Merchant Archive
Thread: POLL: Do you sell your own goods, or goods of others?
LadyIllyria
Thu Aug 12, 2004 4:43 pm
#15
1.How many boxes of "merchant" do you currently have?
Master Merchant
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant?
Master Artisan, Master Architect
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted?
This is a tough question to answer. My husband also plays. We each have two accounts. One of his alts is alsoa Master Merchant. Between my two characters, I have Master Merchant, Master Artisan, Master Architect, Master Bio-Engineer. Between his two characters, he has Master Merchant, Master Droid Engineer, Master Armoursmith, and Master Smuggler. (Only listing the professions with items to craft and sell.) We have eight out of our twelve vendors up (nine if you count our information and meet/greet vendor). Our guild is a crafting/merchant guild. In it we also have a Master Tailor, Master Chef, Master Doctor, and doubles (or more) of a few others. The only elite crafting class we are missing is a Weaponsmith, but that player has been unable to get on much to grind it out. On our eight sales vendors, everyone's goods are up for sale. I craft and sell the things under my characters, my husband crafts and sells his stuff on the vendors under his control. Other items get offered up for 1 credit or just left in a stockroom (small house/warehouses) for my merchant character to pick up and put up. I'd say out of the 2200 items currently up on all our vendors, I've made roughly 50% (I meaning the player). My husband, about 25%, and 25% everyone else, including non-guild members that I've made deals with. (I'm a stay at home mom. I have hours upon hours to just sit here and craft and put goods up for sale. If I played the same amount of time as the others, those numbers would be more like 25% my goods, 25% my husband, and 50% everyone else.) I would like to expand and contract out some of the goods we sell to others for them to craft, but any expansion projects are on hold until I know exactly what is going to be done with the vendors.
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)?
Not very likely at all. 300 items per vendor would barely be enough to support our 18 (Iadded a new member yesterday, I keep forgetting to add him into our totals)member crafting community with just two Master Merchants. I'd be adding in an extra Merchant or two just to carry our own goods. It would take at least 600 items per vendor in order for me to think about taking in products from outside the guild, and that still with an additional Master Merchant. My guild comes first.
Kyphi Makarha
Olanthe
Thu Aug 12, 2004 5:33 pm
#16
I do both.
1.How many boxes of "merchant" do you currently have?
Master merchant.
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant?
One (master chef)
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted?
About 5-10%, but only because my own shop is extremely busy. I run vendors for 3 people besides myself.
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)?
Unlikely. I'll try my best to accommodate the crafters I already work for, but even at 300 items per vendor it's going to be hard to fit all of us in.
SheIsYa
Thu Aug 12, 2004 9:36 pm
#17
1.How many boxes of "merchant" do you currently have? currently 1001, working on 4004 don't have the sp to master
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant? master tailor 4444
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted? 0%
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)? Very unlikely
ASrai
Thu Aug 12, 2004 10:15 pm
#18
ArthurDentOnBria wrote:
1.How many boxes of "merchant" do you currently have?
Currently 3-0-1-4
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant?
Master Tailor/Master Architech/Master Artisan (even though this is not an "elite crafting class" it's still a main component in my overall business structure) and 2-2-4-3 BE on Alt
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted?
0%
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)?
Unlikely.
Khristen
Thu Aug 12, 2004 10:37 pm
#19
1.How many boxes of "merchant" do you currently have? Merchant 3-0-0-4
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant? 1 on main, 5 for alts (shared between two people)
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted? 0%....it's all me, baby
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)? other crafter's good? extremely unlikely. I'd be hard pressed to take care of my own.
And good idea with this, BTW.
Dimear
Thu Aug 12, 2004 10:45 pm
#20
1. Master merchant
2. I have master artisan, but don't craft anything. I have no real crafting professions.
3. About 98% of what I sell is my own stuff - resources. Not crafted goods though.
4. 300 items per vendor would be insufficient for my own needs. I would not have any room spare to sell other peoples' items.
2. I have master artisan, but don't craft anything. I have no real crafting professions.
3. About 98% of what I sell is my own stuff - resources. Not crafted goods though.
4. 300 items per vendor would be insufficient for my own needs. I would not have any room spare to sell other peoples' items.
Kalima_Hajj
Fri Aug 13, 2004 12:36 am
#21
1.How many boxes of "merchant" do you currently have? 4/4/4/4, just waiting on AP.
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant? Master Artisan/Architect. I have an alt who is a Tailor and another who is Master Medic/Doctor, but these are on different servers.
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted? Pretty close to zero. Occasionally I willsell something that someone else made, usually because I bought the wrong item ....
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)? Unlikely. I would need the space to sell my own items.
Takkes
Fri Aug 13, 2004 12:44 am
#22
ArthurDentOnBria wrote:1. How many boxes of "merchant" do you currently have?
Master Merchant.
ArthurDentOnBria wrote:2. How many advanced crafting classes (this can include any non-novice class where you craft goods and sell them) do you and/or your "alts" play in addition to merchant?
Tailor 3/3/2/2.
ArthurDentOnBria wrote:3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted?
0%.
ArthurDentOnBria wrote:4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)?
Very very unlikely.
Aeja
Fri Aug 13, 2004 12:56 am
#23
3044 merchant (alt is master merchant).
Im Currently master WS/AS/Artisan and have.
0% (never been asked LOL, and never knew ya got to keep a vendor after ya droped the skill LOL)
Dont know about actively persue it but I would offer to guildies Id imagine if there was a way to alow them to run it and I got a small concinement. So to anser your question id say: neutral to likley
BoberFett
Fri Aug 13, 2004 1:08 am
#24
1. Currently 4/0/0/3 Merchant
2. Master Weaponsmith
3. 0%
4. Never happen
Kurtzgirl
Fri Aug 13, 2004 1:08 am
#25
1.How many boxes of "merchant" do you currently have?
0-0-0-1 (That's all the skill points I can afford to put into merchant)
2. How many advanced crafting classes (thiscan include anynon-novice class where you craft goods and sell them)do you and/or your "alts" play in addition to merchant?
Tailor 4-4-3-2
3. As a merchant, roughly what percentage of your sales come from you selling things that others (besides yourself and your "alts") have crafted?
0%
4. Assuming that you (at whatever level of merchant you are) had a vendor cap limit of 300 items per vendor, and the "tools" for running a vendor were beefed up significantly, how likely would you be to actively pursue the selling of other crafter's goods? (unlikely / neutral / very likely)?
Very unlikely
Joilhath
Fri Aug 13, 2004 2:13 am
#26
1. 3440
2.Master Bio-Engineer Master, Master Artisan, Master Tailor, Master Chef.
3. 0%
4. Very Unlikely