Merchant Archive

Thread: unacceptable

Hardley
Tue Aug 17, 2004 11:53 am
#27

Hummmmmmm ... I wonder why crafters use vendors for storage? It sure is not convenient. Could it be that a true crafter NEEDS more storage to keep all the materials, items, components, and finished items required for a really good weaponsmith or armorsmith than SWG allows for in houses?



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AlyciaWindsong
Tue Aug 17, 2004 5:26 pm
#28






Tarnak_Archvold wrote:
Lets get a few things straitened out here...
The new vendor limits are 300 per vendor over 12 vendors for master merchant that is a total of 3600 items. And as far as I know a backpacks with items will still count as one item. So that is 3600 full sets of armour. Show me that AS that can make that many sets and have them sell out in a day (and can still keep up with production)

I support this Vendor FIX 100%, I supported it at 660 max items for master merchant, and support it now that the DEV's lost thair courage and increased the limit. Perhaps it is time for the crafters to look at why they became crafters in the first place, and change accordingly, perhaps it is time for people to start specialising in just a few of the products that can make instead of making everything in every configuration.



You actually trust things in bags? The game pops up and tells you that the stuff in the bag is a possible scam. How the heck is that going to work out? As for the 660 item limit... that's 11 suits of armor on a vendor... how quick before a customer gets sick of checking vendor after vendor in the same mall looking for a suit of armor?

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