Merchant Archive
Thread: This nerf is NEEDED!!
ElvisTheKing wrote:
Can someone please explain WHY this is needed?
I do not understand the point in making this change?
Sell in Bulk! Get higher Payouts!
Screw that. I'm a merchant for everyone else, not for me. I don't price gouge and I stay stocked so people can find what they want when they want it. I'm in this to run a business and do a damn good job at it.
Sure, the nerf will bring more money in to crafters and merchants. But I don't need money. I'm a bloody millionaire and I sell for fun. This nerf is going to ruin my business, one of the few things thats keeping me IN this f@#$ed over game.
bah...blargh!
look, you've made me upset...
/end rant
ockeew wrote:
this is needed b/c the database that holds all the items in the game is getting a little out of hand, in additon to the poor servers which have to power the vendors. basically the database has been growing exponentially too fast, so they are looking for ways to reduce database growth and speed it up. they are alos concerned about monopolies as well as it being hard for a new person to break into a market (which it should be... RL 9 out of 10 small business fail)
This is a crap answer If the database is overloaded Fix it by adding larger stack limits. Dont screw the way people work. With a stated 1.2 million open accounts at fan fest that equals 18 mill a month or 216 mill a year in recuring revinue. Take a bit of that and either increase the amount of hardware used -- Buy better hardware or the more simple answer is hire some people who can actually figure out a problem without taking the nerf bat to a huge part of the games economy.
Im sure the devs and sony would like to make there job easier and they are also woried about the unexpected growth both with SWG and JTL but tough shi* stop selling the accounts then if you cant handle the demand stop selling. Unfortunatly the laws of economics will never allow this to happen. So since there is going to be growth for the forseable future try beefing up the equipment or ussing methods like Larger Stacks of resources, Crates, maybee even reduce the types of resources needed.
The problem here is that SWG dev team made there own bed. They created a world with 1000's and 1000's of diffrent type and quality resources this alone makes the item DB huge then add in the fact that a crafter may need 10 diffrent components for a single item this again adds to there DB nightmare. Tack on that stacks of resources and crates can only be made so large add yet another uh-oh to there list of d@mn what the hel* were we thinking. I just dont get the logic here.
The galaxies team screws the pooch on Item design and they want to blame a proffesion for there DB being bloated um no it was the crappy foresight of the Devs. Anyone knows that you make X people collect X amount of resources with X amount of types with X amount of quality you get X to the Your screwed power.....
Fix the item limitations not the profession.