intellegent to add, please do.


Gotti_is_Back




Sara

- I support keeping & balancing the current combat system You can too
BBCIden
Tue Aug 10, 2004 7:19 pm
#21

I hope I helped yesterday and today. I went to Theed and Coronet and bought every single CDEF sh'it on the bazaar...plus, anything under 3k I bought aswell........



I deleted it all, after checking with guildies to make sure they didn't need slice xp or whatnot.




______________________________
Helina ErdayR
Resident of Corrbian Bay, Corellia
"She's one of the hot AND nice girls."


Breatai
Tue Aug 10, 2004 7:21 pm
#22






Gotti_Is_Back wrote:



Breatai wrote




Gotti_Is_Back wrote:

Thank for listening to me Im an ido1t...


Observer








have a nice day..






This is uncalled for. If you have anything intellegent to add, please do.


Gotti_is_Back







yes you dont have a clue..why you would as for this nerf is beyond me.



"You nerf much more of this game and you might as well call it Pong..." quote Antihero-"
SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired."
quote Azraelwrath 51 SK EQ
Gotti_Is_Back
Tue Aug 10, 2004 7:24 pm
#23



*Considers* Yes. A very well thought out post. However, consider this. They say it's to break up monopolies. Who are these monopolies? Seriously dedicated crafters that already have the large market share ( at least in SOE's mind) are going to have a far larger market share after the nerf. They want to help the casual crafter, but this will have the opposite effect. The casual crafter won't log in twice a day to restock. A hardcore crafter ( one who already has a market share, because of their playstyle) has guildies with merchant skill, and alt accounts. I have 2 accounts. Even under the current insanely low cap, I'll have 1220 slots on 12 vendors..... how many tailor's can match that selling power? I have 20 lots, so can run far far far more factory runs of trim ( and synth cloth etc), enabling me to sell it far cheaper than they can. ( I can pull inert petro and fiberplast for .1 cpu, and pull enough of it to keep 6 factories running wide open). As soon as I pull my original shop house down, I'll have 8 factories running wide open. How is a casual gamer going to compete against me? Well, under the current system, they can stock the hell outta their vendor. Under the new system, well, they'll have a lot ofhawtpants in black

PS a guildmate with 2 free vendor slots has just started buying fom me, and reselling. 14 vendors running for me, the casual crafter has... ?

The current monopolies didn't happen without a lot of hard work and dedication. All this nerf means, is I'll have a far larger market share. It's quite simple, those who worked hard to get a market share will get an even larger share after the nerf.


I just wish they'd realize, there are no monopolies in this game. NONE. Any 10 point armorsmith can, with the last 2 months resources, make armor for sale . You can break into the tailor market any old time you feel like stocking and decorating. Weaponsmithing? I did it. Took me a nanosecond, even on a crafter heavy server. I collected great resources for 6 months before starting ( dropped it to go back to ranger/be, loved it much more better)

/agree /agree /agree I do not in any way shape or form think they have completely thought this one out. And this lame excuse that they are doing it to break up monopolies is plain horse crap. You are sooooo right. And that is why I like this patch. It will give people whoWANT to be serious crafters and merchants higher market share. And rightfully so.


Why do people have to be Crafters and Merchants? Maybe it's about time that the crafters focus on crafting and less on business? I'll sell your goods for you...on consignment or I'll buy them from you and sell them for what I think is fair. Now the tailor has nothing to worry about. Their items may have to come down in price for me to buy them, or I'll just charge more. Either way there is aequal sum gain by the transaction.


Gotti_is_Back




Sara

- I support keeping & balancing the current combat system You can too
Gotti_Is_Back
Tue Aug 10, 2004 7:30 pm
#24





Gotti_Is_Back wrote:



Breatai wrote




Gotti_Is_Back wrote:

Thank for listening to me Im an ido1t...


Observer








have a nice day..






This is uncalled for. If you have anything intellegent to add, please do.


Gotti_is_Back







yes you dont have a clue..why you would as for this nerf is beyond me.


Then SAY IT!!! I mean you dont have anything intellegent to say do you? The reason it is beyond you, is because you cant think past the bong at your feet. You might simply be the biggest waste of time I've ever responded to.






Sara

- I support keeping & balancing the current combat system You can too
vabli
Tue Aug 10, 2004 7:33 pm
#25






Gotti_Is_Back wrote:


Ok I will reply one post at a time.


1. So the poor folks who can't afford 100k stacks are screwed. No, sorry I dont agree. I do janta missions for 26k each and make almost 600k per hour. I am nothing special, master rifleman or TKA can do it quite fast. Any fighting profession can do it if they have a level 9 non-ch pet with high kenetic resistance. AND THERE IS STILL A BAZZAR FOR LOW AMMT STUFF. My original message said 20k, 50k, 100k. Almost anyone can scrape together 20k worth of any item...unless it's some super rare material that sells for 50cpu...then that item should be auctioned on the forums anyway. THERE are OTHER options.





come the buffs/armour/combat profs nerf u will be back to hunting in groups of 10 to stay alive. how much cash will u make an hour then?




Why did you call the police? Did the retard escape? - Borat Sagdiyev
BBCIden
Tue Aug 10, 2004 7:38 pm
#26

vabli is right....


how long do you people feel they are gonna let you do Janta missions solo for 30k a pop? Even if its for quite a long time before its fixed it WILL be fixed. The DEVs do not like these solo groups, and individuals gaining 30k within every few minutes. This publish though (if it goes through) is for the long haul.




______________________________
Helina ErdayR
Resident of Corrbian Bay, Corellia
"She's one of the hot AND nice girls."


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