Merchant Archive
Thread: unacceptable
posterwook wrote:
the vendor nerf continues to be unacceptable..
And so does the locking and/or deleting of threads containing posts that oppose it.
Come on, SOE. You're now getting as bad as MS/Turbine on both development decisions AND community management now.
Are you TRYING to achieve the subscription count of AC2?
right out of the gate your foot is in your mouth. I will give a quote from a poster, then a honest reasoning."You know what, I'm a master merchant I've chimed in and said, yes this is crap. Maybe you're not reading the same threads as I am. Or you've got such selective reading skills you choose not to."
people who are wrong tend to insult, or place blame elsewhere"Pleanty of things have been on test and not went live. The ham revamp, the crafting experimentation change (went live for a day and was pulled), Razor Knucklers."
ill quote you "you've got such selective reading skills (or) you choose not to." beacause ive already said razor knucklers and the ham revamp my friend has never seen light of TC.
"I have a feeling you haven't been playing since launch like a lot of us have, so maybe you're still in awe of the game, some of us are past that point, and being pushed further away every day."
Been here since day one and will be here after you leave due to the merchant fix. Your obviously tired of the game, maybe you should take a break.
"Anyone who stocks a "well stocked" vendor has more than 660 items, If you were to count the armor I have on one vendor I have >1000 pieces, (most are in backpacks). I sold 15 suits of armor yesterday that is 150 items that is a whole vendor+ some sold out, not to mention on weekends sales are drastically higher for most everyone."
under the current system this is correct, one merchant can supply enough weapons/ armor /etc for an ENTIRE server so long as he keeps his stock up... this is a game breaking issue, supply your region or heck even your planet but over 1k pieces held by a NON MASTER MERCHANT is psycho and stupid. Master merchant should be able to supply much more than more lowly merchants. PERIOD
try not to insult, it ruins your image and makes your information not carry as much weight.
Master Merchants will have the edge, as it should be.
Redguard wrote:
Ok here's my take on your opinion:
So now you cannot use the vendor for storage, wonderful. I've seen people boast about the 9999 items they have in storage on vendors. Obviously they're missing the point, vendors are for trading. Any other use is actually an exploitation of the system. Obviously some ethically challenged individuals may use the argument "Well if the game lets me do it, it's ok" which is nonsense. Just because you can break the game doesn't mean you should.
About the only professions in this game that might have an issue with these limits are armorsmith and tailor who have multiple components to sell to make one full unit.
Three thousand items is more than enough to run a business. I was thinking that we might have been stuck with half that number. The limits are necessary because people are exploiting the system for storage and it will cause less strain on the database.
Ok I'm a master merchant... Master Merchant/WS/Artisan...
I do full factory runs of all of my components... so I wind up with 40 crates of adv blaster power Handlers, Blaster Rifle Barrels, Scopes, Stocks, Blaster Pistol Barrels, Projectile Feed Mechanisms, AdvChemical Dispersal Mechanisms, Projectile Pistol Barrels, Projectile Rifle Barrels, Advanced Vibro Units, Power Handlers, and Control Units. That's just for my WS end of business, I also stock crates of Droid Storage Compartments so I can make vehicle customization tools. That doesn't count nice loot dropped components, or components gained from the various theme parks. After a full factory run I've got 480 items to store.
I make to order, and I make to stock, but I do so at lower volumes than 1000 runs on the weapons. If I did do full runs of weapons, I'd have way more crates of saleables to store while I waited for my vendor to clear inventory.
The 250 item limit is still not enough. 500 would be better, 1000 would be optimum. It would let an Armorsmith keep 100 suits of armor in stock, and allow me to continue to stock all the weapons I stock (I literally put everything up for sale (except CDEF)). Seeing as a full factory run of power ups gives you 100 items to stick in storage, at the 110 cap, that's a full vendor, at 250 I can put at best two powerup runs on a single vendor.
The item limit nerf just plain stinks. If they want to eliminate storage vendors, make vendors go poof when you no longer have the skills to support them, or simply make them stop taking maintenance and scale up the maint costs. If a vendor cost 100 credits and hour when you lack the skills to support it and no longer would take maintenance once you stopped having the skills to support it (and never would take maint afterwards even if you re-worked up the skill to re-pay)... That would do it.
Message Edited by Buka_Starwalker on 08-17-2004 07:05 AM
I have NOT seen an answer if they will deleting vendors from people without the appropriate SP investment though and the de-listing of empty vendors.
The new vendor limits are 300 per vendor over 12 vendors for master merchant that is a total of 3600 items. And as far as I know a backpacks with items will still count as one item. So that is 3600 full sets of armour. Show me that AS that can make that many sets and have them sell out in a day (and can still keep up with production)
I support this Vendor FIX 100%, I supported it at 660 max items for master merchant, and support it now that the DEV's lost thair courage and increased the limit. Perhaps it is time for the crafters to look at why they became crafters in the first place, and change accordingly, perhaps it is time for people to start specialising in just a few of the products that can make instead of making everything in every configuration.
Tarnak_Archvold wrote:
Lets get a few things straitened out here...
The new vendor limits are 300 per vendor over 12 vendors for master merchant that is a total of 3600 items. And as far as I know a backpacks with items will still count as one item. So that is 3600 full sets of armour. Show me that AS that can make that many sets and have them sell out in a day (and can still keep up with production)
I support this Vendor FIX 100%, I supported it at 660 max items for master merchant, and support it now that the DEV's lost thair courage and increased the limit. Perhaps it is time for the crafters to look at why they became crafters in the first place, and change accordingly, perhaps it is time for people to start specialising in just a few of the products that can make instead of making everything in every configuration.
Sigrun wrote:3600 spread across TWELVE vendors? That's stupid **edit**. How about 3600 items regardless how many vendors we have (up to 12)?
Read TH's comments on the dev tracker. He was able to get the total that high because of the increased vendor amounts. It has something to do with the way a vendors inventory is loaded when you browse it...